WHAT
Hello NU, I'm back to a completely new NU generation, with my first ever XY NU team. This team was created when I checked the usage statistics and noticed Samurott being ridiculously low in usage. So I built this team in an attempt to unleash its potential in NU, and it has done well in the battles I've played so far, wiping out the lower ladder with ease. This team is build around SD Samurott.
At a Glance
In Detail
Samurott @ Lum Berry
Ability: Torrent
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet
SD Samurott is such a potent sweeper, and it has things that make sure that it isn't outclassed by Feraligatr. This thing gets Megahorn, which Feraligatr doesn't have, allowing me to break through foes like Mesprit and Exeggutor. The rest of the moves are fairly straightforward, being the boosting move, STAB, and priority attack. Lum Berry is my item of choice so Samurott will not be as easily crippled by paralysis or a burn.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Poison Jab
- Knock Off
- Ice Punch
Sawk is my physical wallbreaker, putting serious blows on those Audino or Lickilicky who think that they could just come in and try to stall out my entire team for free. Poison Jab is used because Granbull can annoy Sawk with Intimidate and also to inflict as much damage to Slurpuff as possible to prevent setup. Knock Off makes sure that no wall is a safe switch-in due to the threat of item removal, Ice Punch nails Dragalge and Vileplume, and Close Combat plows through a lot of stuff. Choice Band gives Sawk the power to steamroll through a lot of the metagame.
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Moonlight
Vileplume serves as my pivot, checking the many Grass-types like Lilligant and Sceptile that threaten to send Samurott to its grave, while also stopping defensive Seismitoad. Sleep Powder is used to force switches and rack up hazard damage, while also taking advantage of the many Sceptile and Lilligant switching out. The rest of the moves are obvious; two STABs and a recovery move ensure that Vileplume will be able to assist the team.
Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Overheat
While Sawk takes on the physical side, Pyroar is the special wallbreaker of the team. Hidden Power Grass gives insurance when dealing with Seismitoad, leaving serious holes with Choice Specs. Overheat gives Pyroar the hit and run technique associated with Choice items, while the rest of the moves can be used to clean weakened teams. Unless you are some special wall like Audino, you aren't safe from this thing.
Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Stealth Rock
- Thunder Wave
- Psychic
- Knock Off
Every good team appreciates Stealth Rock, and Uxie is the one responsible for this task. Not only can it set up rocks, but it can paralyze foes with Thunder Wave as well, potentially increases the number of mons Samurott can set up on. Knock Off is always useful to strip down many item-reliant mons and reduce the lifespans of walls, allowing Samurott to have an easier time at sweeping. I chose a speedy support set to paralyze as many threats as possible.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick
Finally, Rotom's purpose here is to be a revenge killer with scarf and wear down the opposition with Volt Switch and Trick. TrickScarf in particular beats down an incredible amount of defensive walls, while the rest of the moves are STAB. This could lead up to clearing the path for Samurott to set up an SD and proceed to dominate through the opponents' forces.
More Options
Rhydon @ Eviolite
Ability: Lightningrod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Roar / Dragon Tail
SR tank that can phaze
Rhydon @ Eviolite
Ability: Lightningrod
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Swords Dance
SR tank that can hit hard
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire] / Sleep Powder / Aromatherapy
Physically defensive check to Feraligatr and Samurott
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch
Bulky priority user
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD or 248 HP / 252 SpD / 8 Def
Relaxed / Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Spikestacker that can Leech Seed stall
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Will-o-Wisp
Alternate Pyroar that can burn stuff like Spiritomb
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