This team was just kinda some ideas floating around that'd I try to meld together. I think it'll work well.
Ninjask (M) @ Life Orb
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Baton Pass
- Sissor Cross
- Blade Test
Quick and fast offense, and BP when it's time to go.
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
Quick and fast offense, and BP when it's time to go. Is my alternate lead.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Atk / 104 Def / 112 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Stone Edge
- Awaken Slap
- Seed Bomb
"SlapLoom". Beats any restalker with some prediction. Spore when they attack, awaken slap on the sleep talk. Stone Edge and Seed Bomb on the other turns. Defenses are kinda random, since I don't know what to expect.
Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Ice Punch
- Focus Punch
- Substitute
- Bulk Up
Only physical sweeper I know of who can set up on bulky waters, and even excels at doing so. Ice Punch is a great addition to his movepool, letting him cover everything he needs to.
Kangaskhan (F) @ Leftovers
Trait: Bravery
EVs: 84 HP / 196 Def / 32 Spd / 196 SDef
Adamant Nature (+Atk, -SAtk)
- Return
- Wish
- Earthquake
- Protect
Bravery means I don't have to run Shadow Claw, freeing me up for EQ. Also gets wishes to Jolteon and Ninjask. Considering some more defenses since he's designed to stay around and wish.
Magnezone (M) @ Leftovers
Trait: Manet Pull
EVs: 220 HP / 196 Spd / 32 SAtk / 60 SDef
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Electrolevitate
Replaced Luster Cannon with Twave and HP Ground with HP Ice, changing the EVs to compensate for the IV change.
It's late at night, so I didn't have time to go through the threat list, but it looks like it'll work pretty well. Overall, this team has 2 very fast offensive pokemon, with some slower ones that can both tank and pack a punch.
Ninjask (M) @ Life Orb
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Baton Pass
- Sissor Cross
- Blade Test
Quick and fast offense, and BP when it's time to go.
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
Quick and fast offense, and BP when it's time to go. Is my alternate lead.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Atk / 104 Def / 112 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Stone Edge
- Awaken Slap
- Seed Bomb
"SlapLoom". Beats any restalker with some prediction. Spore when they attack, awaken slap on the sleep talk. Stone Edge and Seed Bomb on the other turns. Defenses are kinda random, since I don't know what to expect.
Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Ice Punch
- Focus Punch
- Substitute
- Bulk Up
Only physical sweeper I know of who can set up on bulky waters, and even excels at doing so. Ice Punch is a great addition to his movepool, letting him cover everything he needs to.
Kangaskhan (F) @ Leftovers
Trait: Bravery
EVs: 84 HP / 196 Def / 32 Spd / 196 SDef
Adamant Nature (+Atk, -SAtk)
- Return
- Wish
- Earthquake
- Protect
Bravery means I don't have to run Shadow Claw, freeing me up for EQ. Also gets wishes to Jolteon and Ninjask. Considering some more defenses since he's designed to stay around and wish.
Magnezone (M) @ Leftovers
Trait: Manet Pull
EVs: 220 HP / 196 Spd / 32 SAtk / 60 SDef
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Electrolevitate
Replaced Luster Cannon with Twave and HP Ground with HP Ice, changing the EVs to compensate for the IV change.
It's late at night, so I didn't have time to go through the threat list, but it looks like it'll work pretty well. Overall, this team has 2 very fast offensive pokemon, with some slower ones that can both tank and pack a punch.