UU Victim of the Week! (Week Twenty-Seven: Contrary Serperior)

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Empoleon as a counter.



Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Defog / Toxic / Ice Beam
- Scald
- Roar / Protect

Empoleon comes in on Mega Pidgeot's attacks with impunity largely owing to its typing and good special bulk; these lets it take Hurricanes and Heat Waves without breaking a sweat. Things only become problematic when you switch in on a U-turn (or if you get the dreaded confusion hax; dangerous if the foe is at +1) but you can't do much about that than just to act on the situation accordingly. Otherwise, you can take advantage of the match up by selecting the move best suitable in your condition. Toxic and Protect are slashed as these make good use of the switches Empoleon induces by piling up residual damage and abusing Leftovers recovery. The latter benefits Empoleon well as it is prone to being worn down.

Try to keep hazards up to be in a much better position, pressuring Mega Pidgeot more and ensuring a 2HKO with Scald. Ice Beam may be worth a mention to combat a boosted Mega Pidgeot more comfortably.

+1 252 SpA Mega Pidgeot Heat Wave vs. 252 HP / 252+ SpD Empoleon: 114-135 (30.6 - 36.2%) -- guaranteed 4HKO after Leftovers recovery

+1 252 SpA Pidgeot Hurricane vs. 252 HP / 252+ SpD Empoleon: 99-117 (26.6 - 31.4%) -- 17.5% chance to 4HKO after Leftovers recovery

- - -

252 SpA Mega Pidgeot Heat Wave vs. 252 HP / 252+ SpD Empoleon: 76-90 (20.4 - 24.1%) -- possible 6HKO after Leftovers recovery

252 SpA Mega Pidgeot Hurricane vs. 252 HP / 252+ SpD Empoleon: 66-78 (17.7 - 20.9%) -- possible 7HKO after Leftovers recovery

4 SpA Empoleon Ice Beam vs. 0 HP / 4 SpD Pidgeot: 170-202 (55.3 - 65.7%) -- guaranteed 2HKO

4 SpA Empoleon Scald vs. 0 HP / 4 SpD Pidgeot: 114-135 (37.1 - 43.9%) -- guaranteed 3HKO
 
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HP water is probably best - it hits everything that resists bird/burn coverage bar zekrom and rotom-w, lol.
You forgot Mega Ampharos but Mega Ampharos doesn`t care about you even if you run HP Ground/Ice

Nominating Assault Vest Slowking as a Hard Check


Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Psyshock
- Dragon Tail
- Ice Beam

While Normally Slaping AVs into a Mon to turn him into a Specially Based Tank in 101% of the cases is a dumb idea,Slowking is one of the few that can viably do that even though its not its best set in the UU Metagame.This set is basically a variation of the RU set adapted to work on the UU Metagame Ice Beam its there to deal the maximun amount of dmg to Mega Bird Jesus and to avoid being set upon by Zygarde,Dragon Tail is to avoid Most Viable UU Non-Sub CM Users from using you as a Set Up Fodder.Note that is only Check not a Counter While Regenerator gives you recovery you WON`T be able to forever Counter it because Hurricane+U-Turn WILL wear you down eventually if can`t play regenerator to its Max Efficiency

Offensive Calcs
252+ SpA Slowking Ice Beam vs. 0 HP / 0 SpD Pidgeot: 216-256 (70.3 - 83.3%) -- guaranteed 2HKO
252+ SpA Slowking Scald vs. 0 HP / 0 SpD Pidgeot: 144-171 (46.9 - 55.7%) -- 75.8% chance to 2HKO
252+ SpA Slowking Psyshock vs. 0 HP / 0 Def Pidgeot: 144-171 (46.9 - 55.7%) -- 75.8% chance to 2HKO
252+ SpA Slowking Ice Beam vs. 0 HP / 0 SpD Pidgeot Roosting: 108-128 (35.1 - 41.6%) -- guaranteed 3HKO

Deffensive Calcs
252 SpA Pidgeot Hurricane vs. 248 HP / 8 SpD Assault Vest Slowking: 114-135 (29 - 34.3%) -- 3.3% chance to 3HKO
0- Atk Pidgeot U-turn vs. 248 HP / 0 Def Slowking: 90-108 (22.9 - 27.4%) -- 59.4% chance to 4HKO
+1 0- Atk Pidgeot U-turn vs. 248 HP / 0 Def Slowking: 136-162 (34.6 - 41.2%) -- guaranteed 3HKO
+1 252 SpA Pidgeot Hurricane vs. 248 HP / 8 SpD Assault Vest Slowking: 169-201 (43 - 51.1%) -- 4.7% chance to 2HKO
 
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Alright I think its been long enough, taking M-Ampharos as a counter



Ampharos @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch

Yeah, M-Ampharos is about as hard of a counter as you can get, even with HP Water.

252+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. 0 HP / 4 SpD Pidgeot: 462-546 (150.4 - 177.8%) -- guaranteed OHKO
252+ SpA Mold Breaker Mega Ampharos Volt Switch vs. 0 HP / 4 SpD Pidgeot: 360-426 (117.2 - 138.7%) -- guaranteed OHKO

Meanwhile...

252 SpA Pidgeot Hurricane vs. 132 HP / 0 SpD Mega Ampharos: 85-101 (24 - 28.5%) -- 97.3% chance to 4HKO
0- Atk Pidgeot U-turn vs. 132 HP / 0 Def Mega Ampharos: 37-44 (10.4 - 12.4%) -- possible 9HKO
252 SpA Pidgeot Heat Wave vs. 132 HP / 0 SpD Mega Ampharos: 49-58 (13.8 - 16.3%) -- possible 7HKO

If M-Pidgeot WU on the switch...

+1 252 SpA Pidgeot Hurricane vs. 132 HP / 0 SpD Mega Ampharos: 127-150 (35.8 - 42.3%) -- guaranteed 3HKO
+1 0- Atk Pidgeot U-turn vs. 132 HP / 0 Def Mega Ampharos: 55-65 (15.5 - 18.3%) -- possible 6HKO
+1 252 SpA Pidgeot Heat Wave vs. 132 HP / 0 SpD Mega Ampharos: 73-87 (20.6 - 24.5%) -- guaranteed 5HKO

You could the Rest-talk set to keep yourself healthy as well, but the full-offense set is more than enough. FB will also smack for the kill (100% hit, thanks No Guard) if he decided to Roost, but spamming Thunderbolt will also do the job. With all those Fairies leaving to BL, M-Ampharos also got much better.
 
Kabutops as a Check


Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Rapid Spin

It's pretty obvious that rock types completely stop Mega Pidgeot apart from the HP water that it can carry from time to time and Kabu is no different except for the neutral damage taken from HP water. In rain Kabu greatly threatens Bird Jesus, outspeeding and OHKOing it with waterfall. Even outside or rain Kabu wins, eating up any hit that Pidgeot can throw at it and then OHKOing back with Stone Edge. Even if you're apprehensive about the accuracy you can still use Waterfall + Jet to ensure the KO as well while also not missing.

Offensive Calcs:
252+ Atk Life Orb Kabutops Stone Edge vs. 4 HP / 0 Def Pidgeot: 546-642 (177.2 - 208.4%) -- guaranteed OHKO
252+ Atk Life Orb Kabutops Waterfall vs. 4 HP / 0 Def Pidgeot: 218-257 (70.7 - 83.4%) -- guaranteed 2HKO
252+ Atk Life Orb Kabutops Aqua Jet vs. 4 HP / 0 Def Pidgeot: 109-130 (35.3 - 42.2%) -- guaranteed 3HKO
RAIN
252+ Atk Life Orb Kabutops Waterfall vs. 4 HP / 0 Def Pidgeot in Rain: 328-386 (106.4 - 125.3%) -- guaranteed OHKO
252+ Atk Life Orb Kabutops Aqua Jet vs. 4 HP / 0 Def Pidgeot in Rain: 165-195 (53.5 - 63.3%) -- guaranteed 2HKO

Defensive Calcs:
252 SpA Pidgeot Hurricane vs. 0 HP / 0 SpD Kabutops: 123-146 (47.1 - 55.9%) -- 78.5% chance to 2HKO
^hardest hitting move it has
 
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Century Express

melodies of life
is a Tutoris a Tiering Contributor Alumnusis a Former Old Generation Tournament Circuit Champion
World Defender
Jolteon as a check.



Jolteon @ Life Orb

Ability:
Volt Absorb
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball / Signal Beam
- Hidden Power [Ice] / Hidden Power [Grass]

Like the other electrics, Jolteon has the great advantage of resisting Mega Pidgeot's main STAB, and takes a reasonable damage from Pidgeot's coverage. But unlike the other electrics, Jolteon makes a immediate offensive approach on Pidgeot, since it can easily outspeed, and KO right off the bat with Thunderbolt or gain momentum (and KO if he stays) with Volt Switch. Since he outspeeds Mega Pidgeot naturally, he doesn't have to deal with the problems of being a U-Turn bait (considering a Hurricane or a Heat Wave switch-in).

But comparing at the bulk aspects, unlike Rotom-Heat, Mega Ampharos, and Assault Vest Raikou, Jolteon isn't a excellent to switch-in in Mega Pidgeot (defensively), since Pidgeot's Heat Wave has a solid chance to 2HKO him after Stealth Rock, making Jolteon less consistent than the other Electrics, so he does his job well in specific fast-paced games scenarios.

Offensive Calcs

252 SpA Life Orb Jolteon Thunderbolt vs. 4 HP / 4 SpD Pidgeot: 408-484 (132.4 - 157.1%) -- guaranteed OHKO
252 SpA Life Orb Jolteon Volt Switch vs. 4 HP / 4 SpD Pidgeot: 320-377 (103.8 - 122.4%) -- guaranteed OHKO
252 SpA Life Orb Jolteon Hidden Power Ice vs. 4 HP / 4 SpD Pidgeot: 182-216 (59 - 70.1%) -- guaranteed 2HKO

Defensive Calcs

252 SpA Pidgeot Hurricane vs. 0 HP / 0 SpD Jolteon: 96-114 (35.4 - 42%) -- guaranteed 3HKO
252 SpA Pidgeot Hurricane vs. 0 HP / 0 SpD Jolteon: 96-114 (35.4 - 42%) -- guaranteed 3HKO after Stealth Rock
252 SpA Pidgeot Heat Wave vs. 0 HP / 0 SpD Jolteon: 112-132 (41.3 - 48.7%) -- guaranteed 3HKO
252 SpA Pidgeot Heat Wave vs. 0 HP / 0 SpD Jolteon: 112-132 (41.3 - 48.7%) -- 74.2% chance to 2HKO after Stealth Rock
0- Atk Pidgeot U-turn vs. 0 HP / 4 Def Jolteon: 56-67 (20.6 - 24.7%) -- 89.1% chance to 4HKO after Stealth Rock
 
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Blissey's an excellent Counter to Pidgeot. Blissey can comfertably switch into any of Pidgeots moves and easily heal up or toxic.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Seismic Toss
- Toxic

Defensive calcs:
252 SpA Pidgeot Hurricane vs. 252 HP / 4 SpD Blissey: 144-169 (20.1 - 23.6%) -- possible 6HKO after Leftovers recovery
252 SpA Pidgeot Heat Wave vs. 252 HP / 4 SpD Blissey: 82-97 (11.4 - 13.5%) -- possibly the worst move ever
252 Atk Pidgeot U-turn vs. 252 HP / 252+ Def Blissey: 101-119 (14.1 - 16.6%) -- possible 9HKO after Leftovers recovery
+2 252 SpA Pidgeot Hurricane vs. 252 HP / 4 SpD Blissey: 285-336 (39.9 - 47%) -- guaranteed 3HKO after Leftovers recovery
+6 252 SpA Pidgeot Hurricane vs. 252 HP / 4 SpD Blissey: 568-669 (79.5 - 93.6%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Pidgeot U-turn vs. 252 HP / 252+ Def Blissey: 399-470 (55.8 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
 
Mega Aggron as a Hard Check


Aggron @ Aggronite
Ability: Rock Head -> Filter
Nature: Careful (+SDef, -SAtk)
EVs: 252 HP / 28 Atk / 228 SDef
-Head Smash
-Heavy Slam
-Stone Edge
-Stealth Rock

Although regular Aggron counters Pidgeot better, Mega Aggron is otherwise much more useful. Since Pidgeot has U-turn, it cannot technically be countered. But Mega Aggron comes pretty close, being able to tank anything Mega Pidgeot throws at it and then OHKO with Head Smash. The only thing is that due to Head Smash's hefty recoil, Stone Edge should be used if Pidgeot has taken Stealth Rock damage and does not carry Roost.

Vs. normal Aggron (on switch-in)
252 SpA Mega Pidgeot Heat Wave vs. 252 HP / 228+ SpD Aggron: 107-127 (31.1 - 36.9%) -- 100% chance to 3HKO after Stealth Rock
252 SpA Mega Pidgeot Hurricane vs. 252 HP / 228+ SpD Aggron: 46-55 (13.3 - 15.9%) -- possible 6HKO after Stealth Rock
0- Atk Mega Pidgeot U-turn vs. 252 HP / 0 Def Aggron: 11-14 (3.1 - 4%) -- possibly the worst move ever

Vs. Mega Aggron
252 SpA Pidgeot Heat Wave vs. 252 HP / 228+ SpD Filter Mega Aggron: 135-160 (39.2 - 46.5%) -- guaranteed 3HKO after Stealth Rock
252 SpA Pidgeot Hurricane vs. 252 HP / 228+ SpD Mega Aggron: 78-93 (22.6 - 27%) -- 98.5% chance to 4HKO after Stealth Rock
0- Atk Pidgeot U-turn vs. 252 HP / 0 Def Mega Aggron: 9-11 (2.6 - 3.1%) -- possibly the worst move ever


Aggron can also switch in on Work Up and tank a +1 Heat Wave...
+1 252 SpA Pidgeot Heat Wave vs. 252 HP / 228+ SpD Filter Mega Aggron: 204-240 (59.3 - 69.7%) -- guaranteed 2HKO after Stealth Rock

And then...
28 Atk Mega Aggron Head Smash vs. 0 HP / 0 Def Pidgeot: 354-418 (115.3 - 136.1%) -- guaranteed OHKO
 
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Hey, can I reserve regular aerodactyl as a Hard Counter?
If not, then delete this post.

Aerodactyl@ Life Orb
Ability: Pressure
Nature: Jolly (+Att, -SAtk)
EVs: 252 Atk / 4 Def / 252 Spe
-Stone Edge
-Fire Fang
-Defog
-Aerial Ace

While megadactyl is overall better, aerodactyl is still useful and you don't use your megaslot this way. Megadactyl can come in, take any hit pidgeot throws at it, then oko with stone edge. Even if it switches in to a max damage Hurricane with rocks up, it still lives with 29% left

252 SpA Pidgeot Hurricane vs. 0 HP / 0 SpD Aerodactyl: 117-138 (38.8 - 45.8%) -- guaranteed 3HKO

252 SpA Pidgeot Heat Wave vs. 0 HP / 0 SpD Aerodactyl: 68-80 (22.5 - 26.5%) -- 21.8% chance to 4HKO

252 Atk Aerodactyl Stone Edge vs. 4 HP / 0 Def Pidgeot: 338-402 (109.7 - 130.5%) -- guaranteed OHKO
 
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CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm a lil bit late, hahaha...anyway, top 3 Checks & Counters have been chosen this week for Bird Jesus (in no specific order):

Top 3 Counters:

Empoleon - Wobblebuns
Mega Ampharos - Venduria
Blissey - Jernmax

Top 3 Checks:

Mega Aerodactyl - dingbat
Slowking - KaiseraAeros
Jolteon - Century Express

OP will be updated accordingly. This week's Victim is a pretty cool guy...So cool he might be the LITERAL representation of the term "Frostbite"...

->


Set name: Mega Glalie
name: Mega Glalie
move 1: Double-Edge
move 2: Explosion
move 3: Earthquake
move 4: Ice Shard / Freeze-Dry
ability: Ice Body
item: Glalitite
evs: 252 Atk / 4 SpA / 252 Spe
nature: Jolly / Naive
 
Mega Aggron as a hard counter. And why the fuck does Mega Glalie weigh almost 800 pounds?

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Thunder Wave

Mega Bitch-tits can do what it wants to try and break Aggron, but the best move it has to beat Earthquake (itself a 5HKO with five consecutive maximum damage rolls) is Explosion, which, uh, yeah. Or Hidden Power Fire, but that's not listed and is also still a 4HKO.

Because Glalie is for some reason absurdly heavy, Heavy Slam only hits with 40 BP, but that in itself still has a 70% chance to 2HKO (46.5 - 55.8%), and you paralyze with Thunder Wave, set up Stealth Rocks, etc. Basically, Mega Aggron laughs at Mega Glalie.

252 Atk Refrigerate Glalie Explosion vs. 252 HP / 252+ Def Mega Aggron: 96-114 (27.9 - 33.1%) -- guaranteed 4HKO
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Mega Aggron: 46-55 (13.3 - 15.9%) -- possible 7HKO
252 Atk Glalie Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 60-72 (17.4 - 20.9%) -- possible 5HKO
4 SpA Glalie Freeze-Dry vs. 252 HP / 0 SpD Mega Aggron: 54-63 (15.6 - 18.3%) -- possible 6HKO
4 SpA Glalie Hidden Power Fire vs. 252 HP / 0 SpD Filter Mega Aggron: 93-109 (27 - 31.6%) -- guaranteed 4HKO Listed instead of Ice Shard because I think it's funny.

4 Atk Mega Aggron Heavy Slam (40 BP) vs. 0 HP / 0 Def Glalie: 140-168 (46.5 - 55.8%) -- 70.7% chance to 2HKO
 
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Doublade as a counter


Pretty *-* (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Def / 16 SpD
Impish Nature
- Rest
- Sleep Talk/Toxic
- Shadow Claw/Sacred Sword/Toxic
- Iron Head/Gyro Ball

Shiny sword coming thru to tank all the hits. Mega Glalie can't deal much damage at all to Doublade, and when Doublade gets weakened, it simply Rests up and causes Glalie misery. The set is simple, Rest is essential to let Doublade continue its walling duties. Sleep Talk is helpful to call Rest again get off an attack or status. However, it isn't that necessary, so running Toxic + 2 attacks is just as acceptable. Shadow Claw is a strong STAB that mainly bops Psychic types, but can also hit Ghosts on the switch. Sacred Sword deals damage to the Steels immune to Toxic. Toxic is very useful to deal passive damage to walls that Doublade can't beat. Iron Head is a required STAB that beats the Fairies, Rocks, and Ice types that Doublade was meant to beat. Gyro Ball deals much more damage to fast mons such as M-Aerodactyl, but deals pitiful damage to slow mons such as Aromatisse.

Yeah, M-Glalie just can't get past Doublade, without something gimmicky like HP Fire:

252 Atk Refrigerate Mega Glalie Double-Edge vs. 240 HP / 252+ Def Eviolite Doublade: 43-51 (13.4 - 15.9%) -- possible 6HKO after Stealth Rock

4 SpA Mega Glalie Freeze-Dry vs. 240 HP / 16 SpD Eviolite Doublade: 51-60 (15.9 - 18.8%) -- possible 5HKO after Stealth Rock

252 Atk Mega Glalie Earthquake vs. 240 HP / 252+ Def Eviolite Doublade: 76-90 (23.8 - 28.2%) -- guaranteed 4HKO after Stealth Rock

252 Atk Refrigerate Mega Glalie Explosion vs. 240 HP / 252+ Def Eviolite Doublade: 90-106 (28.2 - 33.2%) -- 25% chance to 3HKO after Stealth Rock


Maybe if M-Glalie had HP Fir-

4 SpA Glalie Hidden Power Fire vs. 240 HP / 16 SpD Eviolite Doublade: 116-138 (36.3 - 43.2%) -- guaranteed 3HKO after Stealth Rock

...

0 Atk Doublade Gyro Ball (122 BP) vs. 0 HP / 4 Def Glalie: 342-404 (113.6 - 134.2%) -- guaranteed OHKO

RIP


 
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Mega Aggron as a hard counter. And why the fuck does Mega Glalie weigh almost 800 pounds?

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Thunder Wave

Mega Bitch-tits can do what it wants to try and break Aggron, but the best move it has to beat Earthquake (itself a 5HKO with five consecutive maximum damage rolls) is Explosion, which, uh, yeah. Or Hidden Power Fire, but that's not listed and is also still a 4HKO.

Because Glalie is for some reason absurdly heavy, Heavy Slam only hits with 40 BP, but that in itself still has a 70% chance to 2HKO (46.5 - 55.8%), and you paralyze with Thunder Wave, set up Stealth Rocks, etc. Basically, Mega Aggron laughs at Mega Glalie.

252 Atk Refrigerate Glalie Explosion vs. 252 HP / 252+ Def Mega Aggron: 96-114 (27.9 - 33.1%) -- guaranteed 4HKO
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Mega Aggron: 46-55 (13.3 - 15.9%) -- possible 7HKO
252 Atk Glalie Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 60-72 (17.4 - 20.9%) -- possible 5HKO
4 SpA Glalie Freeze-Dry vs. 252 HP / 0 SpD Mega Aggron: 54-63 (15.6 - 18.3%) -- possible 6HKO
4 SpA Glalie Hidden Power Fire vs. 252 HP / 0 SpD Filter Mega Aggron: 93-109 (27 - 31.6%) -- guaranteed 4HKO Listed instead of Ice Shard because I think it's funny.

4 Atk Mega Aggron Heavy Slam (40 BP) vs. 0 HP / 0 Def Glalie: 140-168 (46.5 - 55.8%) -- 70.7% chance to 2HKO
Assuming it switches in on it's base form (potentially into SR);
252 Atk Glalie Earthquake vs. 252 HP / 252+ Def Aggron: 196-232 (56.9 - 67.4%) -- guaranteed 2HKO

Then is outsped and hit with either two EQs or 1 EQ + Explosion

A) EQ in base form + 2 EQs in mega form (91.7 - 109.3%) Which after SR is something like an 80% chance to kill.
B) EQ in base form + 1 EQ + Explosion (102.3 - 121.4%) Guaranteed OHKO.

Yeah, maybe Mega Aggron is a counter but since you aren't 100% going to be in mega form when Glalie comes in, you can't really label it a counter n_n
 
Bronzong as a Counter

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 30 Atk / 30 Def / 0 Spe
- Gyro Ball
- Stealth Rock
- Earthquake
- Hidden Power [Ice]

Mega Glalie can barely do anything to this guy. It resists its Ice STAB and is immune to its one coverage move, Earthquake. The only way Glalie can get past Bronzong is by Super Fanging on the switch and then Exploding, but Super Fang is not in the OP and Glalie dies anyway.

Calcs:
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 252+ Def Bronzong: 162-192 (47.9 - 56.8%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery

252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Bronzong: 78-93 (23 - 27.5%) -- possible 5HKO after Stealth Rock and Leftovers recovery

4 SpA Glalie Freeze-Dry vs. 252 HP / 4 SpD Bronzong: 39-46 (11.5 - 13.6%) -- possibly the worst move ever

0 Atk Bronzong Gyro Ball (112 BP) vs. 0 HP / 0 Def Glalie: 264-312 (87.7 - 103.6%) -- 18.8% chance to OHKO (guaranteed after SR)
 
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Crocune as Check



Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Good Ol Gen 3 Crocune still rocking it,basically it Hard Counters Full Physical Glaile completely but the reason why I only list it as check is that he neds to watch out for Freeze Dry and Super Fang Variants as taking a Freeze Dry before a CM Boost or taking a Super Fang+Explosion will hurt a lot

Offensive Calcs

4 SpA Suicune Scald vs. 0 HP / 0- SpD Glalie: 106-126 (35.2 - 41.8%) -- guaranteed 3HKO
4 SpA Suicune Scald vs. 0 HP / 0 SpD Glalie: 96-114 (31.8 - 37.8%) -- 92% chance to 3HKO

Defensive Calcs
4 SpA Glalie Freeze-Dry vs. 252 HP / 0 SpD Suicune: 158-188 (39.1 - 46.5%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Suicune: 79-93 (19.5 - 23%) -- possible 6HKO after Leftovers recovery
252 Atk Glalie Earthquake vs. 252 HP / 252+ Def Suicune: 68-80 (16.8 - 19.8%) -- possible 7HKO after Leftovers recovery
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 252+ Def Suicune: 164-193 (40.5 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. +1 252 HP / 0 SpD Suicune: 104-126 (25.7 - 31.1%) -- 4.6% chance to 4HKO after Leftovers recovery
 
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YABO

King Turt
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Shedinja as Counter/Check idk

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
-Swords Dance
-X-Scissor
-Shadow Sneak
-Protect / Will-O-Wisp

This monster right here hard walls this guy. You come in so long as hazards or weather aren't on the field and you sit and laugh as your opponent flails around uselessly wondering why they didn't pack a random Hidden Power Fire. In addition, this bad boy can even set up Swords Dance right in front of this other weakling or even burn something on the switch.
 
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Century Express

melodies of life
is a Tutoris a Tiering Contributor Alumnusis a Former Old Generation Tournament Circuit Champion
World Defender
Avalugg as a counter*.


Avalugg @ Leftovers

Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Impish Nature
- Rapid Spin
- Recover
- Avalanche
- Earthquake / Toxic / Roar

Thanks to Avalugg's huge physical bulk, plus the resistance to Glalie's main form of damage in Ice-type moves, Avalugg represents a hard stop against Glalie's any standard move, and even considering his natural weakness against Stealth Rock, he can manage to defend himself reliably, taking only ~35%~ from Explosion, while he isn't hindered by Earthquake or Freeze-Dry (considering that Ice-type's more reliable resistances are Steel and Water-types).

Even with Avalugg not being able to make a immediate offensive approach against Glalie, he makes it up with his nice access to Recover, reducing Glalie's capacity of opening holes against the opposing team.

Defensive Calcs

252 Atk Refrigerate Glalie Explosion vs. 248 HP / 8+ Def Avalugg: 132-156 (33.5 - 39.6%) -- 27.9% chance to 3HKO after Leftovers recovery
252 Atk Refrigerate Glalie Double-Edge vs. 248 HP / 8+ Def Avalugg: 63-75 (16 - 19%) -- possible 8HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. 248 HP / 252 SpD Avalugg: 54-65 (13.7 - 16.5%) -- possible 9HKO after Leftovers recovery
252 Atk Glalie Earthquake vs. 248 HP / 8+ Def Avalugg: 55-65 (13.9 - 16.5%) -- possible 9HKO after Leftovers recovery

Offensive Calcs

0 Atk Avalugg Avalanche vs. 0 HP / 0 Def Glalie: 89-105 (29.5 - 34.8%) -- 9.8% chance to 3HKO

0 Atk Avalugg Avalanche vs. 0 HP / 0 Def Glalie: 89-105 (29.5 - 34.8%) -- guaranteed 3HKO after Stealth Rock

* Tbh, i would consider Avalugg a counter only against sets without Super Fang, since he can be in Explosion's range after rocks damage, if he isn't healthy (but since they're not cited in the main post...), i'll put he as a counter.
 
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CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Shedinja as Counter/Check idk

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
-Swords Dance
-X-Scissor
-Shadow Sneak
-Protect

It can't hit you at all.
See I been meaning to say like...you can't really say it's a Counter, because of Stealth Rocks penetrating Shedinja. I mean...it's like it is a counter but it isn't just cause of any hazard existing period
 
Physically Defensive Jirachi as Mega-Glalie counter

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Wish
- Iron Head
- Protect
- Body Slam

252 Atk Mega-Glalie Earthquake vs. 248 HP / 244+ Def Jirachi: 150-178 (37.2 - 44.1%) -- guaranteed 3HKO
252 Atk Refrigerate Glalie Mega-Explosion vs. 248 HP / 244+ Def Jirachi: 181-213 (44.9 - 52.8%) -- 28.1% chance to 2HKO

Never gets 2hko by any move, Wish + Protect to beat Glalie easily recovering from EQ/Super Fang and protecting against boom or to get extra recovery with leftovers.
 

dingbat

snek
is a Top Tiering Contributor Alumnus
Lol Calloflochie I never knew a three move combo that guarantees the KO is classified as a ohko n_n (your point is fine otherwise)

Anyways, reserving Durant as soft check

NBA Superant @ Life Orb
Ability: Hustle
4 HP, 252 Atk, 252 Spe
Jolly Nature
-Iron Head
-X Scissor
-Superpower
-Hone Claws

Durant is often an overlooked option, due to its best ability reducing its accuracy. However, under its reduced accuracy comes powered up moves that even shit like Physically Defensive Gligar cower in its presence. If it gets that one Hone Claws boost and the opponent has nothing to revenge it, then this metal bugE is bound to wreak havoc on the opposing team.

Against Mega Glalie, it's a very shaky check. If Durant were to switch to an Explosion, it actually has a slight chance of getting killed by the blast. However, if it gets Double Edged or Earthquaked, it can easily obliterate the shit out of Mega Glalie with Iron Head. And when I say obliterate, I literally mean obliterate. Just pray to the RNG gods that it doesn't miss, and it'll all be fine.

Calcs

252 Atk Hustle Durant Iron Head vs. 0 HP / 0- Def Glalie: 462-546 (153.4 - 181.3%) -- guaranteed OHKO

252 Atk Refrigerate Glalie Explosion vs. 0 HP / 4 Def Durant: 226-267 (87.9 - 103.8%) -- 25% chance to OHKO
252 Atk Refrigerate Glalie Double-Edge vs. 0 HP / 4 Def Durant: 109-129 (42.4 - 50.1%) -- 0.4% chance to 2HKO
 
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Why is there a slash in the set we're supposed to counter? If you ran into a jolly one, most cloyster would counter .



Dr. Smooth Love (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

0 SpA Glalie Freeze-Dry vs. 0 HP / 0- SpD Cloyster: 184-217 (76.3 - 90%) -- guaranteed 2HKO
252+ Atk Cloyster Rock Blast (5 hits) vs. 0 HP / 4 Def Glalie: 290-350 (96.3 - 116.2%) -- approx. 93.8% chance to OHKO
+2 0 SpA Cloyster Hydro Pump vs. 0 HP / 0- SpD Glalie: 277-327 (92 - 108.6%) -- 50% chance to OHKO

So you can beat him pretty well regardless of if you choose mix naive, sash, white herb, king's rock, Life orb, whatever. Of course if it is freeze dry glalie then cloyster is reduced to a weak check that only works if it hasn't taken prior damage (including from glalie's return and earthquake coming in)

If you wanted to check/revenge any glalie (and things vulnerable to ice and explosion) you could revive the terribad "anti-meta" scarf cloyster. But this thread will probbably be full of fast checks with STAB SE that must outspeed to work, so you can do better. MUCH BETTER.
 
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Why is there a slash in the set we're supposed to counter? If you ran into a jolly one, most cloyster would counter .



Dr. Smooth Love (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

0 SpA Glalie Freeze-Dry vs. 0 HP / 0- SpD Cloyster: 184-217 (76.3 - 90%) -- guaranteed 2HKO
252+ Atk Cloyster Rock Blast (5 hits) vs. 0 HP / 4 Def Glalie: 290-350 (96.3 - 116.2%) -- approx. 93.8% chance to OHKO
+2 0 SpA Cloyster Hydro Pump vs. 0 HP / 0- SpD Glalie: 277-327 (92 - 108.6%) -- 50% chance to OHKO

So you can beat him pretty well regardless of if you choose mix naive, sash, white herb, king's rock, Life orb, whatever. Of course if it is freeze dry glalie then cloyster is reduced to a weak check that only works if it hasn't taken prior damage (including from glalie's return and earthquake coming in)

If you wanted to check/revenge any glalie (and things vulnerable to ice and explosion) you could revive the terribad "anti-meta" scarf cloyster. But this thread will probbably be full of fast checks with STAB SE that must outspeed to work, so you can do better. MUCH BETTER.
the slash is incase it runs that. because it's a choice
 

Counter

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Volt Switch
- Gyro Ball
- Spikes / Stealth Rock
- Rapid Spin

252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Forretress: 68-81 (19.2 - 22.8%) -- possible 6HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. 252 HP / 4 SpD Forretress: 66-78 (18.6 - 22%) -- possible 6HKO after Leftovers recovery
252 Atk Glalie Earthquake vs. 252 HP / 252+ Def Forretress: 59-70 (16.6 - 19.7%) -- possible 7HKO after Leftovers recovery
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 252+ Def Forretress: 142-168 (40.1 - 47.4%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Forretress Gyro Ball (107 BP) vs. 0 HP / 4 Def Glalie: 254-300 (84.3 - 99.6%) -- guaranteed 2HKO

Glalie 6HKOes at best with any move that isn't Explosion. Gyro Ball has good chances of OHKOing after Double-Edge recoil, but depends on the rolls of both moves. Additionally it surives Double-Edge x3 + Explosion, so it can even setup on Glalie if you wish to.
 
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