Putting a sunday night spotlight on my favourite core this week. This core hinges on the fact that tera steel scizor is strong enough to OHKO several of OU's top offensive threats with some chip. And also theyre some of the coolest mons of all time so why not use them.
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Darkrai: 236-278 (83.9 - 98.9%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Dragapult: 274-324 (86.4 - 102.2%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 80 HP / 0 Def Primarina: 276-326 (85.9 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Kyurem: 472-556 (120.7 - 142.1%) -- guaranteed OHKO
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 4 Def Dragonite: 226-266 (69.9 - 82.3%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Meowscarada: 290-342 (98.9 - 116.7%) -- 93.8% chance to OHKO
@ Rocky Helmet
Ability: Rough Skin
Tera Type: Fairy
EVs: 216 HP / 252 Def / 40 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Endure/ Rest
Garchomps role is to set rocks as seen above but also inflict massive chip damage agaisnt physical attackers, notably rapid spinners. if dragonite makes the mistake of hitting you with espeed then scizor will finish it off next turn. I can't take credit for this set i believe blunder featured it a while back. I like endure as it has priority but rest works too as you dont need to be awake to inflict damage with chomp. speed is for modest raging bolt to hit it with earthquake in a pinch.
@ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
See wall of calcs above. you know what it does.
@ Expert Belt
Ability: Magnet Pull
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Body Press
Incredible synergy with scizor's uturn. use this to ohko standard corviknight and skarmory with broken sturdy. Magnezone can also OHKO dondozo which walls scizor but obviously you cant trap that. finally in a pinch if required there is body press for kingambit, who you can trap and is unlikely to tera flying on you... 0 Def Expert Belt Magnezone Body Press vs. 0 HP / 4 Def Kingambit: 269-317 (78.8 - 92.9%) -- guaranteed 2HKO
not an OHKO unless you tera fighting but clears a path if needed. i choose expert belt for versatility and nabbing ohko on specially invest corviknight but wise glasses is acceptable as youll deal more to neutral targets.
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Darkrai: 236-278 (83.9 - 98.9%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Dragapult: 274-324 (86.4 - 102.2%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 80 HP / 0 Def Primarina: 276-326 (85.9 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Kyurem: 472-556 (120.7 - 142.1%) -- guaranteed OHKO
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 4 Def Dragonite: 226-266 (69.9 - 82.3%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Meowscarada: 290-342 (98.9 - 116.7%) -- 93.8% chance to OHKO

Ability: Rough Skin
Tera Type: Fairy
EVs: 216 HP / 252 Def / 40 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Endure/ Rest
Garchomps role is to set rocks as seen above but also inflict massive chip damage agaisnt physical attackers, notably rapid spinners. if dragonite makes the mistake of hitting you with espeed then scizor will finish it off next turn. I can't take credit for this set i believe blunder featured it a while back. I like endure as it has priority but rest works too as you dont need to be awake to inflict damage with chomp. speed is for modest raging bolt to hit it with earthquake in a pinch.

Ability: Technician
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
See wall of calcs above. you know what it does.

Ability: Magnet Pull
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Body Press
Incredible synergy with scizor's uturn. use this to ohko standard corviknight and skarmory with broken sturdy. Magnezone can also OHKO dondozo which walls scizor but obviously you cant trap that. finally in a pinch if required there is body press for kingambit, who you can trap and is unlikely to tera flying on you... 0 Def Expert Belt Magnezone Body Press vs. 0 HP / 4 Def Kingambit: 269-317 (78.8 - 92.9%) -- guaranteed 2HKO
not an OHKO unless you tera fighting but clears a path if needed. i choose expert belt for versatility and nabbing ohko on specially invest corviknight but wise glasses is acceptable as youll deal more to neutral targets.