Furai
we will become who we are meant to be
Wolfpack
NO MORE PC--. THIS IS IT FOR REAL.
Welcome guys to my 2k RMT. Today I am introducing you to one of my most successful teams in Ubers. This team has a very long history actually; I've built it for the Ubers Open in Smogon's Grand Slam tournament. It all started when I thought I needed an Extreme Killer team. I came to realize that it's such a potent threat and that I must take advantage of it. Things roll and I decided that Arceus Ground is much more appealing. It's an underrated threat and it works fantasticly. Checks a number of big Pokemon in Ubers, including Rayquaza, Dialga, and Zekrom, boasts great bulk, and is a great bulky set-up booster.
I started with a simple Bulky Offensive core of 3 Attacks Latias + Swords Dance Arceus Ground. That Latias can easily punch holes in the opponent's team and weaken or eliminate threats such as the Giratina formes, Skarmory, and Kyogre, leaving the path open for Arceus to sweep. Latias still remains a threat for Arceus however; be it Calm Mind or Swords Dance. Tyranitar immediately jumped up as the premier candidate for removing her. Pursuit or Crunch leaves a huge dent and clears the path for Arceus Ground, and Latias too who shouldn't worry about being hit by a super-effective Dragon Pulse or Draco Meteor which will leave a dent. Stealth Rock support was granted with it as well, which is always great.
I wanted to experiment with the dual weather concept for a long time. Overloading the pressure on the foe by limiting a counter to two of my Pokemon was an idea I had in mind. I have Tyranitar to remove Latias that troubles Ground Arceus; this is really a no-brainer if I want to use dual weather, and so was Kyogre added in immediately. With two weather types I keep Sun teams at bay and keep a close eye on both rain and sand teams by using a different Pokemon each time. Arceus loves Spikes support and almost everyone hated Spikes or Toxic Spikes, so Forretress was added in immediately. I was somewhat weak to Darkrai and Rayquaza, so I slapped in Terrakion. The team wasn't bad, but it wasn't as good as I wanted it to be. The team had MANY variations (again we're talking about a period of over half a year), but in the end I reached this build which I feel the most comfortable the most.
I believe the team can improve more, but I'm very satisfied with it overall. If played correctly, boy this team is a lot of fun. Fun comes with a cost, however, as this team is quite difficult to play with. Dual weather can be a double edged sword as it hits two of my glue Pokemon—Giratina-O and Palkia—and this requires a very careful play. Palkia is probably the most valuable Pokemon in the team, being able to cover Darkrai, Rayquaza, Kyogre, Deoxys-A, unboosted or weakened Mewtwo, and all those fast threats. Not being able to take repeated hits makes it extremely hard for Palkia to do its job reliably, but with some smart plays, Wolfpack works like a charm.
I didn't really achieve a lot with the team since I didn't ladder a lot with it until recently, and I only used it in the Uber Open, which I got kicked out round one after losing to a freeze on my dear kacaw, and in Smogon's Premier League. This team is responsible to one of my wins during my 6 week run for The Wifi Wolfpack, and I promised them that I would RMT this team and dedicate it to them. You guys rock; I love you.
Meet the Members
Fuk BW.
In-depth
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
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Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
- General Information
Tyranitar is my usual lead. Get up Stealth Rock early, and mess up other leads. It’s a brilliant anti-lead as well; Deoxys-S is limited to one hazard (or two if I need my Stealth Rock), Dialga can’t prevent me from getting up SR (Aura Sphere does ~60%), and Forretress gets smacked by Fire Blast. Tyranitar is also my go-to Pokemon to tank specific special hits, such as Kyogre’s Ice Beam or Thunder, Palkia’s Thunder or Spacial Rend, etc. It is EVed to tank Draco Meteor + Grass Knot from Latios, and OHKO it with Crunch after sandstorm damage. Tyranitar serves a key role of beating choiced Kyogres in conjuction with Kyogre and Giratina-O, by locking it to a move Tyranitar can tank easily, and then Pursuit Kyogre away. Tyranitar is quite a boss, and deserves more usage actually.
Crunch and Pursuit are STAB moves and they put Lati@s and Giratina-O checked. If they decide to stay in, just Crunch the next turn. Giratina-O may be slightly more problematic for Tyranitar with Will-O-Wisp and Earthquake, but don’t forget Arceus is here too. Stealth Rock is obviously mandatory, and Fire Blast roasts annoyances such as Forretress, Ferrothorn, and Skarmory.
- Considered Changes
- Low Kick > Fire Blast / Crunch. By doing so you can reliably beat Dialga leads and hit Heatran for a good damage. Yet, I find the other two much more useful to hit Forretress, Ferrothorn, and Skarmory, and having a consistent damage versus the likes of Ho-oh and Kyogre as it switches in.
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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 136 Def / 120 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Rapid Spin
- Pain Split
- Toxic
- General Information
I just love Forretress. It can fulfill many roles so easily: Extreme Killer counter, Spinner, and Spiker. Forretress is such a team player. With Toxic and Pain Split and the physically defensive EVs, Forretress can reliably take on non-Overheat Arceus. If using Lum Berry, it will be tougher, but still managable, to get past Arceus. It either uses Swords Dance again and gets poisoned, or attacks and gets phazed away by Giratina-O. Don’t weaken Forretress if you see an Arceus on the opponent’s team until you see what Arceus is it. While I do miss being able to tank Spacial Rends and Ice Beams, using a physically defensive spread is a must, as Forretress is here to patch up many problems.
The moveset is quite simple; Toxic + Pain Split check Extreme Killer and many other threats (Groudon lacking a Fire-type move too!), Spikes is a good way to easen a sweep and weaken the foe, and Rapid Spin gets rid of their hazards.
- Considered Changes
- None, actually. Forretress is really adorable.
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Kyogre @ Leftovers
Trait: Drizzle
EVs: 248 HP / 184 Def / 76 SDef
IVs: 0 Atk
Calm Nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Calm Mind
- Scald
- General Information
The BOSS. Kyogre right here is such a key Pokemon for the team. It can fulfill many roles, including status absorber, CM Arceus counter, Water- and Ice- resist, Kyurem-W check, and the list goes on. Using sand and rain keep sun teams checked easily with the consistent weather change. Kyogre is my go-to member when I see Ghost Arceus or Fight Arceus, for example. I EV’ed it so it can comfortably switch into 1 layer of Spikes and Stealth Rock and still take a neutral Judgment like a boss. This set is pretty much straightforward, but it gets the job done, and done well.
Rest and Sleep Talk provide recovery and a viable Dark Void switch-in, spreading burns with Scald is always great, and Calm Mind helps me keep some pressure on Stall teams. Roar is missed, but Calm Mind is needed to get past Chansey. Plus, Giratina-O is here for that!
- Considered Changes
- Roar > Calm Mind. Beats Darkrai much more easily and doesn't become a huge Calm Mind set-up fodder. It's really up to the user honestly, as Giratina-O should handle Stall teams just fine, but I like the extra insurance to beat those bastards.
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Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 248 HP / 84 Def / 168 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Roar
- General Information
Say hello to one of the biggest annoyances you will ever face. It has actually won me a game once. It’s bulky enough to tank a couple of hits, it’s faster than most support Pokemon, and it’s a pain to take down. Giratina-O has a key role in being a glue of the team. It’s meant to check on Mono-attacker Kyogre, Shaymin-S, Arceus-Normal, Arceus-Steel, and Ho-Oh. I EVed it so Leftovers Ho-Oh won’t 2HKO with Brave Bird after Stealth Rock and sandstorm damage. It’s not a hard counter for said threats, but it can phaze them with ease, racking up more hazard damage and resetting their boosts. With RestTalk and dual phaze, Giratina can bypass the negative priority with Sleep Talk without wasting any PP. 2/3rds to phaze keeps the foe under a lot of pressure. It’s really a boss set and it spinblocks really well; Forretress’s Toxic is nullified by Rest and its Payback is barely a 3HKO, 60+ +0 Excadrill’s Earthquake is a 3HKO, and Tentacruel can’t touch this.
- Considered Changes
- Will-O-Wisp Attacker over this set. I used it before, and while it covers Mewtwo nicely and grants me priority, Giratina-O was wearing down too fast. I needed something to glue certain Pokemon, namely Ho-oh, Shaymin-S, and RestTalk Calm Mind Kyogre, so recovery was needed.
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Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Surf
- Spacial Rend
- Fire Blast
- Thunder
- General Information
Palkia is my second glue, I suppose. It keeps Kyogre, Rayquaza, Darkrai, Deoxys-A, Shaymin-S, etc, checked. It’s not an ideal Choice Scarf user these days, but Palkia still works extremely well. When battling with this team, don’t let Palkia take unneeded damage. That means, that if you see a Kyogre on the foe’s team, don’t lead with Tyranitar, as Palkia doesn’t like the additional damage. Palkia has many things to cover, so play carefully with it. It’s not as powerful as Lustrous Orb, and can’t switch moves unfortunately, but Choice Scarf Palkia is just what this team needs. Outpacing Genesect is an underrated quality Palkia has; very often I use Palkia to weaken or defeat opposing Genesect.
Spacial Rend, Fire Blast, and Thunder are all mandatory for Palkia’s phenomenal coverage. Surf is better than Draco Meteor because locking yourself to a -2 move to take out Darkrai is horrible. Rain-boosted Surf hits harder too!
- Considered Changes
- I guess you can use Latias here to cover most Kyogre formes better, but you're Genesect bait and you no longer beat Rayquaza and Darkrai. Genesect can be used over Forretress (that was one of the variations of the team), but I find Spikes and Rapid Spin way too useful to give up on.
- Outrage > Surf to hit Mewtwo harder, but I find Surf a lot more useful.
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Arceus-Ground @ Earth Plate
Trait: Multitype
EVs: 252 HP / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Judgment
- Ice Beam
- General Information
There it is, the star of the show. Ground Arceus is hella underrated. Ground- / Ice- coverage is really legit, combine that with Arceus’s great bulk and sheer power after a single boost, you’ve got yourself a deadly threat. Arceus keeps Dialga and Zekrom at bay, and if needed, Salamence, Rayquaza, and Groudon are beaten as well. I put the leftover 4 EVs in SpD to give Genesect an Attack boost, rather than a boosted Ice Beam. Don’t hesitate to show Arceus if needed; it would be better if not though. They will just think it’s Extreme Killer or Steel Arceus and throw their counters away, then you surprise them with this beast. The set itself is pretty straightforward. Arceus serves as a late-game sweeper and an overall rescue Pokemon, that's why I love it so much.
- Considered Changes
- Swords Dance set > Calm Mind set. I didn't really experiment Swords Dance Arceus with this version, but it should do just fine. While it beats Sun teams and Ho-oh much more easily, do note you're slightly weaker to Gliscor, Rayquaza, Salamence, and Garchomp.
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Threats
Mewtwo: The biggest threat to the team actually. Since at +1 Palkia is not capable of revenge killing it due to the Special Defense boost, and due to my lack of priority moves, Mewtwo is the threat it is. If I manage to keep it unboosted then many of my team mebers can take a hit and phaze or do a ton of damage on it. My usual game-plan is playing very carefully with Palkia and get some prior damage on Mewtwo as it sets up. My entry hazards also keep it at bay.
Excadrill: That mole can rip through my team as nothing is safe from its Earthquake. If it gets a boost, something will take a lot of damage. Yet, as threatening as it is, it only has a very limited chance to set up, and that is against Forretress and a choice-locked Palkia. A sleeping Kyogre is risky to set up on, but if the risk pays off, its gonna be annoying to face. Moreover, it can get past Giratina-O and take away my precious hazards. :(
Deoxys-A: Hits fast, hits hard, and that basically sums it up. Lack of priority makes it the threat it is. However, once I break its sash (if it uses it), it's easy pickings. An early-game threat, but certainly not a mid- or late-game threat.
Arceus-Grass: I'm honestly only really worried about Fire Blast ones, as they roast Forretress which likes to use them as hazard bait. Firing off the Toxic on it basically makes Grass Arceus useless, and Fire Blast makes this impossible. However, I have Giratina-O, which would possibly end up outstalling it, but it would be a very long struggle until it goes down.
If you steal it and play with this team around, do note that you need to play better than what you usually do. The team isn't very flexible and each Pokemon has its role, and it must fulfill it well in order to work correctly. Lack of priority is a problem that I’d love to solve, but I just can’t fit it in.
So yeah, that's my team. I hope you guys enjoyed reading it. Rate, hate, steal, luvdisc, do whatever. Latter is preferred :>. Shoutouts to my buddies, you know who you are. :) That should be it!
So yeah, that's my team. I hope you guys enjoyed reading it. Rate, hate, steal, luvdisc, do whatever. Latter is preferred :>. Shoutouts to my buddies, you know who you are. :) That should be it!