Could unaware clefable be good? You beat moon quite consistently, and you can pass wishes to your teammates. You could still go magic guard to ignore hazards.I am at the point where I can safely say the Psychic Seed Gouging Fire experiment is a failure. I thought having the extra special bulk would make it easier to snowball, but it still takes too long most of the time. Two turn setups are just not very reliable on more offensive teams in this meta. You can live some cool hits with it. Doing something with that is another matter. I did briefly try a phasing set with Roar, but it had limited success on an archetype like Psychic Terrain. If you are going to do that, just use Ting-Lu. My opinion on Gouging Fire itself hasn't changed too much, but it was better using more traditional sets. Perhaps someone else might find a new set that is more reliable or threatening than the niche stuff I have been playing around with.
Another failed experiment was Electro Ball Iron Treads. I mean, I wasn't expecting much. But it was still disappointing. I have tried a few other sets to try and fix the hazards issue on PT teams. This was also underwhelming. Treads in general is a mon that I believe is quite underrated. It just doesn't fit on every type of team, PT apparently being one of them.
One thing I have had some recent success with on Psychic Terrain is Corv. It gives you a reliable slow pivot and an actual answer for Rillaboom. Ghold is an issue, but you have U-Turn and teammates. It needs more testing, but I noticed a huge upgrade over other things in that slot once I tried it.
Speaking of other things in that slot, Hatt is going to the long list of mons I have ultimately decided I don't like on Psychic Terrain. I was trying to use it as hazard prevention and a bulky pivot. But the pivot stuff is awkward with Eject Button and Healing Wish shenanigans. Red Card was a bit better, but harder to pivot and ultimately not as good as something else that could run Red Card. Hatt is slightly more helpful into Ghold hazard teams than Corv, but Hatt just flat loses to Ghold anyway and has trouble pivoting.
In the mean time, Roaring Moon is still doing its best to crush any hopes of the archetype's OU viability. Not the Dark types. Literally just Moon.
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Clefable: 144-170 (36.5 - 43.1%) -- guaranteed 3HKO
Here are two sets that could work.
Clefable @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Future Sight/Flamethrower
- Moonblast
- Wish
- Protect
Clefable @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Flamethrower
- Moonblast
- Moonlight
- Knock Off
I could also see geezing working. +1 E-quake from moon doesn't ohko you, and you can just strange steam it back, while t-wave or wisp on ghold (or flamethrower). But I think that's worse than clefable, but just thought I'd share that cause it could potentially work.