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Ubers Zekrom

Discussion in 'Preliminary Pokedex' started by Muk, Mar 22, 2014.

  1. Muk

    Muk
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    May 11, 2009
    Messages:
    691
    [​IMG]

    Overview
    ########

    Zekrom is the quintessential anti-metagame Pokemon, capable of keeping staples such as Kyogre, Ho-Oh, and Yveltal in check with its powerful Bolt Strike. Its excellent offensive typing, 150 / 120 attacking stats, and new-found immunity to paralysis make it an exemplary Choice Scarf user and grant it the ability to 2HKO almost anything in Ubers with the correct move. Moreover, the heavy decline in usage of Ferrothorn and Excadrill since BW eliminates the need for Zekrom to run any coverage moves whatsoever, allowing it to function with nothing but its powerful STAB attacks. However, Zekrom does not appreciate the introduction of the Fairy typing, and it remains unable to break through many Ground-types without the aid of a Choice Band. Its Speed is also decidedly average without a boost. These minor flaws notwithstanding, Zekrom is a fantastic addition to nearly any team.


    Choice Scarf
    ########
    name: Choice Scarf
    move 1: Bolt Strike
    move 2: Volt Switch
    move 3: Draco Meteor
    move 4: Outrage
    ability: Teravolt
    item: Choice Scarf
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    Bolt Strike is what makes Zekrom so deadly and is capable of 2HKOing nearly anything that doesn't resist it; the move has great coverage in Ubers thanks to the scarcity of opposing Grass- and Electric-types. Volt Switch allows Zekrom to switch out to a teammate after the opponent switches or before they attack, building momentum while simultaneously dealing damage. Draco Meteor is used primarily to hit Ground-types, most of which are physically defensive. Outrage is chosen in the last slot to clean up weakened teams late-game, though Dragon Claw can be used instead to circumvent the inability to switch caused by the use of Outrage. Sleep Talk is also an option that turns Zekrom into an ideal switch-in to Darkrai and Smeargle, granting it the ability to absorb a Dark Void or Spore and retaliate unpredictably.

    Set Details
    ========

    The given EVs and nature are fairly straightforward. Maximum Attack investment with a boosting nature enables Zekrom to hit as hard as possible with Bolt Strike and Outrage, while maximum Speed investment coupled with the boost from Choice Scarf allows Zekrom to outspeed the entire unboosted metagame bar Deoxys-A and Deoxys-S. Using a positive Speed nature is viable in order to outpace Deoxys-A, but doing this relinquishes Zekrom's ability to 2HKO 252 / 0 Arceus.

    Usage Tips
    ========

    Aside from functioning as a revenge killer, Zekrom should generally be switched in on one of its resistances or a predicted Thunder Wave and proceed to use Bolt Strike. Each of its other moves are useful in specific situations. Volt Switch should be used on predicted switches in order to accumulate momentum for your team, while Draco Meteor and Outrage hit nearly anything neutrally that the other two moves do not. Because there are immunities to each of Zekrom's STAB attacks, prediction is key, even when using Volt Switch.

    Team Options
    ========

    Stealth Rock support is particularly useful for this variant of Zekrom, as it turns many 2HKOs into OHKOs with Bolt Strike. Examples of this include OHKOs secured against defensive Yveltal, Mega Mewtwo Y, and Skarmory. Thus, reliable Stealth Rock setters make good teammates. Landorus-T, Gliscor, and Bronzong are particularly helpful for their ability to defeat opposing Ground-types. Support Arceus formes that can cover Zekrom's weaknesses, such as Water and Grass Arceus, can also accomplish this. Outside of providing Stealth Rock support, several other Pokemon are valuable teammates for Zekrom. Kyogre has excellent defensive synergy with Zekrom and can OHKO every single relevant Ground-type. Mega Gengar can trap and eliminate opposing Pokemon that resist Bolt Strike as well as Fairy-types, and it can also switch in on Ground-type moves before Mega Evolving thanks to Levitate. Ho-Oh threatens Ground- and Grass-types with Sacred Fire, has a useful Ground-type immunity, and can take practically any special Fairy-, Ice-, or Dragon-type move aimed at Zekrom. Skarmory can wall Ground- and Grass-types and provide entry hazard support. Finally, Genesect, Scizor, and Thundurus pair well with Zekrom thanks to U-turn and Volt Switch. The former two are also able to take Fairy-, Ice-, and Dragon-type moves.


    Life Orb
    ########
    name: Life Orb
    move 1: Bolt Strike
    move 2: Draco Meteor
    move 3: Outrage / Dragon Claw
    move 4: Tailwind / Volt Switch
    ability: Teravolt
    item: Life Orb
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    Backed by a Life Orb boost, Bolt Strike deals a tremendous amount of damage to any Pokemon that doesn't resist it. Draco Meteor complements it nicely, tearing off a hefty chunk of health from physically defensive Ground-types. Outrage is the superior physical Dragon-type STAB option for its high Base Power, but Dragon Claw carries the benefit of not locking Zekrom into one attack. Running Tailwind gives Zekrom the ability to outspeed practically everything and provides team support. However, Volt Switch can be used instead, as it allows Zekrom to switch out to a teammate while racking up damage in the process. Roost is a viable option in the last slot in order to increase Zekrom's longevity.

    Set Details
    ========

    The EVs and nature provided require little explanation. Maximizing Zekrom's Attack stat makes Bolt Strike and Outrage or Dragon Claw as strong as possible while 252 Speed EVs allow Zekrom to outrun particularly important foes that lack significant Speed investment, such as Groudon, Giratina-O, Landorus-T, Gliscor, and defensive Yveltal.

    Usage Tips
    ========

    Bolt Strike should be used whenever possible due to its tremendous power, while Draco Meteor and the physical Dragon-type move selected should only be used against Pokemon that resist Bolt Strike. Draco Meteor in particular allows Zekrom to act as a decent lure for Ground-types as it is capable of 2HKOing many of them, though entry hazard support is often needed. If Tailwind is used in the last slot, it should be set up when Zekrom can force a switch, or when it can take a hit and KO its opponent afterwards. If Volt Switch is chosen for the last slot, use it on predicted switch-ins to Pokemon that aren't immune to it.

    Team Options
    ========

    Entry hazard support is invaluable to Life Orb Zekrom. As such, Pokemon that can provide this while synergizing with Zekrom defensively make great teammates. Landorus-T, Gliscor, Bronzong, Skarmory, Grass Arceus, and Water Arceus are all capable of setting up Stealth Rock and taking care of Ground-types. Kyogre and Ho-Oh have good defensive synergy with Zekrom, and both can make good use of Tailwind. Mega Gengar can trap and KO opposing Ground-, Grass-, and Fairy-types that threaten Zekrom, and it possesses Levitate before it Mega Evolves. If Volt Switch is used in the final slot, Genesect, Scizor, and Thundurus pair well with Zekrom thanks to their typing and access to U-turn or Volt Switch. Lastly, Sticky Web support is highly beneficial to Zekrom lacking Tailwind, allowing it to outspeed and OHKO faster threats such as Kyurem-W and Palkia.


    Choice Band
    ########
    name: Choice Band
    move 1: Bolt Strike
    move 2: Outrage
    move 3: Dragon Claw
    move 4: Volt Switch
    ability: Teravolt
    item: Choice Band
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    With the boost from Choice Band, Zekrom's Bolt Strike will absolutely maim anything that isn't outright immune to it. The move OHKOes a large portion of the metagame, including key threats such as offensive Xerneas and Palkia. Outrage hits anything Bolt Strike does not for an obscene amount of damage and is able to 2HKO most of Zekrom's usual checks including Groudon, Landorus-T, Hippowdon, and Grass Arceus, even with maximum defensive investment. Dragon Claw softens up Zekrom's checks without locking it into a move, allowing it or a teammate to come in later and finish the job. Finally, Volt Switch is used to gather momentum for Zekrom's team.

    Set Details
    ========

    Once again, the listed EV spread needs little explanation. Maximum Attack investment causes Zekrom's attacks to hit with devastating force, and 252 Speed EVs allow Zekrom to outspeed and safely 2HKO Pokemon such as Groudon and Landorus-T with Outrage on the switch. An Adamant nature can be used to keep Zekrom's defenses intact, though this weakens Volt Switch.

    Usage Tips
    ========

    Choice Band Zekrom aims to remove its usual checks through the sheer power of its attacks, paving the way for a teammate or Zekrom itself to sweep. It should therefore be played aggressively, with Bolt Strike and Outrage being selected the majority of the time. However, as an immunity to each of its STAB types exists, this Zekrom variant requires careful prediction to utilize to its fullest extent.

    Team Options
    ========

    As previously mentioned, Pokemon that appreciate the removal of opponents that can check Zekrom make great teammates. In this regard, setup sweepers such as Blaziken, Rayquaza, and Normal Arceus pair well with Choice Band Zekrom, as they often cannot get past bulky Ground-types and/or defensive Xerneas. Aside from this, Pokemon that have good defensive synergy with Zekrom are also acceptable teammates. Kyogre, Ho-Oh, Grass Arceus, and Water Arceus all share this trait. Landorus-T, Gliscor, Bronzong, and Skarmory do as well, and all of them have access to Stealth Rock. Genesect, Scizor, and Thundurus can use U-turn or Volt Switch to get Zekrom in safely and complement Zekrom's own Volt Switch nicely. Due to Zekrom's average Speed, Sticky Web support is extremely useful for this set; it enables Zekrom to 2HKO Ground and Grass Arceus on the switch without taking an Earthquake or Will-O-Wisp. It also allows Zekrom to outpace unboosted Kyurem-W and Palkia and OHKO them with a Dragon-type move.


    Other Options
    ########

    Zekrom has several other options. Fusion Bolt is a powerful STAB move that can be run alongside Bolt Strike for use in situations where Zekrom cannot afford to miss. Focus Blast hits Ferrothorn and Excadrill super effectively, though they are uncommon. Substitute eases prediction and can be used in conjunction with Hone Claws in order to set up on Pokemon such as Ferrothorn and Giratina-O. Thunder Wave cripples faster opponents but is not very useful as Zekrom's main switch-ins are Ground-types. Finally, Magnet Rise can be used to foil Ground-types attempting to hit Zekrom with Earthquake. However, as most of them carry Toxic, Magnet Rise does not allow Zekrom to bypass them completely.


    Checks & Counters
    ########

    **Ground-types**: These include Ground Arceus, Groudon, Gliscor, Landorus-T, Hippowdon, and Excadrill. However, many of them need to watch out for Draco Meteor and Choice Band Outrage. Only Ground Arceus can completely counter any Zekrom set.

    **Grass-types**: These include Ferrothorn and Grass Arceus. Ferrothorn can use Leech Seed and set up entry hazards, while Grass Arceus can threaten Zekrom with a burn or a Ground-type move. Though very rare, Whimsicott also checks Zekrom by virtue of its typing.

    **Fairy-types**: These are limited to Xerneas and Fairy Arceus, as most other relevant Fairy-types take too much damage from Bolt Strike. Physically defensive Xerneas can take any attack from Zekrom and strike back with Moonblast, while Choice Scarf Xerneas can outspeed and OHKO Zekrom. Neither variant can switch into a Bolt Strike from the Choice Band set, though. Fairy Arceus can survive a Bolt Strike from even the Choice Band set and use Will-O-Wisp or Judgment in return, but it is 2HKOed by Bolt Strike from the Choice Scarf set.

    **Faster Dragon-types**: These include Palkia, Rayquaza, and Kyurem-W, all of which can KO Zekrom with the appropriate move. However, they will lose to the Choice Scarf set one-on-one unless they also have a Choice Scarf equipped.

    **Deoxys-A**: Naive Deoxys-A outspeeds any variant of Zekrom other than the Choice Scarf set with a positive Speed nature and OHKOes with Psycho Boost or Ice Beam.

    **Will-O-Wisp**: Burning Zekrom almost completely incapacitates it. The best way to accomplish this is with Will-O-Wisp from a bulky Arceus.


    skeleton (open)

    Overview
    ########
    • Great STAB combo, high offenses, high BP moves
    • Metagame changed in its favor this gen in many ways (e.g. Ferrothorn isn't everywhere anymore)
    • Can check several common threats extremely well (e.g. Ho-Oh, Kyogre, Yveltal)
    • Immune to paralysis
    • Doesn't like the addition of Fairies, still hates Grounds
    • Average speed tier

    Choice Scarf
    ########
    name: Choice Scarf
    move 1: Bolt Strike
    move 2: Volt Switch
    move 3: Draco Meteor
    move 4: Outrage
    ability: Teravolt
    item: Choice Scarf
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========
    • Bolt Strike lets Zekrom hit very hard due to its high base power and great coverage in Ubers
    • Volt Switch builds momentum on predicted switches and still hits moderately hard
    • Draco Meteor is particularly good against physically defensive Ground-types, Zekrom's most common switch-ins
    • Outrage is a powerful STAB move that can clean up late game
    • Sleep Talk allows Zekrom to switch into Dark Void and attack unpredictably
    • Dragon Claw can be used for a Dragon-type STAB move without any drawbacks

    Set Details
    ========
    • Max Attack/Speed is straightforward
    • +Atk nature guarantees 2HKO on 252/0 Arceus with Bolt Strike
    • +Spe nature outspeeds Deoxys-A but is not good for much else

    Usage Tips
    ========
    • Bolt Strike is what Zekrom should throw out most of the time because of its great coverage, but be wary of Ground-type switch-ins
    • Use Volt Switch on predicted switches (unless they're to a Ground-type)
    • Draco Meteor hits things like Gliscor, Groudon, Hippowdon, and Landorus-T (i.e. Ground-types)
    • Outrage should be used to clean late game, don't lock yourself into it if the opponent has Fairies or Steels

    Team Options
    ========
    • Hazard support in general
    • Kyogre
    • Gengar
    • Ho-Oh
    • Landorus-T
    • Gliscor
    • Steel-types (notably Scizor, Genesect, Bronzong, Skarmory)
    • Water Arceus
    • Grass Arceus
    • Thundurus

    Mixed Attacker
    ########
    name: Mixed Attacker
    move 1: Bolt Strike
    move 2: Draco Meteor
    move 3: Outrage / Dragon Claw
    move 4: Tailwind / Volt Switch
    ability: Teravolt
    item: Life Orb
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========
    • Bolt Strike hurts most things
    • Draco Meteor hurts whatever Bolt Strike doesn't
    • Outrage or Dragon Claw has perfect accuracy and can clean late game
    • Tailwind allows Zekrom to outspeed practically everything + provides team support
    • Volt switch can be used to build momentum
    • Roost is an option to increase Zekrom's longevity

    Set Details
    ========
    • EV spread is straightforward, max Attack to hit as hard as possible with Bolt Strike and Outrage/Dragon Claw, max Speed to be faster than uninvested base 90s, defensive Yveltal, etc. (plus pretty much everything after a Tailwind)

    Usage Tips
    ========
    • Spam Bolt Strike
    • Use Draco Meteor for Ground-types
    • Use the physical Dragon-type move to clean
    • Set up Tailwind when you know you can force a switch or take a hit and KO the following turn
    • Volt Switch on predicted switches to things that aren't immune to it

    Team Options
    ========
    • Hazard support
    • Kyogre
    • Gengar
    • Ho-Oh
    • Landorus-T
    • Gliscor
    • Steel-types (notably Scizor, Genesect, Bronzong, Skarmory)
    • Water Arceus
    • Grass Arceus
    • Sticky Web (if not using Tailwind)
    • Thundurus

    Choice Band
    ########
    name: Choice Band
    move 1: Bolt Strike
    move 2: Outrage
    move 3: Dragon Claw
    move 4: Volt Switch
    ability: Teravolt
    item: Choice Band
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========
    • CB Bolt Strike OHKOes or leaves a huge dent in anything that doesn't resist it
    • Outrage allows Zekrom to 2HKO its usual checks with the boost from Choice Band
    • Dragon Claw is useful for when Zekrom doesn't want to lock itself into Outrage
    • Volt Switch builds momentum, though it's doesn't get the Choice Band boost
    • Sleep Talk makes Zekrom a fantastic switch-in against Darkrai and Smeargle, and lets it attack unpredictably while asleep (plus it retains the Choice Band boost)

    Set Details
    ========
    • Max Attack and Speed to hit hard and outspeed walls (notably uninvested Groudon, Landorus-T, Gliscor) and 2HKO with Outrage on the switch
    • Also lets Zekrom outspeed defensive Xerneas/Yveltal
    • An Adamant nature can be used to keep Zekrom's decent defenses intact, though this weakens Volt Switch

    Usage Tips
    ========
    • Take advantage of the ability to 2HKO things like Groudon that Choice Band provides
    • Outrage against Ground-type (and the rare Grass-type) switch-ins, Bolt Strike against everything else
    • Dragon Claw when you don't want to be locked in
    • Volt Switch to build momentum/on a predicted switch

    Team Options
    ========
    • Pokemon that appreciate bulky Ground-types removed (e.g. Blaziken, Rayquaza, Normal Arceus)
    • Hazard support
    • Kyogre
    • Ho-Oh
    • Steel-types (notably Scizor, Genesect, Bronzong, Skarmory)
    • Landorus-T
    • Gliscor
    • Water Arceus
    • Grass Arceus
    • Sticky Web
    • Thundurus

    Other Options
    ########
    • Fusion Bolt
    • Focus Blast
    • Substitute
    • Hone Claws
    • Thunder Wave
    • Dragon Tail
    • Magnet Rise
    • Crunch

    Checks & Counters
    ########
    • Ground-types (Ground Arceus, Groudon, Gliscor, Landorus-T, Hippowdon, Excadrill)
    • Ferrothorn
    • Grass Arceus
    • Other bulky Arceus types with Will-O-Wisp
    • Fairy-types (e.g. physically defensive Xerneas)
    • Scarfed and/or faster Dragon-types (e.g. Palkia, Kyurem-W) and Xerneas
    • Life Orb Deoxys-A can outspeed and OHKO even the Choice Scarf variant with Psycho Boost or Ice Beam (if it has a +Speed nature and Zekrom does not)
    Last edited by a moderator: Jun 8, 2014
  2. canman98

    canman98 Licensed Barrel Rider
    is a Pre-Contributor

    Joined:
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    Messages:
    441
    Zekrom no learn Magnet Rise.
  3. Muk

    Muk
    is a Tiering Contributoris a Contributor to Smogon

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    May 11, 2009
    Messages:
    691
    It gets it via tutor
  4. canman98

    canman98 Licensed Barrel Rider
    is a Pre-Contributor

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    Yo soy dumb.
  5. Nayrz

    Nayrz
    is a Pre-Contributor

    Joined:
    Dec 21, 2013
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    337
    There's uh.... there is a lot of space here. I thought my browser crashed but it seems you have like a full page of space lol, might wanna fix that.
  6. user php

    user php

    Joined:
    Nov 2, 2013
    Messages:
    247
    Why not just copy/paste his old Skeleton and work from there? it already had like 2/3 QC checks lol

    Cause I said so :p ~MM2

    wth o.o , i didnt even get a notification for that lol
    Last edited: Mar 22, 2014
  7. Fireburn

    Fireburn BARN ALL
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
    Ubers Co-Leader

    Joined:
    Jan 18, 2009
    Messages:
    2,392
    You should add to the OW that Zekrom doesn't like Grounds either.

    Mention Lando-T as a partner, it can switch in on Groudon, set SR, and keep a VoltTurn thing with Zekrom going.

    Mixed set teammates should be more focused towards sweepers that like having Groundmons dead so stuff like EKiller, Blaziken, Rayquaza work.

    Fairies should prolly be their own bullet in C&C.

    Try to diversify the Team Options a bit (iirc MGar isn't necessarily required for Mixed/Band Zekrom, etc). Will comment more later.

    Gonna go ahead and stamp, but remember to make sure the Team Options all aren't the same if you can help it.

    QC 1/3
    Last edited: Mar 30, 2014
  8. polop

    polop
    is a Contributor to Smogon

    Joined:
    Apr 29, 2011
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    811
    I mentioned the stuff I wanted you to change on PS. Fireburn pretty much has the rest.

    QC:2/3
  9. shrang

    shrang Go to your room
    is a Contributor to Smogonis a Battle Server Moderatoris a Tiering Contributor Alumnus

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    Jul 24, 2009
    Messages:
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    yep looks good

    qc 3/3
  10. GatoDelFuego

    GatoDelFuego No matter if it seems so hard, friends are near
    is a Contributor to Smogonis a Smogon Media Contributor

    Joined:
    May 29, 2011
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    i1338

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    Overview
    ########

    Zekrom is the quintessential anti-metagame Pokemon, capable of keeping staples such as Kyogre, Ho-Oh, and Yveltal in check with its powerful Bolt Strike. Its excellent offensive typing, 150 / 120 attacking stats, and new-found immunity to paralysis make it an exemplary Choice Scarf user in addition to granting it the ability to 2HKO nearly everything in Ubers with the correct move. Moreover, the heavy decline in usage of Ferrothorn and Excadrill since Generation 5 eliminates the need for Zekrom to run any coverage moves whatsoever, allowing it to function with nothing but its powerful STAB attacks. However, Zekrom does not appreciate the introduction of the Fairy typing, and remains incapable of breaking through many Ground-types without the aid of a Choice Band. Its Speed is also decidedly average without a boost. These minor flaws notwithstanding, Zekrom is a fantastic addition to nearly any team.


    Choice Scarf
    ########
    name: Choice Scarf
    move 1: Bolt Strike
    move 2: Volt Switch
    move 3: Draco Meteor
    move 4: Outrage
    ability: Teravolt
    item: Choice Scarf
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    Bolt Strike is what makes Zekrom so deadly, and is capable of 2HKOing nearly anything that doesn't resist it; the move has great coverage in Ubers thanks to the scarcity of opposing Grass-types and opposing Electric-types. Volt Switch allows Zekrom to switch out to a teammate after the opponent switches or before they attack, building momentum while simultaneously dealing damage. Draco Meteor is used primarily to hit Ground-types, most of which are physically defensive. Outrage is chosen in the last slot to clean up weakened teams late-game, though Dragon Claw can be used instead to circumvent the inability to switch caused by Outrage. Sleep Talk is also an option that turns Zekrom into an ideal switch-in to Darkrai or Smeargle, granting it the ability to absorb a Dark Void or Spore and retaliate unpredictably.

    Set Details
    ========

    The given EVs and nature are fairly straightforward. Maximum Attack investment with a boosting nature enables Zekrom to hit as hard as possible with Bolt Strike and Outrage, while maximum Speed investment coupled with the boost from Choice Scarf allows Zekrom to outspeed the entire unboosted metagame bar Deoxys-A and Deoxys-S. Using a positive Speed nature is viable in order to outpace Deoxys-A, but doing this relinquishes Zekrom's ability to 2HKO 252 / 0 Arceus.

    Usage Tips
    ========

    Aside from functioning as a revenge killer, Zekrom should generally be switched in on one of its resistances or a predicted Thunder Wave and proceed to use Bolt Strike. Each of its other moves are useful in specific situations. Volt Switch should be used on predicted switches in order to accumulate momentum for your team, while Draco Meteor and Outrage hit nearly anything neutrally that the other two moves do not. Because there are immunities to each of Zekrom's STABs, prediction is key, even when using Volt Switch.

    Team Options
    ========

    Stealth Rock support is particularly useful for this variant of Zekrom, as it turns many 2HKOs with Bolt Strike into OHKOs. Examples of this include OHKOs secured on defensive Yveltal, Mega Mewtwo Y, and Skarmory. Thus, reliable Stealth Rock setters make good teammates. Landorus-T, Gliscor, and Bronzong are particularly helpful for their ability to defeat opposing Ground-types. Support Arceus formes that can cover Zekrom's weaknesses, such as Water and Grass Arceus, can also accomplish this. Outside of providing Stealth Rock support, several other Pokemon are valuable teammates for Zekrom. Kyogre has excellent defensive synergy with Zekrom and can OHKO every single relevant Ground-type. Mega Gengar can trap and eliminate opposing Pokemon that resist Bolt Strike as well as Fairy-types, and can switch in on Ground-type moves before Mega Evolving thanks to Levitate. Ho-Oh threatens Ground- and Grass-types with Sacred Fire, has a useful Ground-type immunity, and can take practically any special Fairy-, Ice-, or Dragon-type move aimed at Zekrom. Skarmory is capable of walling Ground- and Grass-types and can provide entry hazard support. Finally, Genesect, Scizor, and Thundurus pair well with Zekrom thanks to U-turn and Volt Switch. The former two are also easily capable of taking Fairy-, Ice-, and Dragon-type moves.

    Life Orb
    ########
    name: Life Orb
    move 1: Bolt Strike
    move 2: Draco Meteor
    move 3: Outrage / Dragon Claw
    move 4: Tailwind / Volt Switch
    ability: Teravolt
    item: Life Orb
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    Backed by a Life Orb boost, Bolt Strike deals a tremendous amount of damage to any Pokemon that doesn't resist it. Draco Meteor complements it nicely, tearing off a hefty chunk of health from physically defensive Ground-types. Outrage is the superior physical Dragon-type STAB option for its high Base Power, but Dragon Claw carries the benefit of not locking Zekrom into one attack. Running Tailwind gives Zekrom the ability to outspeed practically everything, (RC) in addition to providing team support. However, Volt Switch can be used instead, as it allows Zekrom to switch out to a teammate while racking up damage in the process. Lastly, Roost is a viable option in the last slot in order to increase Zekrom's longevity.

    Set Details
    ========

    The EVs and nature provided require little explanation. Maximizing Attack makes Bolt Strike and Outrage or Dragon Claw as strong as possible, (RC) while 252 Speed EVs allow Zekrom to outrun particularly important foes that lack Speed investment, such as Groudon, Giratina-O, Landorus-T, Gliscor, and defensive Yveltal.

    Usage Tips
    ========

    Bolt Strike should be used whenever possible due to its tremendous power, while Draco Meteor and the physical Dragon-type move selected should only be used against Pokemon that resist Bolt Strike. Draco Meteor in particular allows Zekrom to act as a decent lure for Ground-types as it is capable of 2HKOing many, though hazard support is often needed. If Tailwind is used in the last slot, it should be set up when Zekrom can force a switch, or if it can take a hit and KO its opponent afterwards. If Volt Switch is chosen for the last slot, use it on predicted switch-ins to Pokemon that aren't immune to it.

    Team Options
    ========

    Entry hazard support is invaluable to Life Orb Zekrom. As such, Pokemon that can provide this while synergizing with Zekrom defensively make great teammates. Landorus-T, Gliscor, Bronzong, Skarmory, Grass Arceus, and Water Arceus are all capable of setting up Stealth Rock and taking care of Ground-types. Kyogre and Ho-Oh have good defensive synergy with Zekrom, and both can make good use of Tailwind. Mega Gengar can trap and KO opposing Ground-, Grass-, and Fairy-types that threaten Zekrom, and possesses Levitate before it Mega Evolves. If Volt Switch is used in the final slot, Genesect, Scizor, and Thundurus pair well with Zekrom thanks to their typing and access to U-turn or Volt Switch. Lastly, Sticky Web support is highly beneficial to Zekrom lacking Tailwind, allowing it to outspeed and OHKO faster threats such as Kyurem-W and Palkia.

    Choice Band
    ########
    name: Choice Band
    move 1: Bolt Strike
    move 2: Outrage
    move 3: Dragon Claw
    move 4: Volt Switch
    ability: Teravolt
    item: Choice Band
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    With the boost from Choice Band, Zekrom's Bolt Strike will absolutely maim anything that isn't outright immune to it. The move OHKOes a large portion of the metagame, including key threats such as offensive Xerneas and Palkia. Outrage hits anything Bolt Strike does not for an obscene amount of damage, and is capable of 2HKOing most of Zekrom's usual checks including Groudon, Landorus-T, Hippowdon, and Grass Arceus, even with maximum defensive investment. Dragon Claw softens up Zekrom's checks without locking it into a move, allowing it or a teammate to come in later and finish the job. Finally, Volt Switch is used to gather momentum for Zekrom's team.

    Set Details
    ========

    Once again, the listed EV spread needs little explanation. Maximum Attack causes Zekrom's attacks to hit with devastating force, while using and 252 Speed EVs allows Zekrom to safely 2HKO Pokemon such as Groudon and Landorus-T with Outrage on the switch. An Adamant nature can be used to keep Zekrom's defenses intact, though this weakens Volt Switch.

    Usage Tips
    ========

    Choice Band Zekrom aims to remove its usual checks through the sheer power of its attacks, paving the way for a teammate or Zekrom itself to sweep. It should therefore be played aggressively, with Bolt Strike and Outrage being selected the majority of the time. However, as an immunity to each of its STAB types exists, this Zekrom variant requires careful prediction to utilize to its fullest extent.

    Team Options
    ========

    As previously mentioned, Pokemon that appreciate the removal of opponents that can check Zekrom make great teammates. In this regard, setup sweepers such as Blaziken, Rayquaza, and Normal Arceus pair well with Choice Band Zekrom, as they often cannot get past bulky Ground-types and/or defensive Xerneas. Aside from this, Pokemon that have good defensive synergy with Zekrom are also acceptable teammates. Kyogre, Ho-Oh, Grass Arceus, and Water Arceus all share this trait. Landorus-T, Gliscor, Bronzong, and Skarmory do as well, and all of them have access to Stealth Rock. Genesect, Scizor, and Thundurus can use U-turn or Volt Switch to get Zekrom in safely, and complement Zekrom's own Volt Switch nicely. Due to Zekrom's average Speed, Sticky Web support is extremely useful for this set; it enables Zekrom to 2HKO Ground and Grass Arceus on the switch without taking an Earthquake or Will-O-Wisp. It also allows Zekrom to outpace unboosted Kyurem-W and Palkia and OHKO them with a Dragon-type move.

    Other Options
    ########

    Zekrom has several other options. Fusion Bolt is a powerful STAB move that can be run alongside Bolt Strike for use in situations where Zekrom cannot afford to miss. Focus Blast hits Ferrothorn and Excadrill super effectively, though they are uncommon. Substitute eases prediction and can be used in conjunction with Hone Claws in order to set up on Pokemon such as Ferrothorn and Giratina-O. Thunder Wave cripples faster opponents, but is not very useful as Zekrom's main switch-ins are Ground-types. Finally, Magnet Rise can be used to foil Ground-types attempting to hit Zekrom with Earthquake. However, as most of them carry Toxic, Magnet Rise does not allow Zekrom to bypass them completely.

    Checks & Counters
    ########

    **Ground-types**: These include Ground Arceus, Groudon, Gliscor, Landorus-T, Hippowdon, and Excadrill. However, many of them need to watch out for Draco Meteor and Choice Band Outrage. Only Ground Arceus can completely counter any Zekrom set.

    **Grass-types**: These include Ferrothorn and Grass Arceus. Ferrothorn can use Leech Seed and set up entry hazards, while Grass Arceus can threaten Zekrom with a burn or a Ground-type move.

    **Fairy-types**: These are limited to Xerneas and Fairy Arceus, as all other relevant Fairy-types take too much damage from Bolt Strike. Physically defensive Xerneas can take any attack from Zekrom and strike back with Moonblast, while Choice Scarf Xerneas can outspeed and OHKO Zekrom. Neither variant can switch into a Bolt Strike from the Choice Band set, though. Fairy Arceus can survive a Bolt Strike from even the Choice Band set and use Will-O-Wisp or Judgment in return, but is 2HKOed by a Bolt Strike from the Choice Scarf set.

    **Faster Dragon-types**: These include Palkia, Rayquaza, and Kyurem-W, all of which can KO Zekrom with the appropriate move. However, they will lose to the Choice Scarf set one-on-one unless they also have a Choice Scarf equipped.

    **Deoxys-A**: Naive Deoxys-A outspeeds any variant of Zekrom other than the Choice Scarf set with a positive Speed nature and OHKOes with Psycho Boost or Ice Beam.

    **Will-O-Wisp**: Burning Zekrom almost completely incapacitates it. The best way to accomplish this is with Will-O-Wisp from a bulky Arceus.
    [​IMG]
    This was really good
    1/2
    Last edited: Apr 1, 2014
  11. Electrolyte

    Electrolyte Where's the soul in soldier on?
    is an official Team Rateris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator

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    Overview
    ########

    Zekrom is the quintessential anti-metagame Pokemon, capable of keeping staples such as Kyogre, Ho-Oh, and Yveltal in check with its powerful Bolt Strike. Its excellent offensive typing, 150 / 120 attacking stats, and new-found immunity to paralysis make it an exemplary Choice Scarf user and grant in addition to granting it the ability to 2HKO nearly everything almost anything in Ubers with the correct move. Moreover, the heavy decline in usage of Ferrothorn and Excadrill since Generation 5 eliminates the need for Zekrom to run any coverage moves whatsoever, allowing it to function with nothing but its powerful STAB attacks. However, Zekrom does not appreciate the introduction of the Fairy typing, and remains unable to break through many Ground-types without the aid of a Choice Band. Its Speed is also decidedly average without a boost. These minor flaws notwithstanding, Zekrom is a fantastic addition to nearly any team.


    Choice Scarf
    ########
    name: Choice Scarf
    move 1: Bolt Strike
    move 2: Volt Switch
    move 3: Draco Meteor
    move 4: Outrage
    ability: Teravolt
    item: Choice Scarf
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    Bolt Strike is what makes Zekrom so deadly, and is capable of 2HKOing nearly anything that doesn't resist it; the move has great coverage in Ubers thanks to the scarcity of opposing Grass- and Electric-types. Volt Switch allows Zekrom to switch out to a teammate after the opponent switches or before they attack, building momentum while simultaneously dealing damage. Draco Meteor is used primarily to hit Ground-types, most of which are physically defensive. Outrage is chosen in the last slot to clean up weakened teams late-game, though Dragon Claw can be used instead to circumvent the inability to switch caused by the use of Outrage. Sleep Talk is also an option that turns Zekrom into an ideal switch-in to Darkrai or and Smeargle, granting it the ability to absorb a Dark Void or Spore and retaliate unpredictably.

    Set Details
    ========

    The given EVs and nature are fairly straightforward. Maximum Attack investment with a boosting nature enables Zekrom to hit as hard as possible with Bolt Strike and Outrage, while maximum Speed investment coupled with the boost from Choice Scarf allows Zekrom to outspeed the entire unboosted metagame bar Deoxys-A and Deoxys-S. Using a positive Speed nature is viable in order to outpace Deoxys-A, but doing this relinquishes Zekrom's ability to 2HKO 252 / 0 Arceus.

    Usage Tips
    ========

    Aside from functioning as a revenge killer, Zekrom should generally be switched in on one of its resistances or a predicted Thunder Wave and proceed to use Bolt Strike. Each of its other moves are useful in specific situations. Volt Switch should be used on predicted switches in order to accumulate momentum for your team, while Draco Meteor and Outrage hit nearly anything neutrally that the other two moves do not. Because there are immunities to each of Zekrom's STABs attacks, prediction is key, even when using Volt Switch.

    Team Options
    ========

    Stealth Rock support is particularly useful for this variant of Zekrom, as it turns many 2HKOs with Bolt Strike into OHKOs with Bolt Strike. Examples of this include OHKOs secured on against defensive Yveltal, Mega Mewtwo Y, and Skarmory. Thus, reliable Stealth Rock setters make good teammates. Landorus-T, Gliscor, and Bronzong are particularly helpful for their ability to defeat opposing Ground-types. Support Arceus formes that can cover Zekrom's weaknesses, such as Water and Grass Arceus, can also accomplish this. Outside of providing Stealth Rock support, several other Pokemon are valuable teammates for Zekrom. Kyogre has excellent defensive synergy with Zekrom and can OHKO every single relevant Ground-type. Mega Gengar can trap and eliminate opposing Pokemon that resist Bolt Strike as well as Fairy-types, and can switch in on Ground-type moves before Mega Evolving thanks to Levitate. Ho-Oh threatens Ground- and Grass-types with Sacred Fire, has a useful Ground-type immunity, and can take practically any special Fairy-, Ice-, or Dragon-type move aimed at Zekrom. Skarmory can wall Ground- and Grass-types and provide entry hazard support. Finally, Genesect, Scizor, and Thundurus pair well with Zekrom thanks to U-turn and Volt Switch. The former two are also able to take Fairy-, Ice-, and Dragon-type moves.

    Life Orb
    ########
    name: Life Orb
    move 1: Bolt Strike
    move 2: Draco Meteor
    move 3: Outrage / Dragon Claw
    move 4: Tailwind / Volt Switch
    ability: Teravolt
    item: Life Orb
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    Backed by a Life Orb boost, Bolt Strike deals a tremendous amount of damage to any Pokemon that doesn't resist it. Draco Meteor complements it nicely, tearing off a hefty chunk of health from physically defensive Ground-types. Outrage is the superior physical Dragon-type STAB option for its high Base Power, but Dragon Claw carries the benefit of not locking Zekrom into one attack. Running Tailwind gives Zekrom the ability to outspeed practically everything in addition to providing and provides team support. However, Volt Switch can be used instead, as it allows Zekrom to switch out to a teammate while racking up damage in the process. Roost is a viable option in the last slot in order to increase Zekrom's longevity.

    Set Details
    ========

    The EVs and nature provided require little explanation. Maximizing Zekrom's Attack stat makes Bolt Strike and Outrage or Dragon Claw as strong as possible while 252 Speed EVs allow Zekrom to outrun particularly important foes that lack significant Speed investment, such as Groudon, Giratina-O, Landorus-T, Gliscor, and defensive Yveltal.

    Usage Tips
    ========

    Bolt Strike should be used whenever possible due to its tremendous power, while Draco Meteor and the physical Dragon-type move selected should only be used against Pokemon that resist Bolt Strike. Draco Meteor in particular allows Zekrom to act as a decent lure for Ground-types as it is capable of 2HKOing many of them, though entry hazard support is often needed. If Tailwind is used in the last slot, it should be set up when Zekrom can force a switch, or if when it can take a hit and KO its opponent afterwards. If Volt Switch is chosen for the last slot, use it on predicted switch-ins to Pokemon that aren't immune to it.

    Team Options
    ========

    Entry hazard support is invaluable to Life Orb Zekrom. As such, Pokemon that can provide this while synergizing with Zekrom defensively make great teammates. Landorus-T, Gliscor, Bronzong, Skarmory, Grass Arceus, and Water Arceus are all capable of setting up Stealth Rock and taking care of Ground-types. Kyogre and Ho-Oh have good defensive synergy with Zekrom, and both can make good use of Tailwind. Mega Gengar can trap and KO opposing Ground-, Grass-, and Fairy-types that threaten Zekrom, and possesses Levitate before it Mega Evolves. If Volt Switch is used in the final slot, Genesect, Scizor, and Thundurus pair well with Zekrom thanks to their typing and access to U-turn or Volt Switch. Lastly, Sticky Web support is highly beneficial to Zekrom lacking Tailwind, allowing it to outspeed and OHKO faster threats such as Kyurem-W and Palkia.

    Choice Band
    ########
    name: Choice Band
    move 1: Bolt Strike
    move 2: Outrage
    move 3: Dragon Claw
    move 4: Volt Switch
    ability: Teravolt
    item: Choice Band
    nature: Naughty / Lonely
    evs: 252 Atk / 4 SpA / 252 Spe

    Moves
    ========

    With the boost from Choice Band, Zekrom's Bolt Strike will absolutely maim anything that isn't outright immune to it. The move OHKOes a large portion of the metagame, including key threats such as offensive Xerneas and Palkia. Outrage hits anything Bolt Strike does not for an obscene amount of damage, and is able to 2HKO most of Zekrom's usual checks including Groudon, Landorus-T, Hippowdon, and Grass Arceus, even with maximum defensive investment. Dragon Claw softens up Zekrom's checks without locking it into a move, allowing it or a teammate to come in later and finish the job. Finally, Volt Switch is used to gather momentum for Zekrom's team.

    Set Details
    ========

    Once again, the listed EV spread needs little explanation. Maximum Attack investment causes Zekrom's attacks to hit with devastating force, and 252 Speed EVs allow Zekrom to outspeed and safely 2HKO Pokemon such as Groudon and Landorus-T with Outrage on the switch. An Adamant nature can be used to keep Zekrom's defenses intact, though this weakens Volt Switch.

    Usage Tips
    ========

    Choice Band Zekrom aims to remove its usual checks through the sheer power of its attacks, paving the way for a teammate or Zekrom itself to sweep. It should therefore be played aggressively, with Bolt Strike and Outrage being selected the majority of the time. However, as an immunity to each of its STAB types exists, this Zekrom variant requires careful prediction to utilize to its fullest extent.

    Team Options
    ========

    As previously mentioned, Pokemon that appreciate the removal of opponents that can check Zekrom make great teammates. In this regard, setup sweepers such as Blaziken, Rayquaza, and Normal Arceus pair well with Choice Band Zekrom, as they often cannot get past bulky Ground-types and/or defensive Xerneas. Aside from this, Pokemon that have good defensive synergy with Zekrom are also acceptable teammates. Kyogre, Ho-Oh, Grass Arceus, and Water Arceus all share this trait. Landorus-T, Gliscor, Bronzong, and Skarmory do as well, and all of them have access to Stealth Rock. Genesect, Scizor, and Thundurus can use U-turn or Volt Switch to get Zekrom in safely, and complement Zekrom's own Volt Switch nicely. Due to Zekrom's average Speed, Sticky Web support is extremely useful for this set; it enables Zekrom to 2HKO Ground and Grass Arceus on the switch without taking an Earthquake or Will-O-Wisp. It also allows Zekrom to outpace unboosted Kyurem-W and Palkia and OHKO them with a Dragon-type move.

    Other Options
    ########

    Zekrom has several other options. Fusion Bolt is a powerful STAB move that can be run alongside Bolt Strike for use in situations where Zekrom cannot afford to miss. Focus Blast hits Ferrothorn and Excadrill super effectively, though they are uncommon. Substitute eases prediction and can be used in conjunction with Hone Claws in order to set up on Pokemon such as Ferrothorn and Giratina-O. Thunder Wave cripples faster opponents, but is not very useful as Zekrom's main switch-ins are Ground-types. Finally, Magnet Rise can be used to foil Ground-types attempting to hit Zekrom with Earthquake. However, as most of them carry Toxic, Magnet Rise does not allow Zekrom to bypass them completely.

    Checks & Counters
    ########

    **Ground-types**: These include Ground Arceus, Groudon, Gliscor, Landorus-T, Hippowdon, and Excadrill. However, many of them need to watch out for Draco Meteor and Choice Band Outrage. Only Ground Arceus can completely counter any Zekrom set.

    **Grass-types**: These include Ferrothorn and Grass Arceus. Ferrothorn can use Leech Seed and set up entry hazards, while Grass Arceus can threaten Zekrom with a burn or a Ground-type move.

    **Fairy-types**: These are limited to Xerneas and Fairy Arceus, as all other relevant Fairy-types take too much damage from Bolt Strike. Physically defensive Xerneas can take any attack from Zekrom and strike back with Moonblast, while Choice Scarf Xerneas can outspeed and OHKO Zekrom. Neither variant can switch into a Bolt Strike from the Choice Band set, though. Fairy Arceus can survive a Bolt Strike from even the Choice Band set and use Will-O-Wisp or Judgment in return, but is 2HKOed by Bolt Strike from the Choice Scarf set.

    **Faster Dragon-types**: These include Palkia, Rayquaza, and Kyurem-W, all of which can KO Zekrom with the appropriate move. However, they will lose to the Choice Scarf set one-on-one unless they also have a Choice Scarf equipped.

    **Deoxys-A**: Naive Deoxys-A outspeeds any variant of Zekrom other than the Choice Scarf set with a positive Speed nature and OHKOes with Psycho Boost or Ice Beam.

    **Will-O-Wisp**: Burning Zekrom almost completely incapacitates it. The best way to accomplish this is with Will-O-Wisp from a bulky Arceus.

    Nice work, i1338

    GP 2/2

    [​IMG]
    Last edited: Apr 2, 2014

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