[WIN] Stormrage Depths (Normal) - Avnomke and Birkal

Okee.

Lucario: Circle Throw | High Jump Kick

Clawitzer: Aura Sphere | Water Pulse
 
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Round 2

The offense keeps going full throttle, with the foe taking massive hits at every moment passing. However, all of a sudden Tyranitar turns its attention on the Lucario, a murderous gleam in its eyes!

medicham-mega.png
medichamite.png
|Spe 115| HP 52/Energy 76 (Reflect for 2 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 73
HP 110
Atk 3
Def 3
SpA 6
SpD 4
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 129| HP 81/Energy 79 (Reflect for 2 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 100/Energy 82 (Reflect for 2 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
Tyranitar.png
HP 534, Gaze (Lucario)
Crit roll (1-625): 3082/10000
308-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 44 damage, 7 energy

Crit roll (1-625): 7686/10000
Paralysis roll (1-3000): 7624/10000

248.png
Body Slam (Medicham): 10*0.67 [BP] + 4.5 [Stat Dif] = 11 damage

Crit roll (1-625): 1318/10000
693.png
Aura Sphere: (8 [BP] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 2.25 = 33 damage, 6 energy

Crit roll (1-625): 4119/10000
683.png
Dazzling Gleam: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5 energy

Crit roll (1-625): 9629/10000
448-m.png
Circle Throw: (7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 30 damage, 4 energy

--------------------------------------------------------------------------
Crit roll (1-625): 5337/10000
448-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 44 damage, 7 energy

Crit roll (1-625): 1768/10000
308-m.png
Brick Break: (8 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 33 damage, 5 energy

Hit roll (1-7600): 4388/10000
Crit roll (1-625): 8024/10000
Paralysis roll (1-3000): 4877/10000

248.png
Thunder (Medicham): 11 [BP] + 1.5 [Stat Dif] = 13 damage

Crit roll (1-625): 6811/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 23 damage, 3 energy

Crit roll (1-625): 2060/10000
683.png
Moonblast: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6 energy

Target: 3/4
248.png
Gaze (Lucario): Tyranitar glares at Lucario violently!
Aggro threshold: 201
448-m.png
157
308-m.png
154
693.png
112
683.png
77
 
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Okay so now Tyranitar is going to attack Lucario a bunch.
Medicham: HJK ~ Brick Break
Aromatisse: Dazzling Gleam ~ Moonblast
I think we continue the assault. There's not much we can do about Tyranitar attacking Lucario this round.

/me hopes for no EQ
 
Round 3

Tyranitar's rage leaves deep wounds into the Lucario, but the Steel-type manages to survive even if critically maimed and strikes back along with the rest of the squad. The foe looks even more threatening now, but not a foe the team cannot bring down to justice.

medicham-mega.png
medichamite.png
|Spe 115| HP 52/Energy 64
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 62
HP 110
Atk 3
Def 3
SpA 6
SpD 4
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 129| HP 37/Energy 61 (-1 Defense, -1 Sp. Defense)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 100/Energy 73
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
Tyranitar.png
HP 401, +1 Attack
248.png
Rampage: Tyranitar focuses all attacks on Lucario! Tyranitar's damage taken is reduced by 50%

Crit roll (1-625): 2328/10000
448-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 * 0.5 = 22 damage, 7+4 energy

Crit roll (1-625): 3036/10000
308-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 * 0.5 = 22 damage, 7 energy

Crit roll (1-625): 5792/10000
248.png
Brick Break (Lucario): (8 [BP] + 4.5 [Stat Dif]) * 1.5 = 19 damage, the barriers are shattered!

Crit roll (1-625): 3680/10000
693.png
Aura Sphere: (8 [BP] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 2.25 * 0.5 = 16 damage, 6 energy

Crit roll (1-625): 4035/10000
683.png
Dazzling Gleam: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 * 0.5 = 9 damage, 5 energy

--------------------------------------------------------------------------
Crit roll (1-625): 5226/10000
448-m.png
Close Combat: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 * 0.5 = 21 damage, 7 energy
448-m.png
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 431/10000
308-m.png
Brick Break (Critical Hit): (8 [BP] + 3 [STAB] + 3.5 [Stat Dif] + 3 [Crit]) * 2.25 * 0.5 = 20 damage, 5 energy

Crit roll (1-625): 385/10000
248.png
Brick Break (Lucario, Critical Hit): (8 [BP] + 4.5 [Stat Dif] + 3 [Crit]) * 1.5 + 2 [Stage Dif] = 25 damage

Crit roll (1-625): 4141/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 * 0.5 = 12 damage, 3 energy

Crit roll (1-625): 9654/10000
683.png
Moonblast: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 * 0.5 = 11 damage, 6 energy

248.png
Rampage ends
248.png
Rampaging Growth: +1 Attack
Aggro threshold: 250
448-m.png
200
308-m.png
192
693.png
140
683.png
97
 
Crap, I forgot that ttar takes half damage during rampage.
Medicham: HJK ~ Brick Break
Aromatisse: Reflect ~ Heal Pulse (Lucario)

Just do the same as last round with luke and claw.
 
Avnomke Birkal (highlighting due to the long LoA)
I'm gonna assume Reflect's targets didn't change

Round 4

With Tyranitar's attention fixed on the Medicham once more, the team is free to lay down a barrage of blows that nearly bring down the fearsome beast.

medicham-mega.png
medichamite.png
|Spe 115| HP 23/Energy 52 (Reflect for 4 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 38
HP 110
Atk 3
Def 3
SpA 6
SpD 4
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 129| HP 57/Energy 47 (-2 Defense, -2 Sp. Defense, Reflect for 4 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 100/Energy 64 (Reflect for 4 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
Tyranitar.png
HP 182, +1 Attack
Crit roll (1-625): 6162/10000
448-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 44 damage, 7 energy

Crit roll (1-625): 5752/10000
308-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 44 damage, 7 energy

Crit roll (1-625): 9364/10000
248.png
Assurance (Medicham): 5 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Stage Dif] = 15 damage

Crit roll (1-625): 3680/10000
693.png
Aura Sphere: (8 [BP] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 2.25 = 33 damage, 6 energy
683.png
Reflect: Medicham, Lucario, and Clawitzer are protected against physical attacks, 10 energy

--------------------------------------------------------------------------
Crit roll (1-625): 1277/10000
448-m.png
Close Combat: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 42 damage, 7 energy
448-m.png
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 813/10000
308-m.png
Brick Break: (8 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 33 damage, 5 energy

Crit roll (1-625): 2357/10000
248.png
Bite (Medicham): 6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Stage Dif] = 14 damage

Crit roll (1-625): 1731/10000
693.png
Water Pulse: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 1.5 = 23 damage, 3 energy
683.png
Heal Pulse (Lucario): 20 HP restored, 14 energy
Aggro threshold: 350
448-m.png
286
308-m.png
269
693.png
196
683.png
122
 
Medicham: HJK ~ Brick Break
Aromatisse: Moonblast ~ Dazzling Gleam

Just do the same as last round with luke and claw, again.

This should result in a dead ttar! Whoo, yay, etc.
 
Round 5

Medicham shrugs off the enemy's fiery blast and strikes back with the rest of the team, allowing the Lucario to finish off the beast with one last barrage of punches.

medicham-mega.png
medichamite.png
|Spe 115| HP 10/Energy 45 (Reflect for 4 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+16% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 32
HP 110
Atk 3
Def 3
SpA 6
SpD 4
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil
lucario-mega.png
lucarionite.png
|Spe 129| HP 57/Energy 33 (-2 Defense, -2 Sp. Defense, Reflect for 2 more actions)
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129 (+19% Accuracy)
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
clawitzer.png
expertbelt.png
|Spe 51| HP 100/Energy 58 (Reflect for 2 more actions)
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Abilities: Mega Launcher
Tyranitar.png
HP 182, +1 Attack
Crit roll (1-625): 447/10000
448-m.png
High Jump Kick (Critical Hit): (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability] + 3 [Crit]) * 2.25 = 51 damage, 7 energy

Crit roll (1-625): 6293/10000
308-m.png
High Jump Kick: (13 [BP] + 3 [STAB] + 3.5 [Stat Dif]) * 2.25 = 44 damage, 7 energy

Hit roll (1-9100): 9766/10000
Crit roll (1-625): 1116/10000
Burn roll (1-1000): 6480/10000

248.png
Fire Blast (Medicham): 11 [BP] + 1.5 [Stat Dif] = 13 damage

Crit roll (1-625): 2404/10000
693.png
Aura Sphere: (8 [BP] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 2 [Expert Belt]) * 2.25 = 33 damage, 6 energy

Crit roll (1-625): 3091/10000
683.png
Moonblast: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6 energy

--------------------------------------------------------------------------
Crit roll (1-625): 4025/10000
448-m.png
Close Combat: (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 2.25 = 42 damage, 7 energy
248.png
Tyranitar fainted!

Congratulations, Avnomke and Birkal, on conquering Stormrage Depths (Normal)!

Each trainer: 2 CC, 2 Valor Counters, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Crunch: Raises the power of Crunch by 1.
2r2ao0y.jpg
Shield of Impenetrable Darkness: Raises the power of Dark-type attacks by (4) and the holder's Special Defense rank by 1.

Each trainer: 4 CC, 3 Valor Counters, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 2 EC, 4 MC, 2 AC or 6 MC or (moves/15)*2 CC
Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
Glyph of Crunch: Raises the power of Crunch by 1.
2881ht5.png
Ancient Amber: Raises the power of Flying-type attacks by 3 and reduces the energy cost of recoil moves by 1
2r2ao0y.jpg
Shield of Impenetrable Darkness: Raises the power of Dark-type attacks by (4) and the holder's Special Defense rank by 1.

Both of you can also claim 7 CC for the "Stormrage Depths (Normal Mode)" achievement.

Final

With a loud roar, Tyranitar finally bites the dust, almost causing another earthquake as his heavy body hits the ground. You recall your weakened but cheerful Pokémon and give a look around, in case there was something else of interest to find. However, suddendly the entire cavern starts to crumble! You hurry and run back, while the entire complex starts collapsing behind you. You feel almost exhausted as you run for your lives, but with a last ditch effort you manage to get through the tunnel you used to come down here and return to the beloved surface. The New Dawn sentinels guarding the entrance turn on you astonished as you rush out of the cave, but once you explain what happened they congratulate with you and invite you to the headquarters where Lance surely will wait to hear about your success
 
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