Gothorita @ Eviolite
Ability: Shadow Tag
Shiny: Yes
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Psyshock
- Toxic
Role: Wallbreaker, Stallbreaker, Special Sweeper
What It Does: Gothitelle abuses it's fantastic ability, Shadow Tag in order to pick and choose the Pokemon it wants to eliminate. Against things like Blissey, Florges, Slowbro, Suicune, Goodra and even Umbreon, it can simply boost up and blow through them with Psyshock or proceed to Toxic Stall/PP Stall them to death. After setting up, unless the opponent has a Dark-type, taking down Gothorita could require the death of a couple of Pokemon (unless something like CB Heracross is on the opposing side of the field). Gothorita excels vs Stall where it can take down Pokemon like Blissey and Florges, paving the way for Pokemon like Hydreigon to have the freedom to spam STAB Draco Meteor and Dark Pulse respectively.
Good Teammates: Basically, Pokemon that appreciate walls being taken care of such as Hydreigon, Lucario and Alakazam. Though, pretty much every Special attacker in the tier benefits in one way or another from the removal of two of the premier Special walls in the tier in Blissey and Florges. Gothorita also acts as a good win condition on Stall teams so teammates like Alomomola, Blissey (essentially a pink core that can feed it monstrous wishes and Aromatherapy off sleep). Volt Switch/ U-Turn users are absolutely perfect especially stuff like U-Turn Hydreigon as it baits both Blissey and Florges in to be trapped basically putting severe pressure on the opponent not to go into these walls or if they do, double switch out of them straight away.
What Counters It: By definition, Gothorita doesn't have any counters since it is able to trap any it wants (barring Ghost-types), however there are Pokemon that have the potential to limit Gothorita's impact. Hard hitting Physical Dark- and Bug-Types can make short work of Gothorita regardless of it's Calm Mind boosts while Pokemon such as Doublade can easily set up a couple of Sword Dance boosts due to it's colossal Defense Stat and retaliate with a STAB Super Effective Ghost move. Dark-types in general limit Gothorita since they are immune to Gothorita's STAB and Toxic usually taking far too long to take effect before Gothorita bites the bullet. Also, a brief mention of Shed Shell on Pokemon like Blissey and Florges also reduce Gothorita's effectiveness (and in turn it's niche) since Shed Shell allows them to freely switch out even though Shadow Tag is in effect. However, I would advise against the use of items like these unless you specifically know people are going to be running it or you're trying to counterteam someone in a Tournament setting.
Any Additional Info: Don't use Gothorita, I don't want to have to deal with it n_n
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower / Roost
- Pursuit
Role: Physical Sweeper, Wallbreaker
What It Does: Fedora bird comes in on weakened Pokemon, picks them off, gains a Moxie boost and Snowball effects it's way through the enemy team. Honchrow made a name for itself by being one of the most fearsome Physical threats in the BW UU metagame and even in XY, still manages to hold it's own in a tier riddled with ridiculously strong Physical attackers. Brave Bird is used as STAB to bust through shit that it probably shouldn't be able too, Sucker Punch is for faster Pokemon (granted there are a hell of a lot of faster Pokemon that don't enjoy taking a Sucker Punch at +1), Superpower to hit Steel- and Rock-types although they are rather limited in the XY UU metagame (and the ones that are get hit harder by Sucker Punch anyway), Roost can be used over Superpower to increase Krow's longevity and Pursuit is there to trap things like -1 Banded Victini (at least after SR) so it can get the Moxie boost.
Good Teammates: Wallbreakers and hazard setters. Nothing makes Honchkrow's job easier than the entire enemy team being below 50% Health and Wallbreakers + Hazards are exactly the things that will do it for Honch to clean up. Pokemon such as CB Victini, Heracross, Mienshao, Mixed LO Hydreigon, Mixed Nasty Plot Infernape and Spike setters all help out the main issue with Honch being getting that initial +1 Moxie boost. Removing of priority Pokemon is also fairly required as while Honchkrow does have priority, the increasing presence of Extremespeed from Lucario and Mach Punch/Vacuum Wave from Infernape does outprioritise Honch's Sucker Punch meaning that they can not only stop Honchkrow's sweep but also completely avoid taking any damage. Defoggers can also be beneficial since Honchkrow would much rather be at 100% and take Brave Bird recoil than at 75% and taking it since it greatly decreases the longevity of Honch.
What Counters It: Before Honchkrow gets the +1, most Steel-types can deal with it so long as they don't try to directly attack it rather statusing or Substituting in order to avoid being hit. Mega-Aggron is basically a hard stop to the Standard Honchkrow set and can easily OHKO Honch back with a Heavy Slam. Bulky Waters can also take 1 or 2 Brave Birds and either Rest/Slack Off/Recover the damage or kill with Scald, this however can be risky since Honchkrow does have the potential to 2HKO many Bulky Waters with hazard support. After the +1, you either 1)Wear it down with recoil or 2) Kill it with a Scarfer or naturally faster Pokemon that can take a Sucker Punch. This list includes Mega-Absol, Krookodile, Heracross, Infernape and Hydreigon. It can also be outprioritised by some of the Pokemon I mentioned earlier including Lucario, Infernape, Entei and Arcanine. Substitute Pokemon such as Chandelure can also mess with Honchkrow, basically forcing it to predict around the Substitute in order to kill it with Sucker Punch, however this strategy is risky since decent prediction is required.
Any Additional Info: Heat wave can be used but it doesn't really hit much outside of Mega-Aggron who isn't really used in the meta anyway (oh it also hits Doublade but only I use that so you don't need to worry about that).
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt / Trick
Role: Wallbreaker
What It Does: It Creates the V and watches the entire tier melt. Seriously, unless the opposing team has a Bulky Water or a Flash Fire mon, there is no need to predict with this thing. Just come in, V-Create, switch out, rinse and repeat. Obviously if there is a Bulky Water on the oppositions team, you might wanna try and predict that or just make the safe play and U-Turn out. Otherwise, click the Red Button with 180 BP BEFORE STAB and laugh at their apparent 'switch ins'. It's also one of the few Pokemon in the tier that can stand up to a +2 Infernape so it's also got that going for it.
Good Teammates: Pokemon that enjoy half the tier being eliminated will enjoy Victini being on their side of the field. Clean up Sweepers like Lucario, Infernape, Krook love Physical walls being broken down for them to sweep late game. Defoggers/Spinners are also much appreciated since Victini is doing a lot of Hit and Run work so the field being clear of Entry Hazards is always beneficial to Victini seeing as it's susceptible to every form. Solid walls to fall back on once Victini has Created the V are also necessary since the Speed drop does seriously expose Victini to being revenge killed.
What Counters It: LOL. Not a lot. Bulky waters aren't safe because of Bolt Strike (well Slowbro can Regen but the others are fucked), Flash Fire mons at least force a prediction to be made and yeah, that's about it. pretty much everything else is 2HKO'd by V-Create. Basically, the best way to deal with CB Victini is 1) The Forfeit button 2) A Bulky Water + Ground Type or 3) Revenge Killing/Pursuit trapping.
Any Additional Info: Use it. It's really good, really easy to use and is a great Pokemon for newer players that aren't super confident with doing stuff other than spamming extremely strong moves :]
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 136 Spd / 248 HP / 120 Atk / 4 SDef
Jolly Nature
- Brave Bird
- U-turn / Taunt
- Defog / Taunt
- Roost
Role: Hazard Remover, Stallbreaker, Revenge Killer
What It Does: Crobat uses it's incredible Defensive Typing to come in on basically half the moves the metagame has to offer. It 4x Resists Bug-, Grass- and Fighting-Types, is completely immune to Ground (unless it gets caught Roosting by a slower Pokemon) and 2x Resists Fairy and Poison. Not a bad effort for a single Pokemon. It also has access to Flying STAB, one of the best STAB options available while also being one of the many Pokemon blessed with the Defog buff which now makes Crobat one of the top hazard removers in the tier. Taunt is an option to make Crobat play more of a Stallbreaker role but U-Turn can be extremely valuable to provide momentum on a predicted switch to something that walls Crobat. The EVs let Crobat outspeed Base 115s while still letting it fully invest in HP and have enough attack to do some pretty hefty damage with Brave Bird. 4 SDef just to give Porygon2 or Z the wrong Download Boost. Crobat also got a buff with it's ability, Infiltrator now allowing it to
Good Teammates: Pokemon that can are weak to any of the aforementioned types love having Crobat on the team. Pokemon such as Swampert who is 4x weak to Grass or Hydreigon who is 4x weak to Fairy greatly appreciate Crobat's ability to sponge those hits and retaliate with either a Super Effective hit or one that will do hefty damage to the main Fairy in the tier, Florges. Pokemon also crippled by Hazards such as Victini, Chandelure, Honchkrow etc appreciate Crobat's ability to come in on the plethora of resistances it has and remove hazards from the field.
What Counters It: Steel- and Rock-types. Crobat has always had the problem that it has never been able to break through Steel- and Rock-types. Mega-Aerodactyl has an absolute field day with Crobat, being able to come in on any of it's Attacks and retaliate back with Super Effective STAB. Status (particularly being Burnt) greatly reduces 1) Crobat's survivability 2) It's ability to come in and take hits and 3) It's Attack Stat. Pokemon bulky enough to take Crobat's hits and threaten back with a) Super Effective hits or b) Hits that can result in being burned (SCLAD). Other than that, Crobat does a fantastic job of neutralising a lot of threats in the tier but watch out for shit like Psychic Shaymin and Stone Edge Heracross etc.
Any Additional Info: Always ask user
CoolStoryBrobat why there isn't a Crobat on his team. If his answer back is along the lines of 'Unfortunately, I don't have 7 team slots', tell him to git gud.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast
Role: Revenge Killer
What It Does: Hydreigon solidifies it's place in the UU metagame as one of the best Choice Scarf users in the tier. With access to fantastic STAB in Dark Pulse and Draco Meteor and every other coverage move in existence it could ever need, Hydreigon has the ability to revenge kill some of the deadliest sweepers in the game (besides NP + Vacuum Wave Infernape but fuck that mon). Mons like Honchkrow, Absol, Heracross, Krookodile, Chandelure, Jirachi and Victini all succumb to one of Hydreigon's STAB options and with it's fantastic defensive typing, it can take almost any priority (barring +2 Vacuum Wave) and retaliate back with more than likely an OHKO. U-turn is for scouting and for predicting pink blobs to come in so something else such as CB Victini can deal with them.
Good Teammates: Wallbreakers, Trappers, Hazards and Big booty bitches. Well, the first 3 at least are all great teammates for Hydreigon being able to muscle through a lot of the Special walls that rain on Hydreigon's parade. Gothorita gets a special mention (because I like her) and since she is able to trap both Blissey and Florges disposing of both of them with help from Calm Mind and Psyshock basically freeing up Hydreigon for the remainder of the battle. Strong Fire- and Fighting-Types also do a great job of disposing of the Special walls
What Counters It: The aforementioned Special walls do a decent job of countering but have to exercise extreme caution since Hydreigon has the potential to run Superpower and Iron Tail (something that makes Hydreigon have such limited counters in the first place). Faster scarfers can deal with Hydra, such as Victini, Jirachi and Mienshao can potentially revenge but basically that's all that can deal with Hydreigon.
Any Additional Info: Watch out for mixed sets and Specs sets since they have an entirely different set of counters n_n
Jesus fuck that took a while, oh well, got that done, also everyone's sets up to mine have been added to the OP (well if I accepted it) so make sure to keep sending your submissions in.