[WIN] Central Processing (Hard) - Gale Wing Srock and smashlloyd20

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Gale Wing Srock's team:

Charlie | Charizard (F)
_______________________________

Charlie is the daughter of Charla the Charizard, who lives in the Charicific Valley in Johto and Trains with her Trainer, Liza.

When Fletchner visited the Charicific Valley, Liza saw great potential in him, to be a charizard trainer, and gave Charla's last born child to him as a present.

Fletchner promised that he would one day return to the Charicfic Valley with Charlie and show everyone how powerful she had become.

[Nature]
Lonely (+Atk, -Def)

[Type]
Fire / Flying

[Abilities]
Blaze / Solar Power (UnLocked) / Tough Claws (Mega X) / Drought (Mega Y)

[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

[Mega X Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

[Mega Y Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0

[Attacks] [20/x]

Level Up ( 14 / x )

Scratch | Growl | Ember | Leer | Metal Claw | Smokescreen | Rage | Dragon Rage | Scary Face | Fire Fang | Flamethrower | Fire Spin | Flame Burst | Inferno | Flare Blitz | Heat Wave | Dragon Claw | Shadow Claw | Air Slash |

Egg / Prev Gen TM / HM / Tutor / Event ( 15 / x )
Counter | Ancient Power | Dragon Dance | Dragon Rush | Crunch | Endure | Acrobatics | Quick Attack | Mud-Slap | Bide | Reflect | Skull Bash | Outrage | Dynamic Punch | Belly Drum |

Gen 6 TM/HM/Tutor ( 21 / x )
Protect | Double Team | Toxic | Substitute | Fire Blast | Rock Tomb | Dig | Iron Tail | Thunder Punch | Brick Break | Flame Charge | Rock Slide | Hone Claws | Focus Punch | Fire Punch | Rest | Sleep Talk | Will-O-Wisp | Solar Beam | Roost | Earthquake | Bulldoze | Focus Blast | Dragon Tail | Blast Burn | Giga Impact | Fly | Tailwind | Sky Drop | Incinerate | Sunny Day |

Raid only moves: Bloodlust.

Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.

[Nature]
Modest (+1 SpA, -1 Atk)

[Type]
Fire / Poison

Fire STAB; immune to burn status. Brighten Command.

Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

[Abilities]
Dry Skin / Illuminate

Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 17 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7) | Moonlight (20,14) | Final Gambit

Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)

Prev Gens (Tutor / TM / HM) ( 0 / x )

Gen 6 TM/HM/Tutor ( 28 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7) | Double Team (4*c) | Dazzling Gleam (8,6) | Explosion | Flame Charge | Thief | Rest (15) | Sleep Talk (3+m) |

Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7) | Heal Bell (7) | Snatch (3+m) | Will-o-Wisp | Gastro Acid |

Tin Tin | Bronzong (N)
________________________

[Nature]

Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Levitate / Heatproof / Heavy Metal

Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [56/73]

Level Up ( 18 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) | Heal Block(9) | Metal Sound |

Egg ( 0 / 0 )
None

Prev Gens (Tutor / TM / HM) ( 9 / 10 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis | Natural Gift(10,7)

Gen 6 TM/HM/Tutor ( 40 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) | Rock Smash(4,3) | Return (8/10, 7) | Calm Mind(6) | Flash(4+Acc) | Wonder Room(9) | Recycle(6) | Swagger(6) | Frustration(10,8) | Secret Power (7,5) | Rock Polish | Snore (5,3) |

Scorpion King | Revenankh (M)
_______________________________

Fletchner found the Scorpion King in his adventure to Egypt, the Scorpion King could sense the powers of the spirit of the mighty pharoah on Fletchner and believed that Fletchner could free him from his Torment.​

[Nature]
Adamant (+1 Atk, -1 SpA)​

[Type]
Ghost / Fighting​

[Abilities]
Shed Skin / Air Lock / Infiltrator​

Shed Skin
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.​

[Stats]

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [ 51/ 94]

Level Up ( 15 / 17 )
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,6) |

Egg ( 6 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6) | Destiny Bond (30,14) |

Prev Gens (Tutor / TM / HM) ( 6 / 11 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) | Mud-Slap(4,4) |

Gen 6 TM/HM/Tutor ( 37 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash(7,2) | Giga Impact(15,10) | Superpower(15,7) | Trick(7) | Dual Chop(8,6) | Dazzling Gleam(8,6) | Double Team(4*c) | Bulldoze(6,5) | Toxic(7) | Payback(10,7) | Facade(14,8) | Focus Blast(15,7) | Power Up Punch(7,3) | Safeguard(10) | Snore(5,3) | Hyper Beam(15,10) | Hidden Power(6,4) [Fire] | Psych Up(7) |

Raid only moves: Shadow Mend.


smashlloyd20's team:

Machamp [Yang] (Male)
Nature: Brave (+Attack, -Speed)

Type: Fighting

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 4
DC: 5/5

Abilities: Guts, No Guard, Steadfast

Attacks:
Ankle Sweep (*)
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat (*)
Counter
Cross Chop
Dig
Dynamicpunch
Earthquake (*)
Encore
Endure
Facade
Fire Blast (*)
Fire Punch
Focus Blast (*)
Focus Energy (*)
Focus Punch
Focus Punch
Foresight (*)
Ice Punch (*)
Karate Chop (*)
Knock Off
Leer (*)
Light Screen
Low Kick (*)
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge (*)
Rock Slide
Role Play
Scary Face
Seismic Toss (*)
Sleep Talk
Smack Down
Stone Edge
Substitiute
Thunderpunch (*)
Toxic
Vital Throw
Wake-Up Slap
Wide Guard

Chandelure [Porom] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Type: Ghost/Fire

Abilities: Flame Body, Flash Fire, Infiltrator

HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves:
Acid
Astonish
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Smog
Substitute
Sunny Day
Taunt
Will-o-Wisp
Lucario [Leon] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Abilities: Steadfast, Inner Focus, Justified (Mega: Adaptability)

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Lucario
HP: 100
Atk: Rank 7 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat
Power-Up Punch
Heal Pulse

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility
Blaze Kick
Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic
Sky Uppercut
Drain Punch
Magnet Rise
Blaze Kick
Dragon Pulse
Iron Defense
Follow Me
Earthquake
Helping Hand
Low Kick
Rock Slide
Flash Cannon
Roar
Thunder Punch

Tomohawk [Locke] (M)

Types: Flying/Fighting
Abilities: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 8
AC: 5/5

Attacks:
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Earth Power
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Heat Wave
Hidden Power (Electric)
Hurricane
Hyper Voice
Incinerate
Morning Sun
Noble Roar
Protect
Rain Dance
Rapid Spin
Rest
Roar
Roar
Rock Smash
Roost
Scratch
Stealth Rock
Sunny Day
Taunt
Whirlwind
Yawn
 
*Zarator, if Air Lock wouldn't prevent effects from Charlie's Drought, then let us know please.

"Lets go Charlie!"


Charlie | Charizard (F) #Heat Rock #Glyph of Roost #Pumkin Berry
_______________________________
[Mega Evolve] Ember (Chandelure) ~ Incinerate (Beldum A, Beldum B)


Molly | Mollux (F) #Sanctified Ashes of the Phoenix God #Glyph of Aqua Ring #Pumkin Berry
_______________________________
Incinerate (Beldum A, Beldum B) ~ Eruption (Beldum A, Beldum B)


Tin Tin | Bronzong (N) #Bulwark of Impenetrable Darkness #Glyph of Rock Slide #Pumkin Berry
________________________
Skill Swap (Levitate - Dry Skin) (Mollux) ~ Feint Attack (Beldum B)

IF Beldum B is KO'd when you would act on action 2, THEN use Reflect (Chandelure, Revenankh, Mollux) that action instead.
IF Beldum A is KO'd when you would act on action 2, THEN use Feint Attack (Beldum B) that action instead.


Scorpion King | Revenankh (M) #Old Book of Tricks #Glyph of Rock Slide #Pumkin Berry
_______________________________
Shadow Punch (Beldum A) ~ Shadow Sneak (Beldum B)

smashlloyd20 please check if these orders are okay.
Machamp [Yang] (Male) : Encore (Chandelure) ~ Fire Punch (Beldum A)

IF Beldum A is KO'd when you would act on action 2, THEN use Power Up Punch (Beldum B) that action instead.

Chandelure [Porom] Male : Heat Wave (Beldum A, Beldum B) ~ Heat Wave (Beldum A, Beldum B)

Lucario [Leon] (Male) : [Mega Evolve] Roar (Bronzong) ~ Blaze Kick (Beldum B)

Tomohawk [Locke] (M) : Heat Wave (Beldum A, Beldum B) ~ Incinerate (Beldum A, Beldum B)
 
Last edited:
"Who's ready for some DAMAGE!?"

Machamp [Yang] (Male) : Encore (Chandelure) ~ Fire Punch (Beldum A)

IF Beldum A is KO'd when you would act on action 2, THEN use Power Up Punch (Beldum B) that action instead.

Chandelure [Porom] Male : Heat Wave (Beldum A, Beldum B) ~ Heat Wave (Beldum A, Beldum B)

Lucario [Leon] (Male) : [Mega Evolve] Roar (Bronzong) ~ Blaze Kick (Beldum B)

Tomohawk [Locke] (M) : Heat Wave (Beldum A, Beldum B) ~ Incinerate (Beldum A, Beldum B)
 
Last edited:
Round 1

The team takes some cautionary measures before investing the two Beldums with an overpowering stream of Fire-type attacks which take them out in no time. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body, Light Metal

Float Defense: Metang is always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

[
1] |Spe 100| HP 98/Energy 95
HP 100 / Atk 5 / Def 2 / SpA 7 / SpD 4 / Spe 100 | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought | Glyph of Roost

[
1] |Spe 76| HP 100/Energy 90 (Skill Swap [Levitate])
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

[
1] |Spe 28| HP 100/Energy 93
HP 100 / Atk 4 / Def 5 / SpA 3 / SpD 5 (7) / Spe 28 (-10% Eva) | SC 3 / WC 5 (8)
Abilities: Levitate, Heat Proof, Heavy Metal | Glyph of Rock Slide

[
1] |Spe 65| HP 100/Energy 94
HP 100 / Atk 5 / Def 3 / SpA 2 / SpD 4 / Spe 65 | SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator | Glyph of Rock Slide

|Spe 47| HP 100/Energy 90
HP 100 / Atk 6 / Def 3 / SpA 3 / SpD 3 / Spe 47 (-10% Eva) | SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast

|Spe 80| HP 65/Energy 88 (Flash Fire, Encore for 1 more action)
HP 90 / Atk 2 / Def 2 / SpA 7 / SpD 3 / Spe 80 | SC 2 / WC 3
Abilities: Flame Body, Flash Fire, Infiltrator | Glyph of Flamethrower

|Spe 112| HP 100/Energy 84
HP 100 / Atk 7 / Def 2 / SpA 5 / SpD 3 / Spe 112 | SC 2 / WC 3
Abilities: Steadfast, Inner Focus, Justified, Adaptability

|Spe 85| HP 110/Energy 89
HP 110 / Atk 1 / Def 3 / SpA 5 (6) / SpD 3 / Spe 85 | SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

(1) HP 0/250 [0% HP]
(2) HP 0/250 [0% HP]
HP 600/600 [100% HP]
(1) HP 250/250 [100% HP]
(2) HP 250/250 [100% HP]
Sun: 5 rounds left

Charizard evolved into Mega Charizard Y!
Lucario evolved into Mega Lucario!
Drought: Intense sun for 6 rounds

Ember (Chandelure): nullified by Chandelure's Flash Fire, 2 energy
Flash Fire: activated

Crit (1-625): 4928/10000
Burn (1-1000): 6034/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 1020/10000
Burn (1-1000): 7628/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage

Crit (1-625): 2206/10000
Burn (1-2000): 735/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 38 damage, Beldum1 is burned, 6 energy

Crit (1-625): 9822/10000
Burn (1-2000): 2824/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 38 damage

Crit (1-625): 2044/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 33 damage, 3 energy

Crit (1-625): 2044/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 33 damage

Crit (1-625): 9020/10000
Shadow Punch (Beldum1): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Old Book of Tricks]) * 1.5 = 23 damage, 3 energy
Encore (Chandelure): Encore for the next 2 actions, 10 energy

Crit (1-625): 3292/10000
(1) Zen Headbutt (Chandelure): 8 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn] = 11 damage

Crit (1-625): 5301/10000
Flame Body (1-3000): 7915/10000

(2) Zen Headbutt (Chandelure): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage
Skill Swap: Bronzong's Levitate is exchanged with Mollux's Dry Skin, 6 energy
Roar (Bronzong): Bronzong is phazed, 7 energy

Beldum1 suffers 2 damage from the burn
Solar Power: -1 HP
------------------------------------------------------------------------------
Crit (1-625): 6570/10000
Shadow Sneak (Beldum2): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Old Book of Tricks]) * 1.5 = 20 damage, 3 energy

Crit (1-1250): 993/10000
Burn (1-1000): 6248/10000

Blaze Kick (Beldum2, Critical Hit): (9 [BP] + 4 [Stat Dif] + 3 [Sun] + 3 [Crit]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 8282/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage, 3 energy

Crit (1-625): 4434/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 = 32 damage

Crit (1-625): 7059/10000
Incinerate (Beldum1): (6*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 4 energy

Crit (1-625): 8261/10000
Incinerate (Beldum2): (6*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage

Crit (1-625): 8361/10000
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 38 damage, 6 energy

Crit (1-625): 6747/10000
Burn (1-2000): 578/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 38 damage, Beldum2 is burned

Crit (1-625): 9851/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 43 damage, 7 energy
(1) Beldum fainted!

Crit (1-625): 1707/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 43 damage
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Sun for 5 more rounds

Solar Power: -1 HP
 
Last edited:
"Lets keep it steady Charlie!"


Charlie | Charizard (F) #Heat Rock #Glyph of Roost #Pumkin Berry
_______________________________
Reflect (Chandelure, Mollux, Tomohawk) ~ Bloodlust

Molly | Mollux (F) #Sanctified Ashes of the Phoenix God #Glyph of Aqua Ring #Pumkin Berry
_______________________________
Incinerate (Beldum C, Metang, Beldum D) ~ Eruption (Beldum C, Metang, Beldum D)


Tin Tin | Bronzong (N) #Bulwark of Impenetrable Darkness #Glyph of Rock Slide #Pumkin Berry
________________________
Skill Swap (Levitate - Infiltrator) (Chandelure) ~ Payback (Metang)


Scorpion King | Revenankh (M) #Old Book of Tricks #Glyph of Rock Slide #Pumkin Berry
_______________________________
Shadow Punch (Beldum C) ~ Shadow Punch (Beldum D)

smashlloyd20 please check if these orders are okay.
Machamp [Yang] (Male) : Fire Blast (Beldum C) ~ Fire Punch (Beldum D)

Chandelure [Porom] Male : Heat Wave (Beldum C, Metang, Beldum D) ~ Flamethrower [Glyph] (Metang)

Lucario [Leon] (Male) : Roar (Bronzong) ~ Blaze Kick (Beldum C)

Tomohawk [Locke] (M) : Heat Wave (Beldum C, Metang, Beldum D) ~ Incinerate (Beldum C, Metang, Beldum D)
 
Looks good, let's try to burst down Metang A1 next round if it's at all possible to save Bloodlust

"Let's keep it going!"


Machamp [Yang] (Male) : Fire Blast (Beldum C) ~ Fire Punch (Beldum D)


Chandelure [Porom] Male : Heat Wave (Beldum C, Metang, Beldum D) ~ Flamethrower [Glyph] (Metang)


Lucario [Leon] (Male) : Roar (Bronzong) ~ Blaze Kick (Beldum C)


Tomohawk [Locke] (M) : Heat Wave (Beldum C, Metang, Beldum D) ~ Incinerate (Beldum C, Metang, Beldum D)
 
Round 2

The team's incredible firepower demolishes the two Beldum quickly, allowing the raid to focus their next assault on Metang alone. However, Mollux's incredible performance does not go unnoticed by the CPU...

CPU: Threat assessment: Mollux

[
1] |Spe 100| HP 96/Energy 70 (
3a,
19a)
HP 100 / Atk 5 / Def 2 / SpA 7 / SpD 4 / Spe 100 | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought | Glyph of Roost

[
1] |Spe 76| HP 81/Energy 80 (
3a,
19a, Skill Swap [Levitate], Reflect for 4 more actions, 1 Counter)
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

[
1] |Spe 28| HP 100/Energy 80 (
3a,
19a)
HP 100 / Atk 4 / Def 5 / SpA 3 / SpD 5 (7) / Spe 28 (-10% Eva) | SC 3 / WC 5 (8)
Abilities: Levitate, Heat Proof, Heavy Metal | Glyph of Rock Slide

[
1] |Spe 65| HP 100/Energy 84 (
3a,
19a)
HP 100 / Atk 5 / Def 3 / SpA 2 / SpD 4 / Spe 65 | SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator | Glyph of Rock Slide

|Spe 47| HP 96/Energy 76 (
3a,
19a)
HP 100 / Atk 6 / Def 3 / SpA 3 / SpD 3 / Spe 47 (-10% Eva) | SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast

|Spe 80| HP 39/Energy 76 (
3a,
19a, Flash Fire, Skill Swap (Levitate), Reflect for 4 more actions)
HP 90 / Atk 2 / Def 2 / SpA 7 / SpD 3 / Spe 80 | SC 2 / WC 3
Abilities: Flame Body, Flash Fire, Infiltrator | Glyph of Flamethrower

|Spe 112| HP 100/Energy 70 (
3a,
19a)
HP 100 / Atk 7 / Def 2 / SpA 5 / SpD 3 / Spe 112 | SC 2 / WC 3
Abilities: Steadfast, Inner Focus, Justified, Adaptability

|Spe 85| HP 110/Energy 78 (
3a,
19a, Reflect for 4 more actions)
HP 110 / Atk 1 / Def 3 / SpA 5 (6) / SpD 3 / Spe 85 | SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified


HP 348/600 [58% HP], Burned (4a)
(1) HP 0/250 [0% HP]
(2) HP 0/250 [0% HP]
Sun: 4 rounds left

Reflect: Mollux, Chandelure, and Tomohawk are protected against physical attacks for 6 actions, 10 energy

Crit (1-625): 8558/10000
Burn (1-1000): 662/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage, Metang is burned, 7 energy

Crit (1-625): 2128/10000
Burn (1-1000): 815/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, Beldum1 is burned

Crit (1-625): 7124/10000
Burn (1-1000): 7548/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage

Crit (1-625): 9489/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 35 damage, 6 energy

Crit (1-625): 2257/10000
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 38 damage

Crit (1-625): 2421/10000
Burn (1-2000): 1090/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 = 38 damage, Beldum2 is burned

Crit (1-625): 8680/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 31 damage, 3 energy

Crit (1-625): 7353/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 33 damage

Crit (1-625): 3918/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 = 33 damage

Crit (1-625): 6966/10000
Shadow Punch (Beldum1): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Old Book of Tricks]) * 1.5 = 23 damage, 3 energy

Crit (1-625): 1828/10000
Psyshock (Chandelure): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage

Crit (1-625): 3344/10000
Fire Blast (Beldum1): (11 [BP] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 26 damage, 2 recoil, 8 energy

Crit (1-625): 4748/10000
(1) Iron Head (Chandelure): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn]) * 0.67 = 6 damage

Crit (1-625): 4381/10000
(2) Iron Head (Chandelure): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn]) * 0.67 = 6 damage
Skill Swap: Bronzong's Levitate is exchanged with Chandelure's Infiltrator, 6 energy
Roar (Bronzong): Bronzong is phazed, 7 energy

Metang suffers 2 damage from the burn
Beldum1 suffers 2 damage from the burn
Beldum2 suffers 2 damage from the burn

Chandelure's Encore ended!
Solar Power: -1 HP
------------------------------------------------------------------------------
Crit (1-1250): 6793/10000
Blaze Kick (Beldum1): (9 [BP] + 4 [Stat Dif] + 3 [Sun]) * 1.5 = 24 damage, 7 energy
Bloodlust: The damage of raid members is increased by 50% for 4 actions and raid members are Sated for 20 actions, 15 energy

Crit (1-625): 4744/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 * 1.5 = 24 damage, 4 energy

Crit (1-625): 1972/10000
Incinerate (Beldum1): (6*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 * 1.5 = 27 damage

Crit (1-625): 4287/10000
Incinerate (Beldum2): (6*0.75 [BP] + 4.5 [Stat Dif] + 3 [Sun]) * 1.5 * 1.5 = 27 damage

Crit (1-625): 3282/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 * 1.5 = 56 damage, 6 energy

Crit (1-625): 1374/10000
Eruption (Metang): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 * 1.5 = 62 damage, 7 energy

Crit (1-625): 9419/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 * 1.5 = 65 damage
(1) Beldum fainted!

Crit (1-625): 319/10000
Eruption (Beldum2, Critical Hit): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun] + 3 [Crit]) * 1.5 * 1.5 = 71 damage

Crit (1-625): 630/10000
Shadow Punch (Beldum2): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 5 [Old Book of Tricks]) * 1.5 * 1.5 = 35 damage, 3+4 energy

Crit (1-625): 8537/10000
Psyshock (Mollux): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit (1-625): 2137/10000
Fire Punch (Beldum2): (8 [BP] + 3 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 * 1.5 = 38 damage, 2 recoil, 8 energy
(2) Beldum fainted!

Crit (1-625): 2090/10000
Payback (Metang): (10 [BP] - 1.5 [Stat Dif] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 = 20 damage, 7 energy

Sun for 4 more rounds

Metang suffers 2 damage from the burn
Beldum1 suffers 2 damage from the burn
Beldum2 suffers 2 damage from the burn

Solar Power: -1 HP
Aggro threshold: 121
93
63
48
40
 
Last edited:
"Oh no Charlie, we are way off track."

._.
Charlie | Charizard (F) #Heat Rock #Glyph of Roost #Pumkin Berry
_______________________________
Incinerate (Metang) ~ Ember (Metang)

Molly | Mollux (F) #Sanctified Ashes of the Phoenix God #Glyph of Aqua Ring #Pumkin Berry
_______________________________
Aqua Ring (Chandelure) ~ Incinerate (Metang)


Tin Tin | Bronzong (N) #Bulwark of Impenetrable Darkness #Glyph of Rock Slide #Pumkin Berry
________________________
Trick Room ~ Feint Attack (Metang)


Scorpion King | Revenankh (M) #Old Book of Tricks #Glyph of Rock Slide #Pumkin Berry
_______________________________
Shadow Mend (Chandelure) ~ Shadow Punch (Metang)

smashlloyd20 please check if these orders are okay, we are taking out Metang on action 2 as we cannot take it out on action 1 :(
Machamp [Yang] (Male) : Chill ~ Power Up Punch (Metang)

Chandelure [Porom] Male : Ember (Metang) ~ Flamethrower (Metang)

Lucario [Leon] (Male) : Power Up Punch (Metang) ~ Power Up Punch (Metang)

Tomohawk [Locke] (M) : Chill ~ Incinerate (Metang)
 
Machamp [Yang] (Male) : Chill ~ Power Up Punch (Metang)

Chandelure [Porom] Male : Ember (Metang) ~ Flamethrower (Metang)

Lucario [Leon] (Male) : Power Up Punch (Metang) ~ Power Up Punch (Metang)

Tomohawk [Locke] (M) : Chill ~ Incinerate (Metang)
 
Round 3

The team has ample opportunity to heal up, before finishing off Metang. As expected, in fact, the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.

As if the situation weren't dire enough, you feel a strange force warping reality all around you! Amidst the chaos, it's hard to take notice of the CPU's voice making itself heard once more:

CPU: Threat assessment: Charizard


HP 1500
Atk 7
Def 6
SpA 5
SpD 4
Spe 81
Size Class 4
Weight Class 9 (7)
8+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 125
Def 4
SpD 4


Power Up: When struck by an electric attack, HP decreases

[
1] |Spe 100| HP 94/Energy 65 (
1a,
17a, 1 Counter)
HP 100 / Atk 5 / Def 2 / SpA 7 / SpD 4 / Spe 100 | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought | Glyph of Roost

[
1] |Spe 76| HP 45/Energy 68 (
1a,
17a, Skill Swap [Levitate], Reflect for 2 more actions, 1 Counter)
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

[
1] |Spe 28| HP 100/Energy 67 (
1a,
17a)
HP 100 / Atk 4 / Def 5 / SpA 3 / SpD 5 (7) / Spe 28 (-10% Eva) | SC 3 / WC 5 (8)
Abilities: Levitate, Heat Proof, Heavy Metal | Glyph of Rock Slide

[
1] |Spe 65| HP 100/Energy 68 (
1a,
17a)
HP 100 / Atk 5 / Def 3 / SpA 2 / SpD 4 / Spe 65 | SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator | Glyph of Rock Slide

|Spe 47| HP 94/Energy 85 (
1a,
17a, +1 Attack)
HP 100 / Atk 6 / Def 3 / SpA 3 / SpD 3 / Spe 47 (-10% Eva) | SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast

|Spe 80| HP 67/Energy 67 (
1a,
17a, Flash Fire, Skill Swap (Levitate), Reflect for 4 more actions, Aqua Ring for 4 more actions)
HP 90 / Atk 2 / Def 2 / SpA 7 / SpD 3 / Spe 80 | SC 2 / WC 3
Abilities: Flame Body, Flash Fire, Infiltrator | Glyph of Flamethrower

|Spe 112| HP 100/Energy 67 (
1a,
17a, +1 Attack)
HP 100 / Atk 7 / Def 2 / SpA 5 / SpD 3 / Spe 112 | SC 2 / WC 3
Abilities: Steadfast, Inner Focus, Justified, Adaptability

|Spe 85| HP 110/Energy 86 (
1a,
17a, Reflect for 2 more actions)
HP 110 / Atk 1 / Def 3 / SpA 5 (6) / SpD 3 / Spe 85 | SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified


HP 0/600 [0% HP]
HP 1500/1500 [100% HP]
(Left) HP 125/125 [100% HP]
(Right) HP 125/125 [100% HP]
Sun: 3 rounds left
Trick Room: 3 rounds left

Crit (1-625): 3675/10000
Power-Up Punch (Metang): (4 [BP] + 3 [STAB] + 2.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 17 damage, +1 Attack, 3 energy

Crit (1-625): 759/10000
Incinerate (Metang): (6 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 * 1.5 = 41 damage, 3 energy
Chill: Restores 12 energy

Crit (1-625): 6067/10000
Ember (Metang): (4 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 * 1.5 = 45 damage, 2 energy

Crit (1-625): 8680/10000
Aqua Ring (Chandelure): Aqua Ring for 6 actions, 9 energy
Shadow Mend (Chandelure): 20 HP restored, 13 energy

Crit (1-625): 1233/10000
Psyshock (Mollux): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage
Chill: Restores 12 energy
Trick Room: Trick Room for 4 rounds, 9 energy

Metang suffers 2 damage from the burn
Solar Power: -1 HP
Aqua Ring: +4 HP
------------------------------------------------------------------------------
Crit (1-625): 8942/10000
Feint Attack (Metang): (6 [BP] - 1.5 [Stat Dif] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 * 1.5 = 21 damage, 4 energy

Crit (1-625): 313/10000
Power-Up Punch (Metang, Critical Hit): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Life Orb] + 3 [Crit]) * 1.5 = 24 damage, +1 Attack, 2 recoil, 3 energy

Crit (1-625): 2277/10000
Psyshock (Mollux): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit (1-625): 2143/10000
Shadow Punch (Metang): (6 [BP] + 3 [STAB] + 5 [Old Book of Tricks]) * 1.5 * 1.5 = 32 damage, 3 energy

Crit (1-625): 1292/10000
Incinerate (Metang): (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Sun]) * 1.5 * 1.5 = 50 damage, 3 energy

Crit (1-625): 3373/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Flash Fire] + 4 [Vial of the Living Flame] + 3 [Sun]) * 1.5 * 1.5 = 56 damage, 6 energy

Crit (1-625): 8525/10000
Incinerate (Metang): (6 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 * 1.5 = 27 damage, 4 energy

Crit (1-625): 3934/10000
Ember (Metang): (4 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Solar Power] + 3 [Sun]) * 1.5 * 1.5 = 36 damage, 2 energy
Metang fainted!

Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Sun for 3 more rounds
Trick Room for 3 more rounds

Solar Power: -1 HP
Aqua Ring: +4 HP

Effect roll: 1/5
Psycho Room (Anti-Gravity)
Aggro Threshold: 6
4
 
Last edited:
"Charlie, what do we do now?"

"Blast or Bust!"
Charlie | Charizard (F) #Heat Rock #Glyph of Roost #Pumkin Berry
_______________________________
Thunder Punch (Battery B) ~ Chill

Molly | Mollux (F) #Sanctified Ashes of the Phoenix God #Glyph of Aqua Ring #Pumkin Berry
_______________________________
Thunderbolt (Battery A) ~ Thunder Wave (Battery B)


Tin Tin | Bronzong (N) #Bulwark of Impenetrable Darkness #Glyph of Rock Slide #Pumkin Berry
________________________
Payback (Metagross) ~ Chill


Scorpion King | Revenankh (M) #Old Book of Tricks #Glyph of Rock Slide #Pumkin Berry
_______________________________
Helping Hand (Bronzong) ~ Shadow Mend (Mollux)

smashlloyd20 please check if these orders are okay.
Machamp [Yang] (Male) : Thunder Punch (Battery B) ~ Chill

Chandelure [Porom] Male : Will-O-Wisp (Metagross) ~ Chill

Lucario [Leon] (Male)
: Thunder Punch (Battery A) ~ Power-Up Punch (Charizard)

Tomohawk [Locke] (M) : Hidden Power (Battery A) ~ Chill
 
they look fine, I'm really sorry I don't have time to try to optimize them more or find alternate options I'm so busy with college :(

Machamp [Yang] (Male) : Thunder Punch (Battery B) ~ Chill

Chandelure [Porom] Male : Will-O-Wisp (Metagross) ~ Chill

Lucario [Leon] (Male) : Thunder Punch (Battery A) ~ Power-Up Punch (Tomohawk)

Tomohawk [Locke] (M) : Hidden Power (Battery A) ~ Chill
 
Last edited:
As usual I fucked up smashlloyd20 , though not as much as I feared. Namely, I forgot Psycho Virus. At a first glance, R2 gave 1 counter to Mollux while R3 gave a counter to Charizard. Please let me know if this changes your orders in any way and I'll ref you right away.
 
Round 4

The team decides to ignore Metagross, going after the batteries while Tin Tin keeps the iron spider busy. The Bronzong's efforts, however, do not go unnoticed.

CPU: Threat assessment: Bronzong

[
1] |Spe 100| HP 91/Energy 71 (
15a, 1 Counter)
HP 100 / Atk 5 / Def 2 / SpA 7 / SpD 4 / Spe 100 | SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought | Glyph of Roost

[
1] |Spe 76| HP 45/Energy 54 (
15a, Skill Swap [Levitate], 1 Counter)
HP 100 / Atk 1 / Def 3 / SpA 6 / SpD 4 / Spe 76 | SC 3 / WC 3
Abilities: Dry Skin, Illuminate | Glyph of Aqua Ring

[
1] |Spe 28| HP 70/Energy 72 (
15a, Confused for 2 more actions, 1 Counter)
HP 100 / Atk 4 / Def 5 / SpA 3 / SpD 5 (7) / Spe 28 (-10% Eva) | SC 3 / WC 5 (8)
Abilities: Levitate, Heat Proof, Heavy Metal | Glyph of Rock Slide

[
1] |Spe 65| HP 100/Energy 46 (
15a)
HP 100 / Atk 5 / Def 3 / SpA 2 / SpD 4 / Spe 65 | SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator | Glyph of Rock Slide

|Spe 47| HP 92/Energy 71 (
15a)
HP 100 / Atk 6 / Def 3 / SpA 3 / SpD 3 / Spe 47 (-10% Eva) | SC 3 / WC 5
Abilities: Guts, No Guard, Steadfast

|Spe 80| HP 75/Energy 67 (
15a, Flash Fire, Skill Swap (Levitate), Aqua Ring for 2 more actions)
HP 90 / Atk 2 / Def 2 / SpA 7 / SpD 3 / Spe 80 | SC 2 / WC 3
Abilities: Flame Body, Flash Fire, Infiltrator | Glyph of Flamethrower

|Spe 112| HP 100/Energy 58 (
15a, +2 Attack)
HP 100 / Atk 7 / Def 2 / SpA 5 / SpD 3 / Spe 112 | SC 2 / WC 3
Abilities: Steadfast, Inner Focus, Justified, Adaptability

|Spe 85| HP 101/Energy 94 (
15a)
HP 110 / Atk 1 / Def 3 / SpA 5 (6) / SpD 3 / Spe 85 | SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified


HP 1469/1500 [98% HP], Burned (4a)
(Left) HP 72/125 [58% HP]
(Right) HP 72/125 [58% HP]
Sun: 2 rounds left
Trick Room: 2 rounds left
Psycho Room (Anti-Gravity)

Helping Hand (Bronzong): 9 energy

Crit (1-625): 9368/10000
Payback (Metagross): (5*2 [BP] - 3 [Stat Dif] + 5 [Bulwark of Impenetrable Darkness]) * 1.5 * 1.5 = 27 damage, 7 energy

Crit (1-625): 450/10000
Thunder Punch (RightBattery, Critical Hit): (8 [BP] + 3 [Stat Dif] + 3 [Life Orb] + 3 [Crit] + 2 [Stage Dif]) * 1.5 = 29 damage, 2 recoil, 6 energy

Crit (1-625): 7473/10000
Thunderbolt (LeftBattery): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 6 energy
Will-O-Wisp (Metagross): Metagross is burned for 6 actions, 6 energy

Crit (1-625): 765/10000
Duration: 3/3

Dynamic Punch (Bronzong): 10 [BP] + 2.5 [Stat Dif] - 3 [Burn] = 10 damage, Bronzong is confused for 4 actions

Crit (1-625): 5718/10000
Hidden Power (LeftBattery): (6 [BP] + 3 [Stat Dif]) * 1.5 = 14 damage, 4 energy

Crit (1-625): 5752/10000
Thunder Punch (RightBattery): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit (1-625): 1654/10000
Thunder Punch (LeftBattery): (8 [BP] + 4 [Stat Dif] + 2 [Stage Dif]) * 1.5 = 21 damage, 6 energy

Metagross suffers 2 damage from the burn
Solar Power: -1 HP
Aqua Ring: +4 HP
------------------------------------------------------------------------------
Confused (1: act; 2: self-hit): 1/2
Chill: Restores 12 energy
Chill: Restores 12 energy
Shadow Mend (Mollux): 20 HP restored, 13 energy
Thunder Wave (RightBattery): 10 damage, 7 energy
Chill: Restores 12 energy

Crit (1-625): 6691/10000
Dynamic Punch (Bronzong): 10 [BP] + 2.5 [Stat Dif] - 3 [Burn] = 10 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-625): 2909/10000
Power-Up Punch (Tomohawk): (4*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 + 2 [Stage Dif] = 9 damage, +1 Attack, 3 energy

Sun for 2 more rounds
Trick Room for 2 more rounds
Metagross suffers 2 damage from the burn
Solar Power: -1 HP
Aqua Ring: +4 HP

Psycho Virus: Bronzong gets a Threat Counter

Effect roll: 1/5
Psycho Room (Anti-Gravity)
Aggro Threshold: 71
54
20
12
4
 
"Charlie, what is our plan?"

"Train Wreck!"
Charlie | Charizard (F) #Heat Rock #Glyph of Roost #Pumkin Berry
_______________________________
Thunder Punch (Battery B) ~ Chill

Molly | Mollux (F) #Sanctified Ashes of the Phoenix God #Glyph of Aqua Ring #Pumkin Berry
_______________________________
Thunderbolt (Battery A) ~ Chill

Tin Tin | Bronzong (N) #Bulwark of Impenetrable Darkness #Glyph of Rock Slide #Pumkin Berry
________________________
Rest ~ Rest


Scorpion King | Revenankh (M) #Old Book of Tricks #Glyph of Rock Slide #Pumkin Berry
_______________________________
Chill ~ Shadow Mend (Bronzong)

smashlloyd20 please check if these orders are okay.
Machamp [Yang] (Male) : Thunder Punch (Battery B) ~ Focus Energy

Chandelure [Porom] Male : Will-O-Wisp (Machamp) ~ Chill

Lucario [Leon] (Male) : Thunder Punch (Battery A) ~ Power-Up Punch (Metagross)

Tomohawk [Locke] (M) : Hidden Power (Battery A) ~ Focus Energy
 
Last edited:
whee

Yang [Machamp]: Thunder Punch (Battery B) ~ Focus Energy

Porom [Chandelure]: Will-O-Wisp (Machamp) ~ Chill

Leon [Lucario]: Thunder Punch (Battery A) ~ Power-Up Punch (Metagross)

Locke [Tomohawk]: Hidden Power (Battery A) ~ Focus Energy
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top