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With the DQ business I forgot I actually had to ref this round until just now. I also noticed I forgot to take away Porygon's energy last round.
75 HP
82 Energy
Boosts: none
Status: none
Other: +1 Atk (for as long as Ralts is out)
Vs.
90 HP
84 Energy
Boosts: none
Status: none
Other: none
I promise I will include flavor in the morning, but I'm too tired to do it now. But since I already did the RNG rolls and Data table, I'll post this now.
Double Team (4 Clones)
RNG roll for paralysis; 434 = success
16 Energy
Chill
RNG roll for paralysis; 642 = success
+12 Energy
Porygon Shadow Ball
RNG roll to crit; 590 = no crit
RNG roll for effect; 796 = no SpD drop
[8 BAP + (4 SpA - 2 SpD)*1.5]*1.5 SE = 16.5 (rounded to 17) Damage, 6 Energy
-1 HP, poison
Tri Attack
RNG roll to crit; 437 = no crit
RNG roll for effect; 139 = paralysis
[8 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5] = 14 Damage, 6 Energy
-1 HP, poison
Shadow Ball
RNG roll to hit; 616 = clone
miss, 6 Energy
-1 HP, poison
72 HP
64 Energy
Boosts: none
Status: Toxic (2 DPA), Paralyzed (10%)
Other: +1 Atk (for as long as Ralts is out)
Vs.
59 HP
73 Energy
Boosts: none
Status: Paralyzed (10%)
Other: 3 clones
Whoop, back from vacation! Thanks for having patience guys. (just out of curiosity, shouldn't Synchronize have paralyzed Porygon as well?)
Alright Hadouken! Start off the round by hitting that silly "virus" with a wicked thunderbolt! Once you've gained some space between you and Zim, strike it with a wave of confusion, and try to throw off its balance! Once you've bashed on him a bit, hit him with another thunderbolt!
Thunderbolt->Confusion->Thunderbolt
(If he uses Shadow Ball, use Disable ONCE and push actions down the queue)
72 HP
64 Energy
Boosts: none
Status: Toxic (2 DPA), Paralyzed (10%)
Other: +1 Atk (for as long as Ralts is out)
Vs.
59 HP
73 Energy
Boosts: none
Status: Paralyzed (10%)
Other: 3 clones
Zim gets the match back up again by firing a Shadow Ball at Hadouken, but he merely hits a clone. Hadouken responds by Disabling Shadow Ball, so Zim can't use it again for a while. Hadouken then lashes out against Zim, in what may be his first offensive move of the match(?) with Thunderbolt on Zim. Zim takes the time to Recover its health. Zim then tries to launch an attack on Hadouken, but he finds difficulty overcoming his paralysis. Hadouken takes advantage by smacking Zim with a Confusing hit, dealing light damage.
Thunderbolt
RNG roll for paralysis; 579 = success
RNG roll to crit; 640 = no crit
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy
Confusion
RNG roll for paralysis; 761 = success
RNG roll to crit; 247 = no crit
RNG roll for effect; 967 = no confusion
[5 BAP + 3 STAB + (2 SpA - 3 SpD)*1.5] = 6.5 (rounded to 7) Damage, 2 Energy
Porygon Shadow Ball
RNG roll for paralysis; 440 = success
RNG roll to hit; 598 = clone
clone, 6 Energy
-2 HP, poison
Recover
RNG roll for paralysis; 899 = success
20 HP, 12 Energy
-2 HP, poison
Tri Attack
RNG roll for paralysis; 42 = paralyzed
5 Energy
-2 HP, poison
70 HP
41 Energy
Boosts: none
Status: Toxic (3 DPA)
Other: +1 Atk (for as long as Ralts is out)
Vs.
59 HP
57 Energy
Boosts: none
Status: Paralyzed (5%)
Other: 2 clones
Teehee, I see an opening Hadouken! Start off the round by using a bolt of thunder to strike it down! It's gonna' try to boost its speed with agility, but since it won't affect us much, give it an encore to keep it speedin' up all day long (if it so happens to lose the speed tie and go 2nd, then replace this with Calm Mind)! While he's pulling some more shenanigans, finish off this round with another thunderbolt!
Thunderbolt->Encore Agility(replace this with Calm Mind if Zim loses the speed tie and uses Agility after Hadouken)->Thunderbolt
70 HP
41 Energy
Boosts: none
Status: Toxic (3 DPA)
Other: +1 Atk (for as long as Ralts is out)
Vs.
59 HP
57 Energy
Boosts: none
Status: Paralyzed (5%)
Other: 2 clones
Okay, let the match continue!!
Zim finally find the algorithm that allows it to hit multiple opponents at once, and Discharges the excess electricity it's built up to do so, eliminating all the clones and hitting the real Hadouken! Hadouken responds with some electricity of his own, releasing a Thunderbolt at Zim. Zim retaliates by speeding up, increasing its Agility, hoping to not have to suffer any more speed ties. Hadouken likes that so much, that he cheers repeatedly the entire time, Encoring Zim into increasing it speed again. In fact, that'e exactly what Zim does, he increases his Agility even more! I doubt there will be any more speed ties for a while! Hadouken takes advantage of his clever trick by firing another Thunderbolt at Zim.
Ralts Thunderbolt
RNG roll for paralysis; 862 = success
RNG roll to crit; 829 = no crit
RNG roll for effect; 485 = no paralysis
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy
Encore
RNG roll for paralysis; 251 = success
10 Energy
Thunderbolt
RNG roll for paralysis; 163 = success
RNG roll to crit; 887 = no crit
RNG roll for effect; 911 = no paralysis
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy
Porygon Discharge
RNG roll to crit; 742 = no crit
[6 BAP + (4 SpA - 2 SpD)*1.5] = 9 Damage, 6 Energy
-3 HP, toxic
Agility
7 Energy
-3 HP, toxic
Agility
7 Energy
-3 HP, toxic
43 HP
21 Energy
Boosts: none
Status: Toxic (4 DPA)
Other: +1 Atk (for as long as Ralts is out)
Vs.
50 HP
33 Energy
Boosts: none
Status: none
Other: none
Sooo, if I'm correct, he should have to use Agility one last time on Action 1, then Encore is over.
ALRIGHT HADOUKEN, LET'S LOAD UP FOR THE ROUND! Take a chill-pill and recover a little bit of energy. Follow up with a thunderbolt to try to hit its weak spot, and finish the round with a wave of confusion!
Chill->Thunderbolt->Confusion
(replace this with Thunderbolt->Confusion->THunderbolt if he somehow doesn't use Agility on Action 1)
Come on Zim, we can still pull through. We need some more energy, but I think you'll have to speed up anyway. Recover some HP then fire off a Shadow Ball.
43 HP
21 Energy
Boosts: +4 Speed
Status: Toxic (4 DPA)
Other: +1 Atk (for as long as Ralts is out)
Vs.
50 HP
33 Energy
Boosts: none
Status: none
Other: none
Alright, this match shall continue! Zin keeps on improving its Agility, I think it finally realized it doesn't have to do that anymore, its Encore has ended!! Hadouken chills, he has been in this battle for a while! Zim does some Recovering of its own. It is very low on energy, though! Hadouken fires a Thunderbolt at Zim to try and eliminate some of that health it just got back. Zim launches a Shadow Ball, but it has so little energy that the attack doesn't do as much as it could. Zim has been KO'ed!! Hadouken outlasts another competitor! This is crazy!
Porygon Agility
7 Energy
-4 HP, toxic
Recover
+20 HP
12 Energy
-4 HP, toxic
Shadow Ball
RNG roll to crit; 722 = no crit
RNG roll for effect; 381 = no SpD drop
[8 BAP + (4 SpA - 2 SpD)*1.5]*1.5 SE = 16.5 * 2/6 = 5.5 (rounded to 6) Damage
6 Energy, 2 Remaining
Ralts Chill
+12 Energy
Thunderbolt
RNG roll to crit; 917 = no crit
RNG roll for effect; 618 = no paralysis
[10 BAP + (2 SpA - 3 SpD)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy
0 HP
0 Energy
Boosts: +6 Speed
Status: KO'ed
Other: +1 Atk (for as long as Ralts is out)
Vs.
44 HP
38 Energy
Boosts: none
Status: none
Other: none
Okay, I'll send out Trevor the Wooper for Xav. Or, you can do it, since it's your turn next!!
C'mon Trevor, we'll go down swinging, isn't that always the best way. Start with an Earthquake to get in some damage. Use Amnesia to raise your defense to his special attacks then finish with another Earthquake.
Earthquake ~ Amnesia ~ Earthquake
Alright, let's do this Hadouken! LET'S GO BABY, LET'S GO! *jumps up and down franticly*
You probably won't survive for too long, so bombard him with some magical leaves! Once you're on your last leg, try to poison him with some toxic gases to make him suffer!
Alright, you guys get a little flavor today! Hooray! Sorry for the delay.
Xav sends out his last pokemon, Trevor the Wooper. Can he turn the match around for Xav? Or will Hadouken somehow stall him out too? If he does, I give up on life. Anyway, here we go!
Hadouken starts the matchup by firing some Magical Leafyness at Trevor hitting him for SUPA effective damage. Trevor responds by trying to bring the house down around us all by unleashing an Earthquake, and some debris hits Hadouken square in the head! Hadouken responds by shooting some more Magical Leaves at Trevor, which are dealing a suspiciously large amount of damage! Trevor somehow induces a case of Amnesia within himself, I think he forgot that moves hurt. That somehow raised his special defense. You tell me how. Anyway, Hadouken sees that, and goes for some stalling once again by firing Toxic acid at Trevor, but Hadouken's aim was off from being so tired, he missed! Wow! Trevor tries to kill us all finish off Hadouken with another Earthquake, but Hadouken is still standing. That is a resilient Ralts!
Wooper Earthquake
RNG roll for crit; 135 = no crit
[10 BAP + 3 STAB + (3 Atk - 1 Def)*1.5] = 16 Damage, 6 Energy
Amnesia
7 Energy
Earthquake
RNG roll to crit; 762 = no crit
[10 BAP + 3 STAB + (3 Atk - 1 Def)*1.5] = 16 Damage, 6 Energy
Ralts Magical Leaf
RNG roll to crit; 951 = no crit
[6 BAP + (2 SpA - 1 SpD)*1.5]*2.25 = 16.875 (rounded to 17) Damage, 5 Energy
Magical Leaf
RNG roll to crit; 249 = no crit
[6 BAP + (2 SpA - 1 SpD)*1.5]*2.25 = 16.875 (rounded to 17) Damage, 9 Energy
Toxic
RNG roll to hit; 982 = miss
7 Energy
56 HP
81 Energy
+2 SpD
Vs.
12 HP
17 Energy
That should be everything, I kinda rushed :/ Toast, your actions!
ALRIGHTY HADOUKEN, LET'S GO DOWN SWINGIN'! Start off with a Magical Leaf+Magical Leaf combo! That'll leave you rather tired, so cool down for a bit. You'll probably be dead, but in case you survive, hit him with another Magical Leaf!
Magical Leaf+Magical Leaf combo->Combo Cool Down->Magical Leaf
(If he uses Protect on Action 1, replace Action 1 with Calm Mind, and Action 2 with Encore)
ToastTyrant orders a super combo for Hadouken to use, but I think he forgot the rules about normal priority moves and comboes, as Trevor can unleash another Earthquake before Hadouken can strike, Hadouken has been KO'ed!!
Wooper Earthquake
RNG roll to crit; 885 = no crit
[10 BAP + 3 STAB + (3 Atk - 1 Def)*1.5] = 16 Damage, 10 Energy
56 HP
71 Energy
+1 SpD
Vs.
0 HP
0 Energy
I'll send in Aquatious the Privatyke for ToastTyrant. We're down to the last pokemon on each side, who will win? Find out, when Xav issues orders!
Come on Privatyke, time to clean up Hadouken's mess! I hear yawn's are contagious, are they? Let's show him what we mean! Before you both doze off, shake the ground with an enormous earthquake+earthquake combo! Try to cool down near the sidelines for a bit as you doooooooze off from all that yawning.
Yawn->Earthquake+Earthquake combo->Combo Cool down / sleep
Alrighty Aquatious, let's try to take advantage of his slumber! You probably won't wake up at first, but just in case, try to spray a massive smokescreen towards Trevor! Once you wake up, trigger a massive earthquake, then hit Trevor with an punch infused with ice!
Smokescreen->Earthquake->Ice Punch
(If he Protects on Ice Punch, replace Ice Punch/Action 3 with Chill)