Completed Wet Flash Match: AOPS vs GK

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#1
1vs1 Singles
1 Day DQ
Training Flashmatch
I have a Torchic, bring a strong water pokemon (or ground/rock)
Training items on
no Substitutions
NO recoveries/chills

Arena: Drenched Plains. Rain is always in affect.


Nova the Torchic (F)

Nature: Hasty (-Def, +Spe)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+9% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)

Feint
Endure
Night Slash

Dig
Protect
Fire Blast
I got a Colo(sshale).



Colosshale "Triassic" (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -Defense)

Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam

Fake Out
Water Spout
Sucker Punch

Protect
Rain Dance
Sludge Wave

Total: 12
BEGIN!

  1. AOPS orders
  2. GK responds
  3. I ref
  4. PROFIT!!
 
#4
Action 1:
Water Spout
[(17+3+4.5+3-3)*1.5] = 36.75
RNG Roll (CRIT) [<=625 CRIT]: 6532/10000 (NO)
-7 energy
Focus Energy
-12 energy

Action 2:
Water Spout
[(17+3+4.5+3-3)*1.5] = 36.75
RNG Roll (CRIT) [<=625 CRIT]: 9086/10000 (NO)
-11 energy
Growl
-4 energy

Action 3:
Sand Attack
-5 energy
Water Spout+Water Spout
RNG Roll (CRIT) [<=625 CRIT]: 609/10000 (NO)
[((17*2.25)+3+3+4.5+3-3)*1.5] = 73.125
(15+19)*1.75 = -59.5 energy

Torchic: -147HP, -21 energy
Colosshale: -69 energy


Torchic faints is obliterated by the torrential downpour of whoopass that exploded from Colosshale. I feel dirty for reffing this...

[box]
DFrog
  • 2UC
AOPS
  • 1CC
    • Colosshale: 1EC/1DC/3MC/1KOC
GK
  • 1CC
    • Torchic: 1EC/1DC/3MC
[/box]
 
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