[WIN] Stormrage Depths (Normal) - Avnomke and Birkal

You slowly procede through the damp tunnel down the depths of the mountain, illuminating your path with enchanted torches you acquired in the New Dawn fortress. Sometimes you hear ominous noises echoing through the stale air, but you think they probably are caused by bats or similar creatures. The ground is coursed by light quakes every now and then, but nothing which makes you worry about. As you make your way down, your torches illuminate a fascinating limestone cave, similar to an ancestral sculpture which lies buried into the earth for ages. A Zubat flies above your head, making you wonder how there could be life even in a place like this.

As you walk carefully between the white stalagmites, the cavern slowly widens in a particularly large vault, with some stalactites scattered on the ceiling. You are unsure whether to going on or not - maybe the cause of the seismic waves Lance was looking for is not even here. All you can see around you are rocks, barren floors with few damp spots here and there. After a while, you decide to come back, but all of a sudden, a horrible shriek echoes through the cavern! You look around frantically, then, as you turn your eyes above your heads, the figure of a menacing winged creature comes out of the shadows! You ready your Poké Balls, in the face of the new threat.

250px-142Aerodactyl.png


HP 700
Atk 5
Def 4
SpA 3
SpD 4
Spe 150
26% Accuracy boost


Abilities: Rock Head, Unnerve

308.png
medicham-mega.png
medichamite.png

Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)

fighting.png
psychic.png


Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

aromatisse.png
sachet.png

Aromatisse F Aroma
Stats: 110/3/3/5+/3/25- -10% evasion 2/2 19

fairy.png


Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Taunt, or Torment.

MC/EC/AC
0/6/5

Attacks: MAXED 54/54
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish
448.png
lucario-mega.png
lucarionite.png



Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.

[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]


Fighting | Steel
[Abilities]


Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]


HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]


EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]


[73 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Hidden Power [Grass]
High Jump Kick
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Roar
Rock Slide
Rock Smash
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Stone Edge
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]


[Level]
Calm Mind

[Gen 6]
Attract
Confide
Fling
Frustration
Hone Claws
Rain Dance
Retaliate
Return
Rock Tomb
Round
Strength
Sunny Day
Swagger


[Gen 5]
Captivate
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up


[Egg]
Bite
Follow Me


[88 MC]

clawitzer.png
expertbelt.png

Pepperbox | Clawitzer (M)

Nature: Quiet (+SpA | -Spe | -10% Eva)

Type: Water

Ability: Mega Launcher

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 6 (+)
Sp.Def: Rank 3
Spe: 51 (-)
S&W: 3 | 3
Total: 19

EC: 6 | 6
MC: 1
AC: 5 | 5

[Learned Moves]
[40 | 50]
Aqua Jet
Aura Sphere
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Focus Blast
Heal Pulse
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Beam
Muddy Water
Protect
Rain Dance
Rest
Rock Slide
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport​
 
Last edited:
Medicham: [MEGA-EVOLVE] Trick Room ~ Ice Punch
Aromatisse: Gravity ~ Reflect (All but Medicham)

You should have Lucario grab threat with Bullet Punch a1 to make sure Aero doesn't use Fly or Sky Drop, then use Iron Tail for some damage. Clawitzer should attack, I think Water Pulse ~ Hydro Pump would be best. I'm putting up TR+Gravity+Reflect to make sure that all our attacks hit, Fly/Sky Drop don't screw us over, and so Aero's attacks do much less. If you have any other ideas, tell me.
 
Sure thing.

Lucario: [Mega Evolve] Bullet Punch (Aerodactly) | Iron Tail

Clawitzer: Scald | Hydro Pump
 
I'm assuming you meant Medicham to use Gravity and Aromatisse to use Trick Room...

Round 1

Aikido quickly grabs the foe's attention. This causes him to suffer a ground blast that weakens his defenses, but it also allows the team mates to set the field for a counterstrike. However, Aerodactyl shrugs off the blows and, even if it fails to leave a significant mark on the Clawitzer like it did on the Lucario, it only looks mildly injured.

medicham-mega.png
medichamite.png
|Spe 115| HP 90/Energy 100
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 100 (Reflect for 5 more actions)
HP 110
Atk 3
Def 3
SpA 6
SpD 4
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 82/Energy 91 (Reflect for 5 more actions, -1 Sp. Defense)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 90/Energy 88 (Reflect for 5 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
250px-142Aerodactyl.png
HP 582
448-m.png
Lucario evolved into Mega Lucario!
308-m.png
Medicham evolved into Mega Medicham!

Crit roll (1-625): 9514/10000
448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 18 damage, 3 energy

Crit roll (1-625): 1648/10000
SpD drop roll (1-1000): 361/10000

142.png
Earth Power (Lucario): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, -1 Sp. Defense
308-m.png
Gravity: Gravity for 4 rounds, 9 energy

Crit roll (1-625): 2830/10000
Burn roll (1-3000): 6877/10000

693.png
Scald: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5 energy
683.png
Trick Room: Trick Room for 4 rounds, 10 energy

--------------------------------------------------------------------------
683.png
Reflect: Aromatisse, Lucario, and Clawitzer are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 7898/10000
693.png
Hydro Pump: (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 7 energy

Crit roll (1-625): 3647/10000
308-m.png
Ice Punch: (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 7286/10000
448-m.png
Iron Tail: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 27 damage, 6 energy

Crit roll (1-625): 1251/10000
142.png
Return (Clawitzer): 10*0.67 [BP] + 3 [Stat Dif] = 10 damage

Gravity for 3 more rounds
Trick Room for 3 more rounds
Aggro threshold: 69
693.png
53
448-m.png
45
308-m.png
35
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30
 
Last edited:
Not much to do now but attack.
Medicham: Rock Slide ~ Ice Punch
If you are under the effects of Deafening Screech, then use Psycho Cut
Aromatisse: Thunder ~ Gyro Ball
If you are under the effects of Deafening Screech, then use Fairy Wind
 
Last edited:
Lucario: Flash Cannon | Iron Tail

If under the effects of Deafening Screech when you would attack, use Metal Claw that action.​

Clawitzer: Water Pulse | Hydro Pump

If under the effects of Deafening Screech when you would attack, use Water Pulse that action.​
 
Round 2

The team keeps up the offense, but Aromatisse's powerful thunderbolt, instead of crippling the foe, ends up boosting its agility by virtue of the very dimensions she twisted a moment ago! This allows the prehistoric bird to counterstrike, dazing Birkal's Pokemon and then grabbing the Clawitzer with its talons, escaping punishment from the Fighting-types and sending the Water-type crashing down.

medicham-mega.png
medichamite.png
|Spe 115| HP 90/Energy 88
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 85 (Reflect for 3 more actions)
HP 110
Atk 3
Def 3
SpA 6
SpD 4
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 82/Energy 83 (Reflect for 3 more actions, Defeaning Screech for 5 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 78/Energy 78 (Reflect for 3 more actions, Defeaning Screech for 5 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
142.png
HP 460, Paralyzed (4a)
Crit roll (1-625): 8256/10000
Paralysis roll (1-3000): 1769/10000

683.png
Thunder: (11 [BP] + 3 [Stat Dif]) * 1.5 = 21 damage, Aerodactyl is paralyzed, 8 energy

Crit roll (1-625): 3644/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 26 damage, 3 energy

Crit roll (1-625): 5175/10000
448-m.png
Flash Cannon: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 22 damage, 5 energy

Crit roll (1-625): 4841/10000
308-m.png
Rock Slide: (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Target: 3/4, 3/3
142.png
Lucario and Clawitzer can't use moves with a base energy cost of 6 or higher for 6 actions

--------------------------------------------------------------------------
Crit roll (1-625): 4224/10000
683.png
Gyro Ball: (6 [BP] - 1.5 [Stat Dif]) * 1.5 = 7 damage, 7 energy
142.png
Aerodactyl takes Clawitzer into the air!

Crit roll (1-625): 3805/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 26 damage, 3+4 energy
448-m.png
Metal Claw: missed, 3 energy
308-m.png
Ice Punch: missed, 6 energy

Crit roll (1-625): 9069/10000
142.png
Sky Drop (Clawitzer): 9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 12 damage

Gravity for 2 more rounds
Trick Room for 2 more rounds
Aggro threshold: 137
693.png
105
683.png
68
448-m.png
67
308-m.png
55
 
Last edited:
That didn't work @.@
Also zarator, you should put deafening screech, trick room, and gravity into the summary.
Aromatisse: Thunder ~ Thunderbolt
If you are under the effects of Deafening Screech, then use Fairy Wind
If Aerodactyl is under the effects of a p/e move, then use Heal Pulse (Clawitzer)
Medicham: Trick Room ~ Ice Punch
If you are under the effects of Deafening Screech, then use Psycho Cut
 
Last edited:
Lucario: Bullet Punch | Metal Claw

Clawitzer: Bubble Beam | Water Pulse

If Aerodactyl is under the successful effects of a protective / evasive move, Chill that action.​
 
Birkal: putting aside the fact Fly/Sky Drop are damaging evasive moves, you cannot sub against a certain move in raids, for AI purposes (as explained in the ASB General Thread). The substitution you probably were looking for is "If Aerodactyl is untargettable on that action, do X"

Avnomke: Medicham can't learn Trick Room

Round 3

Even if slowed down by the foe's screech, the team keeps up the offense. Aerodactyl pays back against the Clawitzer for a while, then knocks it back and turns on the Aromatisse.

medicham-mega.png
medichamite.png
|Spe 115| HP 86/Energy 77
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 74 (Reflect for 1 more action)
HP 110
Atk 3
Def 3
SpA 6
SpD 4
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 82/Energy 77 (Reflect for 1 more action, Defeaning Screech for 3 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 56/Energy 71 (Reflect for 1 more action, Defeaning Screech for 3 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
142.png
HP 301, Paralyzed (2a)
Crit roll (1-625): 6001/10000
448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 18 damage, 3 energy

Crit roll (1-625): 4447/10000
683.png
Thunder: (11 [BP] + 3 [Stat Dif]) * 1.5 = 21 damage, 8 energy

Crit roll (1-625): 3078/10000
142.png
Take Down (Clawitzer): 10*0.67 [BP] + 3 [Stat Dif] = 10 damage, 2 recoil

Crit roll (1-625): 6374/10000
693.png
Bubblebeam: (7 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 4 energy
308-m.png
Struggle: 5 [BP] + 5 [Stat Dif] = 10 damage, 4 recoil, 5 energy

--------------------------------------------------------------------------
Crit roll (1-625): 2901/10000
683.png
Thunderbolt: (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 5453/10000
142.png
Wing Buffet (Clawitzer): 9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 12 damage, Threat reduced by 50%

Crit roll (1-625): 4604/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 26 damage, 3 energy

Crit roll (1-625): 2364/10000
Atk boost roll (1-1000): 6703/10000

448-m.png
Metal Claw: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptabilty]) * 1.5 = 21 damage, 3 energy

Crit roll (1-625): 8849/10000
308-m.png
Ice Punch: (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Gravity for 1 more round
Trick Room for 1 more round
Aggro threshold: 137
448-m.png
112
683.png
107
693.png
90
308-m.png
85
 
*facepalm*

Aromatisse: Heal Pulse (Clawitzer) ~ Reflect (all but Medicham)
If you are under the effects of deafening screech, then use Fairy Wind
Medicham: Ice Punch ~ Thunder Punch
If you are under the effects of deafening screech, then use Psycho Cut the first action, and Force Palm the second

Have Lucario and Clawitzer do the same as last round.
 
Lucario: Bullet Punch | Metal Claw

Clawitzer: Bubble Beam | Water Pulse

If Aerodactyl is under the successful effects of a damaging evasive move, Chill that action.​
 
Round 4

Aerodactyl lets loose another unnerving screech, but the team keeps up the offense nevertheless, leaving the prehistoric bird significantly worn out. Now, however, it looks like Aerodactyl is once more free of any speed-impairing effect...

medicham-mega.png
medichamite.png
|Spe 115| HP 86/Energy 61
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 94/Energy 58 (Defeaning Screech for 5 more actions)
HP 110
Atk 3
Def 3
SpA 6
SpD 4
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 82/Energy 71 (Defeaning Screech for 5 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 76/Energy 64 (Defeaning Screech for 1 more action)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
142.png
HP 163
Crit roll (1-625): 7322/10000
448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 18 damage, 3 energy
683.png
Heal Pulse (Clawitzer): 20 HP restored, 14 energy

Target: 3/4, 2/3
142.png
Aromatisse and Lucario can't use moves with a base energy cost of 6 or higher for 6 actions

Crit roll (1-625): 6242/10000
693.png
Bubblebeam: (7 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 4 energy

Crit roll (1-625): 4905/10000
308-m.png
Ice Punch: (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6+4 energy

--------------------------------------------------------------------------
Crit roll (1-625): 7164/10000
683.png
Fairy Wind: 4 [BP] + 3 [STAB] + 3 [Stat Dif] = 10 damage, 2 energy

Crit roll (1-625): 4391/10000
142.png
Facade (Aromatisse): 14 [BP] + 1.5 [Stat Dif] = 16 damage

Crit roll (1-625): 8364/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 26 damage, 3 energy

Crit roll (1-625): 9338/10000
Atk boost roll (1-1000): 7298/10000

448-m.png
Metal Claw: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptabilty]) * 1.5 = 21 damage, 3 energy

Crit roll (1-625): 4800/10000
308-m.png
Thunderpunch: (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Aerodactyl heals from paralysis
Gravity expires
Trick Room expires
Aggro threshold: 166
448-m.png
151
693.png
139
683.png
127
308-m.png
125
 
Medicham: Reflect (All but self) ~ Thunder Punch
If you are under the effects of deafening screech, then use Force Palm
If Aerodactyl is untargettable a2, then chill
Aromatisse: Chill ~ Fairy Wind

Clawitzer should Bubble Beam ~ Scald imo, because we want the burn on Aero if at all possible. Lucario should continue the Bullet Punch ~ Metal Claw pattern from before.
 
Lucario: Bullet Punch | Metal Claw

Clawitzer: Bubble Beam | Scald
If Aerodactyl is under the successful effects of a damaging evasive move, Chill that action.​
 
Round 5

Right when the team feels victory was within its grasp, Aerodactyl lets loose another frightening screech, dazing the Clawitzer temporarily. Then, it knocks back the Lucario with its wings, before turning on the Water-type once more.

medicham-mega.png
medichamite.png
|Spe 115| HP 86/Energy 46
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 94/Energy 68 (Reflect for 4 more actions, Defeaning Screech for 3 more actions)
HP 110
Atk 3
Def 3
SpA 6
SpD 4
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 70/Energy 65 (Reflect for 4 more actions, Defeaning Screech for 5 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 76/Energy 60 (Reflect for 4 more actions, Defeaning Screech for 4 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
142.png
HP 67
Crit roll (1-625): 966/10000
448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 18 damage, 3 energy

Target: 3/4, 3/3
142.png
Lucario and Clawitzer can't use moves with a base energy cost of 6 or higher for 6 actions
308-m.png
Reflect: Aromatisse, Lucario, and Clawitzer are protected against physical attacks for 6 actions, 9 energy

Crit roll (1-625): 4671/10000
693.png
Bubblebeam: (7 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 4 energy
683.png
Chill: Restores 12 energy

--------------------------------------------------------------------------
Crit roll (1-625): 3067/10000
142.png
Wing Buffet (Lucario): 9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 12 damage, Threat reduced by 50%

Crit roll (1-625): 9071/10000
Atk boost roll (1-1000): 4874/10000

448-m.png
Metal Claw: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptabilty]) * 1.5 = 21 damage, 3 energy

Crit roll (1-625): 306/10000
Paralysis roll (1-1000): 8664/10000

308-m.png
Thunderpunch (Critical Hit): (8 [BP] + 5 [Stat Dif] + 3 [Crit]) * 1.5 = 24 damage, 6 energy
693.png
Can't act

Crit roll (1-625): 4936/10000
683.png
Fairy Wind: 4 [BP] + 3 [STAB] + 3 [Stat Dif] = 10 damage, 2 energy
Aggro threshold: 211
308-m.png
164
693.png
162
683.png
137
448-m.png
85
 
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Lucario: Bullet Punch | Metal Claw

Clawitzer: Bubble Beam | Water Pulse
If Aerodactyl is under the successful effects of a damaging evasive move, Chill that action.​
 
Round 6

The prehistoric bird strikes the Clawitzer repeatedly, but the team pays back until the foe bites the dust!

medicham-mega.png
medichamite.png
|Spe 115| HP 86/Energy 40
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 94/Energy 80 (Reflect for 2 more actions, Defeaning Screech for 2 more actions)
HP 110
Atk 3
Def 3
SpA 6
SpD 4
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 70/Energy 59 (Reflect for 2 more actions, Defeaning Screech for 3 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 54/Energy 56 (Reflect for 2 more actions, Defeaning Screech for 3 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
142.png
HP 0
Crit roll (1-625): 6857/10000
448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 18 damage, 3 energy

Crit roll (1-625): 4408/10000
142.png
Double-edge (Clawitzer): 13*0.67 [BP] + 3 [Stat Dif] = 12 damage

Crit roll (1-625): 1701/10000
308-m.png
Ice Punch: (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 6702/10000
693.png
Bubblebeam: (7 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 4 energy
683.png
Chill: Restores 12 energy

--------------------------------------------------------------------------
Crit roll (1-625): 736/10000
142.png
Rock Tomb (Clawitzer): 6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 10 damage, -1 Speed

Crit roll (1-625): 5813/10000
Atk boost roll (1-1000): 9979/10000

448-m.png
Metal Claw: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptabilty]) * 1.5 = 21 damage, 3 energy
142.png
Aerodactyl fainted!

Congratulations, Avnomke and Birkal, on your success!

Each trainer: 2 CC, 1 Valor Counter, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
2881ht5.png
Ancient Amber: Raises the power of Flying-type attacks by 3 and reduces the energy cost of recoil moves by 1

You will be able to claim your rewards once your raid is over.
 
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As the prehistoric bird finally falls to the soil, a particularly intense quake courses through the ground, making you almost lose equilibrium. Then, a part of the walls collapse, showing a passage behind! You start walking through it - it's very narrow, compared to the one which you got through from the surface. However it does not last for long. After some minutes, you reach another open vault. What initially catches your attention is a tiny river, flowing roughly in the middle of the cavern. You can't see where does the water end, as it falls in a dark and deep pit. But, looking towards the sense opposed to the stream, you note a relatively little waterfall. You get close to study it more in detail, then you note there is a cavern behind.

While squeezing the wet clothes, you give a look around. Much to your surprise, this short tunnel ends with stairs. You wonder who could have shaped stairs in the depths of the earth, but nevertheless you go on. The stairs bring you to what seems to be a sort of ancient temple, shaped into basaltic rock. Majestic columns connect the structure with the ceiling, while some ruins are scattered around. You get close to one of these. It is almost completely black, even under the light of the torches. Strange symbols cover its surface, but you ignore what they may mean. Near them, you notice an odd bas-relief. Human-like figures surround a strange creature, as if they were venerating it like a divinity. You try to look around for more of these artifacts, but you're suddendly interrupted by a mighty roar. You immediately turns towards the entrance of the temple. Periodic quakes shake the soil, as if they were heavy steps... and they are, indeed! Out of the darkness comes a terrifying beast, looking at you with an angered gaze.

Tyranitar.png


HP 1000
Atk 6
Def 5
SpA 4
SpD 5
Spe 70
Size Class: 4
Weight Class: 6
6% Accuracy Boost


Ability: Unnerve
 
We aren't ED and tavok :P
Medicham: [Mega-evolve] High Jump Kick ~ Brick Break
Aromatisse: Reflect (All but self) ~ Moonblast

We want Medicham or Clawitzer to grab threat, not Lucario, because Lucario will attract EQs and Brick Breaks. I recommend blasting away with Clawitzer, and having Lucario do some weak attack a1 to avoid grabbing ttar's attention. Don't forget to mega=evolve Lucario a1, as well.
 
Lucario: [Mega Evolve] Metal Claw | High Jump Kick

Clawitzer: Aura Sphere | Water Pulse
 
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Round 1

The Fighting-types lead the offense against the new opponent. However, Tyranitar's retaliations are far more fierce than the previous foe. Nevertheless, the team manages to leave quite a mark from the get go.

medicham-mega.png
medichamite.png
|Spe 115| HP 76/Energy 88 (Reflect for 4 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 84
HP 110
Atk 3
Def 3
SpA 6
SpD 4
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 104| HP 81/Energy 90 (Reflect for 4 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 100/Energy 91 (Reflect for 4 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
Tyranitar.png
HP 782
448-m.png
Lucario evolved into Mega Lucario!
308-m.png
Medicham evolved into Mega Medicham!

Crit roll (1-625): 9405/10000
Atk boost roll (1-1000): 8664/10000

448-m.png
Metal Claw: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 19 damage, 3 energy

Crit roll (1-625): 8779/10000
308-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 44 damage, 7 energy

Hit roll (1-9600): 9312/10000
Crit roll (1-625): 5156/10000

248.png
Aqua Tail (Medicham): 9 [BP] + 4.5 [Stat Dif] = 14 damage

Crit roll (1-625): 9840/10000
693.png
Aura Sphere: (8 [BP] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 2.25 = 33 damage, 6 energy
683.png
Reflect: Medicham, Lucario, and Clawitzer are protected against physical attacks for 6 actions, 10 energy

--------------------------------------------------------------------------
Crit roll (1-625): 2537/10000
448-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 44 damage, 7 energy

Crit roll (1-625): 2424/10000
308-m.png
Brick Break: (8 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 33 damage, 5 energy

Crit roll (1-625): 4378/10000
248.png
Superpower (Lucario): (12*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-625): 1813/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 23 damage, 3 energy

Crit roll (1-625): 3890/10000
683.png
Moonblast: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6 energy
Aggro threshold: 82
308-m.png
77
448-m.png
63
693.png
56
683.png
36
 
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Ahhhh Lucario is too strongth
(Also, Clawitzer has rank 6 SpA, and you were reffing like it had rank 5)
Medicham: HJK ~ Brick Break
Aromatisse: Dazzling Gleam ~ Moonblast

Lucario has to do less than 29 damage a1 in order for Medicham to take threat. So, uh, do less than that.
 
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