Man, people are really downplaying how bad it is to lose to Latis right now. The fact that the Lati twins are both solid checks to Landorus-I IMO should be the main argument for dropping it down. Let's face it, if an offensive team isn't running Latias or Latias, it's probably offensive enough to the point where Lando is going to have a really hard time doing much against it anyway. And yeah, you can Knock Off, but a) that doesn't actually OHKO Latios, and even Latias takes it after rocks, sure it doesn't take it well but it takes it, which means Lando-I has to switch out or risk facing massive damage to the point where it's really easy to revenge kill afterwards (heck you even have a very good chance to OHKO after rocks even w/ LO knocked off assuming the standard 184 SpA spread on Latias and a naive nature and 10% LO damage on Lando) and b) the Lati switchin may be really predictable, but by extension, so is Knock Off. For that reason Knock Off is not a safe move to use at all, since the opponent can predict it and send in something else that can take one Earth Power like Keldeo (yes, I know Knock Off cripples it and it still takes huge damage from Earth Power but you still threaten an OHKO on Lando-I with Scald even specsless, and I know Psychic OHKOs Keldeo but you have to be a prediction god to predict Keldeo as opposed to the Lati to come in in that scenario) so if you knock off and that happens you've literally just wasted a turn, and now Lando-I is going to have to switch out without having done anything of note besides remove one item and will have one hell of a hard time coming back in since it basically loses to 60-80% of your average offensive team 1v1 (the last 40-20% being the stallbreaker and maybe the rock setter/Magnezone if included).
So yeah, Lando-I tends to really struggle vs offense. And sure, it's great vs balance, but so are all 5 mega wallbreakers (MMedi, MHera, MGarde, MPinsir, and YZard), if anything even more so because their main STABs are far more spammable and don't have an omnipresent immunity, they have more power backing them up (with the exception of MGarde who, fun fact, hits exactly as hard as Lando-I - do the calcs if you don't believe me), and are just way harder to switch into in general. 2 of these have lesser bulk which compromises their ability to abuse defensive Pokemon as well as their ability to do anything vs offense (though MGarde has one guaranteed switchin vs offense under the form of Latis which is nice), but the other 2 have either comparable or higher bulk (hello Mega-Heracross) and, much like Lando-I, have pretty damn good defensive typings to back up that bulk too. In terms of prowess vs offense+ability to make defensive teams cry, I really don't see Lando-I as superior to MPinsir, or even MHera or YZard come think of it. I guess an argument can be made for versatility, but at the end of the day it's really just one move (and if you run anything other than Knock Off, then you're pretty much useless vs offense since Latis just laugh at you)
As stated all so often, nothing likes switching into knock off so clicking it is a no brainer for lando. Yeah the Latis live it barely, Latias even after rocks with some HP investment but they are crippled to the point where they are basicly useless afterwards. They are a one time check to Lando and not even a solid one at that. Not to mention that its easy to pair Lando with TTar or Bisharp to remove any Lati problems you might have.
And do you even realize that all the mons you are listing are Megas? Sure they can match his power or even exceed it but they take up your mega slot and most of them require far more support than lando. Char Y and Pinsir need the most with Pursuit/Zone and SR support, Gardevoir and Medi have piss weak defenses making it hard for them to come in on anything so they realy want some kind of u-turn/voltswitch pivot to get them in. Mega Hera can take a hit and switch in but is far slower. You say Lando is weak against offense and thats true to an extent, but its even more true for the Mega wallbreakers who have either worse typing/defenses, need more support and all of them are slower. And all of them have common counters running around. Lando-T/Gliscor for Hera, Slowbro/Mew for Cham, Skarm/Rotom-w/Lando-T for Pinsir, Jirachi for Garde and so on. And these arent shaky one time checks, they are for the most part hard checks or even counters. Now look at Lando-I. CBB Nite is nowhere to be found, SpD Gliscor is becoming more and more uncommon, Zapdos is about to drop to C rank here and also fairly uncommon so whats left? Nothing i can think of realy, only the Latis and they are as far away from a reliable counter as you can get.
I totally agree with TRC here, Lando-I is one of the mons that fits the S rank best, insane power, good typing and bulk for such an offensive threat (there arent that many things that can outspeed and ohko and it can even switch into Mega Hera what other offensive mon can do that?), needs no support what so ever and is easy to slap on a team. It easily rivals all the megas in terms of how effective it is overall without having their opportunity cost.
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