Well, it can do wonders against anybody running Acro or Unburden who's already used their item. Especially since it's a gimmick, so nobody's really prepared for it.
I guess the mechanic behind Damp is justified in that Explosion would need an initial spark, you know? The Pokemon having Damp is immune to the initial spark, so combustion can't occur. As far as Fire-type attacks are concerned, those are presumed to be generated from within a Pokemon, but I think it'd be a neat mechanic to have those attacks at least weakened by Damp.Damp should prevent Fire attacks and burns imo
Yeah, but what's going to use Trick on something obviously holding Black Sludge? I can only think of two common things that carry it - Tentacruel and Amoonguss - and only the ladder might find itself being Trick fodder and it would probably be very much worth the sacrifice to lock Amoonguss into something useless.Mew King said:It's also useful to punish non-poisons that try to Trick you.
Not to mention that you can just Trick the Black Sludge to another Pokemon afterwards, essentially crippling 1/3 of the opponent's teamYeah, but what's going to use Trick on something obviously holding Black Sludge? I can only think of two common things that carry it - Tentacruel and Amoonguss - and only the ladder might find itself being Trick fodder and it would probably be very much worth the sacrifice to lock Amoonguss into something useless.
MTE. They should replace all of those gay tutorials with a message from Professor Oak that goes like this: ''Oh, I almost forgot. If you're ever stuck on something, press L or R for help.'' Even the tutorial for catching Pokemon. One of the reasons I loved FRLG (I can't really say RBY as I'm only playing Yellow right now on emulators) is that all the tutorials (except the one for catching Pokemon) were completely optional, so if a beginner had any trouble with something they could use the PokeTV or the LR menu whereas advanced players would just see the Old Man throw a Poke Ball and move on with their Poke-lifes.Apparently they don't realize that the people they write the tutorials for--people who have never touched a Pokemon game before--are perfectly capable of figuring out the basics themselves, either by walkthrough, having somebody else guide them, watching somebody else play, or picking it up intuitively. And some of the "Trainer Tips" are just plain dumb. The type chart can be a bit complex and intimidating to a new player, especially some of the matchups that aren't immediately obvious or aren't full counters (Fire resists Fairy but deals neutral damage in return). But when your trainer tip is "Press Start to Open the Menu"...um, I'd reckon even somebody who's never touched a video game in their life could pick that up.
I liked the L/R help system they introduced in FRLG. It did feel a bit intrusive at times (the first battle against Blue), but you got to learn everything: controls, lore basics, type matchups, what TMs and HMs were, status conditions, basically everything immediately visible in the game. Something like that pretty much destroys any need for Trainer Tips, since everything you ever need is in the help system.
I liked that L/R help system, but the only problem is that things slowed down if you accidentally hit those buttons (which I routinely did). I feel like the game should ask you if you ever played a Pokemon game before at the start of the game and offer tutorials if you say you want them.Apparently they don't realize that the people they write the tutorials for--people who have never touched a Pokemon game before--are perfectly capable of figuring out the basics themselves, either by walkthrough, having somebody else guide them, watching somebody else play, or picking it up intuitively. And some of the "Trainer Tips" are just plain dumb. The type chart can be a bit complex and intimidating to a new player, especially some of the matchups that aren't immediately obvious or aren't full counters (Fire resists Fairy but deals neutral damage in return). But when your trainer tip is "Press Start to Open the Menu"...um, I'd reckon even somebody who's never touched a video game in their life could pick that up.
I liked the L/R help system they introduced in FRLG. It did feel a bit intrusive at times (the first battle against Blue), but you got to learn everything: controls, lore basics, type matchups, what TMs and HMs were, status conditions, basically everything immediately visible in the game. Something like that pretty much destroys any need for Trainer Tips, since everything you ever need is in the help system.
I pretty much stopped playing that game when it got ridiculous to beat Mega Gengar without having to resort to paying for items. I'm also certain the probabilities of catching the Pokemon are much lower than they are. Pretty much anything less than 20% is equal to 0%. Pretty much forcing you to buy Great Balls.Pokemon shuffle opinion ... Wtf the last event ... Only 20K/50K can get a Mega Lucario but everybody will get a jewel ... Shouldn't it be the opposite ? Everybody gets the mega stone and only the best earns some jewels ... And lol, you can buy items to pump your score ... FreeToPlay or PayToWin !
It's like you guys get the point of Fairies, which is evident from the bolded sections, but then your arguments go off the deep end with the italicized part. Shake things up, that was the point of Fairy. Is it really a coincidence that it resists the '3 best attacking types,' while at the same time it's weak to the '2 worst?' Smells like that's exactly what was intended. Nerf the best, buff the worst. Do to this new coverage options are needed, lest those mons get caught unawares. It's not broken because it's changing what's the best. What's the best might not be the best anymore because a new type resists it; conversely, the worst might no longer be the worst. That was kind of the point...Gary2346 posted this earlier but I agree with him imo that Fairy is a stupid typing. It's just an insanely broken typing that resists three of the best offensive types in the game (plus Bug-type) and hits them all super effectively, and is only weak to what have historically been the worst offensive types in the game. Like it's just so stupid to have such an absurd typing. Things like Salamence, Hydreigon, and Goodra wouldn't need to run stuff like Iron Tail and Sludge Bomb to get by if Fairy wasn't a thing. I mean I get the point of it (to nerf Dragon) but it does way more than just nerf three powerful offensive types: it becomes a new powerful type by itself. Well at least it does make Togekiss, Azumarill, and Clefable good in OU so eh.
Except by doing so they basically recreated the Dragon problem, except the types you're hitting it with are bad unlike Ice :/It's like you guys get the point of Fairies, which is evident from the bolded sections, but then your arguments go off the deep end with the italicized part. Shake things up, that was the point of Fairy. Is it really a coincidence that it resists the '3 best attacking types,' while at the same time it's weak to the '2 worst?' Smells like that's exactly what was intended. Nerf the best, buff the worst. Do to this new coverage options are needed, lest those mons get caught unawares. It's not broken because it's changing what's the best. What's the best might not be the best anymore because a new type resists it; conversely, the worst might no longer be the worst. That was kind of the point...
Except this is further balanced out by the fact that aside from legendaries and megas - who are supposed to be broken - a ton of fairies are... pretty damn mediocre stats-wise and often movepool-wise. Whereas every dragon-type except Altaria was a monster.Except by doing so they basically recreated the Dragon problem, except the types you're hitting it with are bad unlike Ice :/
Dragons were pretty tame until Gen IV, when they got a more powerful Outrage, the Physical/Special split, and Draco Meteor. As far as Fairies are concerned, look at Clefable; it went from whatever tier it was in before (NU? RU?) to OU practically overnight just because of a type change and none of its stats break the 95 mark. The movepool thing isn't really an issue for them either because Fairy has really good neutral coverage. If Game Freak does not keep themselves restrained in the future when deciding BSTs, they just might recreate the problem they were trying to fix.Except this is further balanced out by the fact that aside from legendaries and megas - who are supposed to be broken - a ton of fairies are... pretty damn mediocre stats-wise and often movepool-wise. Whereas every dragon-type except Altaria was a monster.
If we're talking metagame wise, are you honestly trying to suggest Clefable is broken or a negative effect on the metagame? (it was actually UU before, btw)Dragons were pretty tame until Gen IV, when they got a more powerful Outrage, the Physical/Special split, and Draco Meteor. As far as Fairies are concerned, look at Clefable; it went from whatever tier it was in before (NU? RU?) to OU practically overnight just because of a type change and none of its stats break the 95 mark. The movepool thing isn't really an issue for them either because Fairy has really good neutral coverage. If Game Freak does not keep themselves restrained in the future when deciding BSTs, they just might recreate the problem they were trying to fix.