fuck it, why not, current meta's got like 12 ubers in it anyway, might as well blow it completely to hell
I feel like dropping an uber however brief would at least give everyone something new and fun to try, you could do it on a separate kind of ladder, i simply think if enough people are up to try then why not, people have had the calcs and discussions with zamazenta and darkrai and neither are broken. Eventually we will reach the point of power creep where lesser ubers become fine in OU, perhaps it’s now.
there's about the same amount of high-ladder people playing them bothAnd while Gen 6 UU and Gen 9 OU obviously isn't a 1:1 comparison
From personal experience, there are definitely games going on up there right now, they're just all privated because most people don't want to deal with 20+ people raiding them per game/+potential scouting if testing a team for major comp.there's about the same amount of high-ladder people playing them both
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there's about the same amount of high-ladder people playing them both
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oh fuck me that's why people suddenly start knowing my teams out of nowhere whenever i reach 1700s. i'm an idiot. would you believe i completely forgot that was a featureFrom personal experience, there are definitely games going on up there right now, they're just all privated because most people don't want to deal with 20+ people raiding them per game/+potential scouting if testing a team for major comp.
(apologies if this was heavy sarcasm i'm still working on that)
Yes, and I wouldn't blame you for forgetting it lol.oh fuck me that's why people suddenly start knowing my teams out of nowhere whenever i reach 1700s. i'm an idiot. would you believe i completely forgot that was a feature
Is Tera Blast going to be discussed/dealt with internally like how sleep handled as I feel any action with Volc will be muddled at best without a clear stance on Tera BlastPlan is to suspect Volc in the next day or two still. May have a larger philosophical/directional discussion down the line depending on results and how people feel moving forward.
Part of the always allow spectators crew
Urshifu Rapid might be okay but I don't know if we need another strong wall-breaker. Punching glove removes a lot of the counterplay to rapid strike while still powering up its moves, although it does block unseen fist. At least it's vulnerable to Rilla and Bolt I guess. This is definitely a lot more manageable than any of the other suggestions at least.I’m 100% on board with dropping Ubers if the alternative is the current stalemate. Although it’s super extreme to do palafin and some of the others. I think urshifu is a good start, since there’s significantly improved checks for it now and it should rein in gliscor / gambit a little. This is for rapid
I also have a theory that single strike might not be as broken as it seems. It might be just another viable dark type bruiser in OU. Although this time less speed and more power than the quartet at 119+ speed and more speed but less bulk than the king of OU
OU might be entering a new paradigm
This is definitely a lot more manageable than any of the other suggestions at least.
Unlikely anything happens on Tera Blast right nowIs Tera Blast going to be discussed/dealt with internally like how sleep handled as I feel any action with Volc will be muddled at best without a clear stance on Tera Blast
I'll start this off.Also, guys, we got a new suspect coming up soon and folks are talking in about Deoxys-N and Lugia? Shouldn't we be preparing our Volcarona arguments to make sure they are more thorough than they have been coming into some of the more recent suspects? Not to police the comment section or anything. It just seems like a waste of effort to go into such detail at this time on something that can't happen the way things are. Maybe, just maybe if Volc fails to get a ban then we could discuss alternatives. Like I stopped talking about my alternative solutions with BE or whatever because it's clearly not the time to continue to bring that up.
Unlikely anything happens on Tera Blast right now
Meowscarada: Volc is a decent mon against this. It cannot switch into knock off, that's horrible for it. However, everything else it does pretty well against. But meowscarada is a mid mon, so volc is not worth keeping around to check it.
Clefable: Beats clefable, but once again, is it really a problem?
I didn't think about tera fire meow, that's something that can beat it.I just want to point out that Meowscarada can run Tera Fire to avoid burns on teams that really rely on it and/or its Knock Off. There are certain team structures that run a lot of HBD mons, hazards, and can use Meow as one of the only one or two main attackers. IMO, Tera Fire Meow might actually be the best one. Even if Volc were to be banned, burn threats still exist all over the tier. So this would likely be unchanged.
Volcarona doesn't necesarrily beat Unaware Clef, which can get past the Quiver Dance defensive boosts as well. As long as it has setup and a move that isn't just Fairy STAB, such as Stored Power or even Flamethrower, Clef would win that exchange. Clefable is weird because what it can beat varies wildly depending on the set. Like how Unaware would help against Volc but hurt against D-Speed Psycho Boost.
Also, I'm surprised you didn't mention that Volc can get T-waved by Clef when you talked about Hatt's Nuzzle being a problem. Tera Ground to avoid this would be bad since you would no longer resist Moon Blast.
Do you know what's the definition of a counter is? "Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case". Volca is not a counter to any of those mons, except maybe Clef and the pink blob can still fuck it up with encore and T-Wave. Volca gets trashed by Phys Kyu and hates dragon stab from special, Band Meow will always 2HKO even the defensive set, Band Rilla might not OHKO but not only you still take a ton of damage you risk your losing your boots on Knock and if it's less than 60 it's a KO, Enamorous can beat Volca if it's CM+Taunt, and Serp is a whole can of worms but definitely not a counter thanks to those Stellar boosts. Like I support a suspect on Volca even if I don't see it as broken but need some better stuff than that.I'll start this off.
I believe that the claims that volc have 'defensive utility' are shallow (I'm not meaning this in a mean way, I just think that there is more depth to what volc checks). I would like to go through them.
Firstly, we have grass types. In OU we have 4 grass types. They are Meowscarada, Rillaboom, Ogerpon-Wellspring and Serperior.
Meowscarada: Volc is a decent mon against this. It cannot switch into knock off, that's horrible for it. However, everything else it does pretty well against. But meowscarada is a mid mon, so volc is not worth keeping around to check it.
Ogerpon Wellspring: Volc does not counter this, I think everybody knows why. But I still wanted to get this out of the way so nobody later on comments on it. If you don't know, water beats fire.
Rillaboom: Firstly, rillaboom is not broken (we all know who I am addresing when saying this). Now, volc is an amazing counter to this. The most common rilla set is band, which volc can basically sit on. So that's one mon.
Serperior: Like meow, this is mid. It does quad resist grass, but volc can't reliably beat this. The best set, which is sub+leech+glare, can potentially beat it. But that can potentially beat a lot of mons. I'll give that.
Next, ice types. We have Kyurem and Weavile.
Kyurem: This is the main one people talk about when saying that volc has defensive utility. However, volc doesn't truly counter this. Yes, it takes freeze drys extremely well while not being weak to earth power, but it can't switch into draco's as easily. Boots kyurem draco does 54% minimum, which is a lot. And if its specs, it does 80% minimum. This does not look like a true counter to me. If volc is chipped even slightly, then specs variants destroy it. If its HDB variants, they still have to be careful. I'll give this a half point, I don't believe this fully counters kyurem, but what truly does.
Weavile: Does not counter it. +2 knock off has a very good chance to ohko it. It can switch into triple axel, but that's still doing 30%. Weavile also outspeeds, so if volc is chipped even 12%, it has a good chance to go down. Not countering this.
Finally, we have fairy types. In OU we have iron valiant, enamorus, hatterene, clefable and primarina (no, ribombee doesn't count).
Iron valiant: The other big thing that volc checks, but it does have issues. SD variants can beat it as at +2, knock has a chance to OHKO. Calm mind variants can do well against it, but that's only one set. Plus, if valiant decides to run liquidation, its ggs. That's a really niche move, but it is something. Plus, valiant isn't broken. I doubt it will ever be broken, so why keep a mon that is problematic in its own right? Another half point.
Enamorus: Volc absolutely counters this. However, when has enamorus been a problem?
Hatterene: On paper, volc should beat it, however in practice it does not. Hatterene commonly runs nuzzle, which ruins volc unless it teras ground. Plus, psyshock at +1 always 2hit kos. So volc isn't truly answering it. Another half point, but is hatterene really a problem?
Clefable: Beats clefable, but once again, is it really a problem?
Primarina: Does not beat this. Prim beats most volc sets except for the tera grass giga drain set, but that is very niche. Its not coming in on surf, and cannot ko it back.
So, adding up all the mons, the things that volc counters fully (valiant, hatterene are it can somewhat counter) are:
Kyurem (doubt this but I'll give it)
Rillaboom
Serperior
Meowscarada
Enamorus
Clefable
6 mons that it truly counters, 5 of which are not problematic. Only one, which is kyurem, in which it doesn't even counter all its sets.
Oh, and the flame body thing, that I don't believe is enough of a reason to keep it. Rocky helmet is right there, removing volc will not mean contact moves will become too hard to deal with.
Overall, the defensive qualities of volc are not enough to keep it around when it blasts through everything. This list is assuming its switching into these moves, if they switch into volc most lose.
If I missed any, please tell me.
When people discuss Volc’s utility, they mainly mean that it is able to compress frequent holes on offense: being able to switch into Ice and Fairy is pretty huge and unique. Not many resists to Ice exist on offense aside from Kingambit, which is weak to EP from Kyurem for example, while not many Fairy resists exist on offense either, especially with Glimmora primarily being an early game option.I believe that the claims that volc have 'defensive utility' are shallow (I'm not meaning this in a mean way, I just think that there is more depth to what volc checks). I would like to go through them.
Coming from a guy who runs mostly hyper offense and bulky offense,I'll start this off.
I believe that the claims that volc have 'defensive utility' are shallow (I'm not meaning this in a mean way, I just think that there is more depth to what volc checks). I would like to go through them.
Firstly, we have grass types. In OU we have 4 grass types. They are Meowscarada, Rillaboom, Ogerpon-Wellspring and Serperior.
Meowscarada: Volc is a decent mon against this. It cannot switch into knock off, that's horrible for it. However, everything else it does pretty well against. But meowscarada is a mid mon, so volc is not worth keeping around to check it.
Ogerpon Wellspring: Volc does not counter this, I think everybody knows why. But I still wanted to get this out of the way so nobody later on comments on it. If you don't know, water beats fire.
Rillaboom: Firstly, rillaboom is not broken (we all know who I am addresing when saying this). Now, volc is an amazing counter to this. The most common rilla set is band, which volc can basically sit on. So that's one mon.
Serperior: Like meow, this is mid. It does quad resist grass, but volc can't reliably beat this. The best set, which is sub+leech+glare, can potentially beat it. But that can potentially beat a lot of mons. I'll give that.
Next, ice types. We have Kyurem and Weavile.
Kyurem: This is the main one people talk about when saying that volc has defensive utility. However, volc doesn't truly counter this. Yes, it takes freeze drys extremely well while not being weak to earth power, but it can't switch into draco's as easily. Boots kyurem draco does 54% minimum, which is a lot. And if its specs, it does 80% minimum. This does not look like a true counter to me. If volc is chipped even slightly, then specs variants destroy it. If its HDB variants, they still have to be careful. I'll give this a half point, I don't believe this fully counters kyurem, but what truly does.
Weavile: Does not counter it. +2 knock off has a very good chance to ohko it. It can switch into triple axel, but that's still doing 30%. Weavile also outspeeds, so if volc is chipped even 12%, it has a good chance to go down. Not countering this.
Finally, we have fairy types. In OU we have iron valiant, enamorus, hatterene, clefable and primarina (no, ribombee doesn't count).
Iron valiant: The other big thing that volc checks, but it does have issues. SD variants can beat it as at +2, knock has a chance to OHKO. Calm mind variants can do well against it, but that's only one set. Plus, if valiant decides to run liquidation, its ggs. That's a really niche move, but it is something. Plus, valiant isn't broken. I doubt it will ever be broken, so why keep a mon that is problematic in its own right? Another half point.
Enamorus: Volc absolutely counters this. However, when has enamorus been a problem?
Hatterene: On paper, volc should beat it, however in practice it does not. Hatterene commonly runs nuzzle, which ruins volc unless it teras ground. Plus, psyshock at +1 always 2hit kos. So volc isn't truly answering it. Another half point, but is hatterene really a problem?
Clefable: Beats clefable, but once again, is it really a problem?
Primarina: Does not beat this. Prim beats most volc sets except for the tera grass giga drain set, but that is very niche. Its not coming in on surf, and cannot ko it back.
So, adding up all the mons, the things that volc counters fully (valiant, hatterene are it can somewhat counter) are:
Kyurem (doubt this but I'll give it)
Rillaboom
Serperior
Meowscarada
Enamorus
Clefable
6 mons that it truly counters, 5 of which are not problematic. Only one, which is kyurem, in which it doesn't even counter all its sets.
Oh, and the flame body thing, that I don't believe is enough of a reason to keep it. Rocky helmet is right there, removing volc will not mean contact moves will become too hard to deal with.
Overall, the defensive qualities of volc are not enough to keep it around when it blasts through everything. This list is assuming its switching into these moves, if they switch into volc most lose.
If I missed any, please tell me.
1. I said, it can't beat kyurem truely. It takes way too much damage to it. I listed it as a counter because as I said "doubt it, but I'll give it" due to people saying that is the biggest defensive reason. Dd kyurem is at 19% usage, so not common.Do you know what's the definition of a counter is? "Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case". Volca is not a counter to any of those mons, except maybe Clef and the pink blob can still fuck it up with encore and T-Wave. Volca gets trashed by Phys Kyu and hates dragon stab from special, Band Meow will always 2HKO even the defensive set, Band Rilla might not OHKO but not only you still take a ton of damage you risk your losing your boots on Knock and if it's less than 60 it's a KO, Enamorous can beat Volca if it's CM+Taunt, and Serp is a whole can of worms but definitely not a counter thanks to those Stellar boosts.
To bounce off of MegaScizor32's post, I feel that you're missing the point of Volc's supposed defensive utility. It's not meant to be a hard counter to much - rather, it's meant to be a stopgap on offensive teams for insurance against threats like Rillaboom and CB Weav going for a greedy Triple Axel as well as come with great offensive threat potential.I'll start this off.
I believe that the claims that volc have 'defensive utility' are shallow (I'm not meaning this in a mean way, I just think that there is more depth to what volc checks). I would like to go through them.
Firstly, we have grass types. In OU we have 4 grass types. They are Meowscarada, Rillaboom, Ogerpon-Wellspring and Serperior.
Meowscarada: Volc is a decent mon against this. It cannot switch into knock off, that's horrible for it. However, everything else it does pretty well against. But meowscarada is a mid mon, so volc is not worth keeping around to check it.
Ogerpon Wellspring: Volc does not counter this, I think everybody knows why. But I still wanted to get this out of the way so nobody later on comments on it. If you don't know, water beats fire.
Rillaboom: Firstly, rillaboom is not broken (we all know who I am addresing when saying this). Now, volc is an amazing counter to this. The most common rilla set is band, which volc can basically sit on. So that's one mon.
Serperior: Like meow, this is mid. It does quad resist grass, but volc can't reliably beat this. The best set, which is sub+leech+glare, can potentially beat it. But that can potentially beat a lot of mons. I'll give that.
Next, ice types. We have Kyurem and Weavile.
Kyurem: This is the main one people talk about when saying that volc has defensive utility. However, volc doesn't truly counter this. Yes, it takes freeze drys extremely well while not being weak to earth power, but it can't switch into draco's as easily. Boots kyurem draco does 54% minimum, which is a lot. And if its specs, it does 80% minimum. This does not look like a true counter to me. If volc is chipped even slightly, then specs variants destroy it. If its HDB variants, they still have to be careful. I'll give this a half point, I don't believe this fully counters kyurem, but what truly does.
Weavile: Does not counter it. +2 knock off has a very good chance to ohko it. It can switch into triple axel, but that's still doing 30%. Weavile also outspeeds, so if volc is chipped even 12%, it has a good chance to go down. Not countering this.
Finally, we have fairy types. In OU we have iron valiant, enamorus, hatterene, clefable and primarina (no, ribombee doesn't count).
Iron valiant: The other big thing that volc checks, but it does have issues. SD variants can beat it as at +2, knock has a chance to OHKO. Calm mind variants can do well against it, but that's only one set. Plus, if valiant decides to run liquidation, its ggs. That's a really niche move, but it is something. Plus, valiant isn't broken. I doubt it will ever be broken, so why keep a mon that is problematic in its own right? Another half point.
Enamorus: Volc absolutely counters this. However, when has enamorus been a problem?
Hatterene: On paper, volc should beat it, however in practice it does not. Hatterene commonly runs nuzzle, which ruins volc unless it teras ground. Plus, psyshock at +1 always 2hit kos. So volc isn't truly answering it. Another half point, but is hatterene really a problem?
Clefable: Beats clefable, but once again, is it really a problem?
Primarina: Does not beat this. Prim beats most volc sets except for the tera grass giga drain set, but that is very niche. Its not coming in on surf, and cannot ko it back.
So, adding up all the mons, the things that volc counters fully (valiant, hatterene are it can somewhat counter) are:
Kyurem (doubt this but I'll give it)
Rillaboom
Serperior
Meowscarada
Enamorus
Clefable
6 mons that it truly counters, 5 of which are not problematic. Only one, which is kyurem, in which it doesn't even counter all its sets.
Oh, and the flame body thing, that I don't believe is enough of a reason to keep it. Rocky helmet is right there, removing volc will not mean contact moves will become too hard to deal with.
Overall, the defensive qualities of volc are not enough to keep it around when it blasts through everything. This list is assuming its switching into these moves, if they switch into volc most lose.
If I missed any, please tell me.
CB weavile is at 4% usage, it is not common at all. Yes, it does deinsentives triple axel, that is something that I will give you. However, volc still cannot switch into knock off, the move I would say is more threatening on weavile. Rocky helmet already somewhat deinsentivises triple axel with stuff like corv and lando-t (though lando is in no way surviving). Its a very poor stopgap in my opinion, yes, it resists the move, but it can't truly pivot around it by either applying pressure or getting in a teammate for mostly free.To bounce off of MegaScizor32's post, I feel that you're missing the point of Volc's supposed defensive utility. It's not meant to be a hard counter to much - rather, it's meant to be a stopgap on offensive teams for insurance against threats like Rillaboom and CB Weav going for a greedy Triple Axel as well as come with great offensive threat potential.