Challenging Texas (again)!
2v2 LC Doubles
2 Day DQ
Items = Training
2 recovers/chills
He/ref can choose the rest
(These are the rules, in case you haven't caught on yet.)ASB Arena
All Abilities
Texas's team:
Togepi (M)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck *DW Locked*: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Extrasensory
Lucky Chant
Morning Sun
Nasty Plot
Psycho Shift
Toxic
Solarbeam
Shadow Ball
Fire Blast
Substitute
Total Moves: 19
Growlithe (F)
Nature: Adamant (+Atk, -SpA)
Type: Fire
Fire:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Close Combat
Crunch
Fire Spin
Flare Blitz
Morning Sun
Toxic
Protect
Dig
Substitute
Wild Charge
Total Moves: 19
waterwarrior's team:
Torchic (Ichigo) Male
Nature: Rash (+1 SpA, -1 SpD)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Ability- LOCKED): (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (17 attacks)
Physical:
Counter
Peck
Reversal
Rock Slide
Scratch
Shadow Claw
Special:
Ember
Fire Blast
Fire Spin
Flamethrower
Status:
Agility
Endure
Focus Energy
Growl
Protect
Sand-Attack
Substitute
Machop (Kenpachi) Male
Nature: Quiet (+SpA, -15% Spe, -10% Eva)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Ability- LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 0
DC: 1/5
Attacks: (21 attacks)
Physical:
Brick Break
Bullet Punch
Close Combat
Counter
Cross Chop
DynamicPunch
Earthquake
Ice Punch
Karate Chop
Low Kick
Low Sweep
Revenge
Rock Slide
Seismic Toss
Vital Throw
Special:
Fire Blast
Focus Blast
Status:
Encore
Focus Energy
Foresight
Leer
Waterwarrior sends out/equips.
Texas sends out, equips, and orders.
Waterwarrior orders.
I ref.
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