Audino-Mega @ Covert Cloak
Ability: Magic Bounce
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Sassy Nature
- Salt Cure
- Haze
- Recover
- Teleport
Audino is my primary wall, with recover and haze to stall out setup sweepers and salt cure to remove threats or chip away at more defensive opponents. Recover allows more staying power, and teleport undercuts a huge portion of other pivot moves. Not much else related to this one, it just serves as either a stally wall-type Mon or a more pivoty defensive Mon depending on the necessary role in the matchup. I'm pretty confident with this one.
Kyogre-Primal @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Mortal Spin
- Knock Off
- Flip Turn
- Steam Eruption
Primal Kyogre is the main pivot of the team. Kitted with a pretty typical moveset and a common regenvest setup, this is probably the most meta-standard Mon on the team. Mortal spin clears hazards and poisons frailer sweepers, while knock off can cripple a lot of walls or offensive Mons that rely on an item in some capacity. Flip turn serves as the main pivot for me, while steam eruption was chosen due to the overall coverage it provides with the STAB bonus as well as larger damage more consistently then origin pulse or surf.
Zeus (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Shiny: No
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Victory Dance
- Bitter Blade
- Poltergeist
This is a standard wallbreaker Zcrowned, with one exception. Poltergeist serves both as a cleaner attack for Lunala and Marshadow setups, and as a check for psychic threats like mega Alakazam. Otherwise, standard phys attack sweeper with a recovery bitter blade and a victory dance setup.
Lucario-Mega @ Life Orb
Ability: Tough Claws
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- U-turn
- Bolt Strike
- Close Combat
This brawler Lucario is build mostly for the joy of a tough Claws sunsteel strike. It's a massively useful wall breaker, with the usage of close combat and sunsteel strike dispatching a surprising amount of threats well. U-turn isn't super necessary, but it comes in handy when i'm faced with a threat that requires a pivot back. Bolt strike is useful as a coverage attack, and the para chance is useful, but it probably could be upgraded to something more utilitarian.
Lunala @ Spell Tag
Ability: Simple
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- No Retreat
- Stored Power
- Astral Barrage
- Final Gambit
This simple-no retreat Lunala has one odd feature I chose specifically for the team variety. Most Lunalas i've seen have had the typical ghostplate-judgement combo, which certainly offers more imposter protection and maybe more consistency? Not sure. However, I decided to go with a spell tag-astral barrage combo. This is because i've noticed the difference in power between judgement and barrage to be actually relevant, with barrage pushing the bonus from spell tag (or plate) to its limit. Stored power is an obvious choice, and final gambit serves as essentially a "screw you" to anyone who topsy-turveys my Lunala. Is there better counterplay? Probably, but final gambit HAS worked for me so far as a useful trade tool.
Koraidon @ Choice Band
Ability: Magic Guard
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Glaive Rush
- Close Combat
- U-turn
- Dragon Darts
This Koraidon set is a little bit non-standard, with a full set of offensive moves. In general, I use Koraidon to push an offense forward if we're stalling or getting stalled, with glaive rush and close combat being heavy wallbreaker moves and u-turn once again being used as an "oh shit" button. Magic guard prevents the Mon from being stalled out with toxic, or getting ripped apart by entries. Dragon darts is absolutely a filler move, since I wasn't quite sure what to do with the last slot.
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