NO SHITTY GIMMICKS.
I don't care about how your Ratatta 6-0'ed a guy with 3000 ACRE.
Edgar:
Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Hyper Voice
- Wish
- Heal Bell
- Protect
Sylveon does actually pretty well, it's not as gimmicky as you may think. The idea of the set is just to support the team with Wish and Heall Bell, works great with Mega Kanga, Palkia and Dialga.
Faint:
Mewtwo @ Mega Stone X
Trait: Steadfast
EVs: 252 Spe / 252 SpA / 4 Atk
Nature: Naive (+ Spe - SpDef)
- Psystrike
- Fire Blast
- Low Kick
- Taunt / Stone edge
kd24 used this against me in a match w/ explosion as the final move and it caused me a lot of trouble. I discussed this set in #ubers about a week ago with a few others and it while some were skeptical others thought it was neat. It was pointed out by Melee_Mewtwo that there may not be much merit to use this set > regular MM2-X with Taunt, Low Kick and EdgeQuake which is understandable, but in some cases this may be better. You have the surprise factor which will force out physically defensive mons that would otherwise check MM2-X only to hit them with a Psystrike. Obviously Fire Blast will OHKO the likes of Scizor, Genesect etc with ease while 2HKOing Aegislash as well. Low Kick is still a very powerful move w/ STAB and the large amount of heavy mons in the tier. Taunt can be used as your 4th move but I personally prefer Stone Edge for the likes of YGod and Ho-Oh.
And before anyone calcs it: this sets Psystrike > max Atk MM2-X Zen Headbutt.
Malefic:
Xerneas @ Leftovers
EVs: 248 Hp / 252 SpD / 8 Def
Nature: Calm
- Moonblast
- Aromatherapy
- Thunder Wave
- Roar / Toxic
People use RestTalk defensive Xerneas, and in most cases, this is just better. RestTalk is self-sufficient, but just too passive and eventually ends up overwhelmed. If you play defensive Xern well, you won't even need to use Rest; anyway, by using RestTalk, you are essentially expending 2 moveslots that could otherwise be filled with utility moves that support the team.
The "underrated" element here is Thunder Wave, which provides awesome utility when used on a set like this, which can simultaneously provide Aromatherapy support, and retain a respectable offensive presence with Fairy Aura Moonblast. With Twave and the EVs, you can cripple most setup sweepers even if it has to take a hit in the process.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Fairy Aura Xerneas: 334-394 (73.4 - 86.5%) -- guaranteed 2HKO after Stealth Rock
Roar can be run in the last moveslot, ideally with hazard support (SR minimally, Spikes is recommended - Ferro is a great setter). Roaring on predicted switches is highly effective on this set as the opponent's switches when facing this set (as with all Xern, generally) are often highly predictable. Roar can also phaze out setup sweepers like CM Arceus formes if Paralysis isn't the best option. Toxic can also be run to put these sweepers on a timer but is generally inferior.
Kejmur:
Azumarill @ Assault Vest
252 HP / 252 Atk / 4 SpD or 16 HP / 252 Atk / 252 SpD
Adamant Nature
- Aqua Jet
- Waterfall
-Play Rough
-Knock Off / SuperPower / Ice Punch
Simple and IMO effective set. Fairy/Water typing is perfect for Ubers metagame and this set hits decently hard even by Ubers standards (thanks to Huge Power). Aqua Jet is obvious priority (mostly for Blaziken though, you also easily switch on both his STAB attacks). With Assault Vest Kyurem-W Ice Beam technically deals no damage and you can for example tank Thunder from Non-Specs Palkia if you mispredict as well. So far I like how it works as a bulky pivot with good resistances to abuse (and 100/80 bulk with Assault Vest is just good enough :D). Really appreciates Wish support and fortunately he has great synergy with pink blobs as he easily takes fighting attacks aimed on blobs. Knock Off is obviously for team support, as knocking off items may be annoying for your opponents, but SuperPower is fine option as well (if you want to dent Dialga and Ferrothorn harder) and Ice Punch is your best bet if you want to somewhat hurt Groudon. Something I recommend to at least try, I'm still surprised with pretty decent results so far ;). And while investing in special defense instead of HP may be better with AV, sometimes I want this Azumarill to tank some weaker physical hits (like Support Groudon EQ) which HP spread is better at than SpD one obviously. But if you don't care about this, just go with standard 16 HP / 252 Atk / 240 SpD Adamant choice ;).
ZoroarkForever:
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Low Kick
- Swords Dance
Ok so I'm a Zoroark aficionado so here's a Zoroark set. SD Zoroark is designed for use on hyper-offensive teams where multiple must-answer threats like EKiller, MGar, and Xerneas reside. Zoroark can masquerade as one of the aforementioned pokemon to force a switch into something that counters its false identity (w/e its masquerading as) and cripple/outright KO it. For example, bringing it in on a Xerneas disguised as regular Gengar or Palkia disguised as EKiller will usually force a switch and provide a free SD and hazard damage. At +2, Knock Off is more powerful than Adamant Lum EKiller's +2 ESpeed vs. pokemon holding an item, while sucker punch is slightly less powerful, allowing it to severely cripple pokemon like Groudon. With SR+Spikes up, it can potentially sweep frailer teams at +2 with Sucker Punch. An adamant nature is chosen because Zoroark really needs all the power it can get and still reaches 309 speed, which beats out positive natured base 90s. Focus Sash, while it does require hazards off your side of the field, makes sure Zoroark lives a hit as its bulk is nonexistant. Overall, I'm pretty pleased with Zoroark after testing and the mindgames it causes, and I believe it has some potential down the the road. This set hates support Arceus/Arceus in general, but hey, that's what you have MGar for.
Zoro does work vs. Orch: http://replay.pokemonshowdown.com/ubers-95680914
Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Hyper Voice
- Wish
- Heal Bell
- Protect
Sylveon does actually pretty well, it's not as gimmicky as you may think. The idea of the set is just to support the team with Wish and Heall Bell, works great with Mega Kanga, Palkia and Dialga.
Faint:
Mewtwo @ Mega Stone X
Trait: Steadfast
EVs: 252 Spe / 252 SpA / 4 Atk
Nature: Naive (+ Spe - SpDef)
- Psystrike
- Fire Blast
- Low Kick
- Taunt / Stone edge
kd24 used this against me in a match w/ explosion as the final move and it caused me a lot of trouble. I discussed this set in #ubers about a week ago with a few others and it while some were skeptical others thought it was neat. It was pointed out by Melee_Mewtwo that there may not be much merit to use this set > regular MM2-X with Taunt, Low Kick and EdgeQuake which is understandable, but in some cases this may be better. You have the surprise factor which will force out physically defensive mons that would otherwise check MM2-X only to hit them with a Psystrike. Obviously Fire Blast will OHKO the likes of Scizor, Genesect etc with ease while 2HKOing Aegislash as well. Low Kick is still a very powerful move w/ STAB and the large amount of heavy mons in the tier. Taunt can be used as your 4th move but I personally prefer Stone Edge for the likes of YGod and Ho-Oh.
And before anyone calcs it: this sets Psystrike > max Atk MM2-X Zen Headbutt.
Malefic:
Xerneas @ Leftovers
EVs: 248 Hp / 252 SpD / 8 Def
Nature: Calm
- Moonblast
- Aromatherapy
- Thunder Wave
- Roar / Toxic
People use RestTalk defensive Xerneas, and in most cases, this is just better. RestTalk is self-sufficient, but just too passive and eventually ends up overwhelmed. If you play defensive Xern well, you won't even need to use Rest; anyway, by using RestTalk, you are essentially expending 2 moveslots that could otherwise be filled with utility moves that support the team.
The "underrated" element here is Thunder Wave, which provides awesome utility when used on a set like this, which can simultaneously provide Aromatherapy support, and retain a respectable offensive presence with Fairy Aura Moonblast. With Twave and the EVs, you can cripple most setup sweepers even if it has to take a hit in the process.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Fairy Aura Xerneas: 334-394 (73.4 - 86.5%) -- guaranteed 2HKO after Stealth Rock
Roar can be run in the last moveslot, ideally with hazard support (SR minimally, Spikes is recommended - Ferro is a great setter). Roaring on predicted switches is highly effective on this set as the opponent's switches when facing this set (as with all Xern, generally) are often highly predictable. Roar can also phaze out setup sweepers like CM Arceus formes if Paralysis isn't the best option. Toxic can also be run to put these sweepers on a timer but is generally inferior.
Kejmur:
Azumarill @ Assault Vest
252 HP / 252 Atk / 4 SpD or 16 HP / 252 Atk / 252 SpD
Adamant Nature
- Aqua Jet
- Waterfall
-Play Rough
-Knock Off / SuperPower / Ice Punch
Simple and IMO effective set. Fairy/Water typing is perfect for Ubers metagame and this set hits decently hard even by Ubers standards (thanks to Huge Power). Aqua Jet is obvious priority (mostly for Blaziken though, you also easily switch on both his STAB attacks). With Assault Vest Kyurem-W Ice Beam technically deals no damage and you can for example tank Thunder from Non-Specs Palkia if you mispredict as well. So far I like how it works as a bulky pivot with good resistances to abuse (and 100/80 bulk with Assault Vest is just good enough :D). Really appreciates Wish support and fortunately he has great synergy with pink blobs as he easily takes fighting attacks aimed on blobs. Knock Off is obviously for team support, as knocking off items may be annoying for your opponents, but SuperPower is fine option as well (if you want to dent Dialga and Ferrothorn harder) and Ice Punch is your best bet if you want to somewhat hurt Groudon. Something I recommend to at least try, I'm still surprised with pretty decent results so far ;). And while investing in special defense instead of HP may be better with AV, sometimes I want this Azumarill to tank some weaker physical hits (like Support Groudon EQ) which HP spread is better at than SpD one obviously. But if you don't care about this, just go with standard 16 HP / 252 Atk / 240 SpD Adamant choice ;).
ZoroarkForever:
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Low Kick
- Swords Dance
Ok so I'm a Zoroark aficionado so here's a Zoroark set. SD Zoroark is designed for use on hyper-offensive teams where multiple must-answer threats like EKiller, MGar, and Xerneas reside. Zoroark can masquerade as one of the aforementioned pokemon to force a switch into something that counters its false identity (w/e its masquerading as) and cripple/outright KO it. For example, bringing it in on a Xerneas disguised as regular Gengar or Palkia disguised as EKiller will usually force a switch and provide a free SD and hazard damage. At +2, Knock Off is more powerful than Adamant Lum EKiller's +2 ESpeed vs. pokemon holding an item, while sucker punch is slightly less powerful, allowing it to severely cripple pokemon like Groudon. With SR+Spikes up, it can potentially sweep frailer teams at +2 with Sucker Punch. An adamant nature is chosen because Zoroark really needs all the power it can get and still reaches 309 speed, which beats out positive natured base 90s. Focus Sash, while it does require hazards off your side of the field, makes sure Zoroark lives a hit as its bulk is nonexistant. Overall, I'm pretty pleased with Zoroark after testing and the mindgames it causes, and I believe it has some potential down the the road. This set hates support Arceus/Arceus in general, but hey, that's what you have MGar for.
Zoro does work vs. Orch: http://replay.pokemonshowdown.com/ubers-95680914
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