I'm not gonna post my numbers, because of the very reason I'm posting:
There is no fucking reason for you, or I, to try to measure these mons between 5 or 1. Straight up, just go 5 if you want it banned, 1 if you don't want it banned. I think a lot of people don't do this because it sounds intuitive to try to vote with some internal logic or whatever, but like, who fucking cares?At worst someone with access sees your survey result and says "That's dumb!" but you still maximized your influence on the result.
SV OU Tiering Survey is now live: https://www.smogon.com/forums/threads/sv-ou-tiering-surveys.3711911/page-2#post-10005722
Okay, time for my survey results.
Enjoyment: 6
Metagame is alright to play, but the strain of teambuilder definetely means that more niche options have to be considered very carefully. This definetely needs to be improved, but with bans it can be done.
Competitive: 7
Better than enjoyment because a lot of threats do need some amount of positioning, but it isn't good.
Tera: No and No
Bigger problems right now, we don't need to do anything with it as it is fine in this meta.
4 - My opinion has changed a bit on this and I think it is a bit more broken. DD sets are easy to handle as they are hazard weak and if they are forced out in any way, they are much weaker. My main issue with it is how it can brutalise stall easily, which would be my problem. If this goes, not going to complain, but there are bigger fish to fry.
2 - Nope, this thing ain't broken guys. It's speed tier, hazard weakness and weakness to priority hold it back. Yes, it can be scary, but that's for anything at +2. I know they fill very different roles, but if kyurem wasn't banned because of its hazard weakness, then waterpon shouldn't either.
5 - This is the most bs mon right now. If it can get a dd off, which is easy for it to do with the amount of mons it threatens, then it is basically impossible to stop outside weavile priority and boulder, and boulder is bad otherwise. Get this out of the tier, it doesn't provide anything to it and is just another pain in the teambuilder.
3 - I'm alright with this thing as while it can tera, it has to when it tries to sweep. The difference between this and moon is the speed tier as fast scarfers and booster mons outspeed it at +1. It also can struggle to take a hit sometimes. Maybe look at it down the line, but other things first please.
4 - This is gambit 2.0, it can use priority to outspeed faster mons and perform an easy late game sweep. Yes, it does have ground types it has to watch out for, but a simple tera and draco destroy most. Definetely needs to go, but a 4 since one other mon is more problematic and there is some level of counterplay.
3 - The original setup sweeper that can cheese games, gambit is still imo a problem. But less so then before, and there are bigger fish to fry. I wouldn't mind seeing it gone in the future, but not right now.
1 - Lmao, no. This thing is great but not overpowered in the slightest. It has 4mss and is weak to special hits. Is countered decently well by ghost types despite crunch, and either is weak to hazards or is extremely chippable depending on its item.
3 - This score is moreso for the ability, I think on its own ghold is fine. However, getting more defog users I would be interested in, so we should consider it.
1 -
View attachment 609445
Anything else: Kyurem should be looked at. I know I said waterpon shouldn't be banned if kyurem isn't, but kyurem has better defenses, more moveset variety and ability to tera out of its type.
Never said it had a bad speed tier, it is simply not fast enough to outspeed all of the high powered threats, and unlike other mons, it can't boost its speed. That is what I am saying. Unlike other mons, it can't flip its matchup completely on its head, it is locked into tera water, which means that bolt's thunderclap does more damage despite increasing its sp.Defense by 1.5x.Your other Waterpon post was ridiculous as well and you are simply not being honest about the way this Pokémon engages with the game around it - there is no priority weakness, there is no hazard weakness, there is no bad speed tier, and Tera actually does give Wellspring a great deal more defensive utility. The very best answers to Waterpon are Grassy Glide and ExtremeSpeed, this is the most legitimate counterplay despite Dragonite needing to be healthy to not die to Play Rough and Rillaboom having to sacrifice its choice band or AV to full health wellspring. Thunderclap is not a real answer because it is a 3HKO that hinges on Ogerpon not choosing to get free swords dances from you, the same goes for sucker punch, and hopefully it is not play rough if you are relying on thunderclap. Hazard weakness is not a real concern because what spike setter beats wellspring before it becomes an issue? Ogerpon can easily begin setting up (or, not even set up, just keep clicking cudgel) before spikes become a concern and it flattens Pokémon like Skarmory, Gliscor, Ting-Lu, Clodsire, etc - not only can wellspring easily switch into these spikes setters it also is a fantastic lead, forcing the opponent to play reactively before they've achieved meaningful earlygame objectives; although it's true that wellspring usually can't go on to sweep after boxing the opponent out of an early favorable position, by preventing hazards or forcing a risky switch its teammates can easily pick up where it leaves off. In short, in the games it does not win as a sweeper, it wins as a lead or early progress maker. You also mentioned a poor speed tier, to which I ask which Pokémon that are not a team's designated speed control outspeed ogerpon? Because at 110 speed the list is pretty much "none." Weavile and Ice Shard are decent answers... until it Terastalizes. Same goes for Kyurem! Btw "Kyurem wasn't banned because of its hazard weakness" is also straight cap, the best set was and is Heavy Duty Boots. I'm also curious how you could cite a weakness to priority moves and rate Wellspring a 2 and Roaring Moon a 5 when Roaring Moon unlike Wellspring has little to no value outside of serving as a wincon and due to the types Moon tends to Tera into it has even a larger issue with priority than Wellspring does, with Roaring Moon also being an extremely one and done Pokémon due to booster and Wellspring being able to come in a couple times and fire off fast strong Cudgels provided spikes are not up (rocks not being a real concern due to resistance.) Meowscarada is also not a real answer due to Meowscarada being an underwhelming and unfavorable Pokémon outside of the wellspring matchup.
To be more specific on why I don't want restrictions on tera, might as well explain here.
All the restrictions are bad options. Here is a post on Tera Blast I made earlier because I don't feel like writing the same thing twice.
Stab Only TeraThis is by far the worst "restriction". It is a completely arbitrary nerf like every other restriction bar banning Blast, but it would also serve to make Tera very broken and uninteresting. It nerfs everything defensive and buffs offense, and turns Tera into literally just a free Life Orb boost to slap on a random mon instead of an actual nuanced and skill expressive mechanic.
Tera CaptainThis is very similar in its extremely huge flaws to Stab Only, but it trades nerfing defense as much into introducing a ton of matchup fishing. Prevents use of Tera to respond to otherwise devastating Teras.
Tera PreviewThis is by far the least bad restriction, and I'd prefer it over a ban, but Tera Preview is still very arbitrary and takes away many skillful elements of Tera like rewarding meta knowledge and careful midgrounds, while also revealing way too much info to the opponent based on the tera types alone, letting them strike where you can't defend completely risk free.
I don't get the last part of your arguement, roaring moon is only weak to weavile's ice shard as it resists everything else besides extreme speed, but ogerpon is neutral to all. Moon also has more bulk, so it naturally is better against priority. What are you trying to say cause I am genuinelly confused. Not trying to diss you, but can you be a bit more clear in what your trying to say?
Thank you, I disagree with your statement about it being weak to priority, as priority is the only way of outspeeding it. I checked the calcs, and rillaboom does do a lot to it, but it does 40% max untera'd, so not really the best. It definetely isn't as weak to priority as I thought, but I still think moon is bs.first two options are outright bad and uninteresting. i think tera preview is worth some experimentation but in singles the concept has its fair share of flaws. so i'd ultimately rather have it come down to either keeping tera or banning it fully
roaring moon easily gets picked off by sucker punch from kingambit and thunderclap from raging bolt after it's used up its tera. even if it didn't burn tera it can still get chipped into KO range by grassy glide from rillaboom and sucker punch from kingambit. i do agree with your stance on roaring moon but it is undeniably very weak to priority moves
Still though ... My honest response to it being on the survey.Garg was on there because someone found a really nice core with Tox and Skarmory and used it in SPL. If Tusk wasn't in the metagame, it'd be even higher.
Never said it had a bad speed tier, it is simply not fast enough to outspeed all of the high powered threats, and unlike other mons, it can't boost its speed. That is what I am saying. Unlike other mons, it can't flip its matchup completely on its head, it is locked into tera water, which means that bolt's thunderclap does more damage despite increasing its sp.Defense by 1.5x.
252 Atk Wellspring Mask Ogerpon-Wellspring Play Rough vs. 64 HP / 28 Def Raging Bolt: 234-276 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
Yes, it can 2hit ko bolt, but if bolt can get in without taking a hit from ogerpon, then it can ko it back with thunderbolt + thunderclap.
Hazard weakness is still an issue, that means that it can't come in mid game to finish off a game. If you want to say that roaring moon has a hazards weakness, waterpon has a hazards weakness.
Listen to what I'm saying, I NEVER said it had a poor speed tier, 110 is great. But it can't boost it aside from trailblaze which means you either have a weaker grass stab or you pass up on coverage or sd. Dragapult, Zamazenta, Darkrai, Weavile, Boulder (though that is a bad mon), Meowscarada, Cinderace, Moon, Valiant and Serperior all outspeed it. And that isn't even getting into the scarfers that can outspeed it, which I consider necessary on a team. Weavile's ice shard ain't really a good revenge killer for waterpon, but triple axel is.
I believe part of the reason Kyurem wasn't banned was because of its hazards weakness. It was literally part of the reason why it fell off in the viability rankings, cause while it can don HDB, that means it goes from threatening everything with 2hit kos or OHKOs, to threatening 3hit kos.
I don't get the last part of your arguement, roaring moon is only weak to weavile's ice shard as it resists everything else besides extreme speed, but ogerpon is neutral to all. Moon also has more bulk, so it naturally is better against priority. What are you trying to say cause I am genuinelly confused. Not trying to diss you, but can you be a bit more clear in what your trying to say?
My first thought is that it should straight up be "No Action", "Suspect" and "Quickban" considering that is essentially what the council wants to boil down to (1-2, 3-4, 5) numericallBesides Competitveness and Enjoyment, I think we would be better served with just "Do you think such Pokémon/ mechanic/ item/ ability should be banned?" to all the others questions.
That's good thoughbanning more shit just makes the meta more centralized, see: lu gking zap meta)
I know that it can boost its speed with trailblaze, but that is a wasted moveslot in my opinion since you either give up coverage, sd or a stronger grass move which means it can't get as many kills as it wants. I did say that in my post, but I guess you might of missed it. I'll confirm it here, trailblaze exists, but is a worse trade-off.Except "can't boost its speed" is completely untrue due to its access to Trailblaze, and again, it is only booster users and Weavile who can be terastalized against that Ogerpon would actually want to raise its speed vs. and Tera water is not a real consideration with regards to thunderclap because like you're saying there's no need to Tera, play rough ogerpon handles that matchup fine. And who are "all the scarfers?" How exactly does raging bolt get in without taking a hit from Ogerpon? Sorcery? Magic? If Ogerpon doesn't carry play rough, the Ogerpon user is not going to set up while raging bolt is intact- overall all the situations you describe Ogerpon having shortcomings in, aside for maybe the pult matchup, are situations Ogerpon would not realistically be in in the first place. For instance, let's say opponent has a Weavile at full in the back- why on EARTH would I send out wellspring and swords dance rather than having a teammate deal with Weavile first? Wellspring also 100% CAN "come in midgame to finish off a game" due to the immediate power/switch forcing it creates, even if it takes about 33% from a full set of hazards (which, you can send it out earlier to stop those hazards from going up) depending on how "late game" we are talking it can just start cudgeling with no SD necessary
regarding the latter portion, Roaring Moon is extremely Tera reliant to sweep and it's the types roaring moon terastalizes Into that are highly susceptible to priority, for instance flying is fucked up by sucker punch, shard, thunderclap, and roaring moon needs to come in and then dance before its doing any real type of damage, and roaring moon's "more bulk" is no real impact on how it matches into revenging options or what wearing it down before it enters a sweeping position looks like, it is also weak to u-turn and has a highly exploitable 4x fairy weakness, booster Val outspeeds proto attack roaring moon and ohkos before Tera, or forces Tera to again make this revenging easier. The booster reliance means roaring moon must be deployed at the perfect time to enter a game winning position and due to the setup reliance and abundance of checks, these openings don't really exist for roaring moon in the way they do for wellspring
Ice fang is much better for dealing with gliscor and dragons, as it otherwise is a wasted moveslot if you don't encounter gliscor. You would either take out the gliscor with ice fang, or tera and do double ice fang if they are high health.Week 6 was chock full of average teams except for this one where I liked the team featuring Garganacyl(I know that's a Corviknight). And Volcorona is a staple in OU, that should be looked at as a Kingambit check but also a Dragapult one. Do you have any idea why Facade isn't run on Zamazenta for Gliscor sweeps?
hmm, she is indeed silly. i didn't factor that into my analysis… well, you've convinced me, 1/5slowly starting to think ogerpon might be more broken than i initially thought but she's cute and silly so she shouldn't be banned or suspect tested in my humble opinion
Facts - due to the council using Averages rather than Median or Bar Graphs voting 2-4 is a relatively wasted vote, as we've seen with several "well a bunch of people voted a bunch a different ways but the average came to be like 2.5 so we won't do anything" throughout the gen. Averages as the measure nullify the 1-5 scale's value
I know that it can boost its speed with trailblaze, but that is a wasted moveslot in my opinion since you either give up coverage, sd or a stronger grass move which means it can't get as many kills as it wants. I did say that in my post, but I guess you might of missed it. I'll confirm it here, trailblaze exists, but is a worse trade-off.
The tera water logic could be applied to moon as well, it might not tera or come in until its checks have been chipped for it to go for a sweep. That is the case for most sweepers, so I don't get what you are trying to say there. Slow pivoting moves are a way to do it, glowking is great for that as it takes 65% max and can regen some of the damage off.
In the right scenario, yes, you wouldn't send in waterpon in first, but that is for every other mon, you don't send it in unless it's checks are chipped. You cannot come in midgame as easily since if the check is still active, which it should be, then waterpon can't properly set up. You can try to deny hazards early, but that isn't always going to be the easiest thing in the world due to the amount of anti-leads and suicide leads that can get up hazards guarenteed. Let's look at Hamurott, waterpon looks like it does amazing against it as it can get a horn leech off on it. However, it is going to take some 50ish% from it and have a spike up on the field, making it not as easy to come in.
I know that moon is tera reliant, but the thing is that it can it can brute force your way past checks. Zama has to tera in order to beat it, which means it is going to be more exploitable.
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. +1 252 HP / 88 Def Zamazenta: 180-212 (46.3 - 54.6%) -- 6.6% chance to 2HKO after Leftovers recovery
Not real damage btw, and this is apparently one of the better checks. I know it can tera, but that is a big thing for the moon team as they have wasted it. It can outrun valiant after one dd, as valiant can't fully come in against it and most likely they are switching to valiant as it is the only mon that can outspeed moon, which means it can tera easily and ko it back. That means revenge killing it is a lot harder. Moon may only be able to be deployed once to truly sweep a team, but that doesn't make a difference if that one turn it gets means it can outspeed everything and ko everything. Waterpon may be able to come in multiple times, but it always has the option of outspeeding it, which most teams will be able to do, bar stall.
If it is because stall is destroyed by it, then sure, that is a better reason, but standard teams have ways to outspeed it.
My problem with this is you also agreed with the person who said that the way the Tera question was phrased was manipulative. You also said the "harshly worded 'needs to be banned' question" was something you didn't want to say strictly yes to, but did for lack of better options.
Doesn't that imply you would want a number 1-5 for the Tera question to give a proper scale to how problematic you think it is or isn't? But then what is the difference if everyone should just vote 5 or 1 anyways? Isn't that basically like a yes or no for ban or don't ban?
Please clarify if I misunderstood. But it seems to me like there can only be one of these two stances at the same time.
Personally, I like the 1-5 scale. Folks should maybe stop trying to worry about max influencing the survey with a single vote and go with what they actually think. The survey's purpose is to give the council a general idea of how the community feels. If everyone lied or exaggerated trying to fudge the vote, you might wind up with something like Raging Bolt or Volcorona getting the same priority as Gouging Fire. They all would be 5s at max priority, right? That seems like it would be a mess.
I'm sorry but I still do not get it
That calc was to show, that even one of the better checks still has to take big damage from an immediate attack. With only one layer of spikes up, it is a guarenteed 2 hit ko. One of the better checks to moon is destroyed by it, which is also one of the bulkier mons in the tier. Yes, moon is more reliant on set-up, but it isn't bad if it can't. Also, something I've seen in the replays that have moon in it, is that when it is threatened out, it still is able to come in and threaten good damage. One in smogtours where it was forced to switch out, it did massive damage to a corv, basically rendering it obselate for the game, knocked off garg and did good damage and did 50% to tusk. And that's just when it couldn't sweep at first. The fact of the matter is, most checks have to be careful with there health. They also always will be crippled for the rest of the game, knock off is a big thing for moon. Waterpon to run it has to give up on play rough, which means that dragons counter it harder. I'm not saying that waterpon is bad, it definetely is a great mon, but it just can't force trades/progress as well as moon.It does NOT "also apply to roaring moon" because waterpon has significantly more immediate power than roaring moon and its moves are immediately more threatening and more difficult to switch into. Roaring Moon and waterpon both have limited sweeping abilities while their checks are active but waterpon not being setup reliant to wallbreak, as well as being able to switch out, means that real world applications of roaring moon coming in, setting up, and sweeping are significantly more limited than wellspring, and you also have more room to react to roaring moon coming out than wellspring due to this difference in immediate power. And I agree, terastalizing roaring moon is a bit wasteful, but it's almost required if you want acrobatics to do real damage, as shown by the calc you showed. That calc actually illustrates the exact opposite point you are trying to show, did you seriously point at a 95% chance to have to use 3 hits to KO when +1 88 Def Zamazenta Body Press vs. 0 HP / 0 Def Roaring Moon: 420-494 (119.6 - 140.7%) -- guaranteed OHKO as roaring moon being able to blow past its checks? Walk me through exactly how doing 45% and fucking dying is "brute forcing past checks" and why a Zama Tera is required in that situation, not to mention that this Zama set ALWAYS has rock slide which is a very free click if Tera flying is predicted (which given how one note roaring moon is is a very easy task given the context of the roaring moon user's position.) as previously established +1 roaring moon is definitely not able to "outspeed and ohko everything" given its significant weaknesses to priority and other exploitable weaknesses that can be easily used to prevent setup and significantly limit the chances it has to enter and set up?
i also will need you to explain to me the way that everything you said does not also apply to Dragonite, who unlike moon is able to carry heavy duty boots, is much more free to set up and much harder to revenge due to Multiscale, and is significantly less priority weak (debatably immune to priority) due to carrying ExtremeSpeed, with Tera + Multiscale giving Dragonite not one but TWO turns to setup in the face of its checks and ExtremeSpeed boxing out revenge killing options, as well as Dragonite being able to be just as if not more disruptive than roaring moon via access to encore, as well as being able to viably run mixed sets/lures due to its usable special attack stat and movepool. What exactly separates one from the other?