Ever since I started playing pokemon in G/S this move has always fascinated me. So after playing for about 6 months I think I have a good enough understanding of the game to attempt to make a fully funcitoning gravity team, though making the teams is where I always end up falling apart. So I decided to look at the properties of the move and break it down from there. I'd appreciate any help and assistance I can get as its not really that easy when I look at it more and more.For 5 turns after this move is used, immunity to Ground-type attacks, as well as immunity to Arena Trap, Poison Spikes, and Spikes as a result of the Flying type, the Levitate ability, or Magnet Rise, is nullified. Further, the use of Bounce, Fly, Hi Jump Kick, and Jump Kick are prevented. If Fly or Bounce is in the process of being charged, the user immediately stops using the move when Gravity is used. During the effect, Evasion modifiers for all Pokémon on the field are lowered by two.
First of all. No one is safe from ground attacks and arena trap. So that gives earthquake along with Dugtrio a go. Revenge trapping someone and baiting them out with a sucker punch or an eq is always good.
Flyers are not hit by spikes and toxic spikes. This may prove useful has residual damage is free damage. Though I don't really see many flying types around, and stealth rock often nullifies them alone. Magnet Rise and Levitate (!!!) are nullified. That allows me to hit Azelf, Bronzong, Gengar, Cresslia. Among others with an earthquake thus rendering their common switch is to ground attacks useless.
I kinda theorymon'd up a team and I ended up with this:
I want a starter to be able to taunt poke's who often use first turn hypnosis/stealth rock. Can also use the turn the opponent is going to switch to set up something beneficial to the team (gravity, stealth rock). Also has the ability to scout what the opponent switches in the deal with the taunt (U-turn; Baton Bass) What I'm thinking about off the bat is Crobat.
A pokemon with a reiable recovery move and the ability to come and set up gravity multiple times if needed. (Blissey :( / Clefable - Magic Guard = lol stealh rock spikes)
Dugtrio as stated before, He's going to mush things up really well.
Now this is where I end up coming into problems; the first thing I thought about was using a Rampadros with Trick Room, but that may require too much setting up that may not happen against veteran players, though with throwing in lets say Hippodrown for Sandstorm increasing his spdef and allowing him to smash through using mold breaker with eq/pursuit/rocksmash/???
The second idea was to use faster hardhitting earthquakes with mixed movesets to deal with counters and revenge killers. I.E Chain Chomp, LO Aerodactyl, Crushking, etc.
I don't really know the best way to do this so throw your 2cents in!