LC Wooper [QC: 3/3, GP: 2/2]

QC: Corkscrew / Heysup / Hawkstar
GP: horyzhnz / Calm Pokemaster

Overview
########
At first, Wooper doesn't appear to be much but a cute little Pokemon, but don't let this fool you! Unaware makes Wooper a reliable counter to Tirtouga and other setup sweepers, ignoring all of their boosts. Wooper is also blessed with access to Recover, an amazing move for any defensive Pokemon, and STAB Scald, which further enhances its physical bulk if it can get a burn. Wooper only has one weakness to Grass and it also has a very useful resistance to Fire. Unfortunately, Wooper lacks any offensive presence, making it very susceptible to Taunt. Wooper's also very slow, meaning that it will be taking a hit before it can move; its reliance on Eviolite to take hits makes it highly susceptible to Knock Off as well, which doesn't gel well with its poor Speed. Although Wooper has some flaws, it has many useful qualities and can be an excellent choice for your team.

Unaware
########
name: Unaware
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Yawn / Toxic
ability: Unaware
item: Eviolite
evs: 236 HP / 156 Def / 76 SpD
nature: Relaxed

Moves
========
Recover is essential to keep Wooper healthy throughout the match and aid it in stalling. Scald scares away physical attackers that fear a burn, while also hitting most of the Pokemon that resist Ground-type moves. Earthquake is Wooper's main source of damage, being a reliable STAB move with high Base Power. Yawn can force switches or cripple any Pokemon that decides to stay in. Alternatively, Toxic is great to stall the opposing Pokemon and wear them down quickly. Encore is another option to lock the opposition into an unfavorable move.

Set Details
========
The EVs maximize Wooper's Defense and HP, while making its Special Defense hit an Eviolite number. Eviolite is the item used instead of Berry Juice as Wooper greatly appreciates the extra bulk Eviolite provides, and it has access to reliable recovery anyway.

Usage Tips
========
Wooper is best used to counter Tirtouga, Fletchling, and other setup sweepers, as it can ignore their boosts. It's best to bring Wooper in on these Pokemon if you fear they are going to sweep your team. Try to avoid Knock Off at all costs; any Pokemon that can carry it should be removed. Timburr takes advantage of Scald's burn chance thanks to Guts, so keep Wooper out of its way.

Team Options
========
Ponyta, Growlithe, and other Fire-types make great partners as they can beat opposing Grass-type Pokemon. Grass-type Pokemon can handle opposing Grass-types as well; these include Foongus and Bulbasaur. Spritzee packs Aromatherapy, so it can cure Wooper of status. If using Encore, Misdreavus is a good partner because it can set up Nasty Plot on foes locked into unfavorable moves. Defog users are very helpful to remove Spikes from the field. A good example is Vullaby, as it resists Grass-types for Wooper, while in return Wooper can take on Electric-type Pokemon. Finally, Dwebble is a great partner to set up entry hazards and force the opponents to rack up damage from the switches Yawn forces.

Other Options
########
Haze is an option to remove stat boosts, and thanks to Unaware, Wooper is unaffected by said stat boosts. Ice Punch is a solid coverage option to hit Grass-types, but it doesn't hit very hard, and Wooper is hard-pressed to find a moveslot for it. Curse is an option to boost Wooper's Attack and Defense, but it is outclassed by other setup sweepers in this regard. Water Absorb is usable over Unaware for a Water-type immunity, but Unaware is Wooper's main niche. Waterfall is an option over Scald, but the burn chance from Scald is too good to give up. Counter can be used, but it requires a massive amount of prediction, and Wooper often has better things to be doing. Infestation is a usable move to trap foes and cause a lot of chip damage in conjunction with Toxic. Finally, Stockpile boosts Wooper's Defense and Special Defense simultaneously, which can make it tougher to take down.

Checks & Counters
########
**Grass-types**: Grass-types resist Wooper's STAB attacks and can outright OHKO or force it out with their STAB moves. Ferroseed in particular does not mind any of Wooper's attacks thanks to its bulk and immunity to Toxic, but it does fear Scald's burn chance. Bullet Seed is a clean OHKO on Wooper, even with only two hits.

**Special Attackers**: Strong special attackers like Abra can take advantage of Wooper's low Special Defense and deal heavy damage to it.

**Chip Damage**: Toxic, burn, and entry hazards all wear down Wooper especially fast, even with its access to Recover.

**Taunt**: Wooper relies on chip damage of its own to deal damage, and Taunt prevents it from doing so, limiting it to just its weak attacking moves.

**Knock Off**: Knock Off removes Wooper's Eviolite, and most Knock Off users can proceed to beat Wooper after its Eviolite has been removed.

Overview
########
Pros:
  • Unaware - making it a great counter to Tirtouga and other Shell Smash users
  • Reliable recovery
  • Scald
  • Cutest little thing
  • Only one weakness, but has a great resistance to Fire
Cons:
  • Very weak offensively
  • Super slow
  • Taunt bait
  • Frail if Eviolite is knocked off

Unaware
########
name: Unaware
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Yawn / Toxic
ability: Unaware
item: Eviolite
evs: 236 HP /156 Def / 76 SpD
nature: Relaxed

Moves
========

  • Recover keeps Wooper healthy
  • Scald aids in Physical walling and hits Ground resists
  • Earthquake is the main source of damage
  • Encore can be used to lock Pokemon into moves for teammates to set up or take advantage of
  • Yawn forces switches but is only useful once if they decide to stay in

Set Details
========

  • EVs maximize Defense and HP, while also making Special Defense an even number for Eviolite.
  • Eviolite numbers with these EVs
  • Eviolite is better than Berry Juice here due to Wooper having reliable recovery

Usage Tips
========

  • Best used to counter Tirtouga, Fletchling, and other setup sweepers, so bring Wooper in on them
  • Avoid Knock Off
  • Wooper should switch out of Timburr, as Scald just gives it an advantage.

Team Options
========

  • Fire-types such as Ponyta and Growlithe to take on Grass-types
  • Grass-types like Cottonee and Foongus can handle Grass-types
  • Spritzee for Aromatherapy to get rid of Toxic that Wooper hates
  • Misdreavus can take advantage of Encore to set up Nasty Plot
  • Defog users are helpful to get rid of Spikes, one example is Vullaby who resists Grass-type moves for Wooper while Wooper can take on Electric-types for Vullaby.
  • Dwebble is a cool hazard setter that allows Wooper to force opponents to rack up damage with Yawn.

Other Options
########

  • Haze
  • Ice Punch
  • Curse
  • Water Absorb
  • Waterfall
  • Encore
  • Counter
  • Infestation
  • Stockpile
  • Toxic

Checks & Counters
########

  • Ferroseed takes nothing from any of Wooper's attacks and always OHKOes in return with Bullet Seed (even just two hits!), but fears the burn from Scald
  • Grass-types in general
  • Special Attackers
  • Chip damage
  • Taunt
  • Knock Off
 
Last edited:

Rowan

The professor?
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wooper is really weak specially defensively anyway, is there any reason you're investing so much into it? Most special set-up sweepers will beat it anyway, won't they?
 
wooper is really weak specially defensively anyway, is there any reason you're investing so much into it? Most special set-up sweepers will beat it anyway, won't they?
Yeah, I was on the fence with this too, I just figured it would be better to invest Special Defense to patch it up, will change EV spread.

EDIT: How does it look now?
 

Rowan

The professor?
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mention in the overview that it's actually rather frail, especially if it doesn't have an eviolite.

moves:
Earthquake only please: -spe isn't really a reason to run Epower since wooper is really slow anyway, and it shouldn't really be switching into the other slow walls.
I also think it might be a bit too slow for encore. remove it imo, unless any other QCers disagree. Also, slash toxic with yawn, it's probably the best source of damage wooper can give.
mention that Earthquake is the main spamming STAB, whilst scald is generally used on ground resists or if you want to burn them.

set details:
mention eviolite numbers for defense as well.

mention that it needs eviolite otherwise it's just really really frail. just don't bother explaining why evio>BJ

are there any hits that SpD EVs help it take? if not, I'd just move to Atk since it shouldn't really be switching in on special attackers anyway and a boost in Earthquake's power will be appreciated.

usage tips:
avoid knock off, otherwise stuff like fletchling and tirtouga will break through you.

team options:
Fire-types such as Ponyta and Growlithe - why?
Grass-types like Cottonee and Foongus - why?
I know it's obvious but ya gotta have the reasoning

Rapid Spin/ Defog users are necessary cos generally it needs to stay healthy and stuff could 2hko it after spikes damage
hazard help if you want to run yawn.

OO
water absorb makes it a good water-type wall, barring the odd HP Grass.
Encore
waterfall can be used over scald as its more powerful.

C&C
any special attacker.
anything with knock off will really kill it's walling potential.

1/3
 
Not sure if it really matters as Wooper can't do too much in return bar Toxic stall I guess, but:
236 SpA Misdreavus Shadow Ball vs. 236 HP / 0 SpD Eviolite Wooper: 12-15 (48 - 60%) -- 90.2% chance to 2HKO
236 SpA Misdreavus Shadow Ball vs. 236 HP / 76 SpD Eviolite Wooper: 10-13 (40 - 52%) -- 9% chance to 2HKO
And it changes the small chance of a 2HKO from Spritzee's Moonblast to a 3HKO.
 

Celestavian

Smooth
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Remove the mention of Cottonee being able to handle Grass-types, as it really can't do anything to them at all. Foongus is a good choice though with its Poison STAB.

QC 3/3
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
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Overview
########
At first Wooper doesn't appear to be much but a cute little Pokemon, but don't let this cute little mudfish fool you! Wooper has access to a very coveted ability: Unaware. Unaware allows it to become a reliable counter to Tirtouga and other setup sweepers, ignoring all of their boosts. Wooper is also blessed with access to Recover, an amazing move for any defensive Pokemon. Wooper also has access to STAB Scald, which further enhances its physical bulk if it can get a burn. Wooper only has one weakness,(RC) to Grass-type, but it also has a very useful resistance in Fire-type! to Fire.

However, not all is sunshine and roses for this fishy. Wooper lacks any offensive presence, making it very susceptible to Taunt. Wooper's also very slow, meaning that it will be taking a hit before it actually uses one can move. It also is Wooper is also one of the Pokemon who is more impacted by Knock Off than others, becoming completely worthless after its precious Eviolite has been knocked off. Although Wooper has some flaws, it has many redeeming qualities and is an excellent choice for your team.

Unaware
########
name: Unaware
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Yawn / Toxic
ability: Unaware
item: Eviolite
evs: 236 HP / (space between slashes) 156 Def / 76 SpD
nature: Relaxed

Moves
========
Recover is essential to keep Wooper healthy throughout the match and to aid it in stalling. Scald wades scares away physical attackers that fear a burn, while also hitting most of the Pokemon who resists Ground-type moves. Earthquake is Wooper's main source of damage, being a reliable STAB move with high Base Power. Yawn can force switches or cripple any Pokemon who decides to stay in, although it only works once. Toxic is great to stall away the opposing Pokemon and wear them down quickly. Encore is another option to lock the opposition into an unfavorable move.

Set Details
========
The EVs maximize Wooper's Defense and HP, while giving its Special Defense an even number to hit an Eviolite number. Eviolite is the item used instead of Berry Juice thanks to Wooper enjoying the extra bulk Eviolite provides and Wooper having its access to reliable recovery already.

Usage Tips
========
Wooper is best used to counter Tirtouga, Fletchling, and other setup sweepers, as it can ignore their boosts. It's best to bring Wooper in on these Pokemon if you fear they are going to sweep your team. Knock Off is Wooper's enemy, Try to avoid it Knock Off all costs; any Pokemon with the potential to who can carry it should be removed. Timburr takes advantage of Scald's burn chance thanks to Guts, so keep it Wooper out of Timburr's way.

Team Options
========
Ponyta, Growlithe, and other Fire-types make essential partners to beat opposing Grass-type Pokemon. Grass-type Pokemon also make great partners as they can handle opposing Grass-types as well; such Grass-types these include Foongus and Bulbasaur. Spritzee packs Aromatherapy to cure Wooper of any status that it strongly dislikes. If using Encore, Misdreavus is a good partner because it can set up Nasty Plot on foes locked into unfavorable moves. Defog users are very helpful to remove Spikes from the field, one example is Vullaby who resists Grass-types for Wooper, while in return Wooper can take on Electric-type Pokemon. Finally, Dwebble is a great partner to set up entry hazards and force the opponents to rack up damage from the switches Yawn forces.

Other Options
########
Haze is an option to remove stat boosts, and thanks to Unaware,(AC) it is unaffected by said stat boosts. Ice Punch is a solid coverage option to hit Grass-types, but it doesn't hit very hard and Wooper is hard-pressed (hyphen) to find the a moveslot for it. Curse is an option to boost Wooper's Attack and Defense, but it is outclassed by other setup sweepers in this regard. Water Absorb is usable over Unaware for a Water-type immunity, but Unaware is what makes Wooper usable. Waterfall is an option over Scald, but the burn chance from Scald is too good to give up. Encore can lock the opponent into an unfavorable move that can be taken advantage of by a teammate (isn't this already in moves?). Counter can be used, but it requires a massive amount of prediction and Wooper often has better things to be doing. Infestation is a usable move to trap foes and cause a lot of chip damage in conjunction with Toxic. Finally, Stockpile boosts Wooper's Defense and Special Defense simultaneously, which can make it tougher to take down.

Checks & Counters
########
**Ferroseed**: Ferroseed does not mind any of Wooper's attacks thanks to its bulk and an immunity to Toxic, but it does fear the burn from Scald however Scald's burn chance. Bullet Seed is a clean OHKO,(RC) even OHKOing on Wooper,(AC) even with only two hits.

**Grass-types**: Grass-types resist Wooper's STAB attacks and can outright OHKO Wooper or force it out, thanks to their STAB moves.

**Special Attackers**: Strong special attackers like Abra can take advantage of Wooper's low Special Defense.

**Chip Damage**: Toxic, burn, and entry hazards all wear down Wooper especially fast, and even with Recover, Wooper can still be worn down somewhat quickly,(RC) as it can be pressed to recover.

**Taunt**: Wooper relies on chip damage of its own to deal damage, and Taunt prevents it from doing so, since this limits it Wooper to just its weak attacking moves.

**Knock Off**: Knock Off removes Wooper's Eviolite and most Knock Off users can proceed to beat Wooper after its Eviolite has been stolen away removed.


GP 1/2

 

Ununhexium

I closed my eyes and I slipped away...
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Overview
########

At first,(AC) Wooper doesn't appear to be much but a cute little Pokemon, but don't let this cute little mudfish fool you! Wooper has access to a very coveted ability: Unaware. Unaware allows it to become a reliable counter to Tirtouga and other setup sweepers, ignoring all of their boosts. Wooper is also blessed with access to Recover, an amazing move for any defensive Pokemon. Wooper also has access to STAB Scald, which further enhances its physical bulk if it can get a burn. Wooper only has one weakness to Grass,(AC) but it has a very useful resistance to Fire.

However, not all is sunshine and roses for this fishy. Wooper lacks any offensive presence, making it very susceptible to Taunt. Wooper's also very slow, meaning that it will be taking a hit before it can move. Wooper is also one of the Pokemon who is more impacted by Knock Off than others, becoming completely worthless after its precious Eviolite has been knocked off. Although Wooper has some flaws, it has many
redeeming useful its not really redeeming, but they are useful qualities and is an excellent choice for your team.

Unaware
########
name: Unaware
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Yawn / Toxic
ability: Unaware
item: Eviolite
evs: 236 HP / 156 Def / 76 SpD
nature: Relaxed

Moves
========
Recover is essential to keep Wooper healthy throughout the match and to aid it in stalling. Scald scares away physical attackers that fear a burn, while also hitting most of the Pokemon who resists Ground-type moves. Earthquake is Wooper's main source of damage, being a reliable STAB move with high Base Power. Yawn can force switches or cripple any Pokemon who decides to stay in, although it only works once. Toxic is great to stall the opposing Pokemon and wear them down quickly. Encore is another option to lock the opposition into an unfavorable move
either remove this sentence, or slash Encore on the set.

Set Details
========
The EVs maximize Wooper's Defense and HP, while giving its Special Defense an even number to hit an Eviolite number. Eviolite is the item used instead of Berry Juice thanks to Wooper enjoying the extra bulk Eviolite provides and its access to reliable recovery.

Usage Tips
========
Wooper is best used to counter Tirtouga, Fletchling, and other setup sweepers, as it can ignore their boosts. It's best to bring Wooper in on these Pokemon if you fear they are going to sweep your team. Try to avoid Knock Off at all costs; any Pokemon who can carry it should be removed. Timburr takes advantage of Scald's burn chance thanks to Guts, so keep Wooper out of Timburr's way.

Team Options
========
Ponyta, Growlithe, and other Fire-types make
essential great partners to as they can beat opposing Grass-type Pokemon. Grass-type Pokemon also make great partners as they can handle opposing Grass-types as well; these include Foongus and Bulbasaur. Spritzee packs Aromatherapy,(AC) to so it can how you wrote it sort of makes it sound like you are carrying is specifically for Wooper cure Wooper of any status that it strongly dislikes. If using Encore, Misdreavus is a good partner because it can set up Nasty Plot on foes locked into unfavorable moves. Defog users are very helpful to remove Spikes from the field,. one A good example of one of these is Vullaby,(AC) who as it resists Grass-types for Wooper, while in return Wooper can take on Electric-type Pokemon. Finally, Dwebble is a great partner to set up entry hazards and force the opponents to rack up damage from the switches Yawn forces.

Other Options
########
Haze is an option to remove stat boosts, and thanks to Unaware, it is unaffected by said stat boosts. Ice Punch is a solid coverage option to hit Grass-types, but it doesn't hit very hard and Wooper is hard-pressed to find a moveslot for it. Curse is an option to boost Wooper's Attack and Defense, but it is outclassed by other setup sweepers in this regard. Water Absorb is usable over Unaware for a Water-type immunity, but Unaware is what makes Wooper usable. Waterfall is an option over Scald, but the burn chance from Scald is too good to give up. Counter can be used, but it requires a massive amount of prediction and Wooper often has better things to be doing. Infestation is a usable move to trap foes and cause a lot of chip damage in conjunction with Toxic. Finally, Stockpile boosts Wooper's Defense and Special Defense simultaneously, which can make it tougher to take down.

Checks & Counters
########
**Ferroseed**: Ferroseed does not mind any of Wooper's attacks thanks to its bulk and an immunity to Toxic, but it does fear Scald's burn chance. Bullet Seed is a clean OHKO on Wooper, even with only two hits.

**Grass-types**: Grass-types resist Wooper's STAB attacks and can outright OHKO Wooper or force it out, thanks to their STAB moves.

**Special Attackers**: Strong special attackers like Abra can take advantage of Wooper's low Special Defense.

**Chip Damage**: Toxic, burn, and entry hazards all wear down Wooper especially fast, and even with Recover, Wooper can still be worn down somewhat quickly.

**Taunt**: Wooper relies on chip damage of its own to deal damage, and Taunt prevents it from doing so
,. since This limits Wooper to just its weak attacking moves.

**Knock Off**: Knock Off removes Wooper's Eviolite and most Knock Off users can proceed to beat Wooper after its Eviolite has been removed.


Nice job! There were a few things I had to fix but horyzhnz is an excellent GPer and caught most of them.

GatoDelFuego I did this too.
 
Deletions
Additions / Corrections
Comments


Overview
########
At first, Wooper doesn't appear to be much but a cute little Pokemon, but don't let this cute little mudfish fool you! Wooper has access to a very coveted ability: Unaware. Unaware allows it to become makes Wooper a reliable counter to Tirtouga and other setup sweepers, ignoring all of their boosts. Wooper is also blessed with access to Recover, an amazing move for any defensive Pokemon, and Wooper also has acces to STAB Scald, which further enhances its physical bulk if it can get a burn. Wooper only has one weakness to Grass, but and it also has a very useful resistance to Fire.

However, not all is sunshine and roses for this fishy. Unfortunately, Wooper lacks any offensive presence, making it very susceptible to Taunt. Wooper's also very slow, meaning that it will be taking a hit before it can move; its reliance on Eviolite to take hits makes it highly susceptible to Knock Off as well, which doesn't gel well with its poor Speed. Wooper is also one of the Pokemon who is more impacted by Knock Off than others, becoming completely worthless after its precious Eviolite has been knocked off. Although Wooper has some flaws, it has many useful qualities and is can be an excellent choice for your team.

(I know the "all is not sunshine" part might look good, but flowery prose of this sort isn't advisable when you want to get across solid facts, especially in the Overview. Also, you might want to merge these two paragraphs into one.)

Unaware
########
name: Unaware
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Yawn / Toxic
ability: Unaware
item: Eviolite
evs: 236 HP / 156 Def / 76 SpD
nature: Relaxed

Moves
========
Recover is essential to keep Wooper healthy throughout the match and to aid it in stalling. Scald scares away physical attackers that fear a burn, while also hitting most of the Pokemon who that resist Ground-type moves. Earthquake is Wooper's main source of damage, being a reliable STAB move with high Base Power. Yawn can force switches or cripple any Pokemon who that decides to stay in, although it only works once (what do you mean by "only works once"?). Alternatively, Toxic is great to stall the opposing Pokemon and wear them down quickly. Encore is another option to lock the opposition into an unfavorable move.

Set Details
========
The EVs maximize Wooper's Defense and HP, while giving its Special Defense an even number to making its Special Defense hit an Eviolite number. Eviolite is the item used instead of Berry Juice thanks to Wooper enjoying the as Wooper greatly appreciates the extra bulk Eviolite provides, and it has access to reliable recovery anyway.

Usage Tips
========
Wooper is best used to counter Tirtouga, Fletchling, and other setup sweepers, as it can ignore their boosts. It's best to bring Wooper in on these Pokemon if you fear they are going to sweep your team. Try to avoid Knock Off at all costs; any Pokemon who that can carry it should be removed. Timburr takes advantage of Scald's burn chance thanks to Guts, so keep Wooper out of Timburr's its way.

Team Options
========
Ponyta, Growlithe, and other Fire-types make great partners as they can beat opposing Grass-type Pokemon. Grass-type Pokemon also make great partners as they can handle opposing Grass-types as well; these include Foongus and Bulbasaur. Spritzee packs Aromatherapy, so it can cure Wooper of any status that it dislikes. If using Encore, Misdreavus is a good partner because it can set up Nasty Plot on foes locked into unfavorable moves. Defog users are very helpful to remove Spikes from the field. A good example is Vullaby, as it resists Grass-types for Wooper, while in return Wooper can take on Electric-type Pokemon. Finally, Dwebble is a great partner to set up entry hazards and force the opponents to rack up damage from the switches Yawn forces.

Other Options
########
Haze is an option to remove stat boosts, and thanks to Unaware, it Wooper is unaffected by said stat boosts. Ice Punch is a solid coverage option to hit Grass-types, but it doesn't hit very hard, (add comma) and Wooper is hard-pressed to find a moveslot for it. Curse is an option to boost Wooper's Attack and Defense, but it is outclassed by other setup sweepers in this regard. Water Absorb is usable over Unaware for a Water-type immunity, but Unaware is what makes Wooper's main niche usable. Waterfall is an option over Scald, but the burn chance from Scald is too good to give up. Counter can be used, but it requires a massive amount of prediction, (add comma) and Wooper often has better things to be doing. Infestation is a usable move to trap foes and cause a lot of chip damage in conjunction with Toxic. Finally, Stockpile boosts Wooper's Defense and Special Defense simultaneously, which can make it tougher to take down.

Checks & Counters
########
**Ferroseed**: Ferroseed does not mind any of Wooper's attacks thanks to its bulk and an immunity to Toxic, but it does fear Scald's burn chance. Bullet Seed is a clean OHKO on Wooper, even with only two hits.

**Grass-types**: Grass-types resist Wooper's STAB attacks and can outright OHKO Wooper or force it out, thanks to with their STAB moves. (I'm not QC, but wouldn't it be better to just merge these two sections? Except for the Toxic immunity, Ferroseed functions similarly to other Grass-types, right?)

**Special Attackers**: Strong special attackers like Abra can take advantage of Wooper's low Special Defense and deal heavy damage to it.

**Chip Damage**: Toxic, burn, and entry hazards all wear down Wooper especially fast, and even with its access to Recover, Wooper can still be worn down somewhat quickly.

**Taunt**: Wooper relies on chip damage of its own to deal damage, and Taunt prevents it from doing so, limiting it This limits Wooper to just its weak attacking moves.

**Knock Off**: Knock Off removes Wooper's Eviolite, (add comma) and most Knock Off users can proceed to beat Wooper after its Eviolite has been removed.


Pretty good, just address my two comments under 'Moves' and 'Checks and Counters' :)



GP 2 / 2
 
Last edited:
Thanks Calm Pokemaster ! To address your comments:
Moves - Yawn only works once because after it puts something to sleep, it cannot be used again until the said Pokemon wakes up, thanks to Sleep Clause. Should I reword it? Because that is information that should stay.

C & C - Yeah, I don't know why I haven't, thanks!
:)
 
Thanks Calm Pokemaster ! To address your comments:
Moves - Yawn only works once because after it puts something to sleep, it cannot be used again until the said Pokemon wakes up, thanks to Sleep Clause. Should I reword it? Because that is information that should stay.

C & C - Yeah, I don't know why I haven't, thanks!
:)
Um that is true of any sleep-inducing move, right? I think we can assume the reader knows what Sleep Clause is; you never really mention stuff like "Sleep Powder can only be used once until the opponent waked up, due to Sleep Clause", so imo you don't need to add back the part I removed ^.^
 

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