People that set up to +6 in a Nuzlocke, especially with things like Double Team or Curse, might as well not bother doing those. What's the point if you're taking the risk element out of it?
People that set up to +6 in a Nuzlocke, especially with things like Double Team or Curse, might as well not bother doing those. What's the point if you're taking the risk element out of it?
Ultimately, Pokemon's battle system doesn't lend itself super well to challenge runs, because if you have perfect knowledge of each AI trainer's team and behaviour while restricting yourself in terms of level, item use, and/or strategic options to a point where you're actually at risk of losing, then most battles just end up being a sequence of pre-planned actions where you're hoping none of the Bad Things happen.
scotthoughts is also a good example of this to the point where he successfully rebranded away from "can x beat this" to "x solo run" and has refined his process a lot and keeps trying to find ways to best optimize a Pokemon while talking about its shortcomings and how to best overcome them or the trials & tribulations with unfortunately having to work with what you have or how certain pokemon can surprsie you, all while he gathers more interesting statistics and measuresI think this is true, but rather that it means challenges are more interesting on the "how [x]" than "can i beat this?". how fast, how much strategy, how much time, how much grinding, etc etc.
for example, jrose11 is doing all 151 solo run challenges and the point isnt really "can x beat this?" because the answer is yes unless youre something like magikarp or the coccoons/bugs. the point is to ask 1. how long does it take and 2. how many levels does it take.
This brings more concepts like: does this pokemon have bottlenecks where it just loses time, whether it be on brock because it only has something like weak normal moves or one of the elite fours like lance, and does that lead into rare candy usage or extra grinding? how much is a shallow movepool or stats affecting perfomance? can it make use of the badge boost glitch? does its level up group make it really struggle or gives it an easy ride etc.
I think this is a more entertaining type of challenge because its not asking you an obvious question which leads to very generic optimizations, its ranking pokemon perfomance! That's fun!
He also does impossible challenges, aka pokemon he genuinely thinks might just take the L. Its reserved for stuff like caterpie/weedle/the coccoons, magikarp, beldum, pichu, very bad pokemon that are separate from just a ranking system because they need extreme strategies and arent always going to win ( i think hes had like 2, 3 fails rn?).
People who set up to +6 don't leave themselves open to losing a mon to a single crit, and if something takes multiple crits without healing, we can only call it "Skill Issue".
And isn't defaulting to the most risk-averse route possible the antithesis of adapting?My only opinion on this full convo is that the "nuzlocke isn't worth doing if you do setup moves" is weird imo, especially with crits, and that matters because like.
The point of a Nuzlocke never was supposed to be about just making the hardest challenge. It was about making stories, and forcing the player to adapt.
You know what, I agree with thisMy only opinion on this full convo is that the "nuzlocke isn't worth doing if you do setup moves" is weird imo, especially with crits, and that matters because like.
The point of a Nuzlocke never was supposed to be about just making the hardest challenge. It was about making stories, and forcing the player to adapt.
If anything, my unpopular opinion is that most Pokemon challenge runs are not worth doing if you are not a content creator, or do not have friends that actually care to hear about your Nuzlocke. It is primarily a storytelling game mode at its heart, and even if you do go for full challenge, most people still will not actually care about your achievement unless you are a Youtuber.
When I read stuff like this I'm left to wonder why people don't just play the Battle Frontier instead of inventing a difficult game of house rules and hacks from whole cloth.Hacking rare candies is commonplace for Nuzlocke content, mainly because streamers realized that nobody wants to watch them run back and forth grinding a mon from level 42 to level 100
There are cases where you can't use an Exp. Share because that means something else is getting xp too, potentially enough to overlevel
Other people hack in other things too like vitamins, berries, money and sometimes even battle items. The general rule seems to be that if you can prove that you can obtain a resource in a way that is guaranteed to not cost you any other resources (technically could be expanded to only unrenewable resources but then you'd have to show there's no dependency loops either), then you get to hack in as many of that resource as you want
A great example of hacking things in nuzlockes was half level cap Platinum. Berries were hacked in from the start because they're renewable and cost nothing to regrow, but at one point they wanted to hack in a Metal Coat, on the basis that it could be Thief'd from wild Bronzor.
I believe it was decided against because if they got crit vs a specific mon they'd be forced to Potion and Potions were unrenewable at that point because money was unrenewable. I believe they ended up getting the Metal Coat legit and used it toevolvePKHeX Onix into Steelix. Half cap Platinum was canceled for being too boring (stalling with hacked berries for 20 min to KO a Zubat-level boring)
Finally, some ROM hacks actually start you off with infinite rare candies, meaning the concept is technically fully legitimate in those
In fairness to the playerbase, the state of Battle Facilities has some noticeable gaps in most games that are likely harder to patch over than editing the inventory. Much as I love the Frontier, it not allowing a full team of 6 is something I put up with that I could see as a turnoff for people who want something close to the maingame experience. Then of course there's the new games where you would basically need to build a Tower from scratch...When I read stuff like this I'm left to wonder why people don't just play the Battle Frontier instead of inventing a difficult game of house rules and hacks from whole cloth.
I originally thought it was just based on popularity since it was indeed the most popular legendary in the 2020 pull, but now on highsight it having the ability to Mega Evolve is probably an important factor as well and could be used to promote ZA. It being able to freely fly also is the simplest way to have it being able to be hunted down by the cast as opposed to Kyurem not having as much mobility and Giratina being kind of abstract.On a similar note, although I haven't been watching Horizions, I did watch a clip on YouTube, and it showed Shiny Rayquaza. Like why though? We already had a Shiny Rayquaza in the Hoopa movie. Why can't they give the showcase to another Pokemon like Giratina or Kyurem or Necrozma? All of which have yet to have their shiny featured. This is definitely unpopular considering that Rayquaza is popular, but that's my two cents.
Yeah, I'm of the opinion that XY Ash is a Mary Sue-likely to the wide criticism of how noobish he became in BW despite making it top top 4 in DP. It just shows that the writers were not willing to commit giving Ash a dedicated growth and were willing to reset him for whatever their needs were. Like how SM his personality became more laid back.Finally, someone said XY Ash is overrated
I remember catching the sub after feeling disappointed with BW and...man
Between fan shipping discourse, Ash Greninja, and the whole losing to Alain, I found him flat as fuck. He was just competent, that's it. The scene of Serena getting mad at him in the snow is uhh...I still don't know how to feel
Also he's physically the weakest Ash
I prefer Gen 1-3 Ash, at least he had growth and chemistry with friends
*No, this doesn't mean I like Gen 7/8 and H Ash much, the quirkiness is overcompensating his flatness. Bitch can't comprehend a Herdier dying despite Gen 1 showing he well aware what death is. Meme faces ain't enough for me
I actually disagree saying that her feelings towards Ash have zero influence on her development; if anything its a huge sway for her character development. The very reason she started on her journey was to return a hankerchief that Ash lent to her long ago. In the Skiddo race against her mother, it was Ash's encouragement that allows her to succeed. After changing her outfit, she specifically points to the ribbon Ash gave her. It was thanks to Ash that she learned a " never-give up" attutude that allowed her stitch a dress just in time for round 2. And lastly, at the the of XY, Serena states that she'll get better for Ash's sake before departing.My hot take is that both the aggressive AmourShippers and the Serena detractors online grossly overstate the importance of Serena's feelings for Ash on her character or her story, and in doing so fail to see the actually interesting parts of her character. I think she's a very relatable and down-to-earth character who has a really great character arc, and her feelings for Ash are ancillary at best. They were never going to "pay off" that relationship because romance wasn't and never will be a primary concern of the show, not even for Serena's character. Anipoke is at its core about the Pokemon first and foremost, and the bond between Pokemon and their Trainers and how they work together toward their goals and grow together as people.
For the record I also agree that the Original Dragon is something we probably won't "officially" get, or at least not one that is better than whatever most people imagined back in 2012.Maybe if they somehow made a recreation of it as a final boss it could work, trough I wonder how it would function mechanically -would it still be considered Kyurem? If not, it could be kind of an issue depending on how you could separate it. There was so much potential with Paradoxes there...
I'm probably overthinking it tho, and they will probably just throw a grey dragon at us and call it a day. I just think the design would have to live up to very high expectations while also feeling natural. It's a hard work, not impossible since there are awesome fan arts of it out there, but still. Thanks for reading my nonsense.
I have thought about the yearly releases recently, and I have figured out another reason as for why they are bothering me. It is because prior to 2010, I had gotten used to new releases happening every other year.I geneuinely don't think yearly core series Pokémon game releases are or ever were a problem.
Not quite. The Gen 5 games run at 60 FPS in battles, on the title screen and in 2D menus. Though they still run at 30 everywhere else outside of the opening movie, which runs at 15. This is according to Bulbapedia at least, I can't really confirm this myself as I don't see a big difference between 30 and 60 FPS unless it is shown side by side. However, the Gen 5 games always felt a lot faster than Gen 4, and battles are a lot faster, so I'm pretty sure this is true.which embarrassingly remain the only games in the entire core series to be able to manage 60 FPS, I might add
You'll need to remember that in Japan, B/W were released in 2010, not 2011, making the time between these game pairs closer to two years. And the time between the international releases was a year and a half, not just one year (like for most/all of the other yearly releases). Now I don't know if this meant they had a longer development time, but for me as a player, I really appreciated the extra time between the releases.When they actually did this with Black & White for a change, those sequels weren't in development for any longer than a definitive version game would be (owed largely to the fact that scrapped "Pokémon Grey" content was reused for Black 2 & White 2), and people think Black 2 & White 2 are some of the best games in the core series catalog post-Gen 5's active lifespan?
This is a very valid point, so why do people keep insisting on Gamefreak having a longer development time when it comes to Pokemon games?Here's the dirty little secret about Pokémon games in the past that have been delayed. The final product we did eventually receive was still ultimately the same product. The most recognized instance of a delayed core series Pokémon game would probably be Diamond & Pearl's release, originally slated for the fall of 2005, being pushed back a year to what would eventually be revealed as September 2006, roughly two years after the last core series release in Emerald on the Game Boy Advance. Eagle-eyed fans will notice that had the fourth generation started a year earlier as it was intended to, the third generation games on GBA would have fallen into a similar situation as the Nintendo Switch lineup, where on average, one new Game Freak-made installment was released each calendar year. (2003 had no new games, but 2004 had both the Kanto remakes and Emerald.) It's clear that the developers of Diamond & Pearl did exactly what fans want the developers of the newer games to do nowadays. So in that case... why do Diamond & Pearl still suck? At least compared to Platinum, anyway. I don't know if I'm in the minority in this or not, but it feels like the Diamond & Pearl we did get felt like what would have been the 2005 version as opposed to a well-made 2006 version, explaining things such as the limited PokéDex and decreased frame rate compared to the Gen 3 installments on GBA (which embarrassingly remain the only games in the entire core series to be able to manage 60 FPS, I might add). Oh, but everything's okay, because we got Platinum eventually anyways, right? Yeah, we did- two whole years after Diamond & Pearl, the longest gap between a pair of base games and their definitive version to date, and three whole years after the intended 2005 release date Diamond & Pearl initially had. At that rate Game Freak might as well have made Gen 4 sequel games instead, but- wait, what's that? When they actually did this with Black & White for a change, those sequels weren't in development for any longer than a definitive version game would be (owed largely to the fact that scrapped "Pokémon Grey" content was reused for Black 2 & White 2), and people think Black 2 & White 2 are some of the best games in the core series catalog post-Gen 5's active lifespan?
The Alola titles are literally only matched/surpassed in terms of graphical fidelity for 3DS standards by the N64 Zelda remasters and a handful of "on-rails" games like Kid Icarus Uprising and Great Ace Attorney but go off I guess. Don't even get me started on individual Pokemon models having more polygons than a considerable chunk of playable characters in other games which often have one or two and not 700something. When you get lag spikes in double battles those aren't the lag spikes of a poorly-optimized slapjob, those are the lag spikes of a system being pushed to its limits.nor for their non-sprite graphic capabilities
This tends to occur when you do not have enough development time! Do you think GF's developers are happy about this? Do you believe these problems would still exist or at the very least not be heavily mitigated if SV had been worked on for as long as BoTW? Do you really? This goes for the graphics problems too! There aren't aspects of game dev that are magically immune to bad scheduling, it all trickles down.2- Games seem unfinished (menus instead of models for stores, towns with nothing to do in them, towns that are a fucking long corridor)