Hello! This team has endured many changes. Many Pokemon have changed around. The original concept was to cripple as many pokemon as I could with Status and then sweep away at the end. Of course, things needed changing. The original idea faded and this team evolved from it, even though I still "Finish Hard" with my two sweepers. So rate away!
*Changes in Red
Arcanine @ Lum Berry
Ability: Intimidate
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Toxic
- Hidden Power [Grass]
Arcanine as a lead has proven useful, so far. He fits my team very well, starting off with a strong offense. Flare Blitz hits very hard on opposing leads and Extremespeed finishes them off. I've yet to use toxic, but I'm sure it has its uses. Hidden Power Grass is for those tricky waters that will wall me, but it really hasn't seen much use either cause I switch out if something like that comes in. Arcanine also proves useful beyond his lead position. Often I can revenge kill with Extremespeed, or sometimes I might even try a Flare Blitz.
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 80 HP/172 Atk/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brick Break
- Ice Punch
- Whirlwind
- Knock Off
Hariyama is mainly a phazer as I desperately needed one, but also works well as a physical wall. Brick Break is for STAB. Ice Punch is used for anything with a resistance to fighting. Whirlwind is very very much needed as I had much problems with pokemon who set up. Knock Off works nicely as well, crippling some pokemon's strength. He definately sees lots of use.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Earth Power
- Rapid Spin
- Stealth Rock
- Shadow Ball
Claydol has to be one of my favoritest on the team! I tried replacing him, but none of the replacements worked as well as him. His function on my team is spin away all of my opponents hazards and then set up his own rocks. Earth Power is basic STAB and Shadow Ball is used on any spin blockers that try to stop me.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/56 Def/200 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Surf
A Sleep Talk Milotic with an emphasis on Special Attack. This set works wonders. I can usually stay in a long time and just sweep away. Milotic can also act as a status asorber. I've been wondering if I should switch Ice Beam to HP Electric so I can hit other Milotics, but so far Ice Beam has been working.
Swellow @ Flame Orb
Ability: Guts
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Facade
- Pursuit
- Protect
Swellow is amazing! I either protect on the first turn or start attacking. Brave Bird supplys a strong STAB, but I can't use it too much or else I'll die quickly. Facade is the strongest attack I could ask for, most pokemon fall quickly. Pursuit is for those switching out. I've only had to use it a couple of times really. Swellow provides me with a strong power in End Game. He doesn't last too long though, but he still has amazing power. I switched to Flame Orb, It works very well.
Espeon @ Life Orb
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Hidden Power [Ground]
- Signal Beam
- Shadow Ball
My second Late Game sweeper. Espeon is usually the last pokemon out. Psychic provides STAB, and is one of her most powerful attacks. HP Ground hits steels that could wall her. Signal Beam hits Psychics and Grass types. Shadow Ball also destroys Psychic types but gives me benefit of hitting Ghosts. One question I have though is if I should replace Signal Beam with Calm Mind. Even without Calm Mind, Espeon works wonders in Late Game.
This team has been working succesfully, but there is always room for improvement! Please share all comments, critisism, and anything else! I would love to hear it all.
*Changes in Red
Team At A Glance
Arcanine @ Lum Berry
Ability: Intimidate
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Flare Blitz
- Extremespeed
- Toxic
- Hidden Power [Grass]
Arcanine as a lead has proven useful, so far. He fits my team very well, starting off with a strong offense. Flare Blitz hits very hard on opposing leads and Extremespeed finishes them off. I've yet to use toxic, but I'm sure it has its uses. Hidden Power Grass is for those tricky waters that will wall me, but it really hasn't seen much use either cause I switch out if something like that comes in. Arcanine also proves useful beyond his lead position. Often I can revenge kill with Extremespeed, or sometimes I might even try a Flare Blitz.
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 80 HP/172 Atk/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brick Break
- Ice Punch
- Whirlwind
- Knock Off
Hariyama is mainly a phazer as I desperately needed one, but also works well as a physical wall. Brick Break is for STAB. Ice Punch is used for anything with a resistance to fighting. Whirlwind is very very much needed as I had much problems with pokemon who set up. Knock Off works nicely as well, crippling some pokemon's strength. He definately sees lots of use.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Earth Power
- Rapid Spin
- Stealth Rock
- Shadow Ball
Claydol has to be one of my favoritest on the team! I tried replacing him, but none of the replacements worked as well as him. His function on my team is spin away all of my opponents hazards and then set up his own rocks. Earth Power is basic STAB and Shadow Ball is used on any spin blockers that try to stop me.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/56 Def/200 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Surf
A Sleep Talk Milotic with an emphasis on Special Attack. This set works wonders. I can usually stay in a long time and just sweep away. Milotic can also act as a status asorber. I've been wondering if I should switch Ice Beam to HP Electric so I can hit other Milotics, but so far Ice Beam has been working.
Swellow @ Flame Orb
Ability: Guts
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Facade
- Pursuit
- Protect
Swellow is amazing! I either protect on the first turn or start attacking. Brave Bird supplys a strong STAB, but I can't use it too much or else I'll die quickly. Facade is the strongest attack I could ask for, most pokemon fall quickly. Pursuit is for those switching out. I've only had to use it a couple of times really. Swellow provides me with a strong power in End Game. He doesn't last too long though, but he still has amazing power. I switched to Flame Orb, It works very well.
Espeon @ Life Orb
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Hidden Power [Ground]
- Signal Beam
- Shadow Ball
My second Late Game sweeper. Espeon is usually the last pokemon out. Psychic provides STAB, and is one of her most powerful attacks. HP Ground hits steels that could wall her. Signal Beam hits Psychics and Grass types. Shadow Ball also destroys Psychic types but gives me benefit of hitting Ghosts. One question I have though is if I should replace Signal Beam with Calm Mind. Even without Calm Mind, Espeon works wonders in Late Game.
This team has been working succesfully, but there is always room for improvement! Please share all comments, critisism, and anything else! I would love to hear it all.