zarator
^_^
You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
Red alarm. Unauthorized access. Countermeasures under process... course confirmed
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!
(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost
Ability: Clear Body, Light Metal
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Gale Wing Srock's team:
Charlie | Charizard (F)
_______________________________
Charlie is the daughter of Charla the Charizard, who lives in the Charicific Valley in Johto and Trains with her Trainer, Liza.
When Fletchner visited the Charicific Valley, Liza saw great potential in him, to be a charizard trainer, and gave Charla's last born child to him as a present.
Fletchner promised that he would one day return to the Charicfic Valley with Charlie and show everyone how powerful she had become.
[Nature]
Lonely (+Atk, -Def)
[Type]
Fire / Flying
[Abilities]
Blaze / Solar Power (UnLocked) / Tough Claws (Mega X) / Drought (Mega Y)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega X Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
[Mega Y Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0
[Attacks] [20/x]
Level Up ( 14 / x )
Scratch | Growl | Ember | Leer | Metal Claw | Smokescreen | Rage | Dragon Rage | Scary Face | Fire Fang | Flamethrower | Fire Spin | Flame Burst | Inferno | Flare Blitz | Heat Wave | Dragon Claw | Shadow Claw | Air Slash |
Egg / Prev Gen TM / HM / Tutor / Event ( 15 / x )
Counter | Ancient Power | Dragon Dance | Dragon Rush | Crunch | Endure | Acrobatics | Quick Attack | Mud-Slap | Bide | Reflect | Skull Bash | Outrage | Dynamic Punch | Belly Drum |
Gen 6 TM/HM/Tutor ( 21 / x )
Protect | Double Team | Toxic | Substitute | Fire Blast | Rock Tomb | Dig | Iron Tail | Thunder Punch | Brick Break | Flame Charge | Rock Slide | Hone Claws | Focus Punch | Fire Punch | Rest | Sleep Talk | Will-O-Wisp | Solar Beam | Roost | Earthquake | Bulldoze | Focus Blast | Dragon Tail | Blast Burn | Giga Impact | Fly | Tailwind | Sky Drop | Incinerate | Sunny Day |
Raid only moves: Bloodlust.
Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Fire / Poison
Fire STAB; immune to burn status. Brighten Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Abilities]
Dry Skin / Illuminate
Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 17 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7) | Moonlight (20,14) | Final Gambit
Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)
Prev Gens (Tutor / TM / HM) ( 0 / x )
Gen 6 TM/HM/Tutor ( 28 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7) | Double Team (4*c) | Dazzling Gleam (8,6) | Explosion | Flame Charge | Thief | Rest (15) | Sleep Talk (3+m) |
Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7) | Heal Bell (7) | Snatch (3+m) | Will-o-Wisp | Gastro Acid |
Tin Tin | Bronzong (N)
________________________
[Nature]
Level Up ( 18 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) | Heal Block(9) | Metal Sound |
Egg ( 0 / 0 )
None
Prev Gens (Tutor / TM / HM) ( 9 / 10 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis | Natural Gift(10,7)
Gen 6 TM/HM/Tutor ( 40 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) | Rock Smash(4,3) | Return (8/10, 7) | Calm Mind(6) | Flash(4+Acc) | Wonder Room(9) | Recycle(6) | Swagger(6) | Frustration(10,8) | Secret Power (7,5) | Rock Polish | Snore (5,3) |
Scorpion King | Revenankh (M)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Counters]
[Attacks] [ 51/ 94]
smashlloyd20's team:
Machamp [Yang] (Male)
Nature: Brave (+Attack, -Speed)
Type: Fighting
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 4
DC: 5/5
Abilities: Guts, No Guard, Steadfast
Attacks:
Ankle Sweep (*)
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat (*)
Counter
Cross Chop
Dig
Dynamicpunch
Earthquake (*)
Encore
Endure
Facade
Fire Blast (*)
Fire Punch
Focus Blast (*)
Focus Energy (*)
Focus Punch
Focus Punch
Foresight (*)
Ice Punch (*)
Karate Chop (*)
Knock Off
Leer (*)
Light Screen
Low Kick (*)
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge (*)
Rock Slide
Role Play
Scary Face
Seismic Toss (*)
Sleep Talk
Smack Down
Stone Edge
Substitiute
Thunderpunch (*)
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Chandelure [Porom] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Type: Ghost/Fire
Abilities: Flame Body, Flash Fire, Infiltrator
HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Moves:
Acid
Astonish
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Smog
Substitute
Sunny Day
Taunt
Will-o-Wisp
Tomohawk [Locke] (M)
Types: Flying/Fighting
Abilities: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 8
AC: 5/5
Attacks:
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Earth Power
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Heat Wave
Hidden Power (Electric)
Hurricane
Hyper Voice
Incinerate
Morning Sun
Noble Roar
Protect
Rain Dance
Rapid Spin
Rest
Roar
Roar
Rock Smash
Roost
Scratch
Stealth Rock
Sunny Day
Taunt
Whirlwind
Yawn
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
Red alarm. Unauthorized access. Countermeasures under process... course confirmed
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!
(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost
Ability: Clear Body, Light Metal
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Gale Wing Srock's team:
Charlie | Charizard (F)
_______________________________
Charlie is the daughter of Charla the Charizard, who lives in the Charicific Valley in Johto and Trains with her Trainer, Liza.
When Fletchner visited the Charicific Valley, Liza saw great potential in him, to be a charizard trainer, and gave Charla's last born child to him as a present.
Fletchner promised that he would one day return to the Charicfic Valley with Charlie and show everyone how powerful she had become.
[Nature]
Lonely (+Atk, -Def)
[Type]
Fire / Flying
[Abilities]
Blaze / Solar Power (UnLocked) / Tough Claws (Mega X) / Drought (Mega Y)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Mega X Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
[Mega Y Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0
[Attacks] [20/x]
Level Up ( 14 / x )
Scratch | Growl | Ember | Leer | Metal Claw | Smokescreen | Rage | Dragon Rage | Scary Face | Fire Fang | Flamethrower | Fire Spin | Flame Burst | Inferno | Flare Blitz | Heat Wave | Dragon Claw | Shadow Claw | Air Slash |
Egg / Prev Gen TM / HM / Tutor / Event ( 15 / x )
Counter | Ancient Power | Dragon Dance | Dragon Rush | Crunch | Endure | Acrobatics | Quick Attack | Mud-Slap | Bide | Reflect | Skull Bash | Outrage | Dynamic Punch | Belly Drum |
Gen 6 TM/HM/Tutor ( 21 / x )
Protect | Double Team | Toxic | Substitute | Fire Blast | Rock Tomb | Dig | Iron Tail | Thunder Punch | Brick Break | Flame Charge | Rock Slide | Hone Claws | Focus Punch | Fire Punch | Rest | Sleep Talk | Will-O-Wisp | Solar Beam | Roost | Earthquake | Bulldoze | Focus Blast | Dragon Tail | Blast Burn | Giga Impact | Fly | Tailwind | Sky Drop | Incinerate | Sunny Day |
Raid only moves: Bloodlust.
Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Fire / Poison
Fire STAB; immune to burn status. Brighten Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Abilities]
Dry Skin / Illuminate
Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 17 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7) | Moonlight (20,14) | Final Gambit
Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)
Prev Gens (Tutor / TM / HM) ( 0 / x )
Gen 6 TM/HM/Tutor ( 28 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7) | Double Team (4*c) | Dazzling Gleam (8,6) | Explosion | Flame Charge | Thief | Rest (15) | Sleep Talk (3+m) |
Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7) | Heal Bell (7) | Snatch (3+m) | Will-o-Wisp | Gastro Acid |
Tin Tin | Bronzong (N)
________________________
[Nature]
Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate / Heatproof / Heavy Metal
Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
[Stats]Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [56/73] Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
Level Up ( 18 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) | Heal Block(9) | Metal Sound |
Egg ( 0 / 0 )
None
Prev Gens (Tutor / TM / HM) ( 9 / 10 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis | Natural Gift(10,7)
Gen 6 TM/HM/Tutor ( 40 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) | Rock Smash(4,3) | Return (8/10, 7) | Calm Mind(6) | Flash(4+Acc) | Wonder Room(9) | Recycle(6) | Swagger(6) | Frustration(10,8) | Secret Power (7,5) | Rock Polish | Snore (5,3) |
Scorpion King | Revenankh (M)
_______________________________
Fletchner found the Scorpion King in his adventure to Egypt, the Scorpion King could sense the powers of the spirit of the mighty pharoah on Fletchner and believed that Fletchner could free him from his Torment.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Ghost / Fighting
[Abilities]
Shed Skin / Air Lock / Infiltrator
Shed Skin
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [ 51/ 94]
Level Up ( 15 / 17 )
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,6) |
Egg ( 6 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6) | Destiny Bond (30,14) |
Prev Gens (Tutor / TM / HM) ( 6 / 11 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) | Mud-Slap(4,4) |
Gen 6 TM/HM/Tutor ( 37 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash(7,2) | Giga Impact(15,10) | Superpower(15,7) | Trick(7) | Dual Chop(8,6) | Dazzling Gleam(8,6) | Double Team(4*c) | Bulldoze(6,5) | Toxic(7) | Payback(10,7) | Facade(14,8) | Focus Blast(15,7) | Power Up Punch(7,3) | Safeguard(10) | Snore(5,3) | Hyper Beam(15,10) | Hidden Power(6,4) [Fire] | Psych Up(7) |
Raid only moves: Shadow Mend.
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,6) |
Egg ( 6 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6) | Destiny Bond (30,14) |
Prev Gens (Tutor / TM / HM) ( 6 / 11 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) | Mud-Slap(4,4) |
Gen 6 TM/HM/Tutor ( 37 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash(7,2) | Giga Impact(15,10) | Superpower(15,7) | Trick(7) | Dual Chop(8,6) | Dazzling Gleam(8,6) | Double Team(4*c) | Bulldoze(6,5) | Toxic(7) | Payback(10,7) | Facade(14,8) | Focus Blast(15,7) | Power Up Punch(7,3) | Safeguard(10) | Snore(5,3) | Hyper Beam(15,10) | Hidden Power(6,4) [Fire] | Psych Up(7) |
Raid only moves: Shadow Mend.
smashlloyd20's team:
Machamp [Yang] (Male)
Nature: Brave (+Attack, -Speed)
Type: Fighting
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 4
DC: 5/5
Abilities: Guts, No Guard, Steadfast
Attacks:
Ankle Sweep (*)
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat (*)
Counter
Cross Chop
Dig
Dynamicpunch
Earthquake (*)
Encore
Endure
Facade
Fire Blast (*)
Fire Punch
Focus Blast (*)
Focus Energy (*)
Focus Punch
Focus Punch
Foresight (*)
Ice Punch (*)
Karate Chop (*)
Knock Off
Leer (*)
Light Screen
Low Kick (*)
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge (*)
Rock Slide
Role Play
Scary Face
Seismic Toss (*)
Sleep Talk
Smack Down
Stone Edge
Substitiute
Thunderpunch (*)
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Chandelure [Porom] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Type: Ghost/Fire
Abilities: Flame Body, Flash Fire, Infiltrator
HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Moves:
Acid
Astonish
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Smog
Substitute
Sunny Day
Taunt
Will-o-Wisp
Lucario [Leon] (Male)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Fighting/Steel
Abilities: Steadfast, Inner Focus, Justified (Mega: Adaptability)
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Lucario
HP: 100
Atk: Rank 7 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat
Power-Up Punch
Heal Pulse
Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility
Blaze Kick
Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic
Sky Uppercut
Drain Punch
Magnet Rise
Blaze Kick
Dragon Pulse
Iron Defense
Follow Me
Earthquake
Helping Hand
Low Kick
Rock Slide
Flash Cannon
Roar
Thunder Punch
Nature: Lonely (+1 Attack, -1 Defense)
Type: Fighting/Steel
Abilities: Steadfast, Inner Focus, Justified (Mega: Adaptability)
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Lucario
HP: 100
Atk: Rank 7 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat
Power-Up Punch
Heal Pulse
Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility
Blaze Kick
Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic
Sky Uppercut
Drain Punch
Magnet Rise
Blaze Kick
Dragon Pulse
Iron Defense
Follow Me
Earthquake
Helping Hand
Low Kick
Rock Slide
Flash Cannon
Roar
Thunder Punch
Tomohawk [Locke] (M)
Types: Flying/Fighting
Abilities: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 8
AC: 5/5
Attacks:
Aerial Ace
Air Slash
Aura Sphere
Baby-Doll Eyes
Baton Pass
Earth Power
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Heat Wave
Hidden Power (Electric)
Hurricane
Hyper Voice
Incinerate
Morning Sun
Noble Roar
Protect
Rain Dance
Rapid Spin
Rest
Roar
Roar
Rock Smash
Roost
Scratch
Stealth Rock
Sunny Day
Taunt
Whirlwind
Yawn