Ok let's look at the Rules before we all get a bit rash.(we has a creeper in the background: why it's my tutor DogFish!)
any way lets look at the flavor and the fighters
After searching for 5 days and 6 nights in a desert (don't get why he didn't have his Omnystar use water gun is beyond me), VFXcross comes upon an underground spring of water. As he jumps for joy and runs to the spring TheMogRunner smacks him to the ground, (laughing all the way-since it's near christmas!) TheMogRunner declares that it's his spring and it costs him a lot of money to keep it stocked so if VFX wants any he's gonna have to fight for it. I wandered in a bit before this and TheMogRunner yells at me to bear witness sooo....
FIGHT !!!
Teams
TheMogRunner
TMR sends out his mon
VFX sends out his mon with actions
TMR posts actions
then I do the thing calls reffing
Not an overly complicated arena but one question:since when to underground caves have roofs???Challenging VFXCross To a 2 vs 2 NFE Singles Match!
DQ: 2 days
Arena: A dark underground spring
Restricted moves: sun (unless the roof gets broken), and in addition all ground shaking moves do a rock bases damage of 6 to both pokemon.
any way lets look at the flavor and the fighters
After searching for 5 days and 6 nights in a desert (don't get why he didn't have his Omnystar use water gun is beyond me), VFXcross comes upon an underground spring of water. As he jumps for joy and runs to the spring TheMogRunner smacks him to the ground, (laughing all the way-since it's near christmas!) TheMogRunner declares that it's his spring and it costs him a lot of money to keep it stocked so if VFX wants any he's gonna have to fight for it. I wandered in a bit before this and TheMogRunner yells at me to bear witness sooo....
FIGHT !!!
Teams
TheMogRunner
Team VFXTheMogRunner said:I will use
Scarlet the Vulpix
Vulpix(*) [Scarlet] (F)
Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Personality: Scarlet was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:(Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Drought:(Innate)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](LOCKED)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 65
EC:2/6
MC:0
DC:3/5
Attacks:
Ember(*)
Tail Whip(*)
Quick Attack(*)
Fire Spin(*)
Will-O-Wisp(*)
Roar(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory
Energy Ball(*)
Hex(*)
Psych Up(*)
Ominous Wind
Toxic(*)
Fire Blast(*)
Double Team(*)
Rarity:2
Petilil[Mint](F)
Nature:Modest (+1 SpA, -1 Atk)
Personality: (to be added)
Type:Grass
Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Innate)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW)Leaf Guard: (Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)
Stats:
Petilil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:1/6
MC:0
DC:1/5
Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Aromatherapy
Energy Ball
Charm
Healing Wish
Ingrain
Hidden Power (Fire[Attack:6])
Toxic
Dream Eater
Thanks!
LET THE FIGHTING BEGIN!!!!VFXCross said:Participants:
Venonat [Atlas] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Abilities:
Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW) (Innate) [LOCKED]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Level Up:
Tackle*
Disable*
Foresight*
Supersonic*
Confusion*
Poisonpowder*
Leech Life*
Stun Spore*
Psybeam*
Psychic
Egg Moves:
Signal Beam*
Toxic Spikes*
Bug Bite*
BW TMs:
Toxic*
Venoshock*
Sludge Bomb*
Struggle Bug
Total Moves: 17
Omanyte* [Neptune] (M)
Nature: Docile (No effect on stats)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) (Can be Enabled) [LOCKED]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level Up:
Constrict*
Water Gun*
Withdraw*
Horn Attack*
Bite*
Rollout*
Leer*
Mud Shot*
AncientPower
Shell Smash
Hydro Pump
Egg Moves:
Aurora Beam*
Spikes*
Water Pulse*
BW TMs:
Protect*
Rock Tomb*
Scald*
Total Moves: 17
TMR sends out his mon
VFX sends out his mon with actions
TMR posts actions
then I do the thing calls reffing