(I'm hoping this is the right place, since it pertains to the CAP's)
All of the CAP's we've come up with so far have been, basically, just developments on the Standard metagame's archetypal pokemon categories (scout, lead, various sweepers, etc). In general, each of the CAP's has taken an existing idea (e.g. Fidgit as the entry hazard setter) and improved on it.
However, there are still a huge number of possibilities which exist within the game mechanics which are completely unexplored. By way of example, lets look at PP. A pokemon without PP for its moves is essentially a pokemon for you to bring in a DDancer etc on and proceed to sweep. So, why not make a pokemon which specialises in draining a pokemons PP? There are no guidelines forcing us to create pokemon along the same rough lines as, often, quite a few others.
Again, there are also a lot of potentially useful moves which don't see any use in high level play simply because there are no pokemon suited to utilising them, for instance the HP draining idea. Something which, through ability, maybe, used these to great effect would be, to me at least, a more innovative experiment than even the most recent concept, "Utility Counter". (Of course, these are all un-thought out ideas...)
Basically what I am trying to say is: Why, when we have such a great opportunity to test every possibility in the game, should we restrict our creativity so much?
All of the CAP's we've come up with so far have been, basically, just developments on the Standard metagame's archetypal pokemon categories (scout, lead, various sweepers, etc). In general, each of the CAP's has taken an existing idea (e.g. Fidgit as the entry hazard setter) and improved on it.
However, there are still a huge number of possibilities which exist within the game mechanics which are completely unexplored. By way of example, lets look at PP. A pokemon without PP for its moves is essentially a pokemon for you to bring in a DDancer etc on and proceed to sweep. So, why not make a pokemon which specialises in draining a pokemons PP? There are no guidelines forcing us to create pokemon along the same rough lines as, often, quite a few others.
Again, there are also a lot of potentially useful moves which don't see any use in high level play simply because there are no pokemon suited to utilising them, for instance the HP draining idea. Something which, through ability, maybe, used these to great effect would be, to me at least, a more innovative experiment than even the most recent concept, "Utility Counter". (Of course, these are all un-thought out ideas...)
Basically what I am trying to say is: Why, when we have such a great opportunity to test every possibility in the game, should we restrict our creativity so much?