Man, I'm not going to open a RMT thread, since nobody answers there, and this thread seems more apt for my doubt.
Hi there, as soon as I got my OR, I set to make Mega Swamp to work. However, that made me obliged to always use Politoed and MegaPert, and that makes two pokemon out of four with a weakness to Grass, and I was having trouble to deal with Sombrero Pineapple Mon (aka Ludicolo), and then with the ammount of Intimidates over there I decided to build a new team.
However, after trying it out, I couldn't get over 1100 on Showdown, and lost 5 out of 6 matches (the one I won was 2-1, only two of the ones I lost were 1-2), so I don't know what's the matter, and I keep changing the last mon (even though I don't know if the other 5 are good enough).
Oya (Bisharp) (F) @ Focus Sash
Ability: Defiant
EVs: 76 HP / 252 Atk / 84 Def / 92 SpD / 4 Spe
Adamant Nature
- Sucker Punch
- Taunt
- Iron Head
- Protect
Well, this was where I started the team. I knew I wanted something that would make my opponents think twice before bringing their Intimidates to the playground. Milotic was not an option, due to the next mon. As the team is going for TW support, I didn't invest in Speed, max Atk + Adamant to hit the hardest and the defensive effort allows it to survive two Hyper Voices from Sylveon and a Double Edge from Mence (iirc, after the Intimidate).
Focus Sash in case I run into a crit or something fight, and that will allow me to hit their fairy.
Iron Head for fairies, Sucker Punch for priority and a nice move, Taunt for Trick Room, Smeargle, Thundy, etc, and Protect for Protect.
Eusine (Suicune) @ Expert Belt
Ability: Pressure
EVs: 188 HP / 44 Def / 212 SpA / 44 SpD / 20 Spe
Bold Nature
- Tailwind
- Ice Beam
- Scald
- Protect
This was the mon I really wanted to use. It's my favorite legend not named Lugia, and I as soon as I learned it would be VGC legal, I wanted to use it (after I discarded the MegaPert team, I mean). It's Bold to handle the physical meta, and the effort in both Def and SDef + HP allow it to take hits harder. The 212 SpA means Ice Beam OHKOes 4 HP MegaMence 100% of time, and the rest went to speed to outspeed something I really don't recall -_-'.
Tailwind support is its main function, but it can also go straight to nuke in case I see an opening. Ice Beam for Dragons and Genies, Scald for good STAB + Burn.
Oxumare (Sylveon) (M) @ Life Orb
Ability: Pixilate
EVs: 116 HP / 108 Def / 116 SpA / 94 SpD / 76 Spe
Calm Nature
- Hyper Voice
- Protect
- Psyshock
- Sleep Talk
This is a pokemon I wanted to use since it was first shown. Eevee is my favorite mon, and when I tried my hand on it in OU, I really liked the bulk and the nuke. At first, it's Calm to get good switches agains special attackers. It's also better against Gunk Shot and Sludge Bomb. The SDef + HP EVs allow it to survive Gunk Shot a good ammount of time (if I did the calcs right), SpA is enough to OHKO MegaMence, 76 Speed is enough to outspeed Mega Sceptile and Scarf Landorus in TW, and the rest went to Def for more bulk.
Hyper Voice because it's almost the new Brave Bird, Psyshock to deal with Poison things, Sleep Talk to surprise Dark Void and Protect for Protect. I'm still thinking about using Quick Attack instead of Sleep Talk, but, although I'm not seeing as many Smeargles as I thought I would, here in Brazil people love to use it and the cheap Dark Void strategy, so maybe I'll be using Quick Attack on BS and Showdown, and change it to Sleep Talk here.
Xango! (Zapdos) @ Safety Goggles
Ability: Pressure
EVs: 220 HP / 52 Def / 28 SpA / 172 SpD / 36 Spe
Bold Nature
- Thunderbolt
- Thunder Wave
- Heat Wave
- Tailwind
This is the fourth mon I'm almost sure of. I played with the idea of Thundy here, but I'm not sure just yet, I like having another Tailwind supporter, meaning I don't have to bring Cune 100% of the time, and I'm also happy to have a spread move like Heat Wave. Bold for the same reason as Cune, The EVs are meant to optimize its bulk. Safety Goggles to avoid redirection with Rage Powder and Spore. It has won me a game already.
T-Wave and Tailwind for Speed Control, it'll depend on what's happening. on the field. Thunderbolt for STAB, Heat Wave for coverage and spread. I believe everyone knows what Zapdos does.
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Dannu (Kangaskhan) @ Kangaskhanite
Ability: Inner Focus
EVs: 212 HP / 212 Atk / 20 Def / 4 SpD / 60 Spe
Jolly Nature
- Low Kick
- Sucker Punch
- Double-Edge
- Fake Out
Ok, I'm not proud of it, but I couldn't think of another mega that could fit better than Mega Kanga. The Spread is the same I saw in some report last year, it's meant to survive a Hammer Arm from another Mega Kanga. I'll probably have to rethink it, now that HJK Lopunny is a thing and Low Kick is back.
Fake Out for Fake Out (Although I'm thinking of changing it to Protect), Low Kick because it hits really hard almost everything it's super-effective against, harder than Hammer Arm, Sucker Punch just because and Double-Edge because I like the raw power of it.
Now, onto the last slot.
I've been playing with the same team, and exchanging three pokemon for the last slot. I'll put all of them here because I really need to know who can work better (also, besides Bisharp, Cune and Sylveon, I guess everyone else is exchangeable, in case someone has a better suggestion).
Candidate #01
Euryale (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 84 HP / 90 Def / 252 SpA / 84 SpD
Modest Nature
- Dark Pulse
- Draco Meteor
- Earth Power
- Dragon Pulse
I honestly clicked buttons here. I wanted to use Hydreigon, but it made my team with three weaknesses against Fighting-type moves. I went for Max nuke power with 252 SpA and Modest, and divided the rest to improve bulk. Specs to compound with the nuke focus.
Dark Pulse and Draco Meteor are kind of obvious in it. Earth Power offers good way to deal with Heatran, Camerupt and other things weak to it. Dragon Pulse is there in case I don't need the immediate power of Meteor, and don't want to deal with the SAtk loss.
Candidate #02
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Charly (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 92 HP / 4 Def / 212 SpA / 44 SpD / 156 Spe
Modest Nature
- Protect
- Heat Wave
- Overheat
- Steel Wing
I used CharY at the end of VGC 14, and I really liked it. The spread I saw somewhere here, and I really liked the fact that it survives more hits than 252/252. Modest for more power.
Protect and Heat Wave are sort of obvious. Iirc, with this SAtk, it can OHKO Mega Kanga with Overheat. Steel Wing in case I need to finish some annoying fairy, but as I never used it, I'm thinking of putting SolarBeam back.
Candidate #03
Cernunnos (Landorus-Therian) (M) @ Assault Vest
Ability: Intimidate
EVs: 212 HP / 36 Atk / 4 Def / 252 SpD
Careful Nature
- U-turn
- Knock Off
- Earthquake
- Hammer Arm
Right now, this is the one I've been using more, so I'm more inclined to use it. Intimidate is just too good to pass up, and I really need it. Careful + Assault Vest + 252 SpD + 212 HP makes it survive A TON of moves that are generally used to deal with it. 36 Atk to have some offensive power and 4 Def just because there were spare points.
U-Turn to go up and down spreading Intimidate. Knock Off to hit hard almost all TR setters and Aegis (even though it might activate Weakness Policy), E-Quake because it's Landy, and Hammer Arm to have a hard hitting attack, and also to decrease its speed, in case I'm dealing with a TR team.
Well, this is it. I do hope you can help me. I don't really like doing RMTs, because it generally means you don't know what you're doing, but right now I don't know where I am wrong.
Thanks a lot for your attention and help =)