Mini Hazards (WiFi OU)
At a Glance...
Let's begin...
Froslass - Timid - Focus Sash
6 HP/ 252 SpA/ 252 Spe
~Taunt
~Destiny Bond
~Ice Beam
~Spikes
Against common leads:
Abomasnow - Taunt, Spikes and Destiny Bond work wonders on sub/seed. It'll probably switch out.
Aerodactyl - He'll most likely Taunt you, so just Ice Beam him in the face.
Azelf - You won't be able to outrun this bugger. Turn one spikes, then switch out (see Blissey)
Bronzong - Taunt! Spikes and he'll switch out or you can destiny bond him if he gets you down.
Gyarados - Spikes! Then destiny bond, you can out run him.
Heatran - Tough to say, based on what they're running. Turn one should be spikes and either switch or Destiny bond from there.
Hippowdon - Ice Beam or spikes, he's going to switch out and you need to be weary of the sand.
Infernape - You have an OK situation here, you're immune to fake out and you see the stealth rock from a mile away. Taunt him and spikes him, then destiny bond or switch out (see Moltres).
Jirachi - I love facing Jirachi, set up Spikes (because you'll most likely see a trick to choice scarf) and either destiny bond or switch out (see Donphan/Zapdos)
Metagross - Spikes on turn one, he's going to try and outrun you with bullet punch so switch out turn two (see Moltres)
Ninjask - Really? Taunt it after it subs and just start spiking till you fear he'll kill you. Destiny Bond/Ice Beam.
Smeargle - Taunt!!!! then spikes and destiny bond, don't let it set up.
Swampert - Rare lead, but start spiking. Don't fear stealth rock because you're switching to your spinner (see Forretress).
Tyranitar - He sucks, seriously I hate him. Switch to Vaporeon or Scizor if you think you can set up.
Weavile - Nothing too strong, Spikes and switch or Destiny Bond. Pursuit/Ice Shard should make up your mind if you're switching or bonding.
Yanmega - I usually Ice Beam until he's dead or gone, switch out if you start to get afraid. Spikes usually on turn one because of protect, then ice beam or spikes and switch.
Outside of the starters, why do I prefer Froslass? Speed, ghost and destiny bond. He can switch IN on breloom or scizor, sometimes infernape and lucario. Destiny Bond and switching will mess with your opponents head and a fast taunt can leave all their setups helpless. A prime example of his effectiveness with Blissey is when fighting Breloom. Switch in on Focus Punch/Mach Punch, Taunt and it's GG.
Blissey - Bold - Leftovers
252 HP/ 252 Def/ 6 SpD
~Aromatherapy
~Softboiled
~Thunder Wave
~Seismic Toss
Your standard cleric, please don't underestimate Thunder Wave. The Blissey/Froslass combination is seriously underrepresented. Focus Blast/Mach Punch/Focus Punch/Close Combat/Brick Break or Superpower... switch to Froslass. This set is king and shouldn't be taken lightly. Aromatherapy is useful if they somehow Sleep Zapdos or Froslass. Do I need to get rid of Aromatherapy for Ice Beam/Thunderbolt/Psychic?
Donphan - Impish - Leftovers
252 HP/ 6 Att/ 252 Def
~Ice Shard
~Earth Quake
~Rapid Spin
~Stealth Rock
Ice Shard is meant for countering dragons with some speed on this slow bulky MF. EQ works well on steel types and heatran while rapid spin clears the way for charizard to safely switch in. Stealth Rock when I have free time to hazard them. Replace Forretress with this bad boy.
Vaporeon - Bold - Leftovers
188 HP/ 252 Def/ 68 Spe
~Wish
~Surf
~HP Electric 70
~Protect
Vaporeon works wonders against opposing bulky waters and walls many OU standards. Wish can pass to Life Orb'd scizors and Life Orb'd Zapdos who fear Stealth Rock entry hazards. This is obviously a great counter to Suicune with Water Absorb abuse.
Zapdos - Timid - Life Orb
6 HP/ 252 SpA/ 252 Spe
~Heat Wave
~Thunderbolt
~HP Grass 70
~Roost
This has replaced Charizard and Moltres and still packs a nasty punch with Life Orb and Heat Wave, not to mention a STAB Tbolt and a wonderful Rock/Ground counter in HP Grass. Roost is for healing purposes and makes Zapdos hard to take down when coupled with Wish.
Scizor - Adamant - Life Orb
32 HP/ 252 Att/ 224 Spe
~Swords Dance
~Bullet Punch
~Superpower
~U-Turn
He replaces Alakazam! When they start fearing your Zapdos/Froslass or if they switch into one of scizor's typing advantages, this set up is simple but deadly. If you suspect a fire who can outrun you, switch back to Vaporeon/Blissey. U-Turn works well because it isn't negated by a select few opponents (metagross) and can get Scizor out of tricky situations.
How this team works:
While it doesn't rely on Spikes or Stealth Rock, they provide added coverage. It's hard for opponents to Spin when this team covers so much ground with its movesets. Honestly, Froslass and Blissey are my favorite combo. The big threats of our OU days get walled by the two of them through Destiny Bond, Ghost and HP/SpD. Thunder Wave down tough threats and Switch to Zapdos when an EQ, Flying or Steel Move is incoming; Heat Wave/HP Grass a steel or ground threat. I haven't worked out all of Donphan's kinks, but I need a spinner/ If at any point you see an opportunity for a Scizor switch-in (Blissey, Special Walls or typing advantages) he works great as a sweeper with one swords dance.
I think I have Heatran problems also... Blissey with Thunder Wave/Seismic Toss works but not 100% of the time. If he's scarf'd I can't destiny bond with froslass either. Also, sometimes other entry hazards screw me over, but Dopnhan is nice enough with Rapid Spin
The big threats of OU get walled quite nicely.
Scizor: Zapdos (Heat Wave)
Gyarados: Vaporeon (HP Elec)
Infernape: Vaporeon (Surf)
Lucario: Zapdos (Heat Wave)
Salamence: Froslass (Ice Beam)/Donphan (Ice Shard) and Blissey for SpD
Heatran: Blissey/Froslass (DBond)
Tyranitar: Scizor (Superpower/U-Turn) or Vaporeon (Surf)
Gengar: Blissey (TWave) then Scizor bullet punch and Froslass outruns
Bronzong: Froslass (Taunt/Dbond) Zapdos (Heat Wave)
Skarmory: Froslass (Taunt) Zapdos (Heat Wave)
Problems in Bold! Comment and critique please; edited with Charizard for Moltres and Scizor for Alakazam. Still thinking about Donphan for Forretress...
EDIT: Updated by removing Charizard for Zapdos and implementing Vaporeon for Metagross, along with Donphan for Forretress.
At a Glance...
Let's begin...
Froslass - Timid - Focus Sash
6 HP/ 252 SpA/ 252 Spe
~Taunt
~Destiny Bond
~Ice Beam
~Spikes
Against common leads:
Abomasnow - Taunt, Spikes and Destiny Bond work wonders on sub/seed. It'll probably switch out.
Aerodactyl - He'll most likely Taunt you, so just Ice Beam him in the face.
Azelf - You won't be able to outrun this bugger. Turn one spikes, then switch out (see Blissey)
Bronzong - Taunt! Spikes and he'll switch out or you can destiny bond him if he gets you down.
Gyarados - Spikes! Then destiny bond, you can out run him.
Heatran - Tough to say, based on what they're running. Turn one should be spikes and either switch or Destiny bond from there.
Hippowdon - Ice Beam or spikes, he's going to switch out and you need to be weary of the sand.
Infernape - You have an OK situation here, you're immune to fake out and you see the stealth rock from a mile away. Taunt him and spikes him, then destiny bond or switch out (see Moltres).
Jirachi - I love facing Jirachi, set up Spikes (because you'll most likely see a trick to choice scarf) and either destiny bond or switch out (see Donphan/Zapdos)
Metagross - Spikes on turn one, he's going to try and outrun you with bullet punch so switch out turn two (see Moltres)
Ninjask - Really? Taunt it after it subs and just start spiking till you fear he'll kill you. Destiny Bond/Ice Beam.
Smeargle - Taunt!!!! then spikes and destiny bond, don't let it set up.
Swampert - Rare lead, but start spiking. Don't fear stealth rock because you're switching to your spinner (see Forretress).
Tyranitar - He sucks, seriously I hate him. Switch to Vaporeon or Scizor if you think you can set up.
Weavile - Nothing too strong, Spikes and switch or Destiny Bond. Pursuit/Ice Shard should make up your mind if you're switching or bonding.
Yanmega - I usually Ice Beam until he's dead or gone, switch out if you start to get afraid. Spikes usually on turn one because of protect, then ice beam or spikes and switch.
Outside of the starters, why do I prefer Froslass? Speed, ghost and destiny bond. He can switch IN on breloom or scizor, sometimes infernape and lucario. Destiny Bond and switching will mess with your opponents head and a fast taunt can leave all their setups helpless. A prime example of his effectiveness with Blissey is when fighting Breloom. Switch in on Focus Punch/Mach Punch, Taunt and it's GG.
Blissey - Bold - Leftovers
252 HP/ 252 Def/ 6 SpD
~Aromatherapy
~Softboiled
~Thunder Wave
~Seismic Toss
Your standard cleric, please don't underestimate Thunder Wave. The Blissey/Froslass combination is seriously underrepresented. Focus Blast/Mach Punch/Focus Punch/Close Combat/Brick Break or Superpower... switch to Froslass. This set is king and shouldn't be taken lightly. Aromatherapy is useful if they somehow Sleep Zapdos or Froslass. Do I need to get rid of Aromatherapy for Ice Beam/Thunderbolt/Psychic?
Donphan - Impish - Leftovers
252 HP/ 6 Att/ 252 Def
~Ice Shard
~Earth Quake
~Rapid Spin
~Stealth Rock
Ice Shard is meant for countering dragons with some speed on this slow bulky MF. EQ works well on steel types and heatran while rapid spin clears the way for charizard to safely switch in. Stealth Rock when I have free time to hazard them. Replace Forretress with this bad boy.
Vaporeon - Bold - Leftovers
188 HP/ 252 Def/ 68 Spe
~Wish
~Surf
~HP Electric 70
~Protect
Vaporeon works wonders against opposing bulky waters and walls many OU standards. Wish can pass to Life Orb'd scizors and Life Orb'd Zapdos who fear Stealth Rock entry hazards. This is obviously a great counter to Suicune with Water Absorb abuse.
Zapdos - Timid - Life Orb
6 HP/ 252 SpA/ 252 Spe
~Heat Wave
~Thunderbolt
~HP Grass 70
~Roost
This has replaced Charizard and Moltres and still packs a nasty punch with Life Orb and Heat Wave, not to mention a STAB Tbolt and a wonderful Rock/Ground counter in HP Grass. Roost is for healing purposes and makes Zapdos hard to take down when coupled with Wish.
Scizor - Adamant - Life Orb
32 HP/ 252 Att/ 224 Spe
~Swords Dance
~Bullet Punch
~Superpower
~U-Turn
He replaces Alakazam! When they start fearing your Zapdos/Froslass or if they switch into one of scizor's typing advantages, this set up is simple but deadly. If you suspect a fire who can outrun you, switch back to Vaporeon/Blissey. U-Turn works well because it isn't negated by a select few opponents (metagross) and can get Scizor out of tricky situations.
How this team works:
While it doesn't rely on Spikes or Stealth Rock, they provide added coverage. It's hard for opponents to Spin when this team covers so much ground with its movesets. Honestly, Froslass and Blissey are my favorite combo. The big threats of our OU days get walled by the two of them through Destiny Bond, Ghost and HP/SpD. Thunder Wave down tough threats and Switch to Zapdos when an EQ, Flying or Steel Move is incoming; Heat Wave/HP Grass a steel or ground threat. I haven't worked out all of Donphan's kinks, but I need a spinner/ If at any point you see an opportunity for a Scizor switch-in (Blissey, Special Walls or typing advantages) he works great as a sweeper with one swords dance.
I think I have Heatran problems also... Blissey with Thunder Wave/Seismic Toss works but not 100% of the time. If he's scarf'd I can't destiny bond with froslass either. Also, sometimes other entry hazards screw me over, but Dopnhan is nice enough with Rapid Spin
The big threats of OU get walled quite nicely.
Scizor: Zapdos (Heat Wave)
Gyarados: Vaporeon (HP Elec)
Infernape: Vaporeon (Surf)
Lucario: Zapdos (Heat Wave)
Salamence: Froslass (Ice Beam)/Donphan (Ice Shard) and Blissey for SpD
Heatran: Blissey/Froslass (DBond)
Tyranitar: Scizor (Superpower/U-Turn) or Vaporeon (Surf)
Gengar: Blissey (TWave) then Scizor bullet punch and Froslass outruns
Bronzong: Froslass (Taunt/Dbond) Zapdos (Heat Wave)
Skarmory: Froslass (Taunt) Zapdos (Heat Wave)
Problems in Bold! Comment and critique please; edited with Charizard for Moltres and Scizor for Alakazam. Still thinking about Donphan for Forretress...
EDIT: Updated by removing Charizard for Zapdos and implementing Vaporeon for Metagross, along with Donphan for Forretress.