LEAGUE of LEGENDS
Hey guys, simple enough post; just wanted to know what you guys thought of a team i came up with recently, but lets keep things relatively civil and non-berating, though criticism is welcome and even desired :)
Gyarados (M) @ Gyaradosite
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall
DD (M) Gyarados is likely the best late game sweeper right now. not to mention, unlike, for example, Charizard, it is not inherently apparent that he will mega evolve. this allows you to play some mind games with your opponent by not mega evolving immediately. after a dragon dance, there isnt much that stops it, especially thanks to mold breaker.
Gothitelle (F) @ Choice Specs
Ability: Shadow Tag
Shiny: Yes
EVs: 252 SAtk / 56 HP / 200 Spd
Modest Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Psychic
- Hidden Power [Fire]
- Energy Ball
- Thunderbolt
I had long been using a gothitelle/ Tyranitar core with quite a bit of success, and so ive really come to love gothitelle. when i read about a gothitelle/ (M) Gyarados core, i decided to try it out. their typings go really well together, and gothitelle traps anything gyarados cant handle. Specs provide maximum power and the speed lets it get the jump on rotom and (weakened) bulky excadrill.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
SR Exca is not something i had paid much attention to this gen, because of the weather nerf. Boy, was that dumb. not only does it pack a wallop, it outspeeds pretty much everything when sand is up. after Stealth Rock damage, there is a lot it just straight up one shots (TF :P). not to metion, it works great with the gyarados/ gothitelle core. also it can remove Stealth rocks for TF, a nice bonus.
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Crunch
- Stone Edge
Tyranitar's main purpose is to set up sand for excadrill, plus, since it doesn't give away its item with leftovers recovery, has access to status, and isnt locked into a move, it can help cover which mon will mega evolve, as mega tyranitar is deadly, as well. it serves to get Stealth rocks down to help weaken anything that isnt nuked by anything else on the team.
Clefable (F) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Wish
- Moonblast
- Aromatherapy
- Calm Mind
Magic guard Clefable seems to see more usage, but unaware is WAY underated. it stops dragonite, Bell Drum Azumarill, and a bunch of other setup sweepers dead in their tracks. It doesnt, however, only have one purpose. It can take out a lot after a couple CMs and it can heal off any damage with wish. Speaking of which, it also serves as a cleric, healing status and passing 197 HP wishes to ensure a sweep. Frankly its one of my favorites on the team- its saved me a bunch
Talonflame (M) Choice Band
Ability: Gale Wings
EVs: 200 Spd / 252 Atk / 56 HP
Adamant Nature
- Tailwind
- Brave Bird
- Flare Blitz
- U-turn
Talonflame doesnt really require much explanation, but since it is required, ill explain away anyways. Talonflame can take out several weakened threats, as well as providing a much desired fire type STAB which the team lacks otherwise. Tailwind essentially sets up a psuedo-sand for excadrill to help it clean up in the absence of Ttar.
Thanks to U- Turn Out and xJownage for the tip
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