preach my friendlittle things that annoy me in pokémon (fandom): someone doesn't care about something so they go "i don't know why other people care about this"
Does literally anyone on the planet choose anything other than Fast?
So does Game Freak, and that's why it's doomed to be bad forever.but I really do feel like Slow Start is a pretty core aspect of Regigigas' identity at this point
The options aren't Slow/Mid/Fast, they're Slow/Slow/MidWhy is there a Slow/Mid/Fast speed option for text display in these games?
Does literally anyone on the planet choose anything other than Fast?
Why is there a Slow/Mid/Fast speed option for text display in these games?
Does literally anyone on the planet choose anything other than Fast?
Yeah it's this. I do read as the text appears so I have never bothered to change it to fast because it has never bothered me.People read at different speeds and sometimes people like to read it as the text comes across, rather than once its all on screen at once.
There's probably plenty of people that actively choose the other speeds to suit their style of reading.
Doesn't the B button do one of these two?The options aren't Slow/Mid/Fast, they're Slow/Slow/Mid
There is no "Instant" option and there is no "Skip to end" button
I believe so, but it might depend on the game or type of text box.Doesn't the B button do one of these two?
I would agree with this mentality if Slow Start couldn't wear off, like if they gave Regigigas something absurd like a 780 BST but Slow Start made it "normal" Legendary tier as a sort of "reverse" version of Huge Power mons or Terapagos (which has the useless Baby form that literally can never be used in battle but has stats coded for flavor). As it stands, Regigigas despite what the lore describes has to jump through hoops to just be "okay" by Trio master standards as a Legendary, rather than the intended effect of a once great Titan not quite in its heyday again.This probably belongs more in unpopular opinions? But the Regigigas talk is happening here, which makes it relevant.
I think Regigigas having Slow Start is fine. Good, even. That's not to say I don't understand why people are frustrated with it - admittedly I'd be annoyed too if my favorite Pokemon was crippled by a detrimental ability - but I really do feel like Slow Start is a pretty core aspect of Regigigas' identity at this point. I'm of the opinion that not every Pokemon needs to be viable in battles to be worthwhile, and I think it's interesting that this powerful titan is held back by its years of slumber. That accentuates the power that it used to hold in my mind more than if it was another straightforwardly good Pokemon.
Three generations on from introducing an ability that boosts everything it does and more by 30%, Iron Fist is still a 20% boost.
- Darkrai: Dark Void targets both Pokemon, and we've seen just how effective that is in VGC.
- Meloetta: Relic Song hits both targets in a Doubles battle.
- Diancie: Diamond Storm hits both targets in a Doubles battle.
Hoopa: Hyperspace Hole's only benefit is breaking Protect, which is mainly useful in Doubles. The low PP of that move also wouldn't be a big issue in Doubles.
Magearna: Soul-Heart is already good in Singles, but in Doubles its effect would benefit even more.
Victini: Victory Star grants a slight accuracy boost to the user AND its ally, a quirk obviously meant for Doubles.
Zarude: Jungle Healing effects the user AND ally. Again, why consider the ally if you can't actually bring the intended user of this move?
examples like dark void and soul heart make me think game freak intentionally made them pretty overpowered because they're not allowed in vgc. game freak can make some silly decisions but i can imagine they knew full well how ridiculous a spread sleep move on something as fast as darkrai would be, so they gave it to the mon who you can't bring to their tournaments. not all of those examples are as insane as that but i think the general idea holds trueLogically, it should be a 50% boost like the other more specialized damage boosters; the whole idea of Tough Claws is that it doesn't give as much of a boost but in exchange interacts with a lot more moves. Best guess I have is that a lot of Iron Fist mons have naturally high attack (outside of fringe case Ledian, Infernape is the "weakest" fully evolved Iron Fist user at 104 Attack), so maybe they think these Pokemon don't need the ability buffed?
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You know how Mythical Pokemon aren't allowed in VGC? Because apparently Game Freak doesn't, given that throughout the years, we've seen multiple Mythical signatures that seemingly decided for VGC specifically.
If they're going to make it a point that these Pokemon aren't allowed in the official Doubles format, why make all these signatures that are seemingly designed specifically for that format?
- Darkrai: Dark Void targets both Pokemon, and we've seen just how effective that is in VGC.
- Victini: Victory Star grants a slight accuracy boost to the user AND its ally, a quirk obviously meant for Doubles.
- Meloetta: Relic Song hits both targets in a Doubles battle.
- Diancie: Diamond Storm hits both targets in a Doubles battle.
- Hoopa: Hyperspace Hole's only benefit is breaking Protect, which is mainly useful in Doubles. The low PP of that move also wouldn't be a big issue in Doubles.
- Magearna: Soul-Heart is already good in Singles, but in Doubles its effect would benefit even more.
- Zarude: Jungle Healing effects the user AND ally. Again, why consider the ally if you can't actually bring the intended user of this move?
When Iron Fist was first added, it was only given only to Hitmonchan so it can't be that they thought the pokemon were already strong enough. Either way,Logically, it should be a 50% boost like the other more specialized damage boosters; the whole idea of Tough Claws is that it doesn't give as much of a boost but in exchange interacts with a lot more moves. Best guess I have is that a lot of Iron Fist mons have naturally high attack (outside of fringe case Ledian, Infernape is the "weakest" fully evolved Iron Fist user at 104 Attack), so maybe they think these Pokemon don't need the ability buffed?
~
You know how Mythical Pokemon aren't allowed in VGC? Because apparently Game Freak doesn't, given that throughout the years, we've seen multiple Mythical signatures that seemingly decided for VGC specifically.
If they're going to make it a point that these Pokemon aren't allowed in the official Doubles format, why make all these signatures that are seemingly designed specifically for that format?
- Darkrai: Dark Void targets both Pokemon, and we've seen just how effective that is in VGC.
- Victini: Victory Star grants a slight accuracy boost to the user AND its ally, a quirk obviously meant for Doubles.
- Meloetta: Relic Song hits both targets in a Doubles battle.
- Diancie: Diamond Storm hits both targets in a Doubles battle.
- Hoopa: Hyperspace Hole's only benefit is breaking Protect, which is mainly useful in Doubles. The low PP of that move also wouldn't be a big issue in Doubles.
- Magearna: Soul-Heart is already good in Singles, but in Doubles its effect would benefit even more.
- Zarude: Jungle Healing effects the user AND ally. Again, why consider the ally if you can't actually bring the intended user of this move?
While Looker appeared in the anime, they never actually adapted any of his plots from the games.Why didn't the XYZ showrunners have Emma appear at all, let alone make her a major character? Are they stupid?
Why didn't the XYZ showrunners have Emma appear at all, let alone make her a major character? Are they stupid?