Dark Fallen Angel
FIDDLESTICKS IS ALSO GOOD ON MID!
I've created this team on the Genesect era, after some people kept saying that Rotom-H was bad, so I created this team based on Rotom-H. It was doing fairly well to be honest, but I need a rate to this team, because I don't know anymore if there's something that needs to be changed, for example.
Overview:
The team:
Terrakion @ Focus Sash
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Swords Dance
- Close Combat
- Stone Edge
One may question why I use this instead of Dugtrio. Well, Terrakion trades the capatibility of trapping its opponents, for more power, bulk, and better STABs. Not to mention that Terrakion is fairly versatile, and does not limit itself to just trapping its opponents, and then becomming a waste of moveslot. I've questioning these days why sun teams don't pack Fighting-type Pokémon to deal with the Rock-type attacks that they fear so much. Aditionally, Fighting-types are extremely useful to deal with Heatran, the only Steel-type that don't fear Fire attacks, and thus is a problem for sun teams.
Stealth Rock and Focus Sash were chosen because I don't really have any other, more reliable way to setup them. Swords Dance is there to bluff a SubSalac set, and Terrakion becomes my backup sweeper if Venusaur dies. The other moves are there for obvious reasons.
The reason why I don't use Taunt to deal with Deoxys-D, is because Xatu is already capable of countering Deoxys-D unless it use the rare offensive set with Thunder, which is not only a rare set as I said, but Thunder becomes 50% accurate on sunlight.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- ThunderPunch
This team was created on Genesect's era, so it's not hard to guess which Pokémon occupied this slot. However, since Genesect was banned, I had to choose something thac could come close to its Scarf set. Jirachi was the answer. Jirachi cannot boast the same level of power that Genesect had, but he makes up for that by being "a little" faster (1 extra point on speed may not mean much until you realize that it can speed tie with Naive/Jolly Salamence instead of always being outsped by him). The reason why I don't use Fire Punch is because my team has no problems with Steel-types, and to me, revenge killing Dragons and Gyarados is much more important. There are very few things that I want to revenge kill with a Fire-type attack, but much more that I want to revenge kill with Ice- or Electric-type attacks; in addition, the lack of U-Turn sometimes was biting my ass, so I've decided to forgo Fire Punch for U-Turn. That's why I've chosen Ice Punch and ThunderPunch as coverage moves. Jirachi is also my best check to Tornadus-T.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 136 HP / 252 SAtk / 120 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Roar
- Fire Blast
- Will-O-Wisp
And there's Ninetales, the essential piece of any sun team, despite being a rather lackluster Pokémon. This EV spread and set were the old Sunny Day set from BW1 (when Ninetales' analysis wasn't updated), except that I am using Roar instead of Sunny Day, to surprise Pokémon expecting to use Ninetales as a setup fodder. Fire Blast is also chosen instead of Flamethrower for the extra power.
Venusaur (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Every sun team should pack a Chlorophyll sweeper, and this team is no exception. Venusaur is my choice because of its amazing typing and coverage. For me, the best set that it can use is a Growth set, with Sludge Bomb instead of Sleep Powder. Thogether, Giga Drain, Sludge Bomb and Hidden Power Fire give coverage on almost every relevant threat, except Heatran, which can be dealt with by its teammates, like Terrakion and Rotom-H. The reason why I chose a Timid nature is to outspeed Scarf Terrakion, Scarf Keldeo, and +2 Cloyster. These Pokémon were very dangerous to my team. The extra power is not needed most of time, although there were times that I missed out an OHKO because of the lack of a Modest nature. Still, on my opinion, the benefits of a Timid nature far outweights the benefits of a Modest.
Xatu (F) @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- U-turn
- Toxic
- Roost
- Heat Wave
Xatu is my way to deal with hazard setters. It is capable of countering every one of them except Tyranitar, which can be dealt with by using Terrakion. Xatu also forms a VoltTurn core with Jirachi and Rotom-H. Also, Xatu is a valuable stallbreaker thanks to its combination of Magic Bounce which reflects status, Toxic and Roost, which lets me stall out even the pink blobs. Heat Wave is chosen over Psychic because most hazard setters are weak to Fire, not to Psychic, although the lack of Psychic was hurting a lot against Tentacruel. Still, Rotom-H and Venusaur are capable of dealing with Tentacruel fairly well.
Rotom-H @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Overheat
- Thunderbolt
- Trick
The main reason why I created this team. Rotom-H looks like if it was outclassed by Heatran, until you realize that Rotom-H can deal with bulky Water-types much better (instead of an un-STABed Hidden Power Grass, Rotom-H has two super-effective STABs against bulky Water-types, they are Volt Switch and Thunderbolt), has Volt Switch to mantain momentum (it's no U-Turn, but it's much better than nothing), has a useful secondary STAB (Steel is an extremely helpful type defensively, but pure garbage offensively), Trick to deal with the pink blobs, and more importantly, thanks to Levitate, Dugtrio does not threat him.
Overheat is extremely powerful when backed by sun, and is capable of 2HKOing or OHKOing even Pokémon that resist it. Also, thanks to Volt Switch and Thunderbolt, bulky Water-types must think twice about coming in to tank Overheat. This is especially true for Politoed; I can dent most sets with Volt Switch to the point that they are very vulnerable to lose the weather war. Thunderbolt is chosen because Rotom-H doesn't really need a coverage move on that slot, thanks to Overheat's power under sun. The extra power is sometimes helpful when dealing with SubGyarados and some other bulky Water-type that would not be killed by Volt Switch.
Threats to the team:
As of now:
Final thougths:
I've created this team with one thing on mind: using Pokémon that people don't even mind of using on sun teams, that would be very useful otherwise. I want to adapt this team to the OU suspect to kick some Tornadus-T asses, and thus I need a review for this team.
Overview:
The team:
Terrakion @ Focus Sash
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Swords Dance
- Close Combat
- Stone Edge
One may question why I use this instead of Dugtrio. Well, Terrakion trades the capatibility of trapping its opponents, for more power, bulk, and better STABs. Not to mention that Terrakion is fairly versatile, and does not limit itself to just trapping its opponents, and then becomming a waste of moveslot. I've questioning these days why sun teams don't pack Fighting-type Pokémon to deal with the Rock-type attacks that they fear so much. Aditionally, Fighting-types are extremely useful to deal with Heatran, the only Steel-type that don't fear Fire attacks, and thus is a problem for sun teams.
Stealth Rock and Focus Sash were chosen because I don't really have any other, more reliable way to setup them. Swords Dance is there to bluff a SubSalac set, and Terrakion becomes my backup sweeper if Venusaur dies. The other moves are there for obvious reasons.
The reason why I don't use Taunt to deal with Deoxys-D, is because Xatu is already capable of countering Deoxys-D unless it use the rare offensive set with Thunder, which is not only a rare set as I said, but Thunder becomes 50% accurate on sunlight.
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- ThunderPunch
This team was created on Genesect's era, so it's not hard to guess which Pokémon occupied this slot. However, since Genesect was banned, I had to choose something thac could come close to its Scarf set. Jirachi was the answer. Jirachi cannot boast the same level of power that Genesect had, but he makes up for that by being "a little" faster (1 extra point on speed may not mean much until you realize that it can speed tie with Naive/Jolly Salamence instead of always being outsped by him). The reason why I don't use Fire Punch is because my team has no problems with Steel-types, and to me, revenge killing Dragons and Gyarados is much more important. There are very few things that I want to revenge kill with a Fire-type attack, but much more that I want to revenge kill with Ice- or Electric-type attacks; in addition, the lack of U-Turn sometimes was biting my ass, so I've decided to forgo Fire Punch for U-Turn. That's why I've chosen Ice Punch and ThunderPunch as coverage moves. Jirachi is also my best check to Tornadus-T.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 136 HP / 252 SAtk / 120 Spd
Modest Nature (+SAtk, -Atk)
- Sunny Day
- Roar
- Fire Blast
- Will-O-Wisp
And there's Ninetales, the essential piece of any sun team, despite being a rather lackluster Pokémon. This EV spread and set were the old Sunny Day set from BW1 (when Ninetales' analysis wasn't updated), except that I am using Roar instead of Sunny Day, to surprise Pokémon expecting to use Ninetales as a setup fodder. Fire Blast is also chosen instead of Flamethrower for the extra power.
Venusaur (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Every sun team should pack a Chlorophyll sweeper, and this team is no exception. Venusaur is my choice because of its amazing typing and coverage. For me, the best set that it can use is a Growth set, with Sludge Bomb instead of Sleep Powder. Thogether, Giga Drain, Sludge Bomb and Hidden Power Fire give coverage on almost every relevant threat, except Heatran, which can be dealt with by its teammates, like Terrakion and Rotom-H. The reason why I chose a Timid nature is to outspeed Scarf Terrakion, Scarf Keldeo, and +2 Cloyster. These Pokémon were very dangerous to my team. The extra power is not needed most of time, although there were times that I missed out an OHKO because of the lack of a Modest nature. Still, on my opinion, the benefits of a Timid nature far outweights the benefits of a Modest.
Xatu (F) @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature (+Def, -Atk)
- U-turn
- Toxic
- Roost
- Heat Wave
Xatu is my way to deal with hazard setters. It is capable of countering every one of them except Tyranitar, which can be dealt with by using Terrakion. Xatu also forms a VoltTurn core with Jirachi and Rotom-H. Also, Xatu is a valuable stallbreaker thanks to its combination of Magic Bounce which reflects status, Toxic and Roost, which lets me stall out even the pink blobs. Heat Wave is chosen over Psychic because most hazard setters are weak to Fire, not to Psychic, although the lack of Psychic was hurting a lot against Tentacruel. Still, Rotom-H and Venusaur are capable of dealing with Tentacruel fairly well.
Rotom-H @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Overheat
- Thunderbolt
- Trick
The main reason why I created this team. Rotom-H looks like if it was outclassed by Heatran, until you realize that Rotom-H can deal with bulky Water-types much better (instead of an un-STABed Hidden Power Grass, Rotom-H has two super-effective STABs against bulky Water-types, they are Volt Switch and Thunderbolt), has Volt Switch to mantain momentum (it's no U-Turn, but it's much better than nothing), has a useful secondary STAB (Steel is an extremely helpful type defensively, but pure garbage offensively), Trick to deal with the pink blobs, and more importantly, thanks to Levitate, Dugtrio does not threat him.
Overheat is extremely powerful when backed by sun, and is capable of 2HKOing or OHKOing even Pokémon that resist it. Also, thanks to Volt Switch and Thunderbolt, bulky Water-types must think twice about coming in to tank Overheat. This is especially true for Politoed; I can dent most sets with Volt Switch to the point that they are very vulnerable to lose the weather war. Thunderbolt is chosen because Rotom-H doesn't really need a coverage move on that slot, thanks to Overheat's power under sun. The extra power is sometimes helpful when dealing with SubGyarados and some other bulky Water-type that would not be killed by Volt Switch.
Threats to the team:
As of now:
Final thougths:
I've created this team with one thing on mind: using Pokémon that people don't even mind of using on sun teams, that would be very useful otherwise. I want to adapt this team to the OU suspect to kick some Tornadus-T asses, and thus I need a review for this team.