Agreed. Fakeout is way too overpowered in this setup. They should force a server start. Right now most people just juggle fakeout then go "It's not cheating if the server allows it. lol." I have had fakeout hit before EXTREME SPEED. This is not right at all.
And to the people who say "use protect"- it just locks you into being hit by fakeout NEXT turn.
And scald or other status? Yeah, good luck landing it before fakout. You won't.
While you're correct in that Fake Out isn't healthy here, there's a couple of points in this post I wanted to address (this isn't meant to come off as an attack or anything so please don't take it as such):
-Firstly, if you look a couple of posts up I mentioned that Fake Out was still unrestricted, and
Pikachuun said that he'd work on it when he had the time (if there's problems with coding it, could the code from the BP clause be used?). I don't want to mini mod or anything, but complaining about it doesn't really help given that a) the clause is already in place in the OP and b) the problem with the code has been noted.
-The entire point of Fake Out is that it goes before
any other damaging attack (ignoring pursuit on a switch out). It's priority bracket is +3, which will
always beat Espeed (+2) and every status move (+0, or +1 with prankster).
-Protect is a much better move in this metagame, partly because of Fake Out's ubiquity, and partly because of Slaking (I'll talk about this briefly below). It's also a good way to scout in a meta where manual switching is a momentum sink.
-Fake Out only works on your first turn.
On to Slaking - a couple of people I've run into on the ladder have complained that "it's broken" etc, but there are multiple ways to deal with it, some of which you should have on your team anyway:
-Fake Out: The devil itself is actually a great way of beating 'king, because Truant counts the flinch as "you tried to attack, skip your next turn". This means the Slaking user has to switch out.
-Protect: Again, this forces Slaking out, pretty simple stuff.
-Bulky Steels (Ghosts) not weak to Fighting (Ghost or Dark): Slaking's huge damage output comes mainly from Giga Impact, so resisting/being immune to that is useful. The standard set is something like Impact/Hammer Arm/Shadow Claw OR Night Slash/Filler, where the filler is usually either Sucker Punch, Return, or Facade.
-Burns: Do I need to explain this? Slightly tricky to pull off, as it's not coming in on Scalds with that base 65 SpDef, and Wisp is mainly Ghosts which it doesn't like either.
Oh, and if you're running Slaking, there's basically no reason NOT to run a choice item, so please don't run LO like that one guy I saw yesterday
edit: didn't see that we'd moved on to the next page, some of this has been said already