One of the problems with most games this days is that many games make small factions ununited, only for the sake of creating moles. Means of unification or the very high chance of a teams being moled due to the smallness of teams is usually not taken into account when they make the game. The smaller the team, the more likely that a decent looking role gets in the list of known, especially with the main unification methode being each ember sending in the list of members, which if done wrong gives the mole the whole teams list. Smaller faction also means that another guy comming into the open risks that two members are now known. Future games should really take this into account if they decide to use small ununited factions. If this problem is not solved, then don't use it, sure you can ask a mod to help come up with ideas, but for me I only have one idea for this, and it'd get boring to see the same idea being used. Multifaction with ununited teams just leaves too much up to chance, to start with it's a bad idea, unless the chance of moling is changed to leader decision, and not the mole getting lucky by the nature of the game. Moles should be fooling the leader, and not just being put into the right position thanks to concept.