Other XY OU Viability Ranking Thread (V3) (Rank changes are over until ORAS)

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alright, my body is ready for the hate

I LAUGH AT THIS META
gengar->a+

gengar is hilarious in this meta. u simply can't switch into it. taunt+lo 3 atks is rly good atm, being a good stall breaker, wall breaker, and it also does p nice against offense with that nice n powerful base 110 speed. u also have the sub split, and the sub wisp sets. the ridiculous amounts of psychics in this meta makes gengar a huge threat. get this thing in safely and something is taking HUGE damage because of its coverage+power. it uses great attacking types at a very proficient level. gar->a+
I think Gengar is a better fit in the A section, because it's awful bulk and mediocre defensive typing means that it can only really switch in on predicted moves or after a teammate dies, meaning it isn't particularly reliable, especially against offense. I think A rank captures it's benefits, which you've stated, while also acknowledging it's lack of defensive synergy and difficulty switching in.
 
308.png
--> A-
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--> A-
(The mega versions af course but I couldn't find the sprites for them).
Anyways let me explain this change. Surely I know that after Aegislash got banned everyone got a boner about this because these 2 were so good but still I think they are a bit overrated and should be moved down. In short these Pokemon are good because they dismantled stall teams like a pro. However with stall being a lot less common these days their job isn't really needed anymore, and even then stall teams started to adept to these threats by using Pokemon like Jirachi, Doublade and Cresselia. Also offensive teams are a lot more common these days and these Pokemon are straight up ass against offensive teams. Surely you could argue that Mega Gardevoir can be a Lati@s and Keldeo check while Mega Medicham can do some revenge killing stuff with Fake Out and Bullet Punch but these Pokemon are still rather useless against offense, the main playstyle atm (Even then Mega Medicham doesn't always run Fake out and Bullet Punch).

Both of these mega evolutions aren't bad by any means though. I mean both still dismantle defensive cores on balanced teams like a champion and any good wall is probably going to be scared of these Pokemon but my point still stands. I think Mega Medicham and Mega Gardevoir are still good but I just don't think they are exactly A rank worthy anymore.

How the HELL are M-Garde and M-Medi ass against offense? Both Fighting and Fairy are very spammable offensive typings, and both Garde and Medi have high Sp. Atk & Atk respectively as well as very high BP STAB moves to top it off. Offense usually loses a mon whenever one of these guys can come in because of their amazing power and the coverage they get alongside their STABs.

Sure, they're frail & have hard times trying to switch in (moreso Medi than Garde), fairly easy to revenge, and require a bit of support to thrive, but their decent speed tiers, overwhelming power, and good coverage makes up for that. I mean, M-Garde 2HKOs AVAzu with Hyper Voice. That's fucking crazy. As someone that mainly plays offense and has used both of them a good amount, I can definitely say that unless you have a mon on your team to directly check them, you can only try to predict around them, sack something, or make something lose over half its health. They both have hard counters like Jirachi or Victini for Garde and Cress or Doublade for Medi, but they still hold their weight in the current metagame regardless. Plus TTar + Garde is a pretty popular core to take care of the handful of mons that counter Garde, and Medicham + Bisharp is still a great core (Bisharp is actually really good rn since Mandi and Skarm are less common and a bunch of Psychics gaining viablity. Plus the Latis are the main defoggers atm). Both of them lack common counters and are a pretty big part as to why Slowbro, Jirachi, Cress, and Victini are gaining more prominence within the tier (not that they are the only reason said mons are viable in the tier, but they're a good part as to why since they're so hard to switch into).

M-Medi is the weakest link of three megas that gained prominence after the Aegi ban, but it's too much of a nuke to drop tbh. Its immediate damage output is pretty insane and Fake Out helps it get nice damage on faster mons that are usually frail, and makes it a pretty nice anti-lead against annoying Breloom leads and Lead Mamo (and Lead Terrak to a small extent) while getting a first turn M-Evo. I'd argue for M-Garde to be A+, but Gamefreak decided to give it 20+ points in Attack rather than Defense or Speed which screwed it over a bit since it's easier to revenge but w/e. I think they're both fine at A.
 
I think Gengar is a better fit in the A section, because it's awful bulk and mediocre defensive typing means that it can only really switch in on predicted moves or after a teammate dies, meaning it isn't particularly reliable, especially against offense. I think A rank captures it's benefits, which you've stated, while also acknowledging it's lack of defensive synergy and difficulty switching in.
its defensive typing is actually nb. immune to ground, fighting, normal, and has resists against bug, fairy, grass, and poison, so it can actually switch into a decent amount. sure, knock off weakness sucks, but lets be honest, it wasn't going to be tanking it even if it wasn't weak to it.
 
Anyone have any thoughts on Garchomp to A+? I guess I missed it moving down. I think it's lead set is good because it's fast, and most importantly, not passive. While other leads like Azelf fill the lead role more completely (eg. super fast, Taunt, U-Turn, screens, more lead type traits in general), Garchomp is a lead that can hit almost anything back hard. ScarfChomp is still ScarfChomp, and I honestly think it's overlooked in the current meta. Two strong STABs to get locked into and TWave immunity are the biggest pluses to using it as your Scarfer.

I actually think grachomp is great as well, I use both the lead set and the scarf set and they always seem to pull their weight so I wouldn't mind it going back up. However, the only real negetive thing I will say about it's STABs is that while they are powerful, they aren't exactly the most spammable since plenty of top tier pokemon that are immune to them
 
I think Gengar is a better fit in the A section, because it's awful bulk and mediocre defensive typing means that it can only really switch in on predicted moves or after a teammate dies, meaning it isn't particularly reliable, especially against offense. I think A rank captures it's benefits, which you've stated, while also acknowledging it's lack of defensive synergy and difficulty switching in.

That only applies against offense. Defensive teams are usually so passive that Gengar (SubSplit Gengar in particular) can switch in on a couple of notable threats.

I actually think grachomp is great as well, I use both the lead set and the scarf set and they always seem to pull their weight so I wouldn't mind it going back up. However, the only real negetive thing I will say about it's STABs is that while they are powerful, they aren't exactly the most spammable since plenty of top tier pokemon that are immune to them

I concur. I find those Lead and Scarf Garchomp so vulnerable to Clefable or Landorus-T, and just free opportunities for them to switch in; I also found those sets to much be weaker than I would have needed in most of the games I have used Garchomp. In this meta, I would probably only use Life Orb (not Mega) ChainChomp, because that can beat Landorus-T and Ferrothorn, two common Garchomp checks, much more reliably than those other two sets, despite it losing to Clefable. However, I do not think that set is good enough to bring Garchomp to A+ Rank. Keep Garchomp in A Rank.
 
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its defensive typing is actually nb. immune to ground, fighting, normal, and has resists against bug, fairy, grass, and poison, so it can actually switch into a decent amount. sure, knock off weakness sucks, but lets be honest, it wasn't going to be tanking it even if it wasn't weak to it.
With those defenses it's not switching in very often though, yeah it's defensive typing is serviceable but I wouldn't call it good, given it's weak to dark, ghost and psychic, which as you've said, is overrunning the meta. It can switch in once maybe, but realistically saying it can come in on those types is a bit of a stretch. Also poison grass and bug are fairly irrelevant, given the only bug move you'll face is u-turn.
 
the problem with stallbreaker togekiss is that there aren't many pokemon it can set up on. toge does jack shit against offense (unlike say mega hera or haxorus, which are dedicated stallbreakers but can still hold their own against hyperoffense). it's too slow, has no good fairy stab and is weak to sr.

also, you are mentioning togekiss checks keldeo and zard y, but it needs stealth rock gone to do so. it also needs to rely on 60/40s to get past them (even if sr isn't up in zard y's case, as it 2hkoes with fire blast). I'll give you landorus, though.

keep toge C+

Dazzling Gleam is not the best STAB of choice, but it is still workable; it is not weak like Draining Kiss lol. Also, Haxorus is really bad versus offense lol, its bulk is horrible and its speed is at an awkward speed tier, and it needs Swords Dance if it wants any chance to not be outclassed.

Togekiss indeed has some unfortunate weaknesses to Rock / Electric / Steel / ..., but it is not that difficult to force something on stall out, since stall is usually very passive. I think you are trying to push Togekiss off to the side, and not check to make sure your argument is straight.
 
Dazzling Gleam is not the best STAB of choice, but it is still workable; it is not weak like Draining Kiss lol. Also, Haxorus is really bad versus offense lol, its bulk is horrible and its speed is at an awkward speed tier, and it needs Swords Dance if it wants any chance to not be outclassed.

Togekiss indeed has some unfortunate weaknesses to Rock / Electric / Steel / ..., but it is not that difficult to force something on stall out, since stall is usually very passive. I think you are trying to push Togekiss off to the side, and not check to make sure your argument is straight.
To add to this, Togekiss' two best sets don't need Fairy-STAB. Using Togekiss without Air Slash is kinda unthinkable, so you need to think about what moves are needed to supplement Flying-STAB (on offensive sets. Defensive sets only use 1 move). The answer is, you need something to cover Rock-types and Steel-types. Therefore, Aura Sphere is much more useful on offensive togekiss, and toge's not possessing Moonblast isn't extremely relevant (it covers Fighting types, which Air Flinch already does, Dark-types, which are a) rare and b) handled the same by toge with or without fairy stab, and dragon-types, which, other than mega ampharos, are handled fine by toge without fairy stab.

Togekiss is mediocre, but its NastyPass set is capable of making many pokemon, in particular electric types, extremely threatening, and its offensive set is capable of doing massive damage to stall teams while doing ok against offense (it checks lando + chomp + hera + some others). It is hurt by Scizor, but Zone is so ubiquitous now that this isn't as huge a concern as it once was. I think for its two best sets, both involving nasty plot, and for its classic specially defensive set (which is really cool for defogging + doing cleric stuff + checking keldeo, lando, gardevoir, & chomp), Togekiss fits well in B-.
 
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First of all when did I say its uninvested? The first thing a player does when they see claydol is !data its stats to determine if its a threat. I have run claydol in other tiers and he doesn't work as well as he does in OU. You could be more polite when making your statements. To oblige you though, I will make my individual points.

For starters I said a bulky physical set, not a physically bulky set.

I can't remember if these are my exact evs (not on my computer atm) but i will edit when I wake up. I will also upload some replays when I have access to my computer.

Claydol@leftovers
Careful
194 hp / 184 atk / 72 Spdef / 60 Speed
Stone Edge
Earthquake
Rapid Spin
Stealth Rock

Landorus/Thundurus I :
With knock off being such a common move, 99% of all Landorus-I that I come across, run Stealth rock + 3 attacks. (Focus Blast, psychic, earth power)

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 194 HP / 72+ SpD Claydol: 74-87 (23.9 - 28.1%) -- 95.5% chance to 4HKO

252 SpA Life Orb Thundurus Hidden Power Ice vs. 194 HP / 72+ SpD Claydol: 122-146 (39.4 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

On a team with M venusaur/gyarados/M heracross its easy to predict the psychic, earth power, twave, thunderbolt and switch into claydol. I can precede to either set up my hazards or spin away their hazards. Most Thundurus-I stay in for the HP ice being unable to 2hko me.

Heatran: when going against heatran, they will !data Claydol to see its stats and damage calc earth power seeing I can't ohko. Letting them either set up rocks or toxic.

0 SpA Claydol Earth Power vs. 248 HP / 220+ SpD Heatran: 204-244 (52.9 - 63.3%) -- 99.6% chance to 2HKO after Leftovers recovery

I have killed plenty a heatrans that underestimate claydol.

184 Atk Claydol Earthquake vs. 248 HP / 0 Def Heatran: 388-460 (100.7 - 119.4%) -- guaranteed OHKO

Under normal circumstances , getting rocks up (if coupled with bird spam), the opposing player will determine rocks will outweigh the potential 63% from earth power or even set up toxic to stall out rapid spin.

Charizard Y/X:

252 SpA Mega Charizard Y Fire Blast vs. 194 HP / 72+ SpD Claydol in Sun: 229-271 (74.1 - 87.7%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Mega Charizard Y Solar Beam vs. 194 HP / 72+ SpD Claydol: 224-264 (72.4 - 85.4%) -- guaranteed 2HKO after Leftovers recovery

184 Atk Claydol Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 332-392 (111.7 - 131.9%) -- guaranteed OHKO

Charizard Y will never expect a stone edge from a claydol. It will attempt to ohko with solar beam/fire blast or over predict a switch. Another instance I have come across plenty of times on the ladder.


Charizard X: if it wants to attempt to set up that's fine. Unless they have roost, they arent going to get to use Ddances boost after stealth rock damage.

184 Atk Claydol Earthquake vs. 0 HP / 4 Def Mega Charizard X: 186-222 (62.6 - 74.7%) -- guaranteed 2HKO

Granted it can okho me with flare blitz but I usually don't stay in unless I feel claydol is no longer needed. That was more for the just FYI since I have had people in 1500s attempt it.

I am not saying claydol is the most amazing Pokémon in the world but when I am making teams I often have trouble finding an acceptable switch in on the incarnates. Claydol fufills this, for me, as well as eliminates the need for rocks and defog/spinner. Having the added ground and electric immunity is also a nice bonus for team options. If a pokemon like mantine can have a niche in ou (because it is an answer to keldeo lol ) Then claydol has a niche.

I'm not someone who plays OU often but i want to point something out about Claydol.


Now, it's in my opinion that a tiny niche isn't worth ranking if a Pokemon is terrible in pretty much every other way, and this is definitely the case for Claydol.

Now, Claydol might be capable of soft checking (It's not even a hard check: NP HP Ice from Thundurus and Knock Off from both Thundy and Landorus stop that, especially when Claydol has no recovery) two S rank mons and Rapid Spin, but is it really worth it when the Pokemon has a horrible match up against next to *EVERYTHING* else? I mean really, look at the viability ranks, especially around the upper end, and the vast majority of Pokemon are capable of at least getting past Claydol, hell a lot of them just switch into it for free or even set up all over it just because of how weak it is even with investment (it needs high rolls to KO Mega Pinsir with Stone Edge >_>). In fact, the *only* Pokemon in the A ranks that Claydol can safely switch in on at all are Heatran and Terrakion (Zard Y doesn't count because Claydol can only beat it 1v1, not on the switch, and Claydol has to be at pretty much full health to even be able to do so, it loses if it gets below a certain range), and even the former can still cripple it with Toxic or a Lava Plume burn on the switch. Pretty much everything else either easily runs through it if it attempts to counter them at best, or just use it as a free switch in/set up fodder at worst.

Knowing this, i really don't see why Claydol has to be ranked. Being a mostly outclassed *soft* check to two S rank Pokemon that can *STILL* get around it with the proper sets while losing to next to everything else isn't really enough to be ranked imo.
 
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the problem with stallbreaker togekiss is that there aren't many pokemon it can set up on. toge does jack shit against offense (unlike say mega hera or haxorus, which are dedicated stallbreakers but can still hold their own against hyperoffense). it's too slow, has no good fairy stab and is weak to sr.

also, you are mentioning togekiss checks keldeo and zard y, but it needs stealth rock gone to do so. it also needs to rely on 60/40s to get past them (even if sr isn't up in zard y's case, as it 2hkoes with fire blast). I'll give you landorus, though.

keep toge C+

I did not mean to type Char Y lol, was in a hurry, anyways, I didn't say it can counter them, I said it can check them as in it can threaten them by bluffing a Scarf or something along the lines of that and it does a ton in return with Air Slash anyways. Meaning to test out Scarf set as well, seems /ok/. Anyways, have you even used it? If you had you would know it does not run Fairy-type STAB ever and that Togekiss is actually really good for offense because it outspeeds Mega Heracross and OHKOes it obviously, and not much cares to switch into it; this and the fact that Togekiss has the actual bulk to live most offensive hits anyways. It's too slow isn't even valid imo, Azumarill is slow as hell, yet it's up in S Rank ?_? I get that Speed is a determining factor but anything slower than Togekiss has the possibility of being flinched to death. About the 'not being able to setup against anything', I wouldn't call all of (but not limited too): Garchomp, Chansey, Skarmory [Lacking Whirlwind, or being flinched to death after], Mega Heracross, and Landorus, 'nothing'. It can setup on any choice locked Pokemon in an unviable move, take Keldeo for instance. Should it lock itself into Secret Sword then Togekiss can come right in and setup. Also, on NastyPass sets, there is techinically no counter because Togeksis can just pivot away. Sure, it's weak to SR, but I raise that p much everything is and like Rapid Spin + Defog is so easy; that and Latias is a great partner for it and can run Defog. Seriously, I don't think this is valid.
 
this may be a little preemptive, but I nominate This Guy for C+:

gastrodon.gif


This thing is eternally intertwined with Rain: where Rain goes, it goes. right now, Rain is on the rise, as it gets a positive matchup against Sand Offense as well as being very flexible - Rain teams can also incorporate VoltTurn, Semistall, Balance, Bulky Offense, Hyper Offense, heck, even Trick Room. It also has a wide range of pokemon to choose from to abuse it, making it more potent than Sand (a.k.a. affecting more than 2 mons).

but enough about rain. The point is, Rain is on the rise, and Gastrodon with it. It stops Rain cold, benefits from it, and can even turn into a powerful tank with the innumerable chances to get Storm Drain boosts. It can work in rain, too - it benefits from Rain, has a key ground typing, and with all the water-type moves flying around, is offenses won't dissapoint. Heck, it can even run a curse set to turn into a mixed/physical tank, being almost impossible to take down and hitting incredibly hard.

In other words, since Rain has been lying relatively low in XY, C was a great spot for this guy. but with Rain getting more and more popular, this thing becomes more and more relevant. Thus, my nomination for C+. (B- would def. be too high imo though)

Edit: why do I keep repeating things like a jackass...
 
amoonguss.gif


A- to B+

I've been playing around a ton with Amoonguss a bunch lately. Its pivoting skills are great, its utility in Spore / Stun Spore is awesome, and Regenerator is just the cream on the top. But eh, I just think it loses to too many things to be that scary anymore. At one point it was great for checking Aegislash and Mawile, but now I think it is just a situational Pokemon that just isn't that great anymore. It pretty much loses to things most teams have; Lati@s, Talonflame, Landorus, Thundurus, both Charizards, and I'm starting to see Victini much more often as well. Don't get me wrong, it can definitely be a scary Pokemon when it is matched up correctly, spreading status and whatnot, but it will almost always struggle against Hyper Offense teams as well as Balance teams. Taunt also pretty much stops it from doing anything except for hitting for pretty bad damage. Its heavy competition to Mega Venusaur also kinda sucks, and for the moment, I'd much rather use that over Amoonguss due to its access to Leech Seed and much better defenses.

 
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amoonguss.gif


A- to B+

I've been playing around a ton with Amoonguss a bunch lately. Its pivoting skills are great, its utility in Spore / Stun Spore is awesome, and Regenerator is just the cream on the top. But eh, I just think it loses to too many things to be that scary anymore. At one point it was great for checking Aegislash and Mawile, but now I think it is just a situational Pokemon that just isn't that great anymore. It pretty much loses to things most teams have; Lati@s, Talonflame, Landorus, Thundurus, both Charizards, and I'm starting to see Victini much more often as well. Don't get me wrong, it can definitely be a scary Pokemon when it is matched up correctly, spreading status and whatnot, but it will almost always struggle against Hyper Offense teams as well as Balance teams. Taunt also pretty much stops it from doing anything mIts heavy competition to Mega Venusaur also kinda sucks, and for the moment, I'd much rather use that over Amoonguss due to its access to Leech Seed and much better defenses.

The one thing that really redeems Amoonguss for me is that it doesn't take a mega slot. I know that's kinda a cheesy excuse, but for a more defensive mon, it's really relevant. What I mean is, every defensive team needs Mega Venusaur, right? Well... what if they want to also use Mega Scizor, since it's one of stall's best answers to Gardevoir? Or what if they want CharX, which gives the stall team a free Mew switch in? It's also not entirely worse than Venusaur, since Venu is basically the mon that gets worn down the most (SR + eventual burn + unreliable recovery + no lefties), and amoong is quite the opposite, thanks to regen + black sludge. Venu's offensive capabilities are definitely much superior to Amoong's, but for more defensive teams, amoong has some merit, even if the team isn't using a different mega.

However, I do agree that it isn't on par with some of stuff in A-. I kinda think we should wait till the next viability ranking shift to move it, since the decision on where Manaphy/Gyarados/Diggersby go kinda dictates where it should be. If Amoong/Diggersby/Gyarados, who are all much more influential in OU, rise to A, the I don't think Amoong being in A- is that outlandish. On stall teams I'd say it's individually (ie. not including competition with venu) as good as skarm/chansey, but the competition with venu offsets that. Then again, Amoong works on Bulky offensive teams, while chansey and skarm really don't, so they're basically the same, regarding viability.
 
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i agree with moving amoon down regardless of other rank changes. Aragorn the King skarm > amoon for sure, skarm handles a set of threats in a way that you really can't replicate and please don't bring up mag because there's a thing called shed shell that every skarm should be using. amoon is honestly just not very good. sure it beats keld azu and various elecs but that's really about it, it loses to many of the high ranked mons and in many games often ends up doing nothing at all, especially vs some of these physical spam offenses where it can even end up being a liability. it's also a free opening for all kinds of mons, sweepers and wallbreakers and defensive mons alike to come in and do whatever they want because it poses almost 0 threat of any sort besides spore which is literally just sac a mon to spore if you don't have a venu and get on with it. its real redeeming factor is spore but that's simply not enough when you have a pokemon that doesn't really do that much and is often such a momentum sink. b+ makes sense for it.

and ya b is fine for mandibuzz i've seen a couple people use it and it's better than i've given it credit for.
 
how in the living fuck is weavile still b-? b or b+ please. this thing is incredibly anti-meta. once you get around the fact that azu walls it, you have a complete monster on your hands. it breaks so much and it has incredible speed to jump greninja and most of offense. for reference, after sr(which weavile practically keeps up the entire match since latis can't defog on it, skarm fears knock off, which makes it vulnerable to one of its best teammates, magnezone, and the fact that it just lols at mandibuzz) it becomes near impossible to counter. like i said, azu counters it, but it eventually gets worn down by the ice punches+knock offs. boudouches stall, which is praised as the one of the best stall teams atm, is completely destroyed by this thing after SR. and the influx of psychics(slowbro, jirachi, celebi, mew, victini) are basically begging this thing to waltz in and kill them off.

tl;dr magnezone's popularity+and its insane speed+power+coverage, make it worthy of b/b+
 
how in the living fuck is weavile still b-? b or b+ please. this thing is incredibly anti-meta. once you get around the fact that azu walls it, you have a complete monster on your hands. it breaks so much and it has incredible speed to jump greninja and most of offense. for reference, after sr(which weavile practically keeps up the entire match since latis can't defog on it, skarm fears knock off, which makes it vulnerable to one of its best teammates, magnezone, and the fact that it just lols at mandibuzz) it becomes near impossible to counter. like i said, azu counters it, but it eventually gets worn down by the ice punches+knock offs. boudouches stall, which is praised as the one of the best stall teams atm, is completely destroyed by this thing after SR. and the influx of psychics(slowbro, jirachi, celebi, mew, victini) are basically begging this thing to waltz in and kill them off.

tl;dr magnezone's popularity+and its insane speed+power+coverage, make it worthy of b/b+
Getting walled by the best Pokemon in the tier is bad enough, but giving free switches to Keldeo, Clefable, Zard X/Y, Mega Heracross, Mega Venu, Gyarados etc. is completely ass. Sand Rush Excadrill laughs at you while any competent Offensive team will have half their members be comprised of checks without even trying. Getting scared out by most priority in the tier (LO Ice Shard can't even OHKO Talonflame after Rock) is horrible and SR weakness + Life Orb dependency makes you really easy to wear down.

Keep it at B-.

EDIT:
Before you bring up shit like "Greninja's frail too and hates priority too!", it's way harder to switch into thanks to having better coverage, hitting harder thanks to having higher BP moves, doesn't give free switches as easily, and doesn't get immediately fucked by the S-Ranks bar Thundurus.

Also Greninja beats Weavile 1v1, and as we all know that automatically makes it better.
 
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That only applies against offense. Defensive teams are usually so passive that Gengar (SubSplit Gengar in particular) can switch in on a couple of notable threats.



I concur. I find those Lead and Scarf Garchomp so vulnerable to Clefable or Landorus-T, and just free opportunities for them to switch in; I also found those sets to much be weaker than I would have needed in most of the games I have used Garchomp. In this meta, I would probably only use Life Orb (not Mega) ChainChomp, because that can beat Landorus-T and Ferrothorn, two common Garchomp checks, much more reliably than those other two sets, despite it losing to Clefable. However, I do not think that set is good enough to bring Garchomp to A+ Rank. Keep Garchomp in A Rank.
I don't give 2 shits about Gengar, as I don't use it.
Now, this offends me. Garchomp fucks over so many Pokemon, bar Lando T and some others. Scarfchomp is SO much better than LifeChomp. It out speeds Latios/as and KO's them with Outrage. It can also easily switch into Lando T and 2hko it with outrage, due to Lando's meh Defense. Lando T can't do much to Chomp anyways, except knock off. Also, I'll note that Garchomp is an extremely viable SR setter and sweeper. It is checked and countered by a few amount of Pokemon, and in return it checks a lot of threats in this meta. Sure, it can't hurt fairies, but who expects a Dragon Type to take a fairy lmao. With all these pros, I think Chomp should rise in A+, as I think it looks balanced there.
Calculates:
252 Atk Garchomp Outrage vs. 4 HP / 0 Def Latios: 474-558 (156.9 - 184.7%) -- guaranteed OHKO

252 Atk Garchomp Outrage vs. 28 HP / 0 Def Gengar: 297-349 (110.8 - 130.2%) -- guaranteed OHKO

4 SpA Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 214-253 (67 - 79.3%) -- guaranteed 2HKO

252 Atk Garchomp Rock Slide vs. 0 HP / 4 Def Thundurus: 292-344 (97.6 - 115%) -- 81.3% chance to OHKO (Stone Edge, not Rock Slide)

If you need more calcs, I'll get more. Those are a few examples.
I forgot to mention that Sashchomp is thought of as the best set, even though Scarf is better :p
 
*grabs popcorn*
Grab some for me.
Anyways, what's wrong with Garchomp? I don't think it's anti meta, but it sure as hell ain't shit by no means.
Ice types arent rampant, Chomp does not have to worry about that. It's not frail as fuck, unlike Gengar and Weavile, it can set up rocks viably, it has a decent defensive typing, only having SE damage to Ice, Fairy, and Dragon, and it can easily handle most dragons. It KO's Non-Multiscale Dragonite, as I'm Multiscale was disabled, and it outspends +1.Spe M Char X if scarfed, and OHKO's it back. Those are few examples, but there are plenty more.
 
I don't give 2 shits about Gengar, as I don't use it.
Now, this offends me. Garchomp fucks over so many Pokemon, bar Lando T and some others. Scarfchomp is SO much better than LifeChomp. It out speeds Latios/as and KO's them with Outrage. It can also easily switch into Lando T and 2hko it with outrage, due to Lando's meh Defense. Lando T can't do much to Chomp anyways, except knock off. Also, I'll note that Garchomp is an extremely viable SR setter and sweeper. It is checked and countered by a few amount of Pokemon, and in return it checks a lot of threats in this meta. Sure, it can't hurt fairies, but who expects a Dragon Type to take a fairy lmao. With all these pros, I think Chomp should rise in A+, as I think it looks balanced there.
Calculates:
252 Atk Garchomp Outrage vs. 4 HP / 0 Def Latios: 474-558 (156.9 - 184.7%) -- guaranteed OHKO

252 Atk Garchomp Outrage vs. 28 HP / 0 Def Gengar: 297-349 (110.8 - 130.2%) -- guaranteed OHKO

4 SpA Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus-T: 214-253 (67 - 79.3%) -- guaranteed 2HKO

252 Atk Garchomp Rock Slide vs. 0 HP / 4 Def Thundurus: 292-344 (97.6 - 115%) -- 81.3% chance to OHKO (Stone Edge, not Rock Slide)

If you need more calcs, I'll get more. Those are a few examples.
I forgot to mention that Sashchomp is thought of as the best set, even though Scarf is better :p
That's only scarfed lando-T, try pivot lando... And lando-T can just u-turn on the switch...

Garchomp is a fine scarfer or sr setter, but it's just not as good as the other A+ and not even all A, A is where it belongs.
 
Garchomp is great. But most of its roles can be slightly better performed by something else, depending on exactly what it is that you want it to do. So as scary as it undoubtedly is, A+ seems a little strong.
 
Garchomp can stay in A. One of its better set these days is the SD set whether that be with SR or not but at the very least double stab. It allows it to break some stuff it normally wouldn't have such as Slowbro for example. The issue is that Garchomp even with this more common tool now, still has the same problems holding it back. Without scarf, you get outpaced by set up sweepers which pretty much take you out clean with no issues. It needs SD to break more defensive stuff, it can't really do it without it. With scarf it's just easier to take advantage and team builds usually incorporate a resistance or even an immunity for both of its main stab. It can't realistically run all this at once and as such you pick and choose but have to compensate for what Garchomp would lack. The thing with the A+ mons is that they either have more utility as a mon themselves, more immediate power, better matchups, or all of those traits in one package. The meta hasn't necessarily shifted towards Garchomps favor nor has the meta made it less viable, so Garchomp is fine in A.

My issue with moving Weavile up, is that realistically, it gets one shot to do something relevant and if it fails it's pretty much done for. Normally this can apply to something like Greninja as well, but the difference is that Greninja has more versatility to allow itself not to fail at what it does. It has a lot of general pros such as outpacing a lot of offensive stuff due to its speed tier, pursuit trapping frailer psychic/ghost types, nice priority. With this being said, Weavile has a dependency on team matchup. It has to pray that something like Azu, Rain Offense, Sand Offense, Keldeo and so forth isn't on these teams and unfortunately for Weavile, these can be found everywhere. There's a lot more stuff that actually cripples it as well as Karxrida pointed out and Weavile just needs more support that if it was me, I wouldn't want to take into account every single flaw Weavile has, which it has a good amount of. It's fine in B-.
 
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How about moving Diggersby up by one or even 2 ranks? I never realy thought about until recently since it was so rarely seen, but now with all the dual bunny teams popping up i took a deeper look into it and realised that this thing has a ~50% chance at ohkoing every dedicated physical wall in the tier exept skarm with +2 and a LO under its belt. Considering its decent speed tier and stab priority thats pretty scary. Unless you run skarm its very easy to lose one or two mons to it since its not exactly frail and can take a hit before going down. Imo A- is a bit low for such a monster.
 
Actually, if you want to be truly mean to Stall (which is one of the main appeals for using Diggersby) you can drop Quick Attack (the meanest thing to do) or Return (to be generally better vs offense and balance, although you then need to wear down Lando-T before attempting your sweep) for Wild Charge so then you're not walled by Skarmory anymore, and as a bonus, things like Suicune and Mandibuzz no longer have any chance to switch in, tank a hit and hit you back. In fact, Wild Charge Diggersby is also arguably the most reliable way to facilitate a Pinsir sweep, since almost every Skarm these days is running Shed Shell to stop Magnezone from shitting on it. Wild Charge also stops you from being completely walled by Gengar, and an LO Wild Charge has a very good chance to KO Gengar on the switch even without rocks up, which is handy.

252+ Atk Life Orb Huge Power Diggersby Wild Charge vs. 0 HP / 0 Def Gengar: 250-294 (95.7 - 112.6%) -- 75% chance to OHKO

I can't see Diggersby ever reaching A+ status though, because although his bulk isn't completely terrible, it's not that great either and he can't do handy things like pivoting into Aegi Shadow Balls and threaten to EQ anymore, since Gengar will either Wisp or Focus Blast it. Its typing used to be surprisingly good in the meta and gave it switch-in opportunities, but not really anymore. Against offense it finds it pretty damn hard to find a time to set up as well. A rank at most for Diggersby, A- is also a good rank in its own right, so staying there isn't an injustice for it or anything.
 
i like to get Doublade ranked to B-. Its a pretty great pokemon right now it can wall pretty much the most common wallbreakers that give stall a hard time. i survives a hyper voice from mega gardevoir which is awesome. it doesn't give a crap what mega heracross and mega medicham do to it and can attack back. here are some calcs to show the real power of doublade

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 236+ SpD Eviolite Doublade: 84-99 (26 - 30.7%) -- guaranteed 4HKO
252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 0 Def Eviolite Doublade: 45-55 (13.9 - 17%) -- possible 6HKO


It can wall these wallbreakers and KO the pokemon. it can also wall other pshysical attackers bar ground types. so B- is just right for it
 
Doublade is fine in C. Yeah, it completely walls a large number of huge threats, which is great, however, it's incredibly easy to wear down, needs excessive cleric support to do its job, and most importantly, it does absolutely nothing outside of countering the stuff it counters. I use Doublade quite a bit, and although it is a massive asset to stall since it hugely decreases your chances of losing vs a ton of stuff, when I'm not facing said stuff, Doublade is literal deadweight and doesn't hold much more utility than being death fodder. It's therefore very matchup based and only ever pulls its weight when it needs to. C+ might be okay for it since it hold a very important role on stall teams since it protects them from so many huge threats at once, but the fact that it's completely useless vs anything it doesn't wall really stops it from being B- worthy in my eyes.
 
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