This works too.
[Trace --> Pressure]
Thunder - Wild Charge - Thunder
If Articuno is under the effects of a successful p/e move when you would act, Chill on the first instance, and use Substitute (15 HP) on the second instance, restarting the queue in each case.
If Articuno is Enduring when you would act and Articuno has 1 HP and Articuno is not asleep, use Confuse Ray on the first instance, and use Toxic on the second instance, restarting the queue in each case.
If it is hailing when you would act and Articuno has <9.5 HP when you would act, use Shock Wave that action.