For the record I also agree that the Original Dragon is something we probably won't "officially" get, or at least not one that is better than whatever most people imagined back in 2012.Maybe if they somehow made a recreation of it as a final boss it could work, trough I wonder how it would function mechanically -would it still be considered Kyurem? If not, it could be kind of an issue depending on how you could separate it. There was so much potential with Paradoxes there...
I'm probably overthinking it tho, and they will probably just throw a grey dragon at us and call it a day. I just think the design would have to live up to very high expectations while also feeling natural. It's a hard work, not impossible since there are awesome fan arts of it out there, but still. Thanks for reading my nonsense.
I have thought about the yearly releases recently, and I have figured out another reason as for why they are bothering me. It is because prior to 2010, I had gotten used to new releases happening every other year.I geneuinely don't think yearly core series Pokémon game releases are or ever were a problem.
Not quite. The Gen 5 games run at 60 FPS in battles, on the title screen and in 2D menus. Though they still run at 30 everywhere else outside of the opening movie, which runs at 15. This is according to Bulbapedia at least, I can't really confirm this myself as I don't see a big difference between 30 and 60 FPS unless it is shown side by side. However, the Gen 5 games always felt a lot faster than Gen 4, and battles are a lot faster, so I'm pretty sure this is true.which embarrassingly remain the only games in the entire core series to be able to manage 60 FPS, I might add
You'll need to remember that in Japan, B/W were released in 2010, not 2011, making the time between these game pairs closer to two years. And the time between the international releases was a year and a half, not just one year (like for most/all of the other yearly releases). Now I don't know if this meant they had a longer development time, but for me as a player, I really appreciated the extra time between the releases.When they actually did this with Black & White for a change, those sequels weren't in development for any longer than a definitive version game would be (owed largely to the fact that scrapped "Pokémon Grey" content was reused for Black 2 & White 2), and people think Black 2 & White 2 are some of the best games in the core series catalog post-Gen 5's active lifespan?
This is a very valid point, so why do people keep insisting on Gamefreak having a longer development time when it comes to Pokemon games?Here's the dirty little secret about Pokémon games in the past that have been delayed. The final product we did eventually receive was still ultimately the same product. The most recognized instance of a delayed core series Pokémon game would probably be Diamond & Pearl's release, originally slated for the fall of 2005, being pushed back a year to what would eventually be revealed as September 2006, roughly two years after the last core series release in Emerald on the Game Boy Advance. Eagle-eyed fans will notice that had the fourth generation started a year earlier as it was intended to, the third generation games on GBA would have fallen into a similar situation as the Nintendo Switch lineup, where on average, one new Game Freak-made installment was released each calendar year. (2003 had no new games, but 2004 had both the Kanto remakes and Emerald.) It's clear that the developers of Diamond & Pearl did exactly what fans want the developers of the newer games to do nowadays. So in that case... why do Diamond & Pearl still suck? At least compared to Platinum, anyway. I don't know if I'm in the minority in this or not, but it feels like the Diamond & Pearl we did get felt like what would have been the 2005 version as opposed to a well-made 2006 version, explaining things such as the limited PokéDex and decreased frame rate compared to the Gen 3 installments on GBA (which embarrassingly remain the only games in the entire core series to be able to manage 60 FPS, I might add). Oh, but everything's okay, because we got Platinum eventually anyways, right? Yeah, we did- two whole years after Diamond & Pearl, the longest gap between a pair of base games and their definitive version to date, and three whole years after the intended 2005 release date Diamond & Pearl initially had. At that rate Game Freak might as well have made Gen 4 sequel games instead, but- wait, what's that? When they actually did this with Black & White for a change, those sequels weren't in development for any longer than a definitive version game would be (owed largely to the fact that scrapped "Pokémon Grey" content was reused for Black 2 & White 2), and people think Black 2 & White 2 are some of the best games in the core series catalog post-Gen 5's active lifespan?
The Alola titles are literally only matched/surpassed in terms of graphical fidelity for 3DS standards by the N64 Zelda remasters and a handful of "on-rails" games like Kid Icarus Uprising and Great Ace Attorney but go off I guess. Don't even get me started on individual Pokemon models having more polygons than a considerable chunk of playable characters in other games which often have one or two and not 700something. When you get lag spikes in double battles those aren't the lag spikes of a poorly-optimized slapjob, those are the lag spikes of a system being pushed to its limits.nor for their non-sprite graphic capabilities
This tends to occur when you do not have enough development time! Do you think GF's developers are happy about this? Do you believe these problems would still exist or at the very least not be heavily mitigated if SV had been worked on for as long as BoTW? Do you really? This goes for the graphics problems too! There aren't aspects of game dev that are magically immune to bad scheduling, it all trickles down.2- Games seem unfinished (menus instead of models for stores, towns with nothing to do in them, towns that are a fucking long corridor)
This is a very valid point, so why do people keep insisting on Gamefreak having a longer development time when it comes to Pokemon games?
1- Very poor performance (bad draw distance, bad FPS, bad textures)
Uhhh, yeah. These are pretty good reasons why people want GF to have more development time.2- Games seem unfinished (menus instead of models for stores, towns with nothing to do in them, towns that are a fucking long corridor)
Because one year wasn't enough.It's clear that the developers of Diamond & Pearl did exactly what fans want the developers of the newer games to do nowadays. So in that case... why do Diamond & Pearl still suck?
The common consensus opinion seems to be that the developers, usually Game Freak but also ILCA since the release of Brilliant Diamond & Shining Pearl,
Again, I must ask: But did he really? Even for a remake, 1.5 year production cycle for a console jrpg is lol lol lmao lol lol. I guarantee you, I absolutely bet my life on it that if BDSP had another year it would've been a Platinum remake. The only reason why it's in this state is because, say it with me now, it's all they had time to do! This was a development cycle in a state so dire that they needed to patch in the completed music. Even in an era where a lot of people complain about overly bloated day 1 patches and devs banking on "release now, finish later" mentalities, this is not REMOTELY normal. They didn't omit the Battle Frontier, Distortion World etc because of executive mandates, they omitted these things because if they tried to jam them in under the circumstances there would've been hospitalizations of staff.BDSP's issues lie at a conceptual level because Masuda wanted a faithful-to-a-fault remake
No, no it wouldn't. It was always going to be Diamond and Pearl, not Platinum. No matter how much time it got, even if they put every Pokémon in, they were never going to make it Platinum.Again, I must ask: But did he really? Even for a remake, 1.5 year production cycle for a console jrpg is lol lol lmao lol lol. I guarantee you, I absolutely bet my life on it that if BDSP had another year it would've been a Platinum remake. The only reason why it's in this state is because, say it with me now, it's all they had time to do! This was a development cycle in a state so dire that they needed to patch in the completed music. Even in an era where a lot of people complain about overly bloated day 1 patches and devs banking on "release now, finish later" mentalities, this is not REMOTELY normal. They didn't omit the Battle Frontier, Distortion World etc because of executive mandates, they omitted these things because if they tried to jam them in under the circumstances there would've been hospitalizations of staff.
It takes the exact same time to program the Safari Zone to have a Yanma or a Bidoof.Again, I must ask: But did he really? Even for a remake, 1.5 year production cycle for a console jrpg is lol lol lmao lol lol. I guarantee you, I absolutely bet my life on it that if BDSP had another year it would've been a Platinum remake.
Never!Get over Hyper Beam lmao
Stadium has quirks of its own that the base games do not (Stadium 2 for Gen 2 as well).RBY OU should be played on Stadium
PVP on Gen 1 cart was a late addition and the fact that several clauses are on Stadium + it fixes desyncs means that Stadium is literally the objectively better game to base competitive Gen 1 on
Get over Hyper Beam lmao
RBY has its own quirks such as "PVP being added as a late addition at the behest of the publishers, whomst pressured Game Freak to make PvP work at the end of development, making it extremely rushed"Stadium has quirks of its own that the base games do not (Stadium 2 for Gen 2 as well).
I don't think Gen 1 PvP actually has all that many modded concessions, and most of them outside of Sleep Clause (which is a Stadium addition) really just exist to solve programming errors. Offhand:RBY has its own quirks such as "PVP being added as a late addition at the behest of the publishers, whomst pressured Game Freak to make PvP work at the end of development, making it extremely rushed"
Half of Stadium's job was to make a game that could actually be reliably used for competitive tournaments at the time, because RBY sure as shit was not. Stadium 2 we can forego because Gen 2 itself is just actually fairly stable, but Gen 1 RBY OU is literally basically modded RBY OU
Relevant Policy Review thread going on now: https://www.smogon.com/forums/threa...ad-about-rby-cart-accuracy-vs-modding.3739684I'm sure I'm forgetting some (feel free to remind me), but I am not forgetting:
Perfect DV mod, as it doesn't impact gameplay mechanics, and is theoretically obtainable with tradebacks in most cases anyway. One of the cases where tradebacks don't apply (Mewtwo) does have gameplay repercussions, but the gameplay effects aren't changed by the mod... just how accessible they are. It's more of a legality mod than a gameplay mod.
Yeah I did glance at the policy review thread, it's pretty interesting. I actually didn't know that the uneven way link battles handle information from each player' FIGHT command had multiple impacts on the battle until like, last week lol. I think it was Reverend's video on Counter that introduced me to it, showing that I don't play the Gen but I do like learning about its mechanics and bits about its metagames.Relevant Policy Review thread going on now: https://www.smogon.com/forums/threa...ad-about-rby-cart-accuracy-vs-modding.3739684
Static encounters including Mewtwo aren't affected by the DV limitation because it's just based on how wild encounters are generated after an encounter rate roll.
I used to see this semi-frequently in classic fighting games. In the late '90s, Capcom would occasionally put out an updated version of one of their titles in the arcades, but the community would sometimes stick with an older version of it for one reason or another anyway. Like, the Street Fighter Alpha 3 playerbase largely stayed on the original CPS2 release even though the Naomi re-release added a ton of then-console-exclusive characters to it and fixed a bunch of infinite combos. Alpha 2 was also largely preferred over Alpha 2 Gold for reasons that I've entirely forgotten at this point. The Street Fighter III community also stayed on CPS3 instead of migrating to the later Naomi release. There were a lot of little reasons for this. Sometimes some of the specific changes were arguably a step back for one reason or another, but I think chief among them was that the updated versions of these games weren't as widely available worldwide as they were in Japan, so people largely just preferred to stick with what they were familiar with and what they had already invested practice time into.its a bit wild how smogon players prefer old gens being frozen though. The whole rby tradebacks ban feels silly, if you can do it you should do it etc, even if its not the game you used to play or something. I dont remember this being a common thought process for other competitive games, but I could just have a limited view LOL
Tradeback RBY is wildly different enough to warrant its own meta.gen 1 ou is funny as hell. thats not an unpopular opinion sorry but the fact theres programming patches for it because of how insanely bad the pvp code is amuses me
its a bit wild how smogon players prefer old gens being frozen though. The whole rby tradebacks ban feels silly, if you can do it you should do it etc, even if its not the game you used to play or something. I dont remember this being a common thought process for other competitive games, but I could just have a limited view LOL
VGC is low-key a horrible example of it tho. After all, most of the in-game campaign is Singles. It's the main reason why Smogon is so popular, VGC is the one that feels like crazy house rules.I'm a pretty strong believer in the idea of "playing the game that you have, not the game that you wished you had."
Except some past gen stuff has been altered, some big stuff even, like the banning of the Gems in gen 5.Tradeback RBY is wildly different enough to warrant its own meta.
I suppose it makes sense to have them be a time capsule of sorts because it reflects how things were at the time.
For example, Electivire being OU in Gen 4 because everyone wanted to make it work at the time. Would it be UU if it was updated for the current meta? Probably. But it's not accurate to what it was back then.
Ideally, gens should have a cutoff point and have a "Historic Tier" and "Current Tier" IMO.
VGC is low-key a horrible example of it tho. After all, most of the in-game campaign is Singles. It's the main reason why Smogon is so popular, VGC is the one that feels like crazy house rules.
As for my unpopular opinion of the day... Shiny hunting is a fool's errand.
No, it's not because of anything related to the process itself. Most shinies are just too ugly/similar to bother.
Which is why I said there should be a historic cutoff for the record and then the updated, current meta.Except some past gen stuff has been altered, some big stuff even, like the banning of the Gems in gen 5.