I liked Swiss hella' more than the previous style and here's why. Better players will do better. Period. Let's take how I did for example. I got crit by the guy who ended up winning the tournament and it cost me my second match. In the regular VGC format, I would have driven X number of miles for X number of hours to lose second round and be pissed for the next month. In this format, I continued to win because I'm a good player and it showed, so bottom half in the other tournament turns into third. Adding more matches takes a lot of the luck factor out of this game that we play. That being said, this play style is better for EVERYONE. Let's say you're a casual player and you just want to have fun and play the game, but you get matched up with me first round. I beat the crap out of you 4-0 and you go home. I'm sure you had a ton of fun there. I feel bad about knocking people in earlier rounds out of the tournament because I know I'm taking them out of late rounds that they could have won. Here, it's not the case. A round one loser or casual player gets to keep playing, have more fun, play people their own skill level. It just works out for everyone. One of our guys lost first round but ended up going on a 4 win streak after that. It was his first VGC and for that reason I'm glad that he got to play more matches. In other words, better players win/place higher, worse/casual players get to play more matches. It's a win/win.
That being said, this:
(Firestorm) The most glaring issue was the lack of a top cut. Swiss without a top cut just doesn't work. I think concerns about time is what likely stopped this, but as we saw, almost every regional ended well before 4PM aside from Oregon which started quite late. We can have a top cut and I really, really hope that the April ones do so we can have more accurate results.
This was the reason I got third and not second. It cost me 2 byes and a second place medal; all of which could have been decided by a couple more minutes and a few more matches.
Also, I would like to address this:
(Dimsun) I hate to say it was horrible, but it was pretty bad. The lack of experience from TCG staff was obvious; along with that there was no top cut. It kinda sucked to have all of them on the same day too, considering there was no real metagame development between regionals, which is a big deal in VGC. You have no idea what you can win with if they all happen at once, especially in seniors division. Not to bash on Masters, but you have no clue what someone will use when they haven't yet really used something like smogon but understand EVs. There were no TVs, the attendance was tiny(I'm not sure if that counts as the tourney's fault or the people's), and uh... yeah.
Metagame development is a joke. That just means you can't build a team and copying some winners strategy is how you want to do it. "Metagame development" boils down to, if "Oh hey this guy won with this team!" ... let's consult the flow chart...
Then,
A. I'm going to use a team just like his/hers because it's great!
B. Now I have to make a team that counters that stupid team that everyone and their mother now has.
If B. then,
Ba. Oh hey someone won with a "Metagame" counter, now that's the best team.
Bb. Ah crap, my "Metagame countering team" couldn't beat a regular goodstuffs team or a less commonly used strategy.
If Ba. then,
Ca. I see your metagame countering, metagame team and raise you a metagame metagame countering metagame team.
... RINSE REPEAT. You can win with a good team, try making one.