Exactly, another suspect could happen but only if demand remains for Kyurem, instantly banning things would go against the way Smogon works.Overturning the result of a community suspect with any sort of alternative tiering mechanism is entirely off the table. This would be a misuse (abuse) of power.
Honestly, it might get some support. The meta is definitely in a terrible place, and no one can come to a general consensus why, but there are some glaring problem children right now (moon, waterpon, etc.) and koko is a way to definitively find out what those problems are very quickly. Clear off some problems, see how the meta is, and consider unbanning them if it would be healthy after a week or two.Scratch the Kokoloko idea anyway it's not like it will get support
There are two major, for lack of a better word, factions that are going to be very, very, very against this. And kill all hope of this occurring for the rest of the generation.Honestly, it might get some support. The meta is definitely in a terrible place, and no one can come to a general consensus why, but there are some glaring problem children right now (moon, waterpon, etc.) and koko is a way to definitively find out what those problems are very quickly. Clear off some problems, see how the meta is, and consider unbanning them if it would be healthy after a week or two.
Terastal certainly complicates things for sure, but then we have a mon like Gouging Fire that seems problematic, but has enough counterplay that overlaps between sets and the defensive sets to be reasonable enough, and it turned out that it wasn't really that much of a problem once people figure out the answers like what happened with the Zamazenta-H test. Trying to figure out who the most broken pokemon between Bolt, Moon, Waterpon, and Kyurem just feels impossible sometimes due to all these different factors going into each one that makes them broken. Tera certainly doesn't help at all but there is a little more to it. Point being when you have 4 nearly equally broken mons, how are supposed to tell which one is the most broken? That seems to be the current state of things.Ignoring the irony of blocking the suspecting of the clearly broken and uncompetitive game mechanic because there’s not enough community support, only to waste time suspecting the most supported suspects and they end up not getting banned anyway;
The scramble to find the Next Bad Thing (or even introduce even *stronger* threats to the metagame) to try and find some semblance of balance would be even funnier if it wasn’t just so infuriating.
All we’ve really learned is that this community is incredibly *reactionary* and if we continue to just chase the next Pokémon to make even the smallest of waves on the ladder or tournament, when all it takes is a couple weeks of focus to find out it was never as big of a problem as suspected, then we will continue to get nowhere.
I don’t even have any suggestions because I just think it’s a pretty safe bet to assume the reason it’s so difficult for us to be able to pin down which threats are legitimately overpowered is because everyone getting access to a one-off, move/item-independent Protean or Adaptability boost is managing to make the metagame consistently volatile.
Like idk trying to play Spot The Uber in this meta just seems idiotic right now, I'm sorry.
I doubt Wogerpon will get enough support to get banned, if Kyurem and GG were not, she won’t either since she is less problematic.
Anyway, the month is almost over, what changes do you expect in the tier? Who do you expect to drop and who do you expect to rise?
kinda hope for latias to rise(but thats just life lmfao)I doubt Wogerpon will get enough support to get banned, if Kyurem and GG were not, she won’t either since she is less problematic.
Anyway, the month is almost over, what changes do you expect in the tier? Who do you expect to drop and who do you expect to rise?
Who do you expect to drop and who do you expect to rise?
Darkrai might drop as a fluke like Deo-S did, but it has seen a comeback in viability and is genuinely good so maybe Darkrai stays.kinda hope for latias to rise(but thats just life lmfao)
anyways boulder def dropping lmfao, serp might as well prolly unless if it for some reason is thriving again
Garg will most likely rise, though I hope it doesn't because its annoying af to fight against (though not broken). I could also see iron moth rising, that's been getting more attention, and ursaluna, though I think that's probably not going to happen.I doubt Wogerpon will get enough support to get banned, if Kyurem and GG were not, she won’t either since she is less problematic.
Anyway, the month is almost over, what changes do you expect in the tier? Who do you expect to drop and who do you expect to rise?
i think it comes down to the fact we've had more time with waterpon, looking back yeah arch was busted it carried rain on its BACK and electro shot was a busted move for the fact even if it didnt hit you still got that boost, but with wellspring you get an idea on how it worksThis sort of logic is just… and no offense… asinine. The same logic was used during the Archaludon suspect by a few doom posters and guess what happened? Big Bridge got banned.
This also ignores context and nuance. While Kyurem remaining is somewhat controversial and it remains potentially broken, Gouging was adapted to during the suspect and a notable majority felt it wasn’t broken like they thought at the start. It definitely is strong, but not problematic to the level Wellspring is or even Kyurem.
but if you do it as a single-day afd gag, then no one will get madOverturning the result of a community suspect with any sort of alternative tiering mechanism is entirely off the table. This would be a misuse (abuse) of power.
Anyway, the month is almost over, what changes do you expect in the tier? Who do you expect to drop and who do you expect to rise?
Pack a tusk or zamazenta kingambit problem solved, anyway fair opinion. U can say moon has counterplay but i personally think rmoon is more of a fast powerful stall or balance breaker that's still useful vs other offense that helps to open the door for other sweepers on ho teams while secondarily being a sweeper that has the chance to sweep itself in right circumstance, I think most teams that use it know that... still soo good anywaysas scary as it is, my main problem with roaring moon is that there are multiple different ways to play around it and it's very hard to account for all of them when teambuilding. if you run the standard 3A w/ DD set then it becomes very easy for common physical walls to come in, take a knock off, set up an ID/bulk up/curse/etc. then heal off the damage the following turn, meaning your roaring moon is now forced to switch out and you lose your protosynthesis boost. you could instead run taunt to shut down setup attempts from these physical walls, but then you've likely put yourself in a very bad position against kingambit. not to mention it's still harassed by landorus-T, can't even outspeed pokemon like choice scarf meowscarada, iron boulder, choice scarf darkrai, etc. at +1 and easily gets revenge killed by common priority moves. bottom line is roaring moon isn't as infallible as it was during the DLC1 metagame. scary asf pokemon and something you always have to respect, but counterplay is more widely applicable this time around
sorry for the long ass paragraph but TLDR: roaring moon is dumb but i don't think it stands out as banworthy anymore
Until it tera fairys and uses tera blast (finch used a lum set with that moveset in SPL) or it uses brick break.Pack a tusk or zamazenta kingambit problem solved, anyway fair opinion. U can say moon has counterplay but i personally think rmoon is more of a fast powerful stall or balance breaker that's still useful vs other offense that helps to open the door for other sweepers on ho teams while secondarily being a sweeper that has the chance to sweep itself in right circumstance, I think most teams that use it know that... still soo good anyways
A set with stealth rocks/spikes, psycho boost and coverage (usually ice beam and superpower) is great. Pure deo-s hazard lead is bad, I do agree with that. It simply does not have enough to be a good suicide lead, glimm has toxic spikes, mortal spin and good damage, while hamurott has good damage and ability to ignore magic bounce. Deo-S has decent damage, but not enough to differentiate itself. By pivoting it in and out of battle, getting hazards up and revenge killing mons (which it is amazing at due to its speed stat), it can be a real nuisance, especially lefties sets which have suprising amounts of longevity which seem to stick around longer than they should.Also deo s hazard lead= garbage, source: I built my very 1st team with it played good 300-400 games swapped it out eventually team became so much btr, too many sash dark type running around on ladder, maybe im not the best source so u don't have to take my word xdd... u can argue then don't lead deo into these dark types but its still problematic if u want ill elaborate. 4 atks seems good but rather run booster energy mons over that. Deo s = bad imo
I barely see Deo-S on ladder. Maybe it's just me, but I don't think it's rising, it's lost the limelight that it had before.Maybe a Deoxys-Speed rise since Deoxys-Speed seems like an anomaly of a pokemon that is way better here than in UU
Pack a tusk or zamazenta kingambit problem solved, anyway fair opinion. U can say moon has counterplay but i personally think rmoon is more of a fast powerful stall or balance breaker that's still useful vs other offense that helps to open the door for other sweepers on ho teams while secondarily being a sweeper that has the chance to sweep itself in right circumstance, I think most teams that use it know that... still soo good anyways
The main thing Deo-S had going for it in terms of leads was that it could consistently win in a lead-off vs. both tusk and glimmora on account of having a 140bp psychic move (that doesn't proc toxic debris). Deo-S's viability is directly tied to the viability of these two as lead options, and with mons such as gliscor doing that job much better, there's little reason to use glimmora/tusk to lead, and thus no reason to use Deo-S.A set with stealth rocks/spikes, psycho boost and coverage (usually ice beam and superpower) is great. Pure deo-s hazard lead is bad, I do agree with that. It simply does not have enough to be a good suicide lead, glimm has toxic spikes, mortal spin and good damage, while hamurott has good damage and ability to ignore magic bounce. Deo-S has decent damage, but not enough to differentiate itself. By pivoting it in and out of battle, getting hazards up and revenge killing mons (which it is amazing at due to its speed stat), it can be a real nuisance, especially lefties sets which have suprising amounts of longevity which seem to stick around longer than they should.
TLDR, Deo-S is decent, but people were just using it wrong, it needs to be preserved throughout the game.
The main thing Deo-S had going for it in terms of leads was that it could consistently win in a lead-off vs. both tusk and glimmora on account of having a 140bp psychic move (that doesn't proc toxic debris). Deo-S's viability is directly tied to the viability of these two as lead options, and with mons such as gliscor doing that job much better, there's little reason to use glimmora/tusk to lead, and thus no reason to use Deo-S.
I would actually say go 152+ because that outspeeds +1 kyurem, which can stop a dd or scarf set (which is hella underrated rn) from getting out of control, or if you don't care about kyurem, 104+ because that outspeeds scarf lando-t and +1 gouging.I'm convinced many people just don't use D-Speed correctly. I'm also guessing many sets are also built a bit inefficiently because the typical recommended full speed invested is wrong. You simply can't count on D-Speed as your form of speed control because of the boosted metagame. But mons like Pult and Zama are in somewhat similar situations with their speed tier. D-Speed is faster than both with no speed EVs and only a + speed nature, freeing up all your EVs for elsewhere.
On the other hand, max speed + nature D-speed doesn't even outspeed Jolly or Timid booster speed Iron Treads or Scarf Enamorus. You aren't going to outrun most relevant BE or Scarf mons even with full investment. So why bother? IMO, there's really no need to worry about the boosted metagame with it. When I run an attacking set, I go 252 EVs in Atk and SpAtk with only a + speed nature. No speed EVs. Hazard leads likely also run a + speed nature and get away with minimal speed EVs compared to maxing it out like most recommended sets do. It is simply a waste. You could run more bulk and/or power EVs. It would be a lot more efficient to let its teammates worry about the boosted metagame like most players do with Pult.
Problem solved? How? Tusk loses to Tera Flying Acrobatics. So can Zama. Kingambit loses to EQ coverage and no Tera or Tera Fairy since Sucker Punch is resisted. Now that I think of it, Tusk also loses to Tera Fairy. Zama is hit super effectively by Fairy Tera Blast, and depending on Moon's boosts and if it is Zama's first time in or not, it can be vulnerable to it. Problem not solved. It's highly situational at best.
And if you think you can solve it with a Tera for Tusk, Zama, or Gambit, you had better deal enough damage in return that first Tera turn. Otherwise, you'll be vulnerable to getting KO'd by different Moon coverage and not stop it.