Tripping Rocks said:
Like I said before, Deoxys-S makes for a great revenge killer, but I'm not sure he's the best. I'd argue that that honor belongs to Banded Talonflame, who not only is faster than Deoxys-S, but doesn't lose momentum after using Brave Bird. Sure, Deoxys-S isn't locked into a move, but even his coverage attacks (assuming they deal SE damage) deal less damage than Talonflame's banded BB.
Semantics are semantics, w/e. Deoxys-S does things like easily KO Garchomp, for example, that BB can't hope to do. BB isn't just isn't enough all the time, and Deoxys-S can switch up moves to pack the hurt on things that resist its attacks. Also, Skarmory switches into CB BB, it's forced out. But Deoxys-S's Ice Beam, or Superpower?:
252 SpA Life Orb Deoxys-S Hidden Power Fire vs. 252 HP / 0 SpD Skarmory: 185-218 (55.3 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
So boom, there's a 2HKOed Skarmory. Talonflame isn't too hard to force out with your Brave Bird resist, but you can't force out Deoxys-S by just resisting its attacks. Talonflame probably holds the RK'er crown, but Deoxys-S is an easy competitor for that spot, too.
Cloneblazer12, it doesn't matter what's next, we can ban those too if necessary. We've also established that revenge killing doesn't matter when it's practically the only way to deal with it outside of like a few things...and you can stop your special counters + your physical counters (mostly) with this set:
Lucario @ Lucarionite
Trait: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Flash Cannon
- Extreme Speed
- Work Up
Like outside of Aegislash (which isn't too hard to wear down) what actually beats this set ?_?
Well, fine, yes, it has fulfilled its role in the game if hazards are up, but the point I am making is that it doesn't do anything other than set up hazards, and generally, you won't be getting to do it more than once if the opponent gets rid of them. These are two aspects in which it is worse than weather starters, a perfectly balanced aspect of last generation's metagame.
Personally, I don't like Excadrill much as a rapid spinner, and, for argument's sake, I will now put together a list of things that can reliably get rid of hazards against DeoSharp, and not let another pokemon sweep your team while they're at it.
Starmie, Mega Blastoise, Forretress, Gliscor, Mega Scizor, Mandibuzz, Skarmory, Donphan.
There are even at least two OU viable pokemon that can stop Deoxys-S from doing its job in the first place:
Mega Absol, Espeon
Now, this is a reasonable list of things that can put a stop to Deoxys-S, and again, I must bring up weather starters, because the only way to negate weather was to run another weather starter. In addition, whilst Deoxys-S beats powerful, frail pokemon that exist in the current metagame, it also loses to many pokemon with priority. Admittedly, Deoxys-S is a great revenge killer, but things like Talonflame and Mega Pinsir are good contenders, who possess powerful priority. In your calc, you used Deoxy-S' most powerful move, which it loses momentum after using, something Talonflame and Mega Pinsir do not do. Another important factor is that Psychic STAB isn't particularly useful, but the same can not be said of Dragon or Flying. Deoxys-S is certainly a powerful pokemon, but it has a fair list of OU viable pokemon that stop it from doing whatever it wants, so it isn't like we are running obscure checks/counters just to stop it from going on a rampage.
I really don't think I can make this more clear:
It has done its job after it sets up hazards. I even went so far as to say how you play Deoxys-S, aka you don't have to fodder it, and don't have to lead with it 100% of the time. The fact is that once Deoxys-S sets up a hazard, at any point in the game,
it has gained its team momentum. The guaranteed hazards it brings can turn battles from an outplayed loss into a crapshoot because once those hazards are up, and you can't stop them reasonably if the player knows how to use Deoxys-S without giving up your own momentum.
How is Starmie reliably spinning against Aegislash, a premier Pokemon for HO teams to run? How is Forretress spinning against Aegislash? How is Donphan switching into [insert HO threat here]? Mega Blastoise is getting immensely worn down by the hazards, so guess what? Your hazards have done their job. Mega Blastoise can scarcely switch in, and is 2HKOed/OHKOed by so many things after hazards, it's not even funny. Defog Gliscor loses Poison Heal, so it's easy as pie to deal with. Skarmory and Mandibuzz, okay I guess, but they're both fucked by Defiant Thundurus-I, which is a big thing I mentioned and is quickly becoming, alongside Bisharp, one of the premier Defiant Pokemon for HO. They can't switched into Greninja for shit, they can't handle special Mega Lucario, they can't handle Megazard X, they can't handle Megazard Y...the fact is that although these Pokemon can remove hazards, they're not that difficult to remove, and getting Deoxys-S back in for a SR instantly gives you huge momentum. I mentioned a bunch of Pokemon for Deoxys-S HO right here that obviously aren't realistic to run all together, but the fact remains that there's Aegislash/Gengar, there's Defiant Pokemon, there's all the powerful offensive threats...Defogging/spinning isn't easy without losing momentum of your own. These Pokemon you mention all have one common theme: not hard to wear down (outside of Mega Scizor, which is seriously weakened by hazards because of its lack of Leftovers recovery, and thus becomes easier to deal with). They're also, ignoring Mega Scizor, boned by Greninja.
Look I'm not trying to state here that Defogging/spinning is impossible, but you can just as well take out the hazard remover thanks to the free turn the moves give and get up SR.
Oh, and another common theme these Pokemon share? Wrecked by Kyurem-B, again ignoring Mega Scizor. Mega Scizor fares well against parts of Deoxys-S HO...except Mega Lucario, except the Megazards, except Talonflame, except Mega Pinsir. These Pokemon aren't all too difficult to pressure, and as we've established, Defog loses you momentum because of Defiant Pokemon, and Aegislash is a sturdy spinblocker that screws over all your precious spinners except Excadrill.
Mega Absol and Espeon can indeed stop Deoxys-S...that's why you prey on them in the obvious lead matchup with something else, and set up hazards later with something else.
Since you don't seem to believe me no matter what I say that isn't that hard, let's take
dragonuser vs. liberty32 from SPL Week 3. In this match, liberty32 leads and sets up SR. He then switches out so as not to get killed off by Conkeldurr. He sacks Deoxys-S later -- another key thing I've been forgetting to cover. HO loves the ability of Deoxys-S to do its job and then just get sacked, getting something in for free. Deoxys-S CAN come back in later and set up another layer, or SR again, but it didn't even need to this match. The guaranteed SR was enough, and then it made an excellent sac. Anyways, back on topic: SR has a clear effect on the match. It lets liberty32 get past Talonflame and Chandelure much easier. You can clearly see his Defiant Thundurus-I, which, if dragonuser had packed a Defogger instead of Excadrill, would have punished Defog very badly. liberty32 is actually forced to sac Gengar to deal with Excadrill, which uses EQ vs. his (Scarf) Excadrill. Overall, the guaranteed SR made the matchup much easier for liberty32, and pushed his HO team to have an extreme advantage over the opposing team.
Another good match to look at is
GaryTheGengar vs. idiotfrommars from SPL Week 2. In this match, there is not one, but two Deoxys-S, and they're the revenge killer and hazard sets. You clearly see the hazard-setting Deoxys-S dominating this match. Deoxys-S manages to come in mid-game and get up SR + 2 layers of Spikes, and weaken a Bisharp significantly. Through these easy hazards, GaryTheGengar nets an easy Mega Lucario sweep, but only because of Deoxys-S. Those hazards made the match complete cake for GTG, and gave him an advantage impossible otherwise. You see Deoxys-S get up the hazards, and IFM's team raped because of this. Stopping Deoxys-S, due to some good calls by GTG, was all but impossible for idiotfrommars. Again, you see Deoxys-S granting an extreme advantage. IFM's Deoxys-S didn't do nothing -- RK'ing Greninja with ease is no small feat. It was just stopped short by an opposing hazards Deoxys-S, which proceeded to dominate the game.
You can see in these matches between some of the best OU players how brutal Deoxys-S can be in the hands of a good player. The ladder is not a good representation of how good it is unless you're actually facing good people, and these SPL matches help illustrate how Deoxys-S is broken.