[Water Qualifiers] Examiner Dogfish44 vs Candidate S0L1D G0LD

(Technically, I had finished writing my orders at that point. I saw the error when doing a final review of the previous round, and realized it might constitute a minor change on my part, which it did.)

Hyper Beam - Fire Spin - Fire Blast
If Venusaur is under the effects of a successful p/e move when you would act, Chill that action.
If Razor Wind and you are set to use Fire Spin, use Flamethrower that action instead and push back.
If Solar Beam + Synthesis, Chill that action.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
First Magic number: 1151.92/14=82.28

Second Magic number: 5

Third Magic number: 4

Chill

- - -


Candidate S0L1D G0LD (XBA)

Krilowatt w/Nothing
HP: 84
EN: 72
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Volkraken w/Binding Band
HP: 17 (5hp sub)
EN: 24
Type: Water/Fire
Abilities: Pressure/Infilitrator/Analytic
Stats: 1/3/5/4/110 (+14% Accuracy)
Status: Fine

Examiner Frosty (AXB)


Mega Venusaur w/Venusaurite
HP: 15
EN: 28
Type: Grass/Poison
Abilities: Overgrow/Chlorophyll/Thick Fat
Stats: 5/5/5/5/17 (-10% Evasion)
Status: Paralysis (10%), fire spin (1a)


Articuno w/Shed Shell
HP: 38
EN: 69
Type: Ice/Flying
Abilities: Pressure/Snow Cloak
Stats: 3/4/4/5/73 (-10% Evasion)
Status: Sluggish (1a)


Round 9!

DATA:

ACTION 1!

Volkraken used Hyper Beam! (-10en)
Damage: enough

Venusaur fainted!

- - -


Candidate S0L1D G0LD (XBA)

Krilowatt w/Nothing
HP: 84
EN: 72
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Volkraken w/Binding Band
HP: 17 (5hp sub)
EN: 14
Type: Water/Fire
Abilities: Pressure/Infilitrator/Analytic
Stats: 1/3/5/4/110 (+14% Accuracy)
Status: Sluggish (1a)

Examiner Frosty (AXB)


Mega Venusaur w/Venusaurite
HP: KO
EN: KO
Type: Grass/Poison
Abilities: Overgrow/Chlorophyll/Thick Fat
Stats: 5/5/5/5/17 (-10% Evasion)
Status: Paralysis (10%), fire spin (1a)


Articuno w/Shed Shell
HP: 38
EN: 69
Type: Ice/Flying
Abilities: Pressure/Snow Cloak
Stats: 3/4/4/5/73 (-10% Evasion)
Status: Sluggish (1a)


- - -

Articuno returns

Pluck - Hurricane - Freeze-Dry
IF
Trapping move AND not in a combo THEN Razor Wind
[TWO SUBS] IF Fire OR Rock-typed Damaging combo THEN Protect


S0L1D G0LD
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Candidate S0L1D G0LD (XBA)

Krilowatt w/Nothing
HP: 84
EN: 72
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Volkraken w/Binding Band
HP: 17 (5hp sub)
EN: 14
Type: Water/Fire
Abilities: Pressure/Infilitrator/Analytic
Stats: 1/3/5/4/110 (+14% Accuracy)
Status: Sluggish (1a)

Examiner Frosty (AXB)



Articuno w/Shed Shell
HP: 38
EN: 69
Type: Ice/Flying
Abilities: Pressure/Snow Cloak
Stats: 3/4/4/5/73 (-10% Evasion)
Status:

Round 10!

ACTION 1!

Volkraken chilled! (+12en)

Articuno used Pluck! (-5en)
sub faded

ACTION 2!

Volkraken used Fire Blast! (-7en)
Crit: 6 (no)
Effect: 2 (no)
Damage: (11+3)*1.5= 21hp

Articuno used Hurricane! (-9en)
Hit: 69 (yes)
Crit: 1 (oh god no)
Effect: 5 (no)
Damage: (11+3+3)= 17hp

Volkraken fainted!

- - -

Candidate S0L1D G0LD (XBX)

Krilowatt w/Nothing
HP: 84
EN: 72
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Volkraken w/Binding Band
HP: KO
EN: KO
Type: Water/Fire
Abilities: Pressure/Infilitrator/Analytic
Stats: 1/3/5/4/110 (+14% Accuracy)
Status: Sluggish (1a)

Examiner Frosty (AXX)



Articuno w/Shed Shell
HP: 17
EN: 55
Type: Ice/Flying
Abilities: Pressure/Snow Cloak
Stats: 3/4/4/5/73 (-10% Evasion)
Status:

Krilowatt is sent out!
S0L1D G0LD orders
Frosty orders
I wrap this up.
 
Last edited:
This works too.

[Trace --> Pressure]

Thunder - Wild Charge - Thunder
If Articuno is under the effects of a successful p/e move when you would act, Chill on the first instance, and use Substitute (15 HP) on the second instance, restarting the queue in each case.
If Articuno is Enduring when you would act and Articuno has 1 HP and Articuno is not asleep, use Confuse Ray on the first instance, and use Toxic on the second instance, restarting the queue in each case.
If it is hailing when you would act and Articuno has <9.5 HP when you would act, use Shock Wave that action.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
COMBO (Freeze-Dry + Sheer Cold)*3

- - -
Round 11!​

ACTION 1!

Krilowatt used Thunder! (-7en)
Hit: 91 (yes)
Crit: doesn't matter
Damage: (11+3-3)*1.5= 16.5hp

Articuno fainted!

S0L1D G0LD is the winner!

- - -

Candidate S0L1D G0LD (XBX)

Krilowatt w/Nothing
HP: 84
EN: 63
Type: Water/Electric
Abilities: Trace/Magic Guard/Shell Armor
Stats: 3/3/3/2/121 (+17% Accuracy)
Status: Fine


Volkraken w/Binding Band
HP: KO
EN: KO
Type: Water/Fire
Abilities: Pressure/Infilitrator/Analytic
Stats: 1/3/5/4/110 (+14% Accuracy)
Status: Sluggish (1a)

Examiner Frosty (AXX)



Articuno w/Shed Shell
HP: KO
EN: KO
Type: Ice/Flying
Abilities: Pressure/Snow Cloak
Stats: 3/4/4/5/73 (-10% Evasion)
Status:

- - -

Prizes:

S0L1D G0LD : 2CC
Krilowatt: 3MC, 1KOC
Volkraken: 3MC, 2KOC
Gyarados: 3MC


Maxim : FLOOR(3/11)*13= 3UC
JJayyFeather : 1/11*13= 1UC
Frosty 2CC, 5UC + 9UC (CEILING(7/11)*13)+ 2UC (bonus) = 2CC and 16UC
 

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