Archeops - Scrafty - Reuniclus - Conkeldurr - Zoroark - Krookodile
ITALICS = CHANGED/REMOVED
Whimsicott
Item: Leftovers
Ability: Pranster
Timid [-Attack, +Speed]
EV's: 248 Defense, 248 Special Defense, 12 Speed
- Substitute
- Leech Seed
- Taunt
- Giga Drain /Encore
Whimsicott is, well, Whimsicott. Get in, mess with the opponent. I generally combined him with Scrafty to get off a Substitute or Taunt as fast as I can and then focus on Whimsicott's staying power. The Speed EV's are helpful, as I've found it allows me to outrun most other Whimsicott I encounter. [Note: Most is not all]
I'm currently using Giga Drain so that I'm not Taunt-bait [even though I've seen Taunt decrease in use] and so that I can win stallbattles with other grass types. Nothing is funnier than Taunt+Substitute+Giga Draining an Amoonguss to death.
Archeops
Nickname: Klaude [Male]
Item: Flight Gem
Ability: Defeatist
Jolly [+Speed, -Special Attack
EV's: 4 HP, 252 Attack, 252 Speed
- Acrobatics
- Rock Slide
- Protect
- Quick Attack
With some reluctant testing, I started seeing about testing Archeops for power, speed, and compensation on my weakness to fighting types. Boy, were my results extravagant. Sure, Defeatist sucks balls. But the sheer power of Acrobatics and Rock Slide makes up for it. Still testing, but so far I like my results over Whimsicott [even though I miss the Whimsicott vs Whimsicott stall battles].
Quick Attack is for that tiny bit of priority.
Scrafty
Nickname: Genevier [Female]
Item: Leftovers
Ability: Shed Skin
Adamant [+Attack, -Special Attack]
EV's: 144 HP, 108 Attack, 128 Defense, 128 Special Defense
- Fake Out
- Crunch
- Rock Slide
- Drain Punch
My assistant lead. Fake Out is to assist in set up and to prevent enemy set up. Taunt is to prevent set up. Drain Punch is for recovery and STAB and Rock Slide hits alot of what I'm wanting to hit [I.e. Chandelure, Whimsicott, Darmanitan, Genie Bros] for decent damage.
---Took out Taunt for Crunch for coverage, as I found that I was never taunting with him anyways
Reuniclus
Nickname: Zelle [Female]
Item: Life Orb
Ability: Magic Guard
Quiet [+Special Attack, -Speed]
EV's: 156 HP, 52 Defense, 252 Special Attack, 48 Special Defense
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Trick Room Sweeping. The Trick Room doesn't bother the rest of the team save Zoroark, and I've almost never had them together so it hasn't become a problem. Magic Guard makes Life Orbing deadly. The EV Spread gives Reuniclus bulk to take a hit or 2. Psyshock/Focus Blast give Reuniclus good coverage, although I hate the unreliability of Focus Blast.
---Got rid of Recover, added in Shadow Ball and replaced Psyshock with Psychic [got fed up with Conkeldurr's taking Psyshock STAB attacks and living]
Conkeldurr
Nickname: Faust [Male]
Item: Flame Orb
Ability: Guts
Relaxed [+Attack,-Speed]
EV's: 252 HP, 252 Attack, 4 Defense
- Protect
- Drain Punch
- Mach Punch
- Rock Slide
SubPunching for damage. Mach Punch for priority and for finishing off opponents. Rock Slide is for coverage damage and double's damage while not limiting me like Earthquake might. I run Sheer Force over Guts because I've lost because of burn damage too many times [preference on my part] and I like the extra damage on Rock Slide [I never got lucky at flinching anyways]
EDIT: Did some testing and found that this works more for me than SubPunching did. The set is simple: Protect when needed, recover with Drain Punch, gain Priority with Mach Punch, and Rock Slide for coverage.
EDIT2: gave him a Guts-boosting Flame Orb. Works great.
Zoroark
Nickname: Zauberer [Male]
Item: Expert Belt
Ability: Illusion
Hasty [+Speed,-Defense]
EV's: 8 Attack, 248 Special Attack, 252 Speed
- Night Daze
- Flamethrower
- Grass Knot
- Sucker Punch
Zoroark is for screwing with the opponent with hit-and-run ninja tactics. Often impersonating Whimsicott [to lure in a Taunt for a free hit] or to exploit a weakness/resistance. I can usually 1-hit KO Chandelure, Seismitoad, Carracosta, and put major dents into Reuniclus [generally dropping it into the red zone] and Amoonguss [A problem for my team - curse you Rage Powder!!!] Sucker Punch is awesome for finishing opponents [i.e. Sashing Chandelure]
Cofagrigus
Item: Mental Herb
Ability: Mummy
Calm [+Special Defense,-Attack]
EV's: 252 HP, 128 Defense, 128 Special Defense
- Shadow Ball
- Toxic
- Protect
- Power Split
My wall. Toxic/Protect wears down other Pokemon. Shadow Ball is for damage/Taunt proof after the Mental Herb. Power Split is a personal favorite of mine, as it helps me handle Darmanitan, Hydreigon, Haxorus, Reuniclus, Conkeldurr, and other big attackers. It also makes me laugh when what should normally be a huge attack is barely half of what it used to be.
Krookodile
Nickname: Messer [Female]
Item: Choice Scarf
Ability: Intimidate
Jolly [+Speed,-Special Attack]
EV's: 4 HP, 252 Attack, 252 Speed
Crunch
Rock Slide
Earthquake
Low Sweep
My solution to Genie's! Krookodile hits incredibly fast and hard with his Choice Scarf. Intimidate is a great ability and I prefer it over Moxie. I run Jolly and Max Speed to make sure I outspeed pesky Genie's and other Leads that can give me trouble. Krookodile is my "anti-lead", taking care of Genie's, Trick Roomers [i.e. Chandelure, Jellicent], the Muskateers [barring Virizion], Archeops, etc etc.]
Basically, if I outspeed it, it's taking enough damage to count.
---
I've found that the Genie trio give me big problems. Jellicent can stop me up if I'm not prepared for it. I was hoping to get ratings on this team and any assistance if available. With testing on Pokemon Online and with my friends, I've found I win ~60% of my games.
EDIT: Considering replacing Conkeldurr with something with more Coverage. Reason why: Still getting kicked around by Genies and I might need a saving grace to Archeops and Jellicent.
I REALLY need something to help me handle Acrobatics.
---EDITS: I'm able to handle things much better now. Genies can still be a problem, as can Terrakion.
CURRENT SYNAPSIS
So, threats to me are Amoonguss [god I hate shrooms. If its not Spore Breloom then its a freakin pokeball mushroom.], Focus Sash Chandelure [they can get in a pretty big dent], The Genie's [I can hit them hard, but it generally comes down to preparation and prediction] and Terrakion+Whimsicott combo. Jellicent's can wall me occasionally.