Texas Cloverleaf
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@above, just saying, an Arcanine Wild Bolt (110*90) does ~31% to a Milotic so Houndooms Thunder Fang (65*90) isnt coming close to getting past bulky waters.
His Sp. Defence actually isn't terrible. it's a base 95. I wouldn't run Night slash on him either. Stab Megahorn/CC does more damage that a super effective Night Slash(pre crit). I like Pursuit more imo.Heracross's other flaws include subpar def and sp. def, so he will get warn out after several switches. .
Even if Dusclops was close to OU, there would still be no reason not to use it while you can.Dusclops would need to more than double its usage to get into OU.
The only OU Evioliter is Porygon2, and that only barely got in by hundredths of a percent in usage.
Unless Grey/other games severely change the ballgame of the metagame and make Ghosts viable again, I think its safe to say Dusclops will never be OU this Gen.
Electrode and Ninjask also outspeed Jolteon in UU.
Jolteon
65 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 130 Spe
The second Eevee evolution, and the fastest one to boot. Jolteon boasts an impressive 110 Special Attack alongside a phenomenal 130 Speed, making it one of the fastest Pokemon in UU, unmatched by all but Aerodactyl and Crobat. Volt Absorb ensures that Jolteon's Speed will never be crippled by a passing Thunder Wave, which is great considering it takes hits like a wet paper bag. Gen V also gave Jolteon a new toy to play with in the form of Volt Switch, a 70 base power move that has the effect of U-turn. Choice Specs is a common, powerful set for Jolteon since it has no other way to boost its SpA, beyond Work Up and Charge Beam. Jolteon is stopped dead by Chansey, which can easily take any and all of its attacks. Snorlax is also a moderate problem with its high HP and SpD stats, acting as a more offensive Chansey. Usually, one good hit to Jolteon's physical defense will put it down for the count, so Priority attacks are a problem for its sweep as well.
Changes in bold. I'm mostly just doing this out of boredom so...lol. Sorry if this isn't allowed.
Arcanine
90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe
Arcanine is a veteran of UU. It has proven itself time and again to be competitively viable in the environment and this gen should prove to be no exception. Its physical sets have gotten even stronger with new moves in Close Combat and Wild Charge and the new permasun brought by Vulpix. Its bulk has also seen an upgrade because of permasun as Morning Sun will now heal 66% instead of 50%, giving bulky Arcanine a reason to be used in the sun as well.
However, Arcanine still has disadvantages. It is hit by both Spikes and Toxic Spikes, as well as being hit for 25% by Stealth Rock. It also has to compete as a Fire-type on sun teams as there are many other Pokemon that are also good for the position. Finally, 90 / 80 / 80 is average bulk in the eyes of the UU metagame and the power creep may prove too much to Arcanine with this bulk. Its typing doesn't help it much either giving it few resistances and common weaknesses. However, when you get past these small problems you'll see a brilliant Pokemon who's only ever gotten better as time passes on. Arcanine is perfectly viable with the right support.
"Unmatched" usually means that one is the best at a certain thing. And, Electrode and Ninjask can literally match its Speed with enough EV's.he said unmatched, not beaten by.
It's fine by me. I don't pay very much attention to my grammer and truth be told I was kinda expecting someone to fix it lolz.Am I allowed to grammar check some of these entries? I noticed a few mistakes in the Arcanine one so I figured I'd go through some of the others and fix 'em up.
Escavalier
Bug/Steel
70 HP / 135 Atk / 105 Def / 65 SpA / 105 SpD / 20 Spe
With 135 Base Attack, 120 Base Power STAB, resistance to common attacking types, only one weakness and immunity to Toxic Spikes, Escavalier makes a powerful bulky Swords Dancer or Choice Band user. Megahorn gets decent coverage in UU, denting several prominent threats. However, lack of good coverage hurts Escavalier's success; with only Return and Iron Head as alternatives to Megahorn, he can get walled quite easily. Almost anything with a Fire-type move will OHKO him, and he loathes Burn.
The Choice Bander thing was sort of bothering me so I changed that, hope it's alright.
Aerodactyl
Rock / Flying
80 HP / 105 Atk / 65 Def / 60 SpA / 75 SpD / 130 Spe
As if paying homage to his glory days, Aerodactyl has established itself as a powerful Choice Band user. With a blistering 130 base Speed, it can outpace almost the entire unboosted tier. Stone Edge and Earthquake work amazingly, hitting just about everything neutrally. Double-Edge scores a 2HKO on Hitmontop and Aerodactyl receives no recoil thanks to Rock Head. Ice Fang hits Flygon for an OHKO. Stealth Rock and Choice Scarf users are major thorns in Aerodactyl's side. Mamoswine can threaten Aerodactyl with STAB Ice Shard.
Flygon
Ground/Dragon
80 HP / 100 Atk / 80 Def / 80 SpA / 80 SpD / 100 Spe
As the fastest Dragon-type in UU, Flygon has a great niche as a revenge killer with great 100 Speed and 100 Attack. It also works well with its wide movepool including STAB Outrage and Earthquake, Fire Blast, Fire Punch and Stone Edge. It gets U-turn as well, something no other Dragon-type in UU can claim. Thanks to its fantastic typing in combination with the ability Levitate, Flygon is immune to Spikes and Toxic Spikes and resistant to Stealth Rock. Flygon is an effective scout and revenge killer with Choice Scarf or a powerful Choice Band user. Flygon needs to be wary around Ice Shard users though, such as Mamoswine and Weavile. Choice Scarf Flygon lacks raw power, so sturdy walls like Slowbro and Chansey can hold it off.
Heracross
Bug / Fighting
80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
Heracross has one of the highest base Attack stats in the entire UU metagame. He can run a Scarf set, a status orb set, and has access to the less common Bulk Up and Swords Dance. Very few Pokemon can wall him successfully. With a Choice Scarf, he outspeeds every unboosted pokemon in the game minus Ninjask and Jolly Accelgor. His ability to absorb Toxic or Will-o-Wisp and turn it into raw power may be his best ability. Some of the best Pokemon to counter him include Nidoking, who resists both of Heracross's STABs, but has to be wary of the rare Earthquake. Cofagrigus is also a good stop to him, since it can take a Night Slash really well. Any Scarf user faster than Heracross can revenge it easily as well.
Heracross's other flaws include subpar Defense, so he will get worn out after several switches. The Scarf set can also be lured into Megahorn by a Psychic-type, only to get walled hard by the likes of Excavalier or Cobalion and set up on by the latter.