1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed ZhengTann vs RoyalKevin in a battle of... kinda crappy mons

Discussion in 'ASB' started by Pwnemon, Nov 17, 2012.

Thread Status:
Not open for further replies.
  1. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    rules (open)
    3 vs 3 - Training Triples
    3 day DQ for all
    Switch = Insta-DQ
    2 recover/5 chill
    Ability = One
    Items = Training
    Arena = ASB Standard


    RoyalKevin's mons:
    pending

    and Zt's mons:
    pending


    I POSTED THIS TO TELL YOU DUMBASSES THAT YOU BOTH SENT ME TOO MANY MONS - NOW RE-PM WITH THE RIGHT NUMBER
  2. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    ok both teams have sent in three mons now we may begin

    KEVIN:
    Simic the Lotad (open)

    [​IMG]
    <Lotad> Simic (M)
    Nature: Quiet
    +1 SpA, - Speed
    Type: Grass/Water
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim:(Innate)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish:(Innate)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo:(Innate)(DW LOCKED)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.



    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 26(-10% evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 4/9
    MC: 0
    DC: 0/5

    Attacks: 14
    Absorb
    Astonish
    Bubblebeam
    Growl
    Mega Drain
    Mist
    Natural Gift
    Nature Power

    Counter
    Flail
    Teeter Dance

    Blizzard
    Hidden Power(Fire, 7)
    Scald
    Zell the Luxio (open)

    [​IMG]
    <Zell>[Luxio] [Male]
    Nature: Jolly(+Speed -Special Attack)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: Innate

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Intimidate:Can be Activated

    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: Innate
    DW LOCKED:
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



    Luxio
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 69(+) (+8% Accuracy/Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14



    EC:6/9
    MC:3
    DC:3/5

    Moves:(24)

    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Fire Fang
    Howl
    Ice Fang
    Night Slash
    Quick Attack

    Double Team
    Light Screen
    Protect
    Roar
    Snarl
    Thunder Wave
    Toxic
    Azorius the Piplup (open)

    [​IMG]
    Piplup (Azorius) Male
    Nature: Modest
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Dreamworld)
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 2/9
    MC: 0
    DC: 0/5



    Attacks:(14)

    Bide
    Bubble
    Bubble Beam
    Fury Attack
    Growl
    Peck
    Pound
    Water Sport

    Agility
    Aqua Ring
    Yawn

    Ice Beam
    Rain Dance
    Toxic



    ZHENGTANN:
    Erza the Rebble (open)
    Rebble - Erza (F)
    [​IMG]
    A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Mold Breaker (DW)
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Defense Curl
    Rollout
    Disable
    Acupressure
    Mud Shot

    Flamethrower
    Volt Switch
    Energy Ball
    Lucy the Ralts (open)
    Ralts - Lucy (F)
    [​IMG]
    Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a trainer not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second trainer to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after s brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.


    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psyichic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Synchronize
    Type: Innate
    This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Ability 2: Trace
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Ability 3: Telepathy (DW)
    Type: Innate
    This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (- = 40/1.15)

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Disable
    Shadow Sneak
    Will-O-Wisp

    Signal Beam
    Icy Wind
    Shock Wave
    Natsu the Fraxure (*) (open)
    Fraxure(*) Natsu (M)
    [​IMG]
    Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

    Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

    Nature: Rash (+1 SpA, -1 SpD)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Ability 3: Unnerve (DW unlocked)
    Type: Innate
    The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 5/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Leer (*)
    Assurance (*)
    Dragon Rage (*)
    Dual Chop (*)
    Scary Face (*)
    Slash (*)
    False Swipe (*)
    Dragon Claw
    Sword Dance
    Dragon Dance
    Taunt
    Dragon Pulse
    Outrage
    Guillotine

    Reversal (*)
    Night Slash (*)
    Iron Tail (*)

    X-Scissor (*)
    Dig (*)
    Rock Smash (*)
    Aerial Ace
    Aqua Tail
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I think we both equip items first right> I always forget the turn order
    If so
    Zell with EXP.share
    Azorius with Amulet Coin
    And while I'm at it I'll evolve Simic
    Simic the Lombre (open)


    [​IMG]
    <Lombre> Simic (M)
    Nature: Quiet
    +1 SpA, - Speed
    Type: Grass/Water
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim:(Innate)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish:(Innate)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo:(Innate)(DW LOCKED)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


    Stats
    Lombre
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 43(-)(-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 0/5

    Attacks: (17)
    Absorb
    Astonish
    Bubblebeam
    Fake Out
    Fury Swipes
    Growl
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Water Sport

    Counter
    Flail
    Teeter Dance

    Blizzard
    Hidden Power(Fire, 7)
    Scald


    Abilities are
    Zell-Rivalry:
    Azorius-Torrent
    Simic-Swift Swim
  4. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Placeholder for orders here.

    EDIT: Its Fighting Time! Natsu, go offensive the way you always do. Erza, target holes in their defences. Lucy, strategic support. Right, guys, let's show them!

    [​IMG]
    "Let's do this!"
    [​IMG]
    "I won't back down, not this time!"
    [​IMG]
    "I'm all fired up, yeah!"

    Erza-Rebble (Ability: Technician) Volt Switch > Volt Switch , both @ Simic-Lombre
    IF Simic-Lombre would ever be under the effects of Protective/Evasive moves, THEN replace actions with Mud Shot > Mud Shot, both @ Zell-Luxio
    Lucy-Ralts (Ability: Synchronize) Signal Beam > Signal Beam , both @ Simic-Lombre
    IF Simic-Lombre would ever be under the effects of Protective/Evasive moves, THEN replace actions with Will-O-Wisp > Confusion , both @ Zell-Luxio.
    Natsu-Fraxure (Ability: Rivalry) X-Scissor > Dragon Claw , both @ Simic-Lombre
    IF Simic-Lombre would ever be under the effects of Protective/Evasive moves, THEN replace actions with Dig > Dig , both @ Zell-Luxio.
  5. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    [​IMG]

    All right guys lets go a bit risky here

    Lombre: Mega Drain Rebbel-Flail+Flail on Fraxure

    Luxio: Ice Fang-Ice Fang both on Fraxure

    Piplup: Ice Beam-Ice Beam both on Fraxure

    KO Subs if Fraxure faints then target Ralts
  6. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    Round 1 Start!
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    [​IMG]
    HP: 100
    EN: 100
    OTHER: none
    [​IMG]
    HP: 90
    EN: 100
    OTHER: none
    Arena Notes: None
    Speed order: Rebble > Luxio > Fraxure > Lombre > Piplup > Ralts

    calcs (open)

    Rebble used Volt Switch!
    crit = 8921 = no
    dmgLo = [7+1.5] = 8.5
    -5 EN

    Luxio used Ice Fang!
    crit = 9204 = no
    frz = 2065 = no
    flinch = 3344 = no
    dmgF = [7+2]*1.5 = 13.5
    -5 EN

    Fraxure used X-Scissor
    crit = 6440 = no
    dmgLo = [8+3+2]*1.5 = 19.5
    -6 EN

    Lombre used Mega Drain!
    crit = 170 = yes
    dmgR = [4+3+3+1.5]*1.5 = 17.25
    +8.625 HP
    -9 EN

    Piplup used Ice Beam!
    crit = 7837 = no
    frz = 9141 = no
    dmgF = [10+4.5]*1.5 = 21.75
    -7 EN

    Ralts used Signal Beam!
    crit = 4862 = no
    conf = 5363 = no
    dmgLo = [8-1.5]*1.5 = 9.75
    -6 EN

    a2

    Rebble used Volt Switch!
    crit = 3308 = no
    dmgLo = [7+1.5] = 8.5
    -9 EN

    Luxio used Ice Fang!
    crit = 3079 = no
    frz = 3999 = no
    flinch = 6164 = no
    dmgF = [7+2]*1.5 = 13.5
    -9 EN

    Fraxure used Dragon Claw!
    crit = 3964 = no
    dmgLo = [8+3+3+2] = 16
    -5 EN

    Piplup used Ice Beam!
    crit = 8273 = no
    frz = 3013 = no
    dmgF = [10+4.5]*1.5 = 21.75
    -11 EN

    Ralts used Signal Beam!
    crit = 9967 = no
    conf = 5420 = no
    dmgLo = [8-1.5]*1.5 = 9.75
    -10 EN

    Lombre used Flail+Flail!
    crit = 784 = no
    dmgF = [8*2.25-1.5] = 16.5
    -28 EN


    Round 1 Start!
    [​IMG]
    HP: 73
    EN: 86
    OTHER: none
    [​IMG]
    HP: 90
    EN: 84
    OTHER: none
    [​IMG]
    HP: 13
    EN: 89
    OTHER: none
    VS
    [​IMG]
    HP: 24
    EN: 63
    OTHER: none
    [​IMG]
    HP: 100
    EN: 86
    OTHER: none
    [​IMG]
    HP: 90
    EN: 82
    OTHER: none
    Arena Notes: None
  7. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Luxio-Ice Fang Fraxure-Light Screen
    If Rebble uses Disable(Ice Fang) then Light Screen-Thunder Fang Ralts

    Piplup-Ice Beam Fraxure-Rain Dance
    If Rebble uses Disable(Ice Beam) then Bubble Beam Rebble -Bubble Rebble

    Lombre-Mega Drain Rebble twice
    If your Disable(Mega Drain) then Scald Rebble

    KO SUBS FOR ALL
    If your target is KO'd redirect all remaining actions to Rebble
  8. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Exactly as predicted - Simic has to cooldown after all that flailing, and is within KO range of Lucy. Zell is slower than Erza, so its time to turn his backup plan against him. Azorius? Too slow, unfortunately. So let's execute Operation Set Fire to the Rain.


    [​IMG]
    "Time to show you-"
    [​IMG]
    "-the strength of-"
    [​IMG]
    "-team Fairy Tail!"

    Erza-Rebble : Disable @ Luxio's Ice Fang > Volt Switch @ Simic-Lombre
    IF Simic-Lombre is KO'ed at the end of A1, THEN replace A2 with Mud Shot @ Zell-Luxio.
    Lucy-Ralts : Double Signal Beam {Key of Sagittarius - Scrambling Arrow Shot!!} @ Simic-Lombre > Combo cooldown (Will-O-Wisp)
    IF Will-O-Wisp is used A2, target it at Zell-Luxio.
    Natsu-Fraxure : Dig @ Zell-Luxio > Taunt @ Azorius-Piplup
  9. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    Round 2 Start!
    [​IMG]
    HP: 73
    EN: 86
    OTHER: none
    [​IMG]
    HP: 90
    EN: 84
    OTHER: none
    [​IMG]
    HP: 13
    EN: 89
    OTHER: none
    VS
    [​IMG]
    HP: 24
    EN: 63
    OTHER: none
    [​IMG]
    HP: 100
    EN: 86
    OTHER: none
    [​IMG]
    HP: 90
    EN: 82
    OTHER: none
    Arena Notes: None

    you guys suck at dying

    calculations (open)

    Rebble used Disable!
    -8 En

    luxio used Light Screen!
    -8 EN

    Fraxure dug underground!

    Piplup used Ice Beam!
    -15 EN

    Lotad must recharge!

    Fraxure used Dig!
    crit = 288 = yes
    dmgL = [8+3+2]*1.5 = 19.5
    -10 EN

    Ralts used Signal BOOM
    crit = 6793 = no
    dmgL = [8*2.25-5-1.5]*1.5 = 17.25
    -56 EN

    a2

    rebble used volt switch!
    crit = 6678 = no
    dmgL = [3.5+1.5] = 5
    -5 EN

    luxio used Thunder Fang!
    crit = 3260 = no
    para = 8778 = no
    flinch = 9161 = no
    dmgR = [7+3-2+1.5] = 9.5
    -4 EN

    Fraxure used Taunt!
    -10 EN

    Lombre used Mega Drain!
    crit = 182 = yes
    dmgR = [6+3+3+1.5]*1.5 = 20.25
    +10.125 HP
    -9 EN

    Piplup is taunted!

    Ralts must recharge!


    Round 2 End!
    [​IMG]
    HP: 53
    EN: 73
    OTHER: none
    [​IMG]
    HP: 80
    EN: 28
    OTHER: none
    [​IMG]
    HP: 13
    EN: 69
    OTHER: none
    VS
    [​IMG]
    HP: 12
    EN: 52
    OTHER: none
    [​IMG]
    HP: 80
    EN: 74
    OTHER: none
    [​IMG]
    HP: 90
    EN: 65
    OTHER: Taunted (5a)
    Arena Notes: Light Screen (Kevin, 4a)​
  10. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Damn me for ignoring Light Screen on my calcs - that was a major setback, but at least it didn't rain. Let's go simple offensive again this time.


    [​IMG]
    "Got to find a way to slow Zell-Luxio down... Can't have him unchecked."
    [​IMG]
    "Leave that to me. Narga, promise to take me away so that I won't distract them."
    [​IMG]
    "Just leave it to us, Lucy... We'll do out best."

    Erza-Rebble : Disable @ Azorius-Piplup's Ice Beam > Mud Shot @ Zell-Luxio
    Lucy-Ralts : Heal Pulse + Teleport {Gemini Gate Key - Doppler Healer!} @ Natsu-Fraxure > Combo cooldown (Chill)
    IF the combo is disallowed THEN replace actions with Icy Wind (all) > Will-O-Wisp @ Zell-Luxio.
    Natsu-Fraxure : Dragon Claw @ Simic-Lombre > Dig @ Zell-Luxio
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Simic: Scald-Mega Drain(Both on Rebble

    Zell: Quick Attack+Ice Fang Fraxure-Cooldown(Chill)

    Azorius: Bubblebeam-Bubble(Both on Rebble)

    KO Subs: If your target is down switch targets Ralts
  12. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    Round 3 Start!
    [​IMG]
    HP: 53
    EN: 73
    OTHER: none
    [​IMG]
    HP: 80
    EN: 28
    OTHER: none
    [​IMG]
    HP: 13
    EN: 69
    OTHER: none
    VS
    [​IMG]
    HP: 12
    EN: 52
    OTHER: none
    [​IMG]
    HP: 80
    EN: 74
    OTHER: Ice Fang Disabled (5a)
    [​IMG]
    HP: 90
    EN: 65
    OTHER: Taunted (5a)
    Arena Notes: Light Screen (Kevin, 4a)

    calculations (open)

    Ralts used Heal Pulse + Teleport!
    -30.5 EN
    Ralts was KO'd!
    +20 HP F

    Luxio can't do nothin!

    Erza used Disable!
    -8 EN

    Fraxure used Dragon Claw!
    crit = 8711 = no
    dmgL = [8+3+1.5] = 12.5
    Lombre was KO'd!
    -5 EN

    Piplup used Bubblebeam!
    crit = 307 = yes
    -spe = 3328 = no
    dmgR = [7+3+3+3]*1.5 = 24
    -4 EN

    a2

    Rebble used Mud Shot!
    hit = 4095 = yes
    crit = 1462 = no
    dmgL = [6*1.5/1.5+3]*1.5 = 13.5
    -5 EN

    Fraxure dug underground!

    Zell chilled!

    Piplup used Bubble!
    critR = 2795 = no
    dmgR = [4*.75+3+3]*1.5 = 13.5
    -2 EN

    Fraxure used Dig!
    crit = 143 = yes
    dmgL = [8+3+2+3]*1.5 = 24
    -10 EN


    Round 3 End!
    [​IMG]
    HP: 15
    EN: 60
    OTHER: none
    [​IMG]
    HP: 0
    EN: 0
    OTHER: tuckered out
    [​IMG]
    HP: 33
    EN: 54
    OTHER: none
    VS
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    [​IMG]
    HP: 42
    EN: 86
    OTHER: Ice Fang Disabled (3a)
    [​IMG]
    HP: 90
    EN: 59
    OTHER: Taunted (3a)
    Arena Notes: Light Screen (Kevin, 2a)
  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Ok I believe this is over

    Piplup-Bubblebeam Rebbel-Ice Beam Fraxure
    if Bubblebeam is disabled then Bubble combo on Rebbel

    Luxio-Ice Fang three times on Fraxure
    If Ice Fang is disabled then switch to Night Slash twice times on Fraxure
  14. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    it remains a triple battle even when there's only two mons per side - your orders should only cover two actions
  15. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I was made aware that if you order while a move is disabled it is illegal and as such needs to be re-ordered. With that in mind...

    Zell: Thunder Fang Fraxure-Night Slash Fraxure

    Azorius: BubbleBeam Rebbel-BubbleBeam Rebbel
    If Rebbel is KO'd then switch targets
  16. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Well, I believe that doesn't change things, but its best we err on the side of caution.

    [​IMG]
    "You better end this well, Natsu, or I'll bust your head!"
    [​IMG]
    "Alright ma'am, yes ma'am!"


    Erza-Rebble : Mud Shot @ Zell-Luxio > Energy Ball @ Zell-Luxio
    Natsu-Fraxure : Dig @ Zell-Luxio > Dragon Claw @ Zell-Luxio
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  18. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    Round 3 End!
    [​IMG]
    HP: 15
    EN: 60
    OTHER: none
    [​IMG]
    HP: 33
    EN: 54
    OTHER: none
    VS
    [​IMG]
    HP: 42
    EN: 86
    OTHER: Ice Fang Disabled (3a)
    [​IMG]
    HP: 90
    EN: 59
    OTHER: Taunted (3a), Ice Beam Disabled (4a)
    Arena Notes: Light Screen (Kevin, 2a)

    calculations (open)

    Rebble used Mud Shot!
    hit = 7634 = yes
    crit = 7494 = no
    dmgL = [4.5+3]*1.5 = 11.25
    -5 EN

    Luxio used Thunder Fang!
    crit = 609 = yes
    para = 5119 = no
    flinch = 1978 = no
    dmgF = [7+3+3+2]*.67 = 10
    -4 EN

    Fraxure dug underground!

    Piplup used bubblebeam!
    crit = whocares
    dmgR = [7+3+3]*1.5 = 19.5
    Rebble was KO'd!
    -4 EN

    Fraxure used Dig!
    crit = 9837 = no
    dmgL = [8+3+2]*1.5 = 19.5
    -10 EN

    a2

    Fraxure used Dragon Claw!
    crit = 9082 = no
    dmgL = [8+3+3+2] = 16
    Luxio was KO'd!
    -5 EN

    Piplup used Bubblebeam!
    crit = 9334 = no
    -spe = 8131 = no
    dmgF = [7+3+3]*.67 = 8.67
    -8 EN


    Round 4 End!
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    [​IMG]
    HP: 14
    EN: 39
    OTHER: none
    VS
    [​IMG]
    HP: 0
    EN: 0
    OTHER: dead
    [​IMG]
    HP: 90
    EN: 47
    OTHER: Taunted (1a), Ice Beam Disabled (2a)
    Arena Notes: none

    hurry up and end this >.>
  19. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Okay, so it ended like this because of my blunder :/
    [​IMG]
    "Ah well, I'm good that we did what we did - we gave it all, so did they. Better not let Erza heard that though."

    Dig > Dragon Claw
    IF Azorius Piplup uses Bubblebeam + Bubblebeam A1, THEN wish him Happy New Year while remain underground.

    P.S. Thunder Fang from Luxio missed A1 because Luxio was already slowed down by Rebble's Mud Shot, and thus he bit after Fraxure dug underground. Therefore Fraxure should end up with 24 HP post-round.
  20. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    just as in-game, speeds are locked at the start of an action, and only kick in for the next. Don't believe me? Try it. Paralyze a faster opponent in doubles and watch them still move (that turn) as if they were healthy. Starting the next turn, they'll be slower.
  21. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Well I can go around that sub...this is new >.>

    Bubble+Bubble-Cooldown(Bubble+Bubble)
  22. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    yeah you're right you could get around the sub because bubble+bubble doesn't ko... END THE MISERY ALREADY

    Round 5 Start!
    [​IMG]
    HP: 14
    EN: 39
    OTHER: none
    VS
    [​IMG]
    HP: 90
    EN: 47
    OTHER: Taunted (1a), Ice Beam Disabled (2a)
    Arena Notes: none

    calcs (open)

    Fraxure used Dig!
    crit = 7521 = no
    dmgP = [8+3+2] = 13
    -10 EN

    Piplup used BubbleBubble
    crit = 3737 = no
    -spe = 8477 = no
    dmgF = [4*2.25+3+3]*.67 = 10
    -16.5 EN

    a2

    Fraxure used Dragon Claw!
    crit = 9066 = no
    dmgP = [8+3+3+2] = 16
    -5 EN


    Round 5 End!
    [​IMG]
    HP: 4
    EN: 24
    OTHER: none
    VS
    [​IMG]
    HP: 71
    EN: 30
    OTHER: none
    Arena Notes: none
  23. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Ice Beam-Ice Beam-Ice Beam

    If Dig then Combo Ice Beam
  24. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Holy smokes, we actually played until this very stage? I had no idea... Well, using that substitution against him, try a Dig combo that allows you to remain with a modicum amount of energy, Natsu. An Ice Beam combo would've KO'ed Azorius Piplup due to exhaustion, so let's do it.
    [​IMG]
    "I'm not going to just Dig underground and remain there, though. The last round... This is our guild, and you don't mess with us!"

    Dig + Dual Chop {Fire Dragon's Wing Uppercut!!} > combo cooldown (Chill)
  25. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,888
    piplup uses ice beam + ice beam

    tie

    ME: 7 UC

    KEVIN: 3 CC

    ZT: 2 CC

    EVERY POKEMON: 2 MC 1 EC 1 DC
    ZELL: 1 extra MC

    KOC: Fraxure x3 Piplup x2 Luxio
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)