It's a battle! XVI and A Jack (Move your mouse to reveal the content) XVI and A Jack (open) XVI and A Jack (close) Jack - Skorupi (M) Nature: Adamant (-1 Special Attack, +1 Attack) Type: Poison/Bug Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 1/6 MC: 2 DC: 1/5 Abilities: Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits. Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW) (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Moves: Bite Poison Sting Leer Knock Off Pin Missile Acupressure Scary Face -------------- Night Slash Confuse Ray Pursuit -------------- Brick Break Swords Dance Aerial Ace deadfox and company (Move your mouse to reveal the content) deadfox and company (open) deadfox and company (close) Venipede [Curl] (M) Nature: Adamant (+1 Att, -1 SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Quick Feet: [DW LOCKED] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Attacks: Defence Curl Rollout Poison Sting Screech Pursuit Protect Poison Tail Bug Bite Poison Jab Double Team Toxic Toxic Spikes Spikes Pin Missile Move Total: 14 Porygon [Ping] Nature: Modest (+1 SpA, -1 Att) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 2/9 MC: 1 DC: 1/5 Abilities: Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic: [DW LOCKED] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Attacks: Conversion 2 Tackle Conversion Sharpen Psybeam Agility Recover Magnet Rise Signal Beam Tri Attack Magic Coat Discharge Hyper Beam Thunderbolt Ice Beam Move Total: 15 Slowpoke [Lag] Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 13 (15/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 3/6 MC: 0 DC: 1/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Slack Off Heal Pulse Psychic Scald Flamethrower Zen Headbutt Mud Sport Sleep Talk Move Total: 16 Conditions (Move your mouse to reveal the content) Conditions (open) Conditions (close) OPEN CHALLENGE 1v1 Weakmons DQ: 1 day Recover: 2, Chill: 4 ASB Standard Arena One Ability, No Items And deadfox orders first! Choose Abilities! Fight!