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Hi there! This is my first RMT on Smogon. Important note at first: I´m a somewhat strange player, as I can´t seem to win anything if I don´t use U-Turn for switching(or Baton Pass, it´s kinda the same). Following that, my team consists mostly of Pokemon that can use that moves or Pokemon that take advantage of being u-turned to.
Also to note: Even though I use this team in battling simulators as well, it was originally designed for WIFI. That means it probably has problems with the Rotom-Appliances and Celebi(which is almost non existent in WIFI due to the lack of distributions. In this thread I would like to make this team good enough for Shoddy standards.
This team´s theme
I built this team after watching a Youtube video about an awkward Marowak set with 252HP and Def(and Iron Defense). I liked the set and wanted to build a team with it(the only change I made, was using SD over Iron Defense).
So that´s pretty much it. I want to set up a Wak sweep. As Marowak is pretty slow and I didn´t feel like trick-rooming, I decided to go for paralysis support. U-Turn also helps the sweep as I can get Marowak in without a scratch barring SR.
History
Of course, a Marowak sweep has to include Marowak^^ So here it is. Next thing I wanted, was a lead, preferably with SR and U-Turn AND TWave. Azelf and Uxie were my main choices here. I went for Uxie because of considerable bulk.
Next, I came up with a plan how to actually spread paralysis. Pairing Uxie with another TWaver sounded good, so Jirachi came in.
My old teams always died because of the lack of answers to common threats. So I looked for a utility counter that could handle Gyara, Mence and most steels. I found Porygon2.
Next, I wanted another sweeper besides Marowak. With U-Turn. I found it fast: Infernape entered the stage as a fast instant hitter.
Now for the last pokemon, I saw, that my team lacked a reliable revenge killer. Easily found: Scizor provides great revenge killing potential and the strongest U-turn in the game.
Finally, I got to play with this team and was very satsified with it until I ran into CroCune. It was able to bash through the whole team =/ I thought of some ways to deal with it(and stall) and replaced Nape with StallBreaker Gliscor. Worked decent, but still didn´t help against Cune due to Gliscor´s typing. Then, I changed the lead:
Azelf finally helped out with Cune. It´s still shakey, but at least I´m not totally helpless anymore. Cune is one of the issues to be dealt with in this thread(hopefully)
The team:
Azelf@Focus Sash
Jolly
252Atk 252Speed
- Thunder Wave
- U-Turn
- Explosion
- Stealth Rock
>>> Azelf is my first Para inducer. He also takes care of the opponent´s lead by paralyzing or exploding, altough I prefer to keep him until midgame to blow up dangerous pokemon or strong walls. It has a slight chance to KO Suicune with Explosion and poses a threat just by being on the field, due to Explosion. Even tough it now has Focus Sash I still like to use it with max HP. Whichever I like.
I act accordingly to my op´s lead:
If it´s a faster taunt lead for sure, I just u-turn out to a pokemon capable of dealing with it.
Swampert lets me set up Rocks easily, even if they attack, then eats Explosion, because most teams with Swamp don´t have another water tank.
If Nape, I take the FO and Twave afterwards, so it won´t get in my way later. Then SR myself.
Azelf is a pain. I usually go for U-turn, as it can cripple me with Taunt. Trickzelf annoys me, but as Azelf isn´t meant to stall it´s not that much of a problem.
Against Heatran, I SR and then Twave, hoping it won´t explode.
Metagross is like Heatran(tough I won´t twave). I usually get my Rocks, but Boom makes me worry.
Roserade - I´m not sure if it´s still popular in OU, didn´t face it yet. I just switch to Gon2 as he will trace Natural Cure.
Machamp - Didn´t see one yet. Will explode tough, as it seems quite dangerous.
Togekiss@Lefties
Bold
252HP 176Def 80SDef
- Roost/Wish
- Air Slash
- TWave
- Aura Sphere
>>> A little more bulk for my para inducers was suggested. I went for Togekiss following the rates and I like it. I tried Roost and Wish, since I almost never used Wish earlier and Togekiss likes instant recovery. As usual, I went for balanced defenses to ensure that it doesn´t have to switch against every physical pokemon. It should also be able to handle Machamp to some extent, but I wouldn´t bet on that.
Porygon2@Lefties
Bold
252HP 60Def 40SpAtk 156SDef
Trait: Trace
- Icebeam
- Discharge
- HP[Ground]
- Recover
>>> Utility counder no.1 to me. Porygon2 may be NU, but it survives a lot and beats a lot with it´s great movepool and trait. Icebeam is obviously for Mence and the likes, Discharge covers Gyarados and various flying types. Plus, it has a good chance to paralyze.
HP[Ground] is to make use of Gon´s ability to come in on any steel type with ease, most notably Magnezone and Heatran. I used to run HP[Fire] there, but aside from Forry and Scizor, it doesn´t hit much.
The EVs make sure that Gon2 has (almost)same DefenseStats on both sides of the spectrum.
Infernape@Life-Orb
Naive
252Atk 64SpAtk 194Speed
- Close Combat
- Overheat
- Mach Punch
- U-Turn
>>> Infernape is strong enough to defeat some pokemon without boosting and threatens the opponent constantly. Close Combat makes a great STAB, while Overheat is another great Hit&Run option. Mach Punch is mainly there to stop Lucario from sweeping. Stone Edge has too shaky accuracy and is not really needed as my other team members have many ways to deal with flying types.
Scizor@Choice Band
Adamant
252Atk 246HP 12Speed
Trait: Technician
- Bullet Punch
- SuperPower
- Pursuit?
- U-Turn
>>> It´s really hard to write anything you don´t know about the most used pokemon^^" He is my Revenge Killer and fits in great because of his U-Turn. I honestly didn´t think too long here. Maybe there are options for this team slot that help me more.
For now he did a good job killing off pokemon and dueling with other Scizors(usually for my win)
I didn´t use Pursuit often until now tough. Most Gengar stayed in against my Scizor and were killed by Bullet Punch. Any ideas for that slot?
Marowak@Thick Club
Impish
252HP 252Def 6Atk
Trait: Rock Head
- Earthquake
- Rock Slide
- Thunder Punch?
- Swords Dance
>>> Marowak reaches astounding 350Def with these EVs and still has 394Atk from Thick Club. After one SD it deals crazy amounts of Damage with EQ and survives plenty of neutral hits. It can survive HP[Ice] from defensive Zapdos, if at full health and KO back, something that I think is amazing, considering that this beast is NU. I don´t even want to know how much it wrecks in lower tiers.
The third slot constantly switches. I had Double Edge there for neutral damage and Fire Punch to deal with Scizor and Forry. Thunder Punch is there to eliminate any Watertank that still lives and is slower than Marowak. Not sure about that.