And in this dense forest brews a battle between two pokemon trainers!
RULES:
2v2 Singles
2 Day DQ
One Ability
No Items
Switch=KO
Arena: A dense forest, there is plenty of space for smaller Pokemon to hide, and Bug and Grass moves get +1 BAP.
TEAM REZZY:
Pineco* [Ford] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-) (15/1.15=13)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle*
Protect*
SelfDestruct*
Bug Bite*
Take Down*
Rapid Spin*
Bide*
Natural Gift*
Spikes*
Counter*
Stealth Rock*
Toxic Spikes*
Toxic*
Sandstorm*
Earthquake*
Nincada* [Toyota] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch*
Harden*
Leech Life*
Sand Attack*
Fury Swipes*
Mind Reader*
False Swipe*
Bug Bite*
Endure*
Night Slash*
Dig*
Aerial Ace*
X-Scissor*
TEAM MAXIM:
Omanyte [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Attacks:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Knock Off
Muddy Water
Supersonic
Surf
Protect
Ice Beam
Lileep [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 20 (23/1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Mirror Coat
Recover
Barrier
Protect
Toxic
Rock Slide
Order of operations:
1. Rezzy sends out pokemon, choosing ability
2. Maxim sends out pokemon, choosing ability and actions
3. Rezzy gives actions (3 of them)
4. I ref
5. Rezzy gives actions
6. Maxim gives actions
7. I ref
8. etc
RULES:
2v2 Singles
2 Day DQ
One Ability
No Items
Switch=KO
Arena: A dense forest, there is plenty of space for smaller Pokemon to hide, and Bug and Grass moves get +1 BAP.
TEAM REZZY:
Pineco* [Ford] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-) (15/1.15=13)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle*
Protect*
SelfDestruct*
Bug Bite*
Take Down*
Rapid Spin*
Bide*
Natural Gift*
Spikes*
Counter*
Stealth Rock*
Toxic Spikes*
Toxic*
Sandstorm*
Earthquake*
Nincada* [Toyota] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch*
Harden*
Leech Life*
Sand Attack*
Fury Swipes*
Mind Reader*
False Swipe*
Bug Bite*
Endure*
Night Slash*
Dig*
Aerial Ace*
X-Scissor*
TEAM MAXIM:
Omanyte [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Attacks:
Constrict
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Knock Off
Muddy Water
Supersonic
Surf
Protect
Ice Beam
Lileep [Protea] (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 20 (23/1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Mirror Coat
Recover
Barrier
Protect
Toxic
Rock Slide
Order of operations:
1. Rezzy sends out pokemon, choosing ability
2. Maxim sends out pokemon, choosing ability and actions
3. Rezzy gives actions (3 of them)
4. I ref
5. Rezzy gives actions
6. Maxim gives actions
7. I ref
8. etc