Kinda late but here's what I put on the survey:
Tera: No action, I think it's got a nice dynamic defensively while also allowing for some nice offensive counterplay to defensive teams if needed
- 5
As someone who plays a lot of stall, I do still find this mon broken. Although stall really does not care what Gouging Fire does (even breaking swipe set, only wins if you catch the stall player off guard, beatable by using Gliscor to force tera and burn fishing it), this mon is really hard for balance and even offense to deal with. The breaking swipe set is probably good into those, but I'm also looking at what balance does defensively against physical attackers, and what I mainly see is wisp, Skarmory, and Dondozo. The first two don't work, that's a given, and Dondozo does beat, but you do need some support for the breaking swipe set, which, if you dedicate too many slots for that, such as adding Gliscor and an Alomomola, it can really feel like simply a worse version of stall at times. 5 off of restricting teambuilding, it really does feel like Baxcalibur from HOME, where, at least in my opinion, it was secretly broken.
I would also add that no, I am not giving it a 5 because of the Chi-Yu ass sun calc against Dondozo, a properly piloted stall has plenty counterplay to even adamant boosted CB Gouging if you play it correctly because it eventually dies. Seriously, most of the other CB mons in sun are literally better against stall, it's the DD set that's a problem.
- 5
Yes, this mon is pretty good into stall. However, I also think that it's really hard to even revenge kill on boots spam teams, it really can feel like the best you can do is wisp it with something like Pult because even a u-turn from Meowscarada doesn't even kill (you need chip beforehand). While this isn't really accurate in terms of game flow, where it'll take a decent amount of damage over time, you really can only afford 1 speed slot on balance, maybe 2 if you are pushing it, and if it teras (or if, you know, you miss wisp) and you lose your speed control, it's pretty hard to stop. For how strong it is, it's too fast in my opinion, not to mention it isn't even frail. Also, yes, it's good against stall, but at least stall can run copium answers like Amoonguss just fine as well as have an easier time tera'ing defensively. This mon isn't just a mon that gives hyper offense a fighting chance against stall in my opinion, it's just a broken ass mon with, although a modest 120 attack stat (crazy how that's considered modest by the way), has very high BP moves in ivy cudgel and power whip, gets access to very good coverage and utility such as knock off, encore, and play rough, and even gets a free life orb with slightly less power. I already went pretty in-depth on it, so I won't be saying anything else about this mon.
- 2
I think this mon on paper seems really broken, where it can snipe Skarmory for a Kingambit sweep, but the reality is that it's taking hazards damage, rocky helmet from Skarm, random attacks from mons like Ting-Lu and Scor, and it eventually just gets ice sharded by a Weavile anyways. Maybe it could become broken, but I think the balance meta is well equipped for this mon. Also, yes, you lose your Skarm or Scor or whatever (you don't even lose your Scor if you force it to reveal taunt and you have a Kingambit) for the Kingambit endgame, but that Kingambit can't even tera because Roaring Moon is such a tera hog.
- 2
A threat that can be pretty cheesy at times, but it provides good defensive value. I don't like saying toxic answers it when it can tera to be immune to that but... yeah you can rely on toxic and pray no tera steel or poison if your Ting-Lu is low. Aside from that, I feel like most playstyles in general are well equipped against it or utilize it well. Maybe bulky offense struggles, but I still think it's fine if you have a Ting-Lu and/or a Slowking.
- 3
Not outlandishly broken, can feel very strong into offense, but it also isn't the worst thing to deal with. Ground types, while being able to get tera'd on, still are immune to thunderclap and can force the booster to go to waste or force a tera in general, and I feel like electric as an offensive priority move into a meta loaded with ground types just... has decent counterplay? It can be very annoying and cheesy though, so I will give it a 3.
- 2
This is a mon I feel should be considered after the brokens get banned, because right now, it feels like it has that really weird point where it's valuable defensively while being able to do so much offensively. Most broken set if I had to say would probably be tera ghost? I had a lot of success with being able to cheese past Skarmory with tera ghost, but it also can need tera quite a bit and doesn't win as much as you'd think. Also, losing when you're up 3 mons can very much be a skill issue, the whole thing about "I was outplaying my opponent to the end really hard and got a mon advantage but then Kingambit reverse swept" does feel like a skill check, cause you let your Gambit answers get weakened. That being said, I still can see this mon getting problematic, but I think it's not a priority right now.
- 1
Lol
- 5
It's funny that people say that Gholdengo is only broken against stall when that really isn't true, stall answers Gholdengo defensively leagues better than balance ever can. One tera fairy Gholdengo and your balance team can get pulverized, which is really dumb. Also, free my boy Corviknight, I know he's far from mid but I want him to be like really good, also would make balance more diverse by being able to use Corviknight, who, by the way, is #22 in usage even with Gholdengo in the tier, so I hope that can suggest he's not even bad without defog, so banning Gholdengo doesn't just free up some shitty defogger (it's also funny that you basically double hazard removal by banning Gholdengo even though there's like only a couple good defoggers).
- 1
Honestly, I might use Naclstack over Garganacl. Naclstack, while not being able to spam salt cure rent free with leftovers chip healing, is still able to leverage its amazing eviolite bulk to get strong body presses and get reliable opportunities to click salt cure, further supported by its ability to spam recover. Additionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock, and curse gives it lots of options to use to hit the tier hard. Lastly, if you wanted to spice things up, you could use stealth rock, spikes, salt cure, and explosion with sturdy custap berry to be able to force annoying progress early in the game. Both are just as good.
Overall, Garganacl doesn' t need to be banned.
I don't think anything else needs a ban, maybe Rottie is the only one that needs a ban because ceaseless edge is really keeping the Hatterene believers on the low.
Tera: No action, I think it's got a nice dynamic defensively while also allowing for some nice offensive counterplay to defensive teams if needed

As someone who plays a lot of stall, I do still find this mon broken. Although stall really does not care what Gouging Fire does (even breaking swipe set, only wins if you catch the stall player off guard, beatable by using Gliscor to force tera and burn fishing it), this mon is really hard for balance and even offense to deal with. The breaking swipe set is probably good into those, but I'm also looking at what balance does defensively against physical attackers, and what I mainly see is wisp, Skarmory, and Dondozo. The first two don't work, that's a given, and Dondozo does beat, but you do need some support for the breaking swipe set, which, if you dedicate too many slots for that, such as adding Gliscor and an Alomomola, it can really feel like simply a worse version of stall at times. 5 off of restricting teambuilding, it really does feel like Baxcalibur from HOME, where, at least in my opinion, it was secretly broken.
I would also add that no, I am not giving it a 5 because of the Chi-Yu ass sun calc against Dondozo, a properly piloted stall has plenty counterplay to even adamant boosted CB Gouging if you play it correctly because it eventually dies. Seriously, most of the other CB mons in sun are literally better against stall, it's the DD set that's a problem.

Yes, this mon is pretty good into stall. However, I also think that it's really hard to even revenge kill on boots spam teams, it really can feel like the best you can do is wisp it with something like Pult because even a u-turn from Meowscarada doesn't even kill (you need chip beforehand). While this isn't really accurate in terms of game flow, where it'll take a decent amount of damage over time, you really can only afford 1 speed slot on balance, maybe 2 if you are pushing it, and if it teras (or if, you know, you miss wisp) and you lose your speed control, it's pretty hard to stop. For how strong it is, it's too fast in my opinion, not to mention it isn't even frail. Also, yes, it's good against stall, but at least stall can run copium answers like Amoonguss just fine as well as have an easier time tera'ing defensively. This mon isn't just a mon that gives hyper offense a fighting chance against stall in my opinion, it's just a broken ass mon with, although a modest 120 attack stat (crazy how that's considered modest by the way), has very high BP moves in ivy cudgel and power whip, gets access to very good coverage and utility such as knock off, encore, and play rough, and even gets a free life orb with slightly less power. I already went pretty in-depth on it, so I won't be saying anything else about this mon.

I think this mon on paper seems really broken, where it can snipe Skarmory for a Kingambit sweep, but the reality is that it's taking hazards damage, rocky helmet from Skarm, random attacks from mons like Ting-Lu and Scor, and it eventually just gets ice sharded by a Weavile anyways. Maybe it could become broken, but I think the balance meta is well equipped for this mon. Also, yes, you lose your Skarm or Scor or whatever (you don't even lose your Scor if you force it to reveal taunt and you have a Kingambit) for the Kingambit endgame, but that Kingambit can't even tera because Roaring Moon is such a tera hog.

A threat that can be pretty cheesy at times, but it provides good defensive value. I don't like saying toxic answers it when it can tera to be immune to that but... yeah you can rely on toxic and pray no tera steel or poison if your Ting-Lu is low. Aside from that, I feel like most playstyles in general are well equipped against it or utilize it well. Maybe bulky offense struggles, but I still think it's fine if you have a Ting-Lu and/or a Slowking.

Not outlandishly broken, can feel very strong into offense, but it also isn't the worst thing to deal with. Ground types, while being able to get tera'd on, still are immune to thunderclap and can force the booster to go to waste or force a tera in general, and I feel like electric as an offensive priority move into a meta loaded with ground types just... has decent counterplay? It can be very annoying and cheesy though, so I will give it a 3.

This is a mon I feel should be considered after the brokens get banned, because right now, it feels like it has that really weird point where it's valuable defensively while being able to do so much offensively. Most broken set if I had to say would probably be tera ghost? I had a lot of success with being able to cheese past Skarmory with tera ghost, but it also can need tera quite a bit and doesn't win as much as you'd think. Also, losing when you're up 3 mons can very much be a skill issue, the whole thing about "I was outplaying my opponent to the end really hard and got a mon advantage but then Kingambit reverse swept" does feel like a skill check, cause you let your Gambit answers get weakened. That being said, I still can see this mon getting problematic, but I think it's not a priority right now.

Lol

It's funny that people say that Gholdengo is only broken against stall when that really isn't true, stall answers Gholdengo defensively leagues better than balance ever can. One tera fairy Gholdengo and your balance team can get pulverized, which is really dumb. Also, free my boy Corviknight, I know he's far from mid but I want him to be like really good, also would make balance more diverse by being able to use Corviknight, who, by the way, is #22 in usage even with Gholdengo in the tier, so I hope that can suggest he's not even bad without defog, so banning Gholdengo doesn't just free up some shitty defogger (it's also funny that you basically double hazard removal by banning Gholdengo even though there's like only a couple good defoggers).

Honestly, I might use Naclstack over Garganacl. Naclstack, while not being able to spam salt cure rent free with leftovers chip healing, is still able to leverage its amazing eviolite bulk to get strong body presses and get reliable opportunities to click salt cure, further supported by its ability to spam recover. Additionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock, and curse gives it lots of options to use to hit the tier hard. Lastly, if you wanted to spice things up, you could use stealth rock, spikes, salt cure, and explosion with sturdy custap berry to be able to force annoying progress early in the game. Both are just as good.
Overall, Garganacl doesn' t need to be banned.
I don't think anything else needs a ban, maybe Rottie is the only one that needs a ban because ceaseless edge is really keeping the Hatterene believers on the low.