Unleashing Kyogre in OU: Final Gen 4 Team
Intro
Like many others, I am posting my favorite, most successful, and final gen 4 team. It’s fun to use, gives me a consistent win ratio, and continues to achieve a good cre. Anyone who has played ubers knows of the fearsome power of Kyogre. Just look at the shoddy statistics, it is on more than half of the teams! Take the rain boosted waterspout with specs off of 150 base special attack and you have a tremendous powerhouse that even resistors have much to fear from. But that’s ubers right? No need to fear. Now let me tell you I have found a way to set kyogre on the loose in OU. That’s right. I’m using a poke with incredibly powerful rain boosted high powered water stab moves that has only a pair of true counters, counters rarely seen on a team together. Counters that are incredibly easy to lure. Any guesses to what would happen?
Note: This is not a rain dance team.
Team Building
Finally, I needed a lead. Since heatran could set up SR, I wanted an antilead that could maybe set up SR, and deal with gengar and add some speed to the team. I tried gallade, dragonite, even endeavor infernape (which is awesome but somewhat guess reliant). Then I found out about life orb azelf. It beats most common leads, can set up SR, and even explode to take something with it (Not to mention seriously weaken tyranitar)
The Team (!)
Sniper (Azelf) @ Life Orb
Ability: Levitate
EVs: 8 HP/252 Spd/248 SAtk
Naive nature (+Spd, -SDef)
- Psychic
- Fire Blast
- Explosion
- U-Turn
Arcadia (Rotom-w) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Pain Split
Fun Guy (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/244 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute/Mach Punch
- Seed Bomb
- Focus Punch
Game_Master (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Thunderpunch/Ice Punch
- Explosion
Mindgames (Heatran) @ Passho Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast/Magma Storm
- Earth Power/MS
- Stealth Rock/Hidden Power
- Explosion
Kyogre (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Signal Beam
Issues
I do have some difficulties with Jolteon, jolly dragonite, and Gengar. Meta gets a surprise KO on gengar, but jolteon beats me by 1 point or something, so thats a bit of an issue. Empoleon is rare, but troublesome. Stall can be bad if I misplay breloom or fail to remove blissey successfully. My team is a bit slow and can have trouble with faster sweepers, but I can deal with them under most conditions. Again, I am considering switching breloom, but then I lose a good poke against stall and a fighting type...
Conclusion
This is probably one of my favorite post Latias teams and I am glad to have finally found a good ol’ final team to look back on when gen 5 gets here (soon). One quick shoutout to smogon in its entirety, helpful rates, ect. Without smogon I probably would have found my way onto serebii....
Even after testing this team still has some flaws, so raters please rate!
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Intro
Like many others, I am posting my favorite, most successful, and final gen 4 team. It’s fun to use, gives me a consistent win ratio, and continues to achieve a good cre. Anyone who has played ubers knows of the fearsome power of Kyogre. Just look at the shoddy statistics, it is on more than half of the teams! Take the rain boosted waterspout with specs off of 150 base special attack and you have a tremendous powerhouse that even resistors have much to fear from. But that’s ubers right? No need to fear. Now let me tell you I have found a way to set kyogre on the loose in OU. That’s right. I’m using a poke with incredibly powerful rain boosted high powered water stab moves that has only a pair of true counters, counters rarely seen on a team together. Counters that are incredibly easy to lure. Any guesses to what would happen?
Note: This is not a rain dance team.
Team Building
First, this team is obviously based on Kyogre, or Kyogre Jr. If you haven’t guessed, it’s Kingdra. Not just any DD kingdra, the incredibly dangerous special rain dance kingdra. In the rain, almost nothing beats it 1 v 1. Go down the usage list. It won’t stop until you get to vaporeon. Tyranitar can slow down the sweep, but is ultimately knocked out. Most waters like starmie, swampert, gyarados, and suicune are OHKO’d or 2HKO’d. Only two true counters remain, vaporeon, and of course blissey. That’s it. Both are not in the top ten, and are rarely seen on a team together.
With that said, I needed a lure to lure and easily beat them. After some thinking and trial/error, I found heatran to be nearly perfect. With passho berry, I fire blast/earth power off the bat, then explode on unsuspected blissey/vappy that don’t see lefties/LO. Suicune and gyarados, who are only 2HKOd are also lured. This is also the perfect starmie lure, not to KO, but to be setup fodder for Kingdra.
And there we have it! It works incredibly well. If I can set up, Kingra will ravage the foe’s team. Now I just need to add some team supporters and pokemon that work well with Kingdra to lure and beat bothersome opponents. After a bit of testing multiple revenge killers and partners, I have found the strange scarf metagross to be effective. It can switch in on extremespeed and KO luke. It beats luke, ape DDtar, gengar, adamant gyarados/dragonite, and can explode to KO almost any non-resistor.
My team is slightly ravanged by ground attackers. Another pest was ttar, who would stop kingdra’s rain. Swampert was also a pest, and crocune too. See where this is going? Breloom works very well with kingra. Another heatran/starmie lure for kingdra, ttar switch, and general pain. Putting something to sleep and KOing something else is just icing on the cake. Also helps combat stall.
After running sub/pain split gengar here, I realized I had a problem with agiligross and offensive suicune. So I tested the unusual LO rotom. Besides being slower than gengar, this rotom is absolutely incredible. It beats most waters 1v1, save starmie who kingdra sets up on. It is surprisingly powerful and deadly. My only complaint is that it loses to gengar and doesn’t have recover....
With that said, I needed a lure to lure and easily beat them. After some thinking and trial/error, I found heatran to be nearly perfect. With passho berry, I fire blast/earth power off the bat, then explode on unsuspected blissey/vappy that don’t see lefties/LO. Suicune and gyarados, who are only 2HKOd are also lured. This is also the perfect starmie lure, not to KO, but to be setup fodder for Kingdra.
And there we have it! It works incredibly well. If I can set up, Kingra will ravage the foe’s team. Now I just need to add some team supporters and pokemon that work well with Kingdra to lure and beat bothersome opponents. After a bit of testing multiple revenge killers and partners, I have found the strange scarf metagross to be effective. It can switch in on extremespeed and KO luke. It beats luke, ape DDtar, gengar, adamant gyarados/dragonite, and can explode to KO almost any non-resistor.
My team is slightly ravanged by ground attackers. Another pest was ttar, who would stop kingdra’s rain. Swampert was also a pest, and crocune too. See where this is going? Breloom works very well with kingra. Another heatran/starmie lure for kingdra, ttar switch, and general pain. Putting something to sleep and KOing something else is just icing on the cake. Also helps combat stall.
After running sub/pain split gengar here, I realized I had a problem with agiligross and offensive suicune. So I tested the unusual LO rotom. Besides being slower than gengar, this rotom is absolutely incredible. It beats most waters 1v1, save starmie who kingdra sets up on. It is surprisingly powerful and deadly. My only complaint is that it loses to gengar and doesn’t have recover....
Finally, I needed a lead. Since heatran could set up SR, I wanted an antilead that could maybe set up SR, and deal with gengar and add some speed to the team. I tried gallade, dragonite, even endeavor infernape (which is awesome but somewhat guess reliant). Then I found out about life orb azelf. It beats most common leads, can set up SR, and even explode to take something with it (Not to mention seriously weaken tyranitar)
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The Team (!)
Sniper (Azelf) @ Life Orb
Ability: Levitate
EVs: 8 HP/252 Spd/248 SAtk
Naive nature (+Spd, -SDef)
- Psychic
- Fire Blast
- Explosion
- U-Turn
Strategy:
Starting things off is the powerful and effective LOzelf. I like the sound of that. Anyway, it does what I need it to do. Beats most other leads, can get up SR, can stop gengar later, and KOs machamp. Machamp isn’t really as common as I fear it to be, but many people just love to throw machamp and heatran on a team... People need to realize that everyone is preparing for them. However I did not solely choose this to beat machamp. I chose this because it can set up stealth rock and deal with pokes that cause this team issues (ttar, gengar, ape, machamp) Psychic is for stab, it even 2HKOs enemy azelf reliably. Deals with gengar, whom I hate. Fire blast is important here, it KOs lumgross, 2HKOs occa versions, generally a good move to have. Explosion with LO and 125 base atk really stings things like a paper cut. I see little need for grass knot, as psychic can 2HKO swampert. U-turn vs. SR is a tossup. Heatran can also set up SR, and u-turn lets me beat other azelf more reliably, but I like SR early. Azelf sets a good start, KOing many leads, getting SR up, and can bring something else down with a boom. Most importantly, it beats the things the rest of the team falls to, earning it a spot on the team.
EVs/Nature: Naive and 8 HP makes it so metagross can’t KO me.
Other info/changes: I've been using colbur azelf...This is the easiest spot for me to change. Azelf just works so well here. Roserade can’t get any spikes (I explode then revenge kill), it deals with machamp, and checks gengar and ape. I didn’t just toss it into the team because it can beat machamp (but that’s a good bonus). It’s name is sniper because it just picks off common leads. Grinning machamp eargly waiting to payback are instantly picked off, the full green HP bar is gray in an instant.
Starting things off is the powerful and effective LOzelf. I like the sound of that. Anyway, it does what I need it to do. Beats most other leads, can get up SR, can stop gengar later, and KOs machamp. Machamp isn’t really as common as I fear it to be, but many people just love to throw machamp and heatran on a team... People need to realize that everyone is preparing for them. However I did not solely choose this to beat machamp. I chose this because it can set up stealth rock and deal with pokes that cause this team issues (ttar, gengar, ape, machamp) Psychic is for stab, it even 2HKOs enemy azelf reliably. Deals with gengar, whom I hate. Fire blast is important here, it KOs lumgross, 2HKOs occa versions, generally a good move to have. Explosion with LO and 125 base atk really stings things like a paper cut. I see little need for grass knot, as psychic can 2HKO swampert. U-turn vs. SR is a tossup. Heatran can also set up SR, and u-turn lets me beat other azelf more reliably, but I like SR early. Azelf sets a good start, KOing many leads, getting SR up, and can bring something else down with a boom. Most importantly, it beats the things the rest of the team falls to, earning it a spot on the team.
Azelf: U-turn
Machamp: 110% min.
Metagross: They can't OHKO me, so I fire blast. If they survive, I switch to rotom. If they are scarfed, I switch to heatran.
Aerodactyl: 2HKO with psychic.
Heatran: Stealth rock first if I'm using it. Then explode. If they set up stealth rock (likely) I win. If they KO me, I see what they are and act accordingly. Against LO sets/specs I bluff scarftran. Against shuca I can KO them with rotom.
Swampert: psychic 2HKOs.
Roserade: explode. toxic spikes/spikes are bad for kingdra.
smeargle: see above.
ninjask: haven't seen one yet. I guess I could attack then explode their switch in.
Machamp: 110% min.
Metagross: They can't OHKO me, so I fire blast. If they survive, I switch to rotom. If they are scarfed, I switch to heatran.
Aerodactyl: 2HKO with psychic.
Heatran: Stealth rock first if I'm using it. Then explode. If they set up stealth rock (likely) I win. If they KO me, I see what they are and act accordingly. Against LO sets/specs I bluff scarftran. Against shuca I can KO them with rotom.
Swampert: psychic 2HKOs.
Roserade: explode. toxic spikes/spikes are bad for kingdra.
smeargle: see above.
ninjask: haven't seen one yet. I guess I could attack then explode their switch in.
EVs/Nature: Naive and 8 HP makes it so metagross can’t KO me.
Other info/changes: I've been using colbur azelf...This is the easiest spot for me to change. Azelf just works so well here. Roserade can’t get any spikes (I explode then revenge kill), it deals with machamp, and checks gengar and ape. I didn’t just toss it into the team because it can beat machamp (but that’s a good bonus). It’s name is sniper because it just picks off common leads. Grinning machamp eargly waiting to payback are instantly picked off, the full green HP bar is gray in an instant.
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Arcadia (Rotom-w) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Pain Split
Strategy:
This set is ****. It deals with metagross to an extent, and luke. It can switch into common priority aimed at Kingdra. Although it is unlikely, it can take Kingdra’s rain and get a boosted pumper. Rotom is particularly useful for beating vappy/suicune/gyara if heatran fails. When I had gengar, I got beaten badly when heatran’s explosion failed to KO a full hp vappy. But no more! Because Rotom is here to defeat most pesky waters. This set is also very strong in terms of damage and coverage. Opening with hydro pump is my game, and once heatran/ttar are beaten, things have problems with shadow ball and t-bolt due to few resists that can beat me. Pain split looks cool, but I rarely have time to use it against offensive teams. Recover would be pretty sweet, but hey.
EVs/Nature: Nothing special. Beats timid suicune.
Other info/changes: Not really. Gengar works decently here, but I need rotom to beat metagross. Rotom reminds me of an arcade for some reason.
This set is ****. It deals with metagross to an extent, and luke. It can switch into common priority aimed at Kingdra. Although it is unlikely, it can take Kingdra’s rain and get a boosted pumper. Rotom is particularly useful for beating vappy/suicune/gyara if heatran fails. When I had gengar, I got beaten badly when heatran’s explosion failed to KO a full hp vappy. But no more! Because Rotom is here to defeat most pesky waters. This set is also very strong in terms of damage and coverage. Opening with hydro pump is my game, and once heatran/ttar are beaten, things have problems with shadow ball and t-bolt due to few resists that can beat me. Pain split looks cool, but I rarely have time to use it against offensive teams. Recover would be pretty sweet, but hey.
EVs/Nature: Nothing special. Beats timid suicune.
Other info/changes: Not really. Gengar works decently here, but I need rotom to beat metagross. Rotom reminds me of an arcade for some reason.
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Fun Guy (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/244 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute/Mach Punch
- Seed Bomb
- Focus Punch
Strategy
Breloom’s strategy is well known. What works well here is that breloom easy finds time to set up. A choiced user revenging azelf or heatran is the most common occurance. From there I usually sub unless it I have no choice. It’s important to choose what I want incapacitated. From there I play the old subpunch games, stirring up some trouble until I am forced out. Breloom is not arbitrarily thrown, it works well to deal with other teammates counters and vice versa. After its orb has been activated, it is an exceptional blissey and vaporeon switch. It decimates crocune, (but I usually have to double switch due to the rising popularity of offensive suicune). All in all, a great addition, with only drawbacks in speed and bulk.
EVs/Nature: Nothing new here.
Other info/changes: Empoleon is bothersome to my team, so I am considering the addition of mach punch, or a switch to another grass type. The only problem is that no other grass type is as useful to this team as breloom (I’ve tested most of them) And for the nickname, breloom is a fungus, and so fun to fight against=Fun Guy.
Breloom’s strategy is well known. What works well here is that breloom easy finds time to set up. A choiced user revenging azelf or heatran is the most common occurance. From there I usually sub unless it I have no choice. It’s important to choose what I want incapacitated. From there I play the old subpunch games, stirring up some trouble until I am forced out. Breloom is not arbitrarily thrown, it works well to deal with other teammates counters and vice versa. After its orb has been activated, it is an exceptional blissey and vaporeon switch. It decimates crocune, (but I usually have to double switch due to the rising popularity of offensive suicune). All in all, a great addition, with only drawbacks in speed and bulk.
EVs/Nature: Nothing new here.
Other info/changes: Empoleon is bothersome to my team, so I am considering the addition of mach punch, or a switch to another grass type. The only problem is that no other grass type is as useful to this team as breloom (I’ve tested most of them) And for the nickname, breloom is a fungus, and so fun to fight against=Fun Guy.
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Game_Master (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Thunderpunch/Ice Punch
- Explosion
Strategy
A surprising, yet effective revenge killer (not just for that reason). It beats most threats that I need to beat: Lucario, adamant gyarados, NPape, gengar, adamant dragonite, kingdra (it can’t beat this), tyranitar, ect. The surprise value helps against gengar, a problem. Meteor mash is a solid option, it revenges weakened dragons, tyranitar, gengar. Like scarfgon, it can sweep lategame with multiple attack raises. Thunderpunch beats gyarados, but isn’t too useful otherwise. Explosion is 99% necessary. It beats kingdra and and suicune as a last resort. Also, if I fall into low health, I can get a free KO. Earthquake is fairly obvious. The overall goal is just to revenge threats, simple.
Advantages over Scarfrachi: Strength, surprise, earthquake, and boom. Jirachi is my least favorite revenge killer. It is simply weak (no moves over 80 BP). Simple as that.
EVs/Nature: Despite what the analysis says, I need max spe to beat adamant gyara. Jolly versions are usually beaten by breloom, or kingdra and they most likely won’t KO me at full health.
Other info/changes: Ice punch is a possibility so I don’t have to explode all the time.
A surprising, yet effective revenge killer (not just for that reason). It beats most threats that I need to beat: Lucario, adamant gyarados, NPape, gengar, adamant dragonite, kingdra (it can’t beat this), tyranitar, ect. The surprise value helps against gengar, a problem. Meteor mash is a solid option, it revenges weakened dragons, tyranitar, gengar. Like scarfgon, it can sweep lategame with multiple attack raises. Thunderpunch beats gyarados, but isn’t too useful otherwise. Explosion is 99% necessary. It beats kingdra and and suicune as a last resort. Also, if I fall into low health, I can get a free KO. Earthquake is fairly obvious. The overall goal is just to revenge threats, simple.
Advantages over Scarfrachi: Strength, surprise, earthquake, and boom. Jirachi is my least favorite revenge killer. It is simply weak (no moves over 80 BP). Simple as that.
EVs/Nature: Despite what the analysis says, I need max spe to beat adamant gyara. Jolly versions are usually beaten by breloom, or kingdra and they most likely won’t KO me at full health.
Other info/changes: Ice punch is a possibility so I don’t have to explode all the time.
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Mindgames (Heatran) @ Passho Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast/Magma Storm
- Earth Power/MS
- Stealth Rock/Hidden Power
- Explosion
Strategy
Heatran is the key here. Bring it in on something with high health that scarftran beats and either fire blast or earthpower the switch in. If they have blissey or vaporeon, they are likely to switch it in. From there, they see that azelf can already set up stealth rock, I have no LO recoil or lefties healing--->I’m choiced. Then I boom. Then kingdra’s counters are eliminated. Strangely enough, this beats nearly every water. It beats specs kingdra, starmie, suicune, swampert, gyarados, and vaporeon. Fire blast, earth power, and explosion are all needed for this set’s success. For filler, I have stealth rock again, just in case azelf dies early or has a bad matchup. Other than that, having HP ice to beat outrage locked dragons (jolly dragonite is a major problem). This heatran is the part of the central core of the team and is crucial to the team’s victory.
EVs/Nature: Nothing unusual. Hasty is used to deal with water attacks. Timid is also useful, but one time vappy survived and bad things happened.
Other info/changes: I've used basically every luring heatran. They all work under certain conditions and I regularly change the set, therefore all the slashes. Shuca as a possiblity. I have tried heatrap first, but it’s not reliable enough and if it misses or they bring in scarftar first, it won't work. MS features similar reliability problems but works over EP. Due to heatran’s crazy luring, it plays mindgames with the foe...
Heatran is the key here. Bring it in on something with high health that scarftran beats and either fire blast or earthpower the switch in. If they have blissey or vaporeon, they are likely to switch it in. From there, they see that azelf can already set up stealth rock, I have no LO recoil or lefties healing--->I’m choiced. Then I boom. Then kingdra’s counters are eliminated. Strangely enough, this beats nearly every water. It beats specs kingdra, starmie, suicune, swampert, gyarados, and vaporeon. Fire blast, earth power, and explosion are all needed for this set’s success. For filler, I have stealth rock again, just in case azelf dies early or has a bad matchup. Other than that, having HP ice to beat outrage locked dragons (jolly dragonite is a major problem). This heatran is the part of the central core of the team and is crucial to the team’s victory.
EVs/Nature: Nothing unusual. Hasty is used to deal with water attacks. Timid is also useful, but one time vappy survived and bad things happened.
Other info/changes: I've used basically every luring heatran. They all work under certain conditions and I regularly change the set, therefore all the slashes. Shuca as a possiblity. I have tried heatrap first, but it’s not reliable enough and if it misses or they bring in scarftar first, it won't work. MS features similar reliability problems but works over EP. Due to heatran’s crazy luring, it plays mindgames with the foe...
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Kyogre (Kingdra) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Signal Beam
Strategy
Finally, the monster of the team. With vaporeon and blissey/snorlax gone, tyranitar weakened, and set up fodder lured, this sea demon can sweep with one turn of set up. That’s it. Kingdra is usually left with ~35% of its health, enough to clean up the last 2-3 pokes of a team. Plain and simple. I can’t really describe how devastating it is. It’s usually over in a few turns. Hydro pump is needed for the force to beat metagross, rotom, and jirachi. 3 types resist water: grass, water, and dragon. All OU dragons lose to this except enemy kingdra who speed tie (hopefully lure and beaten). Grass types are beamed to death. Waters are the trickiest. Starmie and swampert are KOd. Gyarados usually tries to sweep early in the match, and 2 SRs + DP KO it. Rest talk sets are 3HKOd and can’t hurt me. Vaporeon is hopefully nonexistant. Suicune can’t KO me and is lured or 2HKOd. HP electric isn’t too useful, and signal beam helps me beat celebi and starmie. Life orb is needed to sweep. Damp rock doesn’t work. I don’t need anymore time; I either sweep or fall, and boosted water attacks hurt my team. The ultimate sweeper. One turn of setup, two uncommon easy to lure counters, little prediction/guessing to sweep. Suffer its wrath.
EVs/Nature: Modest is needed for as much power as possible. I need as much spe even though 164 still beats flygon to tie with other kingra’s.
Other info/changes: None really. Maybe surf or a timid nature, but calcs show modest to be better.
Finally, the monster of the team. With vaporeon and blissey/snorlax gone, tyranitar weakened, and set up fodder lured, this sea demon can sweep with one turn of set up. That’s it. Kingdra is usually left with ~35% of its health, enough to clean up the last 2-3 pokes of a team. Plain and simple. I can’t really describe how devastating it is. It’s usually over in a few turns. Hydro pump is needed for the force to beat metagross, rotom, and jirachi. 3 types resist water: grass, water, and dragon. All OU dragons lose to this except enemy kingdra who speed tie (hopefully lure and beaten). Grass types are beamed to death. Waters are the trickiest. Starmie and swampert are KOd. Gyarados usually tries to sweep early in the match, and 2 SRs + DP KO it. Rest talk sets are 3HKOd and can’t hurt me. Vaporeon is hopefully nonexistant. Suicune can’t KO me and is lured or 2HKOd. HP electric isn’t too useful, and signal beam helps me beat celebi and starmie. Life orb is needed to sweep. Damp rock doesn’t work. I don’t need anymore time; I either sweep or fall, and boosted water attacks hurt my team. The ultimate sweeper. One turn of setup, two uncommon easy to lure counters, little prediction/guessing to sweep. Suffer its wrath.
EVs/Nature: Modest is needed for as much power as possible. I need as much spe even though 164 still beats flygon to tie with other kingra’s.
Other info/changes: None really. Maybe surf or a timid nature, but calcs show modest to be better.
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Issues
I do have some difficulties with Jolteon, jolly dragonite, and Gengar. Meta gets a surprise KO on gengar, but jolteon beats me by 1 point or something, so thats a bit of an issue. Empoleon is rare, but troublesome. Stall can be bad if I misplay breloom or fail to remove blissey successfully. My team is a bit slow and can have trouble with faster sweepers, but I can deal with them under most conditions. Again, I am considering switching breloom, but then I lose a good poke against stall and a fighting type...
Conclusion
This is probably one of my favorite post Latias teams and I am glad to have finally found a good ol’ final team to look back on when gen 5 gets here (soon). One quick shoutout to smogon in its entirety, helpful rates, ect. Without smogon I probably would have found my way onto serebii....
Even after testing this team still has some flaws, so raters please rate!
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Note I will be gone to do HW, and I will check back in a bit. Thanks for reading!