Atlas
I'm the Mary!
Over the past months ive been conducting many new (and some not) movesets and strategys. Some have worked well and some flopped or were too situational. I'll be listing some of my findings (as well as some that may have been found and havent been implemented in the dex for some reason (apparently stupidity being one of them) here to share with everyone (and others can share theirs too) to help diversify the metagame. I can honestly say i have the most fun playing when im using different movesets (especially when said movesets work XD).
Zangoose (M) @ Choice Band
Trait: Immunity
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk) or
Jolly Nature (+Spd, -SAtk)
- Flail
- Frustration
- Quick Attack
- Shadow Ball
This is a nice set, especially for those jolteon or ninjask leads. STAB+CB+Quick Attack will usually 2hko them both, far before they are able to set up anyone. Frustration for a powerful STAB and shadowball for Ghosts. Flail is a nice surprise when you HP gets low. Even if you dont get to the lowest breakpoint (the 200 power section) the 150 section will be far better than frustration. If tyranitar come out, its sandstorm whill whittle down your hp, only making your attack more powerful.
Primeape (F) @ Leftovers
Trait: Vital Spirit
EVs: 4 HP / 252 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Cross Chop
- Ice Punch
- Overheat
- Thunderbolt
Specialape. This a recent set of mine and has apparently been getting some grief. This is best used during the end of a battle when your opponents pokemon are weakened. This guy just rushes in and cleans up. Be careful when you use overheat since after that your other attacks will be weakened, except cross chop with its splendid and still decent attack.
LVL 1 Smeargle (M) @ Quick Claw
Trait: Own Tempo
EVs: None
Serious Nature (Neutral)
- Dragon Rage
- Endeavor
- Spore
-(Filler)
DO NOT RELY ON QUICK CLAW. This is best used when baton passed substitue (hopefully 101) and in conjuction with Sandstream. A lvl 1 Smeargle has 12 HP. Dragon Rage (for sandstorm immune pokes) does 40 damage. This tactic will KO any pokemon. This Smeargle is very fragile so use with caution.
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Drill Peck
- Hidden Power [Ground]
- Spikes
Magneton Killer. Agilty first turn. If Magneton shows up, your faster and hp ground ohko's it. You're free to spike away or take advantage of other pokemon when your attacks.
2V2
Zangoose (M) @ Choice Band
Trait: Immunity
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flail/Quick Attack
- Frustration
- False Swipe
- Shadow Ball
Hitmonlee (M) @ Choice Band or Salac Berry
Trait: Limber
EVs: 252 Atk / 252 Spd / 4 SDef
Lonely Nature (+Atk, -Def)
00 HP AND DEF IV's
- Mach Punch
- Reversal
- Filler
- Filler
This can catch some teams offguard. If you know your opponents are faster, use your STABed priority moves. The real key to this strategy is false swipe. False swipe wil always leave you opponent with at least 1 HP. Let Zangoose use False Swipe on Hitmonlee to reduce its hp to 1 while it unleashes its STABed+CB+200 base power Reversal. This is a good way to instantly take out an opponent or two.
Zangoose (M) @ Choice Band
Trait: Immunity
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk) or
Jolly Nature (+Spd, -SAtk)
- Flail
- Frustration
- Quick Attack
- Shadow Ball
This is a nice set, especially for those jolteon or ninjask leads. STAB+CB+Quick Attack will usually 2hko them both, far before they are able to set up anyone. Frustration for a powerful STAB and shadowball for Ghosts. Flail is a nice surprise when you HP gets low. Even if you dont get to the lowest breakpoint (the 200 power section) the 150 section will be far better than frustration. If tyranitar come out, its sandstorm whill whittle down your hp, only making your attack more powerful.
Primeape (F) @ Leftovers
Trait: Vital Spirit
EVs: 4 HP / 252 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Cross Chop
- Ice Punch
- Overheat
- Thunderbolt
Specialape. This a recent set of mine and has apparently been getting some grief. This is best used during the end of a battle when your opponents pokemon are weakened. This guy just rushes in and cleans up. Be careful when you use overheat since after that your other attacks will be weakened, except cross chop with its splendid and still decent attack.
LVL 1 Smeargle (M) @ Quick Claw
Trait: Own Tempo
EVs: None
Serious Nature (Neutral)
- Dragon Rage
- Endeavor
- Spore
-(Filler)
DO NOT RELY ON QUICK CLAW. This is best used when baton passed substitue (hopefully 101) and in conjuction with Sandstream. A lvl 1 Smeargle has 12 HP. Dragon Rage (for sandstorm immune pokes) does 40 damage. This tactic will KO any pokemon. This Smeargle is very fragile so use with caution.
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Drill Peck
- Hidden Power [Ground]
- Spikes
Magneton Killer. Agilty first turn. If Magneton shows up, your faster and hp ground ohko's it. You're free to spike away or take advantage of other pokemon when your attacks.
2V2
Zangoose (M) @ Choice Band
Trait: Immunity
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flail/Quick Attack
- Frustration
- False Swipe
- Shadow Ball
Hitmonlee (M) @ Choice Band or Salac Berry
Trait: Limber
EVs: 252 Atk / 252 Spd / 4 SDef
Lonely Nature (+Atk, -Def)
00 HP AND DEF IV's
- Mach Punch
- Reversal
- Filler
- Filler
This can catch some teams offguard. If you know your opponents are faster, use your STABed priority moves. The real key to this strategy is false swipe. False swipe wil always leave you opponent with at least 1 HP. Let Zangoose use False Swipe on Hitmonlee to reduce its hp to 1 while it unleashes its STABed+CB+200 base power Reversal. This is a good way to instantly take out an opponent or two.