Xav Vs. ToastTyrant13, with a beginner's "Gym Battle"

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With the DQ business I forgot I actually had to ref this round until just now. I also noticed I forgot to take away Porygon's energy last round.


75 HP
82 Energy
Boosts: none
Status: none
Other: +1 Atk (for as long as Ralts is out)

Vs.


90 HP
84 Energy
Boosts: none
Status: none
Other: none

I promise I will include flavor in the morning, but I'm too tired to do it now. But since I already did the RNG rolls and Data table, I'll post this now.

Speed Ties
Action 1; 256 = Ralts
Action 2; 618 = Porygon

Ralts
Toxic
RNG roll to hit; 513 = hit
7 Energy

Double Team (4 Clones)
RNG roll for paralysis; 434 = success
16 Energy

Chill
RNG roll for paralysis; 642 = success
+12 Energy

Porygon
Shadow Ball
RNG roll to crit; 590 = no crit
RNG roll for effect; 796 = no SpD drop
[8 BAP + (4 SpA - 2 SpD)*1.5]*1.5 SE = 16.5 (rounded to 17) Damage, 6 Energy

-1 HP, poison

Tri Attack
RNG roll to crit; 437 = no crit
RNG roll for effect; 139 = paralysis
[8 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 14 Damage, 6 Energy

-1 HP, poison

Shadow Ball
RNG roll to hit; 616 = clone
miss, 6 Energy

-1 HP, poison



72 HP
64 Energy
Boosts: none
Status: Toxic (2 DPA), Paralyzed (10%)
Other: +1 Atk (for as long as Ralts is out)

Vs.


59 HP
73 Energy
Boosts: none
Status: Paralyzed (10%)
Other: 3 clones
 
Whoop, back from vacation! Thanks for having patience guys.
(just out of curiosity, shouldn't Synchronize have paralyzed Porygon as well?)

Alright Hadouken! Start off the round by hitting that silly "virus" with a wicked thunderbolt! Once you've gained some space between you and Zim, strike it with a wave of confusion, and try to throw off its balance! Once you've bashed on him a bit, hit him with another thunderbolt!

Thunderbolt->Confusion->Thunderbolt
(If he uses Shadow Ball, use Disable ONCE and push actions down the queue)
 

72 HP
64 Energy
Boosts: none
Status: Toxic (2 DPA), Paralyzed (10%)
Other: +1 Atk (for as long as Ralts is out)

Vs.


59 HP
73 Energy
Boosts: none
Status: Paralyzed (10%)
Other: 3 clones

Zim gets the match back up again by firing a Shadow Ball at Hadouken, but he merely hits a clone. Hadouken responds by Disabling Shadow Ball, so Zim can't use it again for a while. Hadouken then lashes out against Zim, in what may be his first offensive move of the match(?) with Thunderbolt on Zim. Zim takes the time to Recover its health. Zim then tries to launch an attack on Hadouken, but he finds difficulty overcoming his paralysis. Hadouken takes advantage by smacking Zim with a Confusing hit, dealing light damage.

Speed Ties
Action 1; 938 = Porygon
Action 2; 264 = Ralts
Action 3; 857 = Porygon

Ralts
Disable
7 Energy

Thunderbolt
RNG roll for paralysis; 579 = success
RNG roll to crit; 640 = no crit
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy

Confusion
RNG roll for paralysis; 761 = success
RNG roll to crit; 247 = no crit
RNG roll for effect; 967 = no confusion
[5 BAP + 3 STAB + (2 SpA - 3 SpD)*1.5] = 6.5 (rounded to 7) Damage, 2 Energy

Porygon
Shadow Ball
RNG roll for paralysis; 440 = success
RNG roll to hit; 598 = clone
clone, 6 Energy

-2 HP, poison

Recover
RNG roll for paralysis; 899 = success
20 HP, 12 Energy

-2 HP, poison

Tri Attack
RNG roll for paralysis; 42 = paralyzed
5 Energy

-2 HP, poison



70 HP
41 Energy
Boosts: none
Status: Toxic (3 DPA)
Other: +1 Atk (for as long as Ralts is out)

Vs.


59 HP
57 Energy
Boosts: none
Status: Paralyzed (5%)
Other: 2 clones

Xav, your actions!
 
Dishcarge ~ Agility ~ Tri Attack
IF Double Team is used, follow action with Discharge and continue remaining actions.
 
Teehee, I see an opening Hadouken! Start off the round by using a bolt of thunder to strike it down! It's gonna' try to boost its speed with agility, but since it won't affect us much, give it an encore to keep it speedin' up all day long (if it so happens to lose the speed tie and go 2nd, then replace this with Calm Mind)! While he's pulling some more shenanigans, finish off this round with another thunderbolt!

Thunderbolt->Encore Agility(replace this with Calm Mind if Zim loses the speed tie and uses Agility after Hadouken)->Thunderbolt
 

70 HP
41 Energy
Boosts: none
Status: Toxic (3 DPA)
Other: +1 Atk (for as long as Ralts is out)

Vs.


59 HP
57 Energy
Boosts: none
Status: Paralyzed (5%)
Other: 2 clones

Okay, let the match continue!!

Zim finally find the algorithm that allows it to hit multiple opponents at once, and Discharges the excess electricity it's built up to do so, eliminating all the clones and hitting the real Hadouken! Hadouken responds with some electricity of his own, releasing a Thunderbolt at Zim. Zim retaliates by speeding up, increasing its Agility, hoping to not have to suffer any more speed ties. Hadouken likes that so much, that he cheers repeatedly the entire time, Encoring Zim into increasing it speed again. In fact, that'e exactly what Zim does, he increases his Agility even more! I doubt there will be any more speed ties for a while! Hadouken takes advantage of his clever trick by firing another Thunderbolt at Zim.

Ralts
Thunderbolt
RNG roll for paralysis; 862 = success
RNG roll to crit; 829 = no crit
RNG roll for effect; 485 = no paralysis
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy

Encore
RNG roll for paralysis; 251 = success
10 Energy

Thunderbolt
RNG roll for paralysis; 163 = success
RNG roll to crit; 887 = no crit
RNG roll for effect; 911 = no paralysis
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy

Porygon
Discharge
RNG roll to crit; 742 = no crit
[6 BAP + (4 SpA - 2 SpD)*1.5] = 9 Damage, 6 Energy

-3 HP, toxic

Agility
7 Energy

-3 HP, toxic

Agility
7 Energy

-3 HP, toxic



43 HP
21 Energy
Boosts: none
Status: Toxic (4 DPA)
Other: +1 Atk (for as long as Ralts is out)

Vs.


50 HP
33 Energy
Boosts: none
Status: none
Other: none

Okay, ToastTyrant, you're up next!
 
Sooo, if I'm correct, he should have to use Agility one last time on Action 1, then Encore is over.

ALRIGHT HADOUKEN, LET'S LOAD UP FOR THE ROUND! Take a chill-pill and recover a little bit of energy. Follow up with a thunderbolt to try to hit its weak spot, and finish the round with a wave of confusion!

Chill->Thunderbolt->Confusion

(replace this with Thunderbolt->Confusion->THunderbolt if he somehow doesn't use Agility on Action 1)
 
Come on Zim, we can still pull through. We need some more energy, but I think you'll have to speed up anyway. Recover some HP then fire off a Shadow Ball.

Chill ~ Recover ~ Shadow Ball
 

43 HP
21 Energy
Boosts: +4 Speed
Status: Toxic (4 DPA)
Other: +1 Atk (for as long as Ralts is out)

Vs.


50 HP
33 Energy
Boosts: none
Status: none
Other: none

Alright, this match shall continue! Zin keeps on improving its Agility, I think it finally realized it doesn't have to do that anymore, its Encore has ended!! Hadouken chills, he has been in this battle for a while! Zim does some Recovering of its own. It is very low on energy, though! Hadouken fires a Thunderbolt at Zim to try and eliminate some of that health it just got back. Zim launches a Shadow Ball, but it has so little energy that the attack doesn't do as much as it could. Zim has been KO'ed!! Hadouken outlasts another competitor! This is crazy!

Porygon
Agility
7 Energy

-4 HP, toxic

Recover
+20 HP
12 Energy

-4 HP, toxic

Shadow Ball
RNG roll to crit; 722 = no crit
RNG roll for effect; 381 = no SpD drop
[8 BAP + (4 SpA - 2 SpD)*1.5]*1.5 SE = 16.5 * 2/6 = 5.5 (rounded to 6) Damage
6 Energy, 2 Remaining

Ralts
Chill
+12 Energy

Thunderbolt
RNG roll to crit; 917 = no crit
RNG roll for effect; 618 = no paralysis
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy



0 HP
0 Energy
Boosts: +6 Speed
Status: KO'ed
Other: +1 Atk (for as long as Ralts is out)

Vs.


44 HP
38 Energy
Boosts: none
Status: none
Other: none

Okay, I'll send out Trevor the Wooper for Xav. Or, you can do it, since it's your turn next!!
 

C'mon Trevor, we'll go down swinging, isn't that always the best way. Start with an Earthquake to get in some damage. Use Amnesia to raise your defense to his special attacks then finish with another Earthquake.
Earthquake ~ Amnesia ~ Earthquake
 
Alright, let's do this Hadouken! LET'S GO BABY, LET'S GO! *jumps up and down franticly*

You probably won't survive for too long, so bombard him with some magical leaves! Once you're on your last leg, try to poison him with some toxic gases to make him suffer!

Magical Leaf->Magical Leaf->Toxic
 

90 HP
100 Energy

Vs.


44 HP
38 Energy

Alright, you guys get a little flavor today! Hooray! Sorry for the delay.

Xav sends out his last pokemon, Trevor the Wooper. Can he turn the match around for Xav? Or will Hadouken somehow stall him out too? If he does, I give up on life. Anyway, here we go!

Hadouken starts the matchup by firing some Magical Leafyness at Trevor hitting him for SUPA effective damage. Trevor responds by trying to bring the house down around us all by unleashing an Earthquake, and some debris hits Hadouken square in the head! Hadouken responds by shooting some more Magical Leaves at Trevor, which are dealing a suspiciously large amount of damage! Trevor somehow induces a case of Amnesia within himself, I think he forgot that moves hurt. That somehow raised his special defense. You tell me how. Anyway, Hadouken sees that, and goes for some stalling once again by firing Toxic acid at Trevor, but Hadouken's aim was off from being so tired, he missed! Wow! Trevor tries to kill us all finish off Hadouken with another Earthquake, but Hadouken is still standing. That is a resilient Ralts!

Wooper
Earthquake
RNG roll for crit; 135 = no crit
[10 BAP + 3 STAB + (3 Atk - 1 Def)*1.5] = 16 Damage, 6 Energy

Amnesia
7 Energy

Earthquake
RNG roll to crit; 762 = no crit
[10 BAP + 3 STAB + (3 Atk - 1 Def)*1.5] = 16 Damage, 6 Energy

Ralts
Magical Leaf
RNG roll to crit; 951 = no crit
[6 BAP + (2 SpA - 1 SpD)*1.5]*2.25 = 16.875 (rounded to 17) Damage, 5 Energy

Magical Leaf
RNG roll to crit; 249 = no crit
[6 BAP + (2 SpA - 1 SpD)*1.5]*2.25 = 16.875 (rounded to 17) Damage, 9 Energy

Toxic
RNG roll to hit; 982 = miss
7 Energy



56 HP
81 Energy
+2 SpD

Vs.


12 HP
17 Energy

That should be everything, I kinda rushed :/ Toast, your actions!
 
Oh, oops, sorry for the bumb. :<


ALRIGHTY HADOUKEN, LET'S GO DOWN SWINGIN'! Start off with a Magical Leaf+Magical Leaf combo! That'll leave you rather tired, so cool down for a bit. You'll probably be dead, but in case you survive, hit him with another Magical Leaf!

Magical Leaf+Magical Leaf combo->Combo Cool Down->Magical Leaf
(If he uses Protect on Action 1, replace Action 1 with Calm Mind, and Action 2 with Encore)
 
Earthquake ~ Recover ~ Chill
(IF Earthquake misses a1 use it again a2 and move actions down)
 

56 HP
81 Energy
+2 SpD

Vs.


12 HP
17 Energy

ToastTyrant orders a super combo for Hadouken to use, but I think he forgot the rules about normal priority moves and comboes, as Trevor can unleash another Earthquake before Hadouken can strike, Hadouken has been KO'ed!!

Wooper
Earthquake
RNG roll to crit; 885 = no crit
[10 BAP + 3 STAB + (3 Atk - 1 Def)*1.5] = 16 Damage, 10 Energy



56 HP
71 Energy
+1 SpD

Vs.


0 HP
0 Energy

I'll send in Aquatious the Privatyke for ToastTyrant. We're down to the last pokemon on each side, who will win? Find out, when Xav issues orders!
 
Come on Privatyke, time to clean up Hadouken's mess! I hear yawn's are contagious, are they? Let's show him what we mean! Before you both doze off, shake the ground with an enormous earthquake+earthquake combo! Try to cool down near the sidelines for a bit as you doooooooze off from all that yawning.

Yawn->Earthquake+Earthquake combo->Combo Cool down / sleep
 

56 HP
71 Energy
+1 SpD

Vs.


100 HP
100 Energy

Here you go guys. Both pokemon will be asleep for the starting action next round. Privatyke got so lucky with hax it's crazy.

Wooper
Yawn
RNG roll for duration; (1,2,3/3) 2 = 1-Turn Sleep
7 Energy

Earthquake
RNG roll to crit; 339 = no crit
[10 BAP + 3 STAB + (3 Atk - 3 Def)*1.5] = 13 Damage, 6 Energy

Recover
20 HP, 11 Energy

Privatyke
Yawn
RNG roll for duration; 3 = 2-Turn Sleep
7 Energy

Earthquake+Earthquake Combo
10*2.25 = 22.5 BAP
(7 + (7 + 4))*2 = 36 Energy
RNG roll to crit; 58 = crit
[22.5 BAP + 3 crit + (4 Atk - 2 Def)*1.5] = 28.5 (rounded to 29) Damage, 36 Energy



47 HP
47 Energy
Asleep (2a)

Vs.


87 HP
57 Energy
Asleep (1a)
 
Alrighty Aquatious, let's try to take advantage of his slumber! You probably won't wake up at first, but just in case, try to spray a massive smokescreen towards Trevor! Once you wake up, trigger a massive earthquake, then hit Trevor with an punch infused with ice!

Smokescreen->Earthquake->Ice Punch
(If he Protects on Ice Punch, replace Ice Punch/Action 3 with Chill)
 
Not much we can do here Trev, just ride out the sleep then hit as hard as you can with an Earthquake.

Sleep ~ Sleep ~ Earthquake
 

47 HP
47 Energy
Asleep (2a)

Vs.


87 HP
57 Energy
Asleep (1a)

Hooray, hax didn't affect this round. We're almost at the end of it.

Wooper
Sleep

Sleep

Earthquake
RNG roll to crit; 299 = no crit
[10 BAP + 3 STAB + (3 Atk - 3 Def)*1.5] = 13 Damage, 6 Energy

Privatyke
Sleep

Earthquake
RNG roll to crit; 583 = no crit
[10 BAP + (4 Atk - 3 Def)*1.5] = 11.5 (rounded to 12) Damage, 7 Energy

Ice Punch
RNG roll to crit; 77 = no crit
RNG roll for effect; 488 = no freeze
[8 BAP + (4 Atk - 3 Def)*1.5] = 9.5 (rounded to 10) Damage, 6 Energy



25 HP
41 Energy

Vs.


74 HP
44 Energy

Xav, your move!
 
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