Crit roll (1-625): 6162/10000
High Jump Kick: (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 44 damage, 7 energy
Crit roll (1-625): 5752/10000
High Jump Kick: (13 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 44 damage, 7 energy
Crit roll (1-625): 9364/10000
Assurance (Medicham): 5 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Stage Dif] = 15 damage
Crit roll (1-625): 3680/10000
Aura Sphere: (8 [BP] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 2.25 = 33 damage, 6 energy
Reflect: Medicham, Lucario, and Clawitzer are protected against physical attacks, 10 energy
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Crit roll (1-625): 1277/10000
Close Combat: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 42 damage, 7 energy
Close Combat: -1 Defense, -1 Sp. Defense
Crit roll (1-625): 813/10000
Brick Break: (8 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 33 damage, 5 energy
Crit roll (1-625): 2357/10000
Bite (Medicham): 6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Stage Dif] = 14 damage
Crit roll (1-625): 1731/10000
Water Pulse: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 23 damage, 3 energy
Heal Pulse (Lucario): 20 HP restored, 14 energy